Documentation
¶
Index ¶
- Constants
- func BindDiffuse(program *ShaderProgram, material *Material, uaMaterial string) error
- func BindEmissive(program *ShaderProgram, material *Material, uaMaterial string) error
- func BindNormals(program *ShaderProgram, material *Material, uaMaterial string) error
- func BindShininess(program *ShaderProgram, material *Material, uaMaterial string) error
- func BindSpecular(program *ShaderProgram, material *Material, uaMaterial string) error
- type BlendMaterial
- type IMaterial
- type Material
- type ShaderProgram
Constants ¶
View Source
const (
BlendMap Texture.Type = "blendMap"
)
Variables ¶
This section is empty.
Functions ¶
func BindDiffuse ¶
func BindDiffuse(program *ShaderProgram, material *Material, uaMaterial string) error
func BindEmissive ¶
func BindEmissive(program *ShaderProgram, material *Material, uaMaterial string) error
func BindNormals ¶
func BindNormals(program *ShaderProgram, material *Material, uaMaterial string) error
func BindShininess ¶
func BindShininess(program *ShaderProgram, material *Material, uaMaterial string) error
func BindSpecular ¶
func BindSpecular(program *ShaderProgram, material *Material, uaMaterial string) error
Types ¶
type BlendMaterial ¶
type BlendMaterial struct { BlendMap *Texture.Texture2D `yaml:"blendMap"` Materials [4]Material `yaml:"materials"` }
func (*BlendMaterial) GenerateMibMaps ¶
func (blendMap *BlendMaterial) GenerateMibMaps(lodBias float32)
func (*BlendMaterial) SetWrapMode ¶
func (blendMap *BlendMaterial) SetWrapMode(mode Texture.WrapMode)
func (*BlendMaterial) Unbind ¶
func (blendMap *BlendMaterial) Unbind()
func (*BlendMaterial) UnmarshalYAML ¶
func (blendMap *BlendMaterial) UnmarshalYAML(value *yaml.Node) error
type Material ¶
type Material struct { DiffuseBaseColor GeometryMath.Vector4 `yaml:"diffuseBaseColor"` SpecularBaseColor GeometryMath.Vector3 `yaml:"specularBaseColor"` EmissiveBaseColor GeometryMath.Vector3 `yaml:"emissiveBaseColor"` Shininess float32 `yaml:"shininess"` Textures struct { Diffuse *Texture.Texture2D `yaml:"diffuse"` Specular *Texture.Texture2D `yaml:"specular"` Emissive *Texture.Texture2D `yaml:"emissive"` Normal *Texture.Texture2D `yaml:"normal"` } `yaml:"textures"` UvScale float32 `yaml:"uvScale"` LodBias float32 `yaml:"lodBias"` }
func (*Material) GenerateMibMaps ¶
func (*Material) SetWrapMode ¶
func (*Material) UnmarshalYAML ¶
type ShaderProgram ¶
type ShaderProgram struct { *Shader.ShaderProgramCore BindFunctions []func(program *ShaderProgram, material *Material, materialUniformAddress string) error }
func (*ShaderProgram) BindObject ¶
func (program *ShaderProgram) BindObject(i interface{}) error
func (*ShaderProgram) GetUniformAddress ¶
func (program *ShaderProgram) GetUniformAddress(i interface{}) (string, error)
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