Documentation ¶
Index ¶
- func Actor(session *game.Session, actor game.Actor, enemy *game.Enemy, showStatus bool, ...) string
- func ArtifactCard(session *game.Session, guid string, baseHeight int, width int) string
- func Error(width int, height int, msg string) string
- func HalfCard(session *game.Session, guid string, active bool, baseHeight int, maxHeight int, ...) string
- func Header(width int, values []HeaderValue, desc string, other ...string) string
- func StatusEffect(session *game.Session, guid string) string
- func StatusEffects(session *game.Session, actor game.Actor) string
- type HeaderValue
Constants ¶
This section is empty.
Variables ¶
This section is empty.
Functions ¶
func ArtifactCard ¶
Types ¶
type HeaderValue ¶
func NewHeaderValue ¶
func NewHeaderValue(text string, color lipgloss.Color) HeaderValue
Source Files ¶
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