gameserversets

package
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Published: Nov 21, 2018 License: Apache-2.0 Imports: 28 Imported by: 0

Documentation

Overview

Package gameserversets handles management of the GameServerSet Custom Resource Definition

Index

Constants

This section is empty.

Variables

View Source
var (
	// ErrNoGameServerSetOwner is returned when a GameServerSet can't be found as an owner
	// for a GameServer
	ErrNoGameServerSetOwner = errors.New("No GameServerSet owner for this GameServer")
)

Functions

func ListGameServersByGameServerSetOwner

func ListGameServersByGameServerSetOwner(gameServerLister listerv1alpha1.GameServerLister,
	gsSet *v1alpha1.GameServerSet) ([]*v1alpha1.GameServer, error)

ListGameServersByGameServerSetOwner lists the GameServers for a given GameServerSet

Types

type Controller

type Controller struct {
	// contains filtered or unexported fields
}

Controller is a the GameServerSet controller

func NewController

func NewController(
	wh *webhooks.WebHook,
	health healthcheck.Handler,
	allocationMutex *sync.Mutex,
	kubeClient kubernetes.Interface,
	extClient extclientset.Interface,
	agonesClient versioned.Interface,
	agonesInformerFactory externalversions.SharedInformerFactory) *Controller

NewController returns a new gameserverset crd controller

func (*Controller) Run

func (c *Controller) Run(workers int, stop <-chan struct{}) error

Run the GameServerSet controller. Will block until stop is closed. Runs threadiness number workers to process the rate limited queue

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