glfwbackend

package
v1.0.3 Latest Latest
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Published: Oct 20, 2024 License: MIT Imports: 7 Imported by: 1

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Index

Constants

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const (
	GLFWWindowFlagsNone        = GLFWWindowFlags(C.GLFWWindowNone)
	GLFWWindowFlagsResizable   = GLFWWindowFlags(C.GLFWWindowResizable)
	GLFWWindowFlagsMaximized   = GLFWWindowFlags(C.GLFWWindowMaximized)
	GLFWWindowFlagsDecorated   = GLFWWindowFlags(C.GLFWWindowDecorated)
	GLFWWindowFlagsTransparent = GLFWWindowFlags(C.GLFWWindowTransparentFramebuffer)
	GLFWWindowFlagsVisible     = GLFWWindowFlags(C.GLFWWindowVisible)
	GLFWWindowFlagsFloating    = GLFWWindowFlags(C.GLFWWindowFloating)
	GLFWWindowFlagsFocused     = GLFWWindowFlags(C.GLFWWindowFocused)
	GLFWWindowFlagsIconified   = GLFWWindowFlags(C.GLFWWindowIconified)
	GLFWWindowFlagsAutoIconify = GLFWWindowFlags(C.GLFWWindowAutoIconify)
)

Window flags

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const (
	GLFWSwapIntervalImmediate = GLFWWindowFlags(0)
	GLFWSwapIntervalVsync     = GLFWWindowFlags(1)
)

SwapInterval values

View Source
const (
	GLFWInputModeCursor         = GLFWWindowFlags(C.GLFW_CURSOR)
	GLFWInputModeCursorNormal   = GLFWWindowFlags(C.GLFW_CURSOR_NORMAL)
	GLFWInputModeCursorHidden   = GLFWWindowFlags(C.GLFW_CURSOR_HIDDEN)
	GLFWInputModeCursorDisabled = GLFWWindowFlags(C.GLFW_CURSOR_DISABLED)
	GLFWInputModeRawMouseMotion = GLFWWindowFlags(C.GLFW_RAW_MOUSE_MOTION)
)

Input modes

View Source
const (
	GLFWKeySpace        = GLFWKey(C.GLFWKeySpace)
	GLFWKeyApostrophe   = GLFWKey(C.GLFWKeyApostrophe)
	GLFWKeyComma        = GLFWKey(C.GLFWKeyComma)
	GLFWKeyMinus        = GLFWKey(C.GLFWKeyMinus)
	GLFWKeyPeriod       = GLFWKey(C.GLFWKeyPeriod)
	GLFWKeySlash        = GLFWKey(C.GLFWKeySlash)
	GLFWKey0            = GLFWKey(C.GLFWKey0)
	GLFWKey1            = GLFWKey(C.GLFWKey1)
	GLFWKey2            = GLFWKey(C.GLFWKey2)
	GLFWKey3            = GLFWKey(C.GLFWKey3)
	GLFWKey4            = GLFWKey(C.GLFWKey4)
	GLFWKey5            = GLFWKey(C.GLFWKey5)
	GLFWKey6            = GLFWKey(C.GLFWKey6)
	GLFWKey7            = GLFWKey(C.GLFWKey7)
	GLFWKey8            = GLFWKey(C.GLFWKey8)
	GLFWKey9            = GLFWKey(C.GLFWKey9)
	GLFWKeySemicolon    = GLFWKey(C.GLFWKeySemicolon)
	GLFWKeyEqual        = GLFWKey(C.GLFWKeyEqual)
	GLFWKeyA            = GLFWKey(C.GLFWKeyA)
	GLFWKeyB            = GLFWKey(C.GLFWKeyB)
	GLFWKeyC            = GLFWKey(C.GLFWKeyC)
	GLFWKeyD            = GLFWKey(C.GLFWKeyD)
	GLFWKeyE            = GLFWKey(C.GLFWKeyE)
	GLFWKeyF            = GLFWKey(C.GLFWKeyF)
	GLFWKeyG            = GLFWKey(C.GLFWKeyG)
	GLFWKeyH            = GLFWKey(C.GLFWKeyH)
	GLFWKeyI            = GLFWKey(C.GLFWKeyI)
	GLFWKeyJ            = GLFWKey(C.GLFWKeyJ)
	GLFWKeyK            = GLFWKey(C.GLFWKeyK)
	GLFWKeyL            = GLFWKey(C.GLFWKeyL)
	GLFWKeyM            = GLFWKey(C.GLFWKeyM)
	GLFWKeyN            = GLFWKey(C.GLFWKeyN)
	GLFWKeyO            = GLFWKey(C.GLFWKeyO)
	GLFWKeyP            = GLFWKey(C.GLFWKeyP)
	GLFWKeyQ            = GLFWKey(C.GLFWKeyQ)
	GLFWKeyR            = GLFWKey(C.GLFWKeyR)
	GLFWKeyS            = GLFWKey(C.GLFWKeyS)
	GLFWKeyT            = GLFWKey(C.GLFWKeyT)
	GLFWKeyU            = GLFWKey(C.GLFWKeyU)
	GLFWKeyV            = GLFWKey(C.GLFWKeyV)
	GLFWKeyW            = GLFWKey(C.GLFWKeyW)
	GLFWKeyX            = GLFWKey(C.GLFWKeyX)
	GLFWKeyY            = GLFWKey(C.GLFWKeyY)
	GLFWKeyZ            = GLFWKey(C.GLFWKeyZ)
	GLFWKeyLeftBracket  = GLFWKey(C.GLFWKeyLeftBracket)
	GLFWKeyBackslash    = GLFWKey(C.GLFWKeyBackslash)
	GLFWKeyRightBracket = GLFWKey(C.GLFWKeyRightBracket)
	GLFWKeyGraveAccent  = GLFWKey(C.GLFWKeyGraveAccent)
	GLFWKeyWorld1       = GLFWKey(C.GLFWKeyWorld1)
	GLFWKeyWorld2       = GLFWKey(C.GLFWKeyWorld2)

