game

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Published: Oct 24, 2023 License: MIT Imports: 4 Imported by: 0

Documentation

Index

Constants

View Source
const (
	// Label holds the string label denoting the game type in the database.
	Label = "game"
	// FieldID holds the string denoting the id field in the database.
	FieldID = "id"
	// FieldName holds the string denoting the name field in the database.
	FieldName = "name"
	// FieldIcon holds the string denoting the icon field in the database.
	FieldIcon = "icon"
	// FieldCreatedAt holds the string denoting the created_at field in the database.
	FieldCreatedAt = "created_at"
	// FieldUpdatedAt holds the string denoting the updated_at field in the database.
	FieldUpdatedAt = "updated_at"
	// FieldDeletedAt holds the string denoting the deleted_at field in the database.
	FieldDeletedAt = "deleted_at"
	// EdgeGameCategory holds the string denoting the game_category edge name in mutations.
	EdgeGameCategory = "game_category"
	// Table holds the table name of the game in the database.
	Table = "games"
	// GameCategoryTable is the table that holds the game_category relation/edge.
	GameCategoryTable = "categories"
	// GameCategoryInverseTable is the table name for the Category entity.
	// It exists in this package in order to avoid circular dependency with the "category" package.
	GameCategoryInverseTable = "categories"
	// GameCategoryColumn is the table column denoting the game_category relation/edge.
	GameCategoryColumn = "game_id"
)

Variables

View Source
var (
	// DefaultCreatedAt holds the default value on creation for the "created_at" field.
	DefaultCreatedAt func() time.Time
	// DefaultUpdatedAt holds the default value on creation for the "updated_at" field.
	DefaultUpdatedAt func() time.Time
	// UpdateDefaultUpdatedAt holds the default value on update for the "updated_at" field.
	UpdateDefaultUpdatedAt func() time.Time
	// UpdateDefaultDeletedAt holds the default value on update for the "deleted_at" field.
	UpdateDefaultDeletedAt func() time.Time
)

Columns holds all SQL columns for game fields.

Functions

func And

func And(predicates ...predicate.Game) predicate.Game

And groups predicates with the AND operator between them.

func CreatedAt

func CreatedAt(v time.Time) predicate.Game

CreatedAt applies equality check predicate on the "created_at" field. It's identical to CreatedAtEQ.

func CreatedAtEQ

func CreatedAtEQ(v time.Time) predicate.Game

CreatedAtEQ applies the EQ predicate on the "created_at" field.

func CreatedAtGT

func CreatedAtGT(v time.Time) predicate.Game

CreatedAtGT applies the GT predicate on the "created_at" field.

func CreatedAtGTE

func CreatedAtGTE(v time.Time) predicate.Game

CreatedAtGTE applies the GTE predicate on the "created_at" field.

func CreatedAtIn

func CreatedAtIn(vs ...time.Time) predicate.Game

CreatedAtIn applies the In predicate on the "created_at" field.

func CreatedAtLT

func CreatedAtLT(v time.Time) predicate.Game

CreatedAtLT applies the LT predicate on the "created_at" field.

func CreatedAtLTE

func CreatedAtLTE(v time.Time) predicate.Game

CreatedAtLTE applies the LTE predicate on the "created_at" field.

func CreatedAtNEQ

func CreatedAtNEQ(v time.Time) predicate.Game

CreatedAtNEQ applies the NEQ predicate on the "created_at" field.

func CreatedAtNotIn

func CreatedAtNotIn(vs ...time.Time) predicate.Game

CreatedAtNotIn applies the NotIn predicate on the "created_at" field.

func DeletedAt

func DeletedAt(v time.Time) predicate.Game

DeletedAt applies equality check predicate on the "deleted_at" field. It's identical to DeletedAtEQ.

func DeletedAtEQ

func DeletedAtEQ(v time.Time) predicate.Game

DeletedAtEQ applies the EQ predicate on the "deleted_at" field.

func DeletedAtGT

func DeletedAtGT(v time.Time) predicate.Game

DeletedAtGT applies the GT predicate on the "deleted_at" field.

func DeletedAtGTE

func DeletedAtGTE(v time.Time) predicate.Game

DeletedAtGTE applies the GTE predicate on the "deleted_at" field.

func DeletedAtIn

func DeletedAtIn(vs ...time.Time) predicate.Game

DeletedAtIn applies the In predicate on the "deleted_at" field.

func DeletedAtIsNil

func DeletedAtIsNil() predicate.Game

DeletedAtIsNil applies the IsNil predicate on the "deleted_at" field.

