Documentation ¶
Index ¶
Constants ¶
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const ( CardAncestorsPlaceholdersCapacity = 512 CardAncestorsValuesCapacity = CardAncestorsPlaceholdersCapacity * 2 )
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const ( ProductCardsPlaceholdersCapacity = 512 ProductCardsValuesCapacity = ProductCardsPlaceholdersCapacity * 2 )
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const (
CardSpecialColorsCapacity = 8
)
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const (
CardTypesCapacity = 8
)
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const (
CardsCapacity = 512
)
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const (
DecksCapacity = 64
)
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const (
ProductsCapacity = 64
)
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const (
RevisionsCapacity = 8
)
Variables ¶
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var RevisonsBytes []byte
Functions ¶
This section is empty.
Types ¶
type Card ¶
type Card struct { ID int `csv:"id"` LiteralID string `csv:"literal_id"` PrintedID string `csv:"printed_id"` PlayAgricolaCardID *string `csv:"play_agricola_card_id"` NameJa string `csv:"name_ja"` NameEn string `csv:"name_en"` MinPlayersNumber *int `csv:"min_players_number"` Prerequisite *string `csv:"prerequisite"` Cost *string `csv:"cost"` Description *string `csv:"description"` Note *string `csv:"note"` IsOfficialJa bool `csv:"is_official_ja"` VictoryPoint *int `csv:"victory_point"` SpecialVictoryPoint *string `csv:"special_victory_point"` HasArrow bool `csv:"has_arrow"` HasBonusPointIcon bool `csv:"has_bonus_point_icon"` HasNegativeBonusPointIcon bool `csv:"has_negative_bonus_point_icon"` HasPanIcon bool `csv:"has_pan_icon"` HasBreadIcon bool `csv:"has_bread_icon"` HasFarmPlannerIcon bool `csv:"has_farm_planner_icon"` HasActionsBoosterIcon bool `csv:"has_actions_booster_icon"` HasPointsProviderIcon bool `csv:"has_points_provider_icon"` HasGoodsProviderIcon bool `csv:"has_goods_provider_icon"` HasFoodProviderIcon bool `csv:"has_food_provider_icon"` HasCropProviderIcon bool `csv:"has_crop_provider_icon"` HasBuildingResourceProviderIcon bool `csv:"has_building_resource_provider_icon"` HasLivestockProviderIcon bool `csv:"has_livestock_provider_icon"` HasCutPeatIcon bool `csv:"has_cut_peat_icon"` HasFellTreesIcon bool `csv:"has_fell_trees_icon"` HasSlashAndBurnIcon bool `csv:"has_slash_and_burn_icon"` HasHiringFareIcon bool `csv:"has_hiring_fare_icon"` CardSpecialColorID *int `csv:"card_special_color_id"` CardTypeID int `csv:"card_type_id"` DeckID *int `csv:"deck_id"` RevisionID int `csv:"revision_id"` }
type CardAncestors ¶
type CardSpecialColor ¶
type Generator ¶
type Generator struct {
// contains filtered or unexported fields
}
func (*Generator) DropTablesIfNeed ¶
func (*Generator) DropTablesIfNeedWithContext ¶
type ProductCards ¶
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