Documentation ¶
Index ¶
Constants ¶
This section is empty.
Variables ¶
This section is empty.
Functions ¶
This section is empty.
Types ¶
type ConcurrentQueue ¶
type ConcurrentQueue struct {
// contains filtered or unexported fields
}
ConcurrentQueue is a concurrent-safe FIFO queue with unbounded capacity. Clients interact with the queue by pushing items into the in channel and popping items from the out channel. There is a goroutine that manages moving items from the in channel to the out channel in the correct order that must be started by calling Start().
func NewConcurrentQueue ¶
func NewConcurrentQueue(bufferSize int) *ConcurrentQueue
NewConcurrentQueue constructs a ConcurrentQueue. The bufferSize parameter is the capacity of the output channel. When the size of the queue is below this threshold, pushes do not incur the overhead of the less efficient overflow structure.
func (*ConcurrentQueue) ChanIn ¶
func (cq *ConcurrentQueue) ChanIn() chan<- interface{}
ChanIn returns a channel that can be used to push new items into the queue.
func (*ConcurrentQueue) ChanOut ¶
func (cq *ConcurrentQueue) ChanOut() <-chan interface{}
ChanOut returns a channel that can be used to pop items from the queue.
func (*ConcurrentQueue) Start ¶
func (cq *ConcurrentQueue) Start()
Start begins a goroutine that manages moving items from the in channel to the out channel. The queue tries to move items directly to the out channel minimize overhead, but if the out channel is full it pushes items to an overflow queue. This must be called before using the queue.
func (*ConcurrentQueue) Stop ¶
func (cq *ConcurrentQueue) Stop()
Stop ends the goroutine that moves items from the in channel to the out channel. This does not clear the queue state, so the queue can be restarted without dropping items.
type GCQueue ¶
type GCQueue struct {
// contains filtered or unexported fields
}
GCQueue is garbage collecting queue, which dynamically grows and contracts based on load. If the queue has items which have been returned, the queue will check every gcInterval amount of time to see if any elements are eligible to be released back to the runtime. Elements that have been in the queue for a duration of least expiryInterval will be released upon the next iteration of the garbage collection, thus the maximum amount of time an element remain in the queue is expiryInterval+gcInterval. The gc ticker will be disabled after all items in the queue have been taken or released to ensure that the GCQueue becomes quiescent, and imposes minimal overhead in the steady state.
func NewGCQueue ¶
func NewGCQueue(newItem func() interface{}, returnQueueSize int, gcInterval, expiryInterval time.Duration) *GCQueue
NewGCQueue creates a new garbage collecting queue, which dynamically grows and contracts based on load. If the queue has items which have been returned, the queue will check every gcInterval amount of time to see if any elements are eligible to be released back to the runtime. Elements that have been in the queue for a duration of least expiryInterval will be released upon the next iteration of the garbage collection, thus the maximum amount of time an element remain in the queue is expiryInterval+gcInterval. The gc ticker will be disabled after all items in the queue have been taken or released to ensure that the GCQueue becomes quiescent, and imposes minimal overhead in the steady state. The returnQueueSize parameter is used to size the maximal number of items that can be returned without being dropped during large bursts in attempts to return items to the GCQUeue.
type PriorityQueue ¶
type PriorityQueue struct {
// contains filtered or unexported fields
}
PriorityQueue wraps a standard heap into a self contained class.
func (*PriorityQueue) Empty ¶
func (pq *PriorityQueue) Empty() bool
Empty returns true if the queue is empty.
func (*PriorityQueue) Pop ¶
func (pq *PriorityQueue) Pop() PriorityQueueItem
Pop removes the top most item from the queue.
func (*PriorityQueue) Push ¶
func (pq *PriorityQueue) Push(item PriorityQueueItem)
Push adds an item to the priority queue.
func (*PriorityQueue) Top ¶
func (pq *PriorityQueue) Top() PriorityQueueItem