Documentation ¶
Overview ¶
Package gameservers handles management of the GameServer Custom Resource Definition
Index ¶
Constants ¶
This section is empty.
Variables ¶
var ErrPortNotFound = errors.New("Unable to allocate a port")
ErrPortNotFound is returns when a port is unable to be allocated
Functions ¶
This section is empty.
Types ¶
type Controller ¶
type Controller struct {
// contains filtered or unexported fields
}
Controller is a the main GameServer crd controller
func NewController ¶
func NewController( wh *webhooks.WebHook, health healthcheck.Handler, minPort, maxPort int32, sidecarImage string, alwaysPullSidecarImage bool, kubeClient kubernetes.Interface, kubeInformerFactory informers.SharedInformerFactory, extClient extclientset.Interface, agonesClient versioned.Interface, agonesInformerFactory externalversions.SharedInformerFactory) *Controller
NewController returns a new gameserver crd controller
func (*Controller) Run ¶
func (c *Controller) Run(workers int, stop <-chan struct{}) error
Run the GameServer controller. Will block until stop is closed. Runs threadiness number workers to process the rate limited queue
type HealthController ¶
type HealthController struct {
// contains filtered or unexported fields
}
HealthController watches Pods, and applies an Unhealthy state if the GameServer main container exits when in a Ready state
func NewHealthController ¶
func NewHealthController(kubeClient kubernetes.Interface, agonesClient versioned.Interface, kubeInformerFactory informers.SharedInformerFactory, agonesInformerFactory externalversions.SharedInformerFactory) *HealthController
NewHealthController returns a HealthController
func (*HealthController) Run ¶
func (hc *HealthController) Run(stop <-chan struct{})
Run processes the rate limited queue. Will block until stop is closed
type LocalSDKServer ¶
type LocalSDKServer struct { }
LocalSDKServer type is the SDKServer implementation for when the sidecar is being run for local development, and doesn't connect to the Kubernetes cluster
func (*LocalSDKServer) Health ¶
func (l *LocalSDKServer) Health(stream sdk.SDK_HealthServer) error
Health logs each health ping that comes down the stream
type PortAllocator ¶
type PortAllocator struct {
// contains filtered or unexported fields
}
PortAllocator manages the dynamic port allocation strategy. Only use exposed methods to ensure appropriate locking is taken. The PortAllocator does not currently support mixing static portAllocations (or any pods with defined HostPort) within the dynamic port range other than the ones it coordinates.
func NewPortAllocator ¶
func NewPortAllocator(minPort, maxPort int32, kubeInformerFactory informers.SharedInformerFactory, agonesInformerFactory externalversions.SharedInformerFactory) *PortAllocator
NewPortAllocator returns a new dynamic port allocator. minPort and maxPort are the top and bottom portAllocations that can be allocated in the range for the game servers
func (*PortAllocator) Allocate ¶
func (pa *PortAllocator) Allocate(gs *v1alpha1.GameServer) (*v1alpha1.GameServer, error)
Allocate assigns a port to the GameServer and returns it. Return ErrPortNotFound if no port is allocatable
func (*PortAllocator) DeAllocate ¶
func (pa *PortAllocator) DeAllocate(gs *v1alpha1.GameServer)
DeAllocate marks the given port as no longer allocated
func (*PortAllocator) Run ¶
func (pa *PortAllocator) Run(stop <-chan struct{}) error
Run sets up the current state of port allocations and starts tracking Pod and Node changes (non blocking)
type SDKServer ¶
type SDKServer struct {
// contains filtered or unexported fields
}
SDKServer is a gRPC server, that is meant to be a sidecar for a GameServer that will update the game server status on SDK requests
func NewSDKServer ¶
func NewSDKServer(gameServerName, namespace string, healthDisabled bool, healthTimeout time.Duration, healthFailureThreshold int64, healthInitialDelay time.Duration, kubeClient kubernetes.Interface, agonesClient versioned.Interface) (*SDKServer, error)
NewSDKServer creates a SDKServer that sets up an InClusterConfig for Kubernetes
func (*SDKServer) Health ¶
func (s *SDKServer) Health(stream sdk.SDK_HealthServer) error
Health receives each health ping, and tracks the last time the health check was received, to track if a GameServer is healthy
func (*SDKServer) Ready ¶
Ready enters the RequestReady state change for this GameServer into the workqueue so it can be updated