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Constants ¶
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const ( WEIGHT_EMP float64 = 165 // kg WEIGHT_FULE float64 = 420 // kg WEIGHT_FULL float64 = WEIGHT_EMP + WEIGHT_FULE // kg // https://davidson.weizmann.ac.il/online/askexpert/%D7%90%D7%99%D7%9A-%D7%9E%D7%98%D7%99%D7%A1%D7%99%D7%9D-%D7%97%D7%9C%D7%9C%D7%99%D7%AA-%D7%9C%D7%99%D7%A8%D7%97 MAIN_ENG_F float64 = 430 // N SECOND_ENG_F float64 = 25 // N MAIN_BURN float64 = 0.15 //liter per sec, 12 liter per m' SECOND_BURN float64 = 0.009 //liter per sec 0.6 liter per m' ALL_BURN float64 = MAIN_BURN + 8*SECOND_BURN DeltaTime float64 = 1 // sec )
Variables ¶
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Functions ¶
Types ¶
type Bereshit ¶
type Bereshit struct { VerticalSpeed float64 HorizontalSpeed float64 Distance float64 Angle float64 // zero is vertical (as in landing) Altitude float64 AccelerationRate float64 // m/s^2 Fuel float64 Weight float64 NN float64 // rate[0,1] }
func NewBereshit ¶
func NewBereshit() Bereshit
func (*Bereshit) BoazLanding ¶
func (bereshit *Bereshit) BoazLanding()
func (*Bereshit) ToStringFinish ¶
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