func DeletedAtLT

func DeletedAtLT(v time.Time) predicate.Game

DeletedAtLT applies the LT predicate on the "deleted_at" field.

func DeletedAtLTE

func DeletedAtLTE(v time.Time) predicate.Game

DeletedAtLTE applies the LTE predicate on the "deleted_at" field.

func DeletedAtNEQ

func DeletedAtNEQ(v time.Time) predicate.Game

DeletedAtNEQ applies the NEQ predicate on the "deleted_at" field.

func DeletedAtNotIn

func DeletedAtNotIn(vs ...time.Time) predicate.Game

DeletedAtNotIn applies the NotIn predicate on the "deleted_at" field.

func DeletedAtNotNil

func DeletedAtNotNil() predicate.Game

DeletedAtNotNil applies the NotNil predicate on the "deleted_at" field.

func HasGameCategory

func HasGameCategory() predicate.Game

HasGameCategory applies the HasEdge predicate on the "game_category" edge.

func HasGameCategoryWith

func HasGameCategoryWith(preds ...predicate.Category) predicate.Game

HasGameCategoryWith applies the HasEdge predicate on the "game_category" edge with a given conditions (other predicates).

func ID

func ID(id int) predicate.Game

ID filters vertices based on their ID field.

func IDEQ

func IDEQ(id int) predicate.Game

IDEQ applies the EQ predicate on the ID field.

func IDGT

func IDGT(id int) predicate.Game

IDGT applies the GT predicate on the ID field.

func IDGTE

func IDGTE(id int) predicate.Game

IDGTE applies the GTE predicate on the ID field.

func IDIn

func IDIn(ids ...int) predicate.Game

IDIn applies the In predicate on the ID field.

func IDLT

func IDLT(id int) predicate.Game

IDLT applies the LT predicate on the ID field.

func IDLTE

func IDLTE(id int) predicate.Game

IDLTE applies the LTE predicate on the ID field.

func IDNEQ

func IDNEQ(id int) predicate.Game

IDNEQ applies the NEQ predicate on the ID field.

func IDNotIn

func IDNotIn(ids ...int) predicate.Game

IDNotIn applies the NotIn predicate on the ID field.

func Icon

func Icon(v string) predicate.Game

Icon applies equality check predicate on the "icon" field. It's identical to IconEQ.

func IconContains

func IconContains(v string) predicate.Game

IconContains applies the Contains predicate on the "icon" field.

func IconContainsFold

func IconContainsFold(v string) predicate.Game

IconContainsFold applies the ContainsFold predicate on the "icon" field.

func IconEQ

func IconEQ(v string) predicate.Game

IconEQ applies the EQ predicate on the "icon" field.

func IconEqualFold

func IconEqualFold(v string) predicate.Game

IconEqualFold applies the EqualFold predicate on the "icon" field.

func IconGT

func IconGT(v string) predicate.Game

IconGT applies the GT predicate on the "icon" field.

func IconGTE

func IconGTE(v string) predicate.Game

IconGTE applies the GTE predicate on the "icon" field.

func IconHasPrefix

func IconHasPrefix(v string) predicate.Game

IconHasPrefix applies the HasPrefix predicate on the "icon" field.

func IconHasSuffix

func IconHasSuffix(v string) predicate.Game

IconHasSuffix applies the HasSuffix predicate on the "icon" field.

func IconIn

func IconIn(vs ...string) predicate.Game

IconIn applies the In predicate on the "icon" field.

func IconIsNil

func IconIsNil() predicate.Game

IconIsNil applies the IsNil predicate on the "icon" field.

func IconLT

func IconLT(v string) predicate.Game

IconLT applies the LT predicate on the "icon" field.

func IconLTE

func IconLTE(v string) predicate.Game

IconLTE applies the LTE predicate on the "icon" field.

func IconNEQ

func IconNEQ(v string) predicate.Game

IconNEQ applies the NEQ predicate on the "icon" field.

func IconNotIn

func IconNotIn(vs ...string) predicate.Game

IconNotIn applies the NotIn predicate on the "icon" field.

func IconNotNil

func IconNotNil() predicate.Game

IconNotNil applies the NotNil predicate on the "icon" field.

func Name

func Name(v string) predicate.Game

Name applies equality check predicate on the "name" field. It's identical to NameEQ.

func NameContains

func NameContains(v string) predicate.Game

NameContains applies the Contains predicate on the "name" field.

func NameContainsFold

func NameContainsFold(v string) predicate.Game

NameContainsFold applies the ContainsFold predicate on the "name" field.

func NameEQ

func NameEQ(v string) predicate.Game

NameEQ applies the EQ predicate on the "name" field.

func NameEqualFold

func NameEqualFold(v string) predicate.Game

NameEqualFold applies the EqualFold predicate on the "name" field.

func NameGT

func NameGT(v string) predicate.Game

NameGT applies the GT predicate on the "name" field.

func NameGTE

func NameGTE(v string) predicate.Game

NameGTE applies the GTE predicate on the "name" field.

func NameHasPrefix

func NameHasPrefix(v string) predicate.Game

NameHasPrefix applies the HasPrefix predicate on the "name" field.

func NameHasSuffix

func NameHasSuffix(v string) predicate.Game

NameHasSuffix applies the HasSuffix predicate on the "name" field.

func NameIn

func NameIn(vs ...string) predicate.Game

NameIn applies the In predicate on the "name" field.

func NameLT

func NameLT(v string) predicate.Game

NameLT applies the LT predicate on the "name" field.

func NameLTE

func NameLTE(v string) predicate.Game

NameLTE applies the LTE predicate on the "name" field.

func NameNEQ

func NameNEQ(v string) predicate.Game

NameNEQ applies the NEQ predicate on the "name" field.

func NameNotIn

func NameNotIn(vs ...string) predicate.Game

NameNotIn applies the NotIn predicate on the "name" field.

func Not

Not applies the not operator on the given predicate.

func Or

func Or(predicates ...predicate.Game) predicate.Game

Or groups predicates with the OR operator between them.

func UpdatedAt

func UpdatedAt(v time.Time) predicate.Game

UpdatedAt applies equality check predicate on the "updated_at" field. It's identical to UpdatedAtEQ.

func UpdatedAtEQ

func UpdatedAtEQ(v time.Time) predicate.Game

UpdatedAtEQ applies the EQ predicate on the "updated_at" field.

func UpdatedAtGT

func UpdatedAtGT(v time.Time) predicate.Game

UpdatedAtGT applies the GT predicate on the "updated_at" field.

func UpdatedAtGTE

func UpdatedAtGTE(v time.Time) predicate.Game

UpdatedAtGTE applies the GTE predicate on the "updated_at" field.

func UpdatedAtIn

func UpdatedAtIn(vs ...time.Time) predicate.Game

UpdatedAtIn applies the In predicate on the "updated_at" field.

func UpdatedAtLT

func UpdatedAtLT(v time.Time) predicate.Game

UpdatedAtLT applies the LT predicate on the "updated_at" field.

func UpdatedAtLTE

func UpdatedAtLTE(v time.Time) predicate.Game

UpdatedAtLTE applies the LTE predicate on the "updated_at" field.

func UpdatedAtNEQ

func UpdatedAtNEQ(v time.Time) predicate.Game

UpdatedAtNEQ applies the NEQ predicate on the "updated_at" field.

func UpdatedAtNotIn

func UpdatedAtNotIn(vs ...time.Time) predicate.Game

UpdatedAtNotIn applies the NotIn predicate on the "updated_at" field.

func ValidColumn

func ValidColumn(column string) bool

ValidColumn reports if the column name is valid (part of the table columns).

Types

type OrderOption

type OrderOption func(*sql.Selector)

OrderOption defines the ordering options for the Game queries.

func ByCreatedAt

func ByCreatedAt(opts ...sql.OrderTermOption) OrderOption

ByCreatedAt orders the results by the created_at field.

func ByDeletedAt

func ByDeletedAt(opts ...sql.OrderTermOption) OrderOption

ByDeletedAt orders the results by the deleted_at field.

func ByGameCategory

func ByGameCategory(term sql.OrderTerm, terms ...sql.OrderTerm) OrderOption

ByGameCategory orders the results by game_category terms.

func ByGameCategoryCount

func ByGameCategoryCount(opts ...sql.OrderTermOption) OrderOption

ByGameCategoryCount orders the results by game_category count.

func ByID

func ByID(opts ...sql.OrderTermOption) OrderOption

ByID orders the results by the id field.

func ByIcon

func ByIcon(opts ...sql.OrderTermOption) OrderOption

ByIcon orders the results by the icon field.

func ByName

func ByName(opts ...sql.OrderTermOption) OrderOption

ByName orders the results by the name field.

func ByUpdatedAt

func ByUpdatedAt(opts ...sql.OrderTermOption) OrderOption

ByUpdatedAt orders the results by the updated_at field.

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