gl

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Published: Dec 31, 2023 License: BSD-3-Clause Imports: 5 Imported by: 0

Documentation

Overview

Package gl implements Go bindings for OpenGL ES 2.0 and ES 3.0.

The GL functions are defined on a Context object that is responsible for tracking a GL context. Typically a windowing system package (such as golang.org/x/exp/shiny/screen) will call NewContext and provide a gl.Context for a user application.

If the gl package is compiled on a platform capable of supporting ES 3.0, the gl.Context object also implements gl.Context3.

The bindings are deliberately minimal, staying as close the C API as possible. The semantics of each function maps onto functions described in the Khronos documentation:

https://www.khronos.org/opengles/sdk/docs/man/

One notable departure from the C API is the introduction of types to represent common uses of GLint: Texture, Surface, Buffer, etc.

Index

Constants

View Source
const (
	False            = 0
	True             = 1
	One              = 1
	Triangles        = 0x0004
	TriangleStrip    = 0x0005
	SrcAlpha         = 0x0302
	OneMinusSrcAlpha = 0x0303
	Front            = 0x0404
	DepthTest        = 0x0B71
	Blend            = 0x0BE2
	ScissorTest      = 0x0C11
	Texture2D        = 0x0DE1

	UnsignedByte = 0x1401
	Float        = 0x1406
	RED          = 0x1903
	RGBA         = 0x1908

	Nearest          = 0x2600
	Linear           = 0x2601
	TextureMagFilter = 0x2800
	TextureMinFilter = 0x2801
	TextureWrapS     = 0x2802
	TextureWrapT     = 0x2803

	ConstantAlpha            = 0x8003
	OneMinusConstantAlpha    = 0x8004
	ClampToEdge              = 0x812F
	Texture0                 = 0x84C0
	StaticDraw               = 0x88E4
	DynamicDraw              = 0x88E8
	FragmentShader           = 0x8B30
	VertexShader             = 0x8B31
	AttachedShaders          = 0x8B85
	ActiveUniformMaxLength   = 0x8B87
	ActiveAttributeMaxLength = 0x8B8A
	ArrayBuffer              = 0x8892
	CompileStatus            = 0x8B81
	LinkStatus               = 0x8B82
	InfoLogLength            = 0x8B84
	ShaderSourceLength       = 0x8B88

	DepthBufferBit = 0x00000100
	ColorBufferBit = 0x00004000
)

Contains Khronos OpenGL API specification constants.

Variables

This section is empty.

Functions

func NewContext

func NewContext() (Context, Worker)

NewContext creates a cgo OpenGL context.

See the Worker interface for more details on how it is used.

func Version

func Version() string

Version returns a GL ES version string, either "GL_ES_2_0" or "GL_ES_3_0". Future versions of the gl package may return "GL_ES_3_1".

Types

type Attrib

type Attrib struct {
	Value uint
}

Attrib identifies the location of a specific attribute variable.

func (Attrib) String

func (v Attrib) String() string

type Buffer

type Buffer struct {
	Value uint32
}

Buffer identifies a GL buffer object.

func (Buffer) String

func (v Buffer) String() string

type Context

type Context interface {
	// ActiveTexture sets the active texture unit.
	//
	// http://www.khronos.org/opengles/sdk/docs/man3/html/glActiveTexture.xhtml
	ActiveTexture(texture Enum)

	// AttachShader attaches a shader to a program.
	//
	// http://www.khronos.org/opengles/sdk/docs/man3/html/glAttachShader.xhtml
	AttachShader(p Program, s Shader)

	// BindBuffer binds a buffer.
	//
	// http://www.khronos.org/opengles/sdk/docs/man3/html/glBindBuffer.xhtml
	BindBuffer(target Enum, b Buffer)
	// BindTexture binds a texture.
	//
	// http://www.khronos.org/opengles/sdk/docs/man3/html/glBindTexture.xhtml
	BindTexture(target Enum, t Texture)

	// BindVertexArray binds a vertex array.
	//
	// http://www.khronos.org/opengles/sdk/docs/man3/html/glBindVertexArray.xhtml
	BindVertexArray(rb VertexArray)

	// BlendColor sets the blend color.
	//
	// http://www.khronos.org/opengles/sdk/docs/man3/html/glBlendColor.xhtml
	BlendColor(red, green, blue, alpha float32)

	// BlendFunc sets the pixel blending factors.
	//
	// http://www.khronos.org/opengles/sdk/docs/man3/html/glBlendFunc.xhtml
	BlendFunc(sfactor, dfactor Enum)

	// BufferData creates a new data store for the bound buffer object.
	//
	// http://www.khronos.org/opengles/sdk/docs/man3/html/glBufferData.xhtml
	BufferData(target Enum, src []byte, usage Enum)
	// Clear clears the window.
	//
	// The behavior of Clear is influenced by the pixel ownership test,
	// the scissor test, dithering, and the buffer writemasks.
	//
	// http://www.khronos.org/opengles/sdk/docs/man3/html/glClear.xhtml
	Clear(mask Enum)

