Documentation ¶
Index ¶
Constants ¶
This section is empty.
Variables ¶
This section is empty.
Functions ¶
func ByteArray2Int8Array ¶
func ClassicEntity2Compound ¶
func ClassicEntity2Compound(entity mc_classic_parser.ClassicEntity, schematic bool) nbt.Compound
func ClassicPlayer2Compound ¶
func ClassicPlayer2Compound(player mc_classic_parser.ClassicPlayer) nbt.Compound
Types ¶
type IndevLevel ¶
type IndevLevel struct { // Root - About CreatedOn int64 Name string Author string // Root - Environment TimeOfDay int16 SkyBrightness int8 SkyColor int32 FogColor int32 CloudColor int32 CloudHeight int16 SurroundingGroundType int8 SurroundingGroundHeight int16 SurroundingWaterType int8 SurroundingWaterHeight int16 // Root - Map Width int16 Length int16 Height int16 Spawn [3]int16 Blocks []int8 Data []int8 // Root Entities []nbt.Compound TileEntities []nbt.Compound }
func (*IndevLevel) FindSpawn ¶
func (indev_level *IndevLevel) FindSpawn()
func (*IndevLevel) InitWithDefaults ¶
func (indev_level *IndevLevel) InitWithDefaults() *IndevLevel
func (*IndevLevel) WriteToFile ¶
func (indev_level *IndevLevel) WriteToFile(filename string)
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