	/* Function keys */
	GLFWKeyEscape       = GLFWKey(C.GLFWKeyEscape)
	GLFWKeyEnter        = GLFWKey(C.GLFWKeyEnter)
	GLFWKeyTab          = GLFWKey(C.GLFWKeyTab)
	GLFWKeyBackspace    = GLFWKey(C.GLFWKeyBackspace)
	GLFWKeyInsert       = GLFWKey(C.GLFWKeyInsert)
	GLFWKeyDelete       = GLFWKey(C.GLFWKeyDelete)
	GLFWKeyRight        = GLFWKey(C.GLFWKeyRight)
	GLFWKeyLeft         = GLFWKey(C.GLFWKeyLeft)
	GLFWKeyDown         = GLFWKey(C.GLFWKeyDown)
	GLFWKeyUp           = GLFWKey(C.GLFWKeyUp)
	GLFWKeyPageUp       = GLFWKey(C.GLFWKeyPageUp)
	GLFWKeyPageDown     = GLFWKey(C.GLFWKeyPageDown)
	GLFWKeyHome         = GLFWKey(C.GLFWKeyHome)
	GLFWKeyEnd          = GLFWKey(C.GLFWKeyEnd)
	GLFWKeyCapsLock     = GLFWKey(C.GLFWKeyCapsLock)
	GLFWKeyScrollLock   = GLFWKey(C.GLFWKeyScrollLock)
	GLFWKeyNumLock      = GLFWKey(C.GLFWKeyNumLock)
	GLFWKeyPrintScreen  = GLFWKey(C.GLFWKeyPrintScreen)
	GLFWKeyPause        = GLFWKey(C.GLFWKeyPause)
	GLFWKeyF1           = GLFWKey(C.GLFWKeyF1)
	GLFWKeyF2           = GLFWKey(C.GLFWKeyF2)
	GLFWKeyF3           = GLFWKey(C.GLFWKeyF3)
	GLFWKeyF4           = GLFWKey(C.GLFWKeyF4)
	GLFWKeyF5           = GLFWKey(C.GLFWKeyF5)
	GLFWKeyF6           = GLFWKey(C.GLFWKeyF6)
	GLFWKeyF7           = GLFWKey(C.GLFWKeyF7)
	GLFWKeyF8           = GLFWKey(C.GLFWKeyF8)
	GLFWKeyF9           = GLFWKey(C.GLFWKeyF9)
	GLFWKeyF10          = GLFWKey(C.GLFWKeyF10)
	GLFWKeyF11          = GLFWKey(C.GLFWKeyF11)
	GLFWKeyF12          = GLFWKey(C.GLFWKeyF12)
	GLFWKeyF13          = GLFWKey(C.GLFWKeyF13)
	GLFWKeyF14          = GLFWKey(C.GLFWKeyF14)
	GLFWKeyF15          = GLFWKey(C.GLFWKeyF15)
	GLFWKeyF16          = GLFWKey(C.GLFWKeyF16)
	GLFWKeyF17          = GLFWKey(C.GLFWKeyF17)
	GLFWKeyF18          = GLFWKey(C.GLFWKeyF18)
	GLFWKeyF19          = GLFWKey(C.GLFWKeyF19)
	GLFWKeyF20          = GLFWKey(C.GLFWKeyF20)
	GLFWKeyF21          = GLFWKey(C.GLFWKeyF21)
	GLFWKeyF22          = GLFWKey(C.GLFWKeyF22)
	GLFWKeyF23          = GLFWKey(C.GLFWKeyF23)
	GLFWKeyF24          = GLFWKey(C.GLFWKeyF24)
	GLFWKeyF25          = GLFWKey(C.GLFWKeyF25)
	GLFWKeyKp0          = GLFWKey(C.GLFWKeyKp0)
	GLFWKeyKp1          = GLFWKey(C.GLFWKeyKp1)
	GLFWKeyKp2          = GLFWKey(C.GLFWKeyKp2)
	GLFWKeyKp3          = GLFWKey(C.GLFWKeyKp3)
	GLFWKeyKp4          = GLFWKey(C.GLFWKeyKp4)
	GLFWKeyKp5          = GLFWKey(C.GLFWKeyKp5)
	GLFWKeyKp6          = GLFWKey(C.GLFWKeyKp6)
	GLFWKeyKp7          = GLFWKey(C.GLFWKeyKp7)
	GLFWKeyKp8          = GLFWKey(C.GLFWKeyKp8)
	GLFWKeyKp9          = GLFWKey(C.GLFWKeyKp9)
	GLFWKeyKpDecimal    = GLFWKey(C.GLFWKeyKpDecimal)
	GLFWKeyKpDivide     = GLFWKey(C.GLFWKeyKpDivide)
	GLFWKeyKpMultiply   = GLFWKey(C.GLFWKeyKpMultiply)
	GLFWKeyKpSubtract   = GLFWKey(C.GLFWKeyKpSubtract)
	GLFWKeyKpAdd        = GLFWKey(C.GLFWKeyKpAdd)
	GLFWKeyKpEnter      = GLFWKey(C.GLFWKeyKpEnter)
	GLFWKeyKpEqual      = GLFWKey(C.GLFWKeyKpEqual)
	GLFWKeyLeftShift    = GLFWKey(C.GLFWKeyLeftShift)
	GLFWKeyLeftControl  = GLFWKey(C.GLFWKeyLeftControl)
	GLFWKeyLeftAlt      = GLFWKey(C.GLFWKeyLeftAlt)
	GLFWKeyLeftSuper    = GLFWKey(C.GLFWKeyLeftSuper)
	GLFWKeyRightShift   = GLFWKey(C.GLFWKeyRightShift)
	GLFWKeyRightControl = GLFWKey(C.GLFWKeyRightControl)
	GLFWKeyRightAlt     = GLFWKey(C.GLFWKeyRightAlt)
	GLFWKeyRightSuper   = GLFWKey(C.GLFWKeyRightSuper)
	GLFWKeyMenu         = GLFWKey(C.GLFWKeyMenu)
)
View Source
const (
	GLFWModShift    = GLFWModifierKey(C.GLFWModShift)
	GLFWModControl  = GLFWModifierKey(C.GLFWModControl)
	GLFWModAlt      = GLFWModifierKey(C.GLFWModAlt)
	GLFWModSuper    = GLFWModifierKey(C.GLFWModSuper)
	GLFWModCapsLock = GLFWModifierKey(C.GLFWModCapsLock)
	GLFWModNumLock  = GLFWModifierKey(C.GLFWModNumLock)
)

Variables

This section is empty.

Functions

This section is empty.

Types

type GLFWBackend

type GLFWBackend struct {
	// contains filtered or unexported fields
}

func NewGLFWBackend

func NewGLFWBackend() *GLFWBackend

func (*GLFWBackend) AfterCreateHook

func (b *GLFWBackend) AfterCreateHook() func()

func (*GLFWBackend) AfterRenderHook

func (b *GLFWBackend) AfterRenderHook() func()

func (*GLFWBackend) BeforeDestroyHook

func (b *GLFWBackend) BeforeDestroyHook() func()

func (*GLFWBackend) BeforeRenderHook

func (b *GLFWBackend) BeforeRenderHook() func()

func (*GLFWBackend) CloseCallback

func (b *GLFWBackend) CloseCallback() func(wnd unsafe.Pointer)

func (*GLFWBackend) ContentScale

func (b *GLFWBackend) ContentScale() (width, height float32)

func (*GLFWBackend) CreateTexture

func (b *GLFWBackend) CreateTexture(pixels unsafe.Pointer, width, height int) imgui.TextureID

func (*GLFWBackend) CreateTextureRgba

func (b *GLFWBackend) CreateTextureRgba(img *image.RGBA, width, height int) imgui.TextureID

func (*GLFWBackend) CreateWindow

func (b *GLFWBackend) CreateWindow(title string, width, height int)

func (*GLFWBackend) DeleteTexture

func (b *GLFWBackend) DeleteTexture(id imgui.TextureID)

func (*GLFWBackend) DisplaySize

func (b *GLFWBackend) DisplaySize() (width int32, height int32)

func (*GLFWBackend) DropCallback

func (b *GLFWBackend) DropCallback() backend.DropCallback

func (*GLFWBackend) GetWindowPos

func (b *GLFWBackend) GetWindowPos() (x, y int32)

func (*GLFWBackend) KeyCallback

func (b *GLFWBackend) KeyCallback() backend.KeyCallback

func (*GLFWBackend) LoopFunc

func (b *GLFWBackend) LoopFunc() func()

func (*GLFWBackend) Refresh

func (b *GLFWBackend) Refresh()

func (*GLFWBackend) Run

func (b *GLFWBackend) Run(loop func())

func (*GLFWBackend) SetAfterCreateContextHook

func (b *GLFWBackend) SetAfterCreateContextHook(hook func())

func (*GLFWBackend) SetAfterRenderHook

func (b *GLFWBackend) SetAfterRenderHook(hook func())

func (*GLFWBackend) SetBeforeDestroyContextHook

func (b *GLFWBackend) SetBeforeDestroyContextHook(hook func())

func (*GLFWBackend) SetBeforeRenderHook

func (b *GLFWBackend) SetBeforeRenderHook(hook func())

func (*GLFWBackend) SetBgColor

func (b *GLFWBackend) SetBgColor(color imgui.Vec4)

func (*GLFWBackend) SetCloseCallback

func (b *GLFWBackend) SetCloseCallback(cbfun backend.WindowCloseCallback[GLFWWindowFlags])

func (*GLFWBackend) SetCursorPos

func (b *GLFWBackend) SetCursorPos(x, y float64)

func (*GLFWBackend) SetDropCallback

func (b *GLFWBackend) SetDropCallback(cbfun backend.DropCallback)

SetDropCallback sets the drop callback which is called when an object is dropped over the window.

func (*GLFWBackend) SetIcons

func (b *GLFWBackend) SetIcons(images ...image.Image)

SetIcons sets icons for the window. THIS CODE COMES FROM https://github.com/go-gl/glfw (BSD-3 clause) - Copyright (c) 2012 The glfw3-go Authors. All rights reserved.

func (*GLFWBackend) SetInputMode

func (b *GLFWBackend) SetInputMode(mode GLFWWindowFlags, value GLFWWindowFlags)

func (*GLFWBackend) SetKeyCallback

func (b *GLFWBackend) SetKeyCallback(cbfun backend.KeyCallback)

func (*GLFWBackend) SetShouldClose

func (b *GLFWBackend) SetShouldClose(value bool)

func (*GLFWBackend) SetSizeChangeCallback

func (b *GLFWBackend) SetSizeChangeCallback(cbfun backend.SizeChangeCallback)

func (*GLFWBackend) SetSwapInterval

func (b *GLFWBackend) SetSwapInterval(interval GLFWWindowFlags) error

func (*GLFWBackend) SetTargetFPS

func (b *GLFWBackend) SetTargetFPS(fps uint)

func (*GLFWBackend) SetWindowFlags

func (b *GLFWBackend) SetWindowFlags(flag GLFWWindowFlags, value int)

SetWindowHint applies to next CreateWindow call so use it before CreateWindow call ;-)

func (*GLFWBackend) SetWindowPos

func (b *GLFWBackend) SetWindowPos(x, y int)

func (*GLFWBackend) SetWindowSize

func (b *GLFWBackend) SetWindowSize(width, height int)

func (*GLFWBackend) SetWindowSizeLimits

func (b *GLFWBackend) SetWindowSizeLimits(minWidth, minHeight, maxWidth, maxHeight int)

The minimum and maximum size of the content area of a windowed mode window. To specify only a minimum size or only a maximum one, set the other pair to -1 e.g. SetWindowSizeLimits(640, 480, -1, -1)

func (*GLFWBackend) SetWindowTitle

func (b *GLFWBackend) SetWindowTitle(title string)

func (*GLFWBackend) SizeCallback

func (b *GLFWBackend) SizeCallback() backend.SizeChangeCallback

type GLFWKey

type GLFWKey int

type GLFWModifierKey

type GLFWModifierKey int

type GLFWWindowFlags

type GLFWWindowFlags int

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