	// ClearColor specifies the RGBA values used to clear color buffers.
	//
	// http://www.khronos.org/opengles/sdk/docs/man3/html/glClearColor.xhtml
	ClearColor(red, green, blue, alpha float32)

	// CompileShader compiles the source code of s.
	//
	// http://www.khronos.org/opengles/sdk/docs/man3/html/glCompileShader.xhtml
	CompileShader(s Shader)

	// CreateBuffer creates a buffer object.
	//
	// http://www.khronos.org/opengles/sdk/docs/man3/html/glGenBuffers.xhtml
	CreateBuffer() Buffer

	// CreateProgram creates a new empty program object.
	//
	// http://www.khronos.org/opengles/sdk/docs/man3/html/glCreateProgram.xhtml
	CreateProgram() Program

	// CreateShader creates a new empty shader object.
	//
	// http://www.khronos.org/opengles/sdk/docs/man3/html/glCreateShader.xhtml
	CreateShader(ty Enum) Shader

	// CreateTexture creates a texture object.
	//
	// http://www.khronos.org/opengles/sdk/docs/man3/html/glGenTextures.xhtml
	CreateTexture() Texture

	// CreateTVertexArray creates a vertex array.
	//
	// http://www.khronos.org/opengles/sdk/docs/man3/html/glGenVertexArrays.xhtml
	CreateVertexArray() VertexArray
	// DeleteBuffer deletes the given buffer object.
	//
	// http://www.khronos.org/opengles/sdk/docs/man3/html/glDeleteBuffers.xhtml
	DeleteBuffer(v Buffer)

	// DeleteTexture deletes the given texture object.
	//
	// http://www.khronos.org/opengles/sdk/docs/man3/html/glDeleteTextures.xhtml
	DeleteTexture(v Texture)

	// Disable disables various GL capabilities.
	//
	// http://www.khronos.org/opengles/sdk/docs/man3/html/glDisable.xhtml
	Disable(cap Enum)

	// DrawArrays renders geometric primitives from the bound data.
	//
	// http://www.khronos.org/opengles/sdk/docs/man3/html/glDrawArrays.xhtml
	DrawArrays(mode Enum, first, count int)

	// Enable enables various GL capabilities.
	//
	// http://www.khronos.org/opengles/sdk/docs/man3/html/glEnable.xhtml
	Enable(cap Enum)

	// EnableVertexAttribArray enables a vertex attribute array.
	//
	// http://www.khronos.org/opengles/sdk/docs/man3/html/glEnableVertexAttribArray.xhtml
	EnableVertexAttribArray(a Attrib)
	// Flush empties all buffers. It does not block.
	//
	// An OpenGL implementation may buffer network communication,
	// the command stream, or data inside the graphics accelerator.
	//
	// http://www.khronos.org/opengles/sdk/docs/man3/html/glFlush.xhtml
	Flush()

	// GetAttribLocation returns the location of an attribute variable.
	//
	// http://www.khronos.org/opengles/sdk/docs/man3/html/glGetAttribLocation.xhtml
	GetAttribLocation(p Program, name string) Attrib

	// GetError returns the next error.
	//
	// http://www.khronos.org/opengles/sdk/docs/man3/html/glGetError.xhtml
	GetError() Enum

	// GetProgrami returns a parameter value for a shader.
	//
	// http://www.khronos.org/opengles/sdk/docs/man3/html/glGetProgramiv.xhtml
	GetProgrami(p Program, pname Enum) int

	// GetProgramInfoLog returns the information log for a shader.
	//
	// http://www.khronos.org/opengles/sdk/docs/man3/html/glGetProgramInfoLog.xhtml
	GetProgramInfoLog(p Program) string

	// GetShaderi returns a parameter value for a shader.
	//
	// http://www.khronos.org/opengles/sdk/docs/man3/html/glGetShaderiv.xhtml
	GetShaderi(s Shader, pname Enum) int

	// GetShaderInfoLog returns the information log for a shader.
	//
	// http://www.khronos.org/opengles/sdk/docs/man3/html/glGetShaderInfoLog.xhtml
	GetShaderInfoLog(s Shader) string

	// GetUniformLocation returns the location of a uniform variable.
	//
	// http://www.khronos.org/opengles/sdk/docs/man3/html/glGetUniformLocation.xhtml
	GetUniformLocation(p Program, name string) Uniform

	// LinkProgram links the specified program.
	//
	// http://www.khronos.org/opengles/sdk/docs/man3/html/glLinkProgram.xhtml
	LinkProgram(p Program)

	// ReadPixels returns pixel data from a buffer.
	//
	// In GLES 3, the source buffer is controlled with ReadBuffer.
	//
	// http://www.khronos.org/opengles/sdk/docs/man3/html/glReadPixels.xhtml
	ReadPixels(dst []byte, x, y, width, height int, format, ty Enum)

	// Scissor defines the scissor box rectangle, in window coordinates.
	//
	// http://www.khronos.org/opengles/sdk/docs/man3/html/glScissor.xhtml
	Scissor(x, y, width, height int32)

	// ShaderSource sets the source code of s to the given source code.
	//
	// http://www.khronos.org/opengles/sdk/docs/man3/html/glShaderSource.xhtml
	ShaderSource(s Shader, src string)
	// TexImage2D writes a 2D texture image.
	//
	// http://www.khronos.org/opengles/sdk/docs/man3/html/glTexImage2D.xhtml
	TexImage2D(target Enum, level int, internalFormat int, width, height int, format Enum, ty Enum, data []byte)

	// TexParameteri sets an integer texture parameter.
	//
	// http://www.khronos.org/opengles/sdk/docs/man3/html/glTexParameter.xhtml
	TexParameteri(target, pname Enum, param int)

	// Uniform1f writes a float uniform variable.
	//
	// http://www.khronos.org/opengles/sdk/docs/man3/html/glUniform.xhtml
	Uniform1f(dst Uniform, v float32)

	// Uniform2f writes a vec2 uniform variable.
	//
	// http://www.khronos.org/opengles/sdk/docs/man3/html/glUniform.xhtml
	Uniform2f(dst Uniform, v0, v1 float32)

	// Uniform4f writes a vec4 uniform variable.
	//
	// http://www.khronos.org/opengles/sdk/docs/man3/html/glUniform.xhtml
	Uniform4f(dst Uniform, v0, v1, v2, v3 float32)

	// Uniform4fv writes a vec4 uniform array of len(src)/4 elements.
	//
	// http://www.khronos.org/opengles/sdk/docs/man3/html/glUniform.xhtml
	Uniform4fv(dst Uniform, src []float32)

	// UseProgram sets the active program.
	//
	// http://www.khronos.org/opengles/sdk/docs/man3/html/glUseProgram.xhtml
	UseProgram(p Program)

	// VertexAttribPointer uses a bound buffer to define vertex attribute data.
	//
	// Direct use of VertexAttribPointer to load data into OpenGL is not
	// supported via the Go bindings. Instead, use BindBuffer with an
	// ARRAY_BUFFER and then fill it using BufferData.
	//
	// The size argument specifies the number of components per attribute,
	// between 1-4. The stride argument specifies the byte offset between
	// consecutive vertex attributes.
	//
	// http://www.khronos.org/opengles/sdk/docs/man3/html/glVertexAttribPointer.xhtml
	VertexAttribPointer(dst Attrib, size int, ty Enum, normalized bool, stride, offset int)

	// Viewport sets the viewport, an affine transformation that
	// normalizes device coordinates to window coordinates.
	//
	// http://www.khronos.org/opengles/sdk/docs/man3/html/glViewport.xhtml
	Viewport(x, y, width, height int)
}

Context is an OpenGL ES context.

A Context has a method for every GL function supported by ES 2 or later. In a program compiled with ES 3 support.

Calls are not safe for concurrent use. However calls can be made from any goroutine, the gl package removes the notion of thread-local context.

Contexts are independent. Two contexts can be used concurrently.

type Enum

type Enum uint32

Enum is equivalent to GLenum, and is normally used with one of the constants defined in this package.

type Framebuffer

type Framebuffer struct {
	Value uint32
}

Framebuffer identifies a GL framebuffer.

func (Framebuffer) String

func (v Framebuffer) String() string

type Program

type Program struct {
	// Init is set by CreateProgram, as some GL drivers (in particular,
	// ANGLE) return true for glIsProgram(0).
	Init  bool
	Value uint32
}

Program identifies a compiled shader program.

func (Program) String

func (v Program) String() string

type Renderbuffer

type Renderbuffer struct {
	Value uint32
}

A Renderbuffer is a GL object that holds an image in an internal format.

func (Renderbuffer) String

func (v Renderbuffer) String() string

type Shader

type Shader struct {
	Value uint32
}

Shader identifies a GLSL shader.

func (Shader) String

func (v Shader) String() string

type Texture

type Texture struct {
	Value uint32
}

A Texture identifies a GL texture unit.

func (Texture) String

func (v Texture) String() string

type Uniform

type Uniform struct {
	Value int32
}

Uniform identifies the location of a specific uniform variable.

func (Uniform) String

func (v Uniform) String() string

type VertexArray

type VertexArray struct {
	Value uint32
}

A VertexArray is a GL object that holds vertices in an internal format.

func (VertexArray) String

func (v VertexArray) String() string

type Worker

type Worker interface {
	// WorkAvailable returns a channel that communicates when DoWork should be
	// called.
	WorkAvailable() <-chan struct{}

	// DoWork performs any pending OpenGL calls.
	DoWork()
}

Worker is used by display driver code to execute OpenGL calls.

Typically display driver code creates a gl.Context for an application, and along with it establishes a locked OS thread to execute the cgo calls:

go func() {
	runtime.LockOSThread()
	// ... platform-specific cgo call to bind a C OpenGL context
	// into thread-local storage.

	glctx, worker := gl.NewContext()
	workAvailable := worker.WorkAvailable()
	go userAppCode(glctx)
	for {
		select {
		case <-workAvailable:
			worker.DoWork()
		case <-drawEvent:
			// ... platform-specific cgo call to draw screen
		}
	}
}()

This interface is an internal implementation detail and should only be used by the package responsible for managing the screen.

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