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Constants ¶
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const DEBUG = false
Variables ¶
This section is empty.
Functions ¶
This section is empty.
Types ¶
type Connector0 ¶
type Connector0 struct {
// contains filtered or unexported fields
}
func (*Connector0) Disconnect ¶
func (self *Connector0) Disconnect()
type Connector0Pool ¶
type Connector0Pool struct {
// contains filtered or unexported fields
}
func (*Connector0Pool) Disconnect ¶
func (self *Connector0Pool) Disconnect()
type Connector1 ¶
type Connector1 struct {
// contains filtered or unexported fields
}
func (*Connector1) Disconnect ¶
func (self *Connector1) Disconnect()
type Connector1Pool ¶
type Connector1Pool struct {
// contains filtered or unexported fields
}
func (*Connector1Pool) Disconnect ¶
func (self *Connector1Pool) Disconnect()
type Connector2 ¶
type Connector2 struct {
// contains filtered or unexported fields
}
func (*Connector2) Disconnect ¶
func (self *Connector2) Disconnect()
func (*Connector2) Use ¶
func (self *Connector2) Use()
type Connector2Pool ¶
type Connector2Pool struct {
// contains filtered or unexported fields
}
func (*Connector2Pool) Disconnect ¶
func (self *Connector2Pool) Disconnect()
type ListenerFunction ¶
type ListenerFunction func(data interface{})
type Signal0 ¶
type Signal0 struct {
// contains filtered or unexported fields
}
tryings to use runtime module to track for connected method unavailability doesn't works too well. use Signal1
func NewSignal0 ¶
func NewSignal0() *Signal0
func (*Signal0) Connect ¶
func (self *Signal0) Connect(f ListenerFunction) *Connector0
func (*Signal0) Disconnect ¶
type Signal1 ¶
type Signal1 struct { Debug bool // contains filtered or unexported fields }
func NewSignal1 ¶
func NewSignal1() *Signal1
func (*Signal1) Connect ¶
func (self *Signal1) Connect(f ListenerFunction) *Connector1
func (*Signal1) Disconnect ¶
type Signal2 ¶
type Signal2 struct {
// contains filtered or unexported fields
}
func NewSignal2 ¶
func NewSignal2() *Signal2
func (*Signal2) Connect ¶
func (self *Signal2) Connect(f ListenerFunction) *Connector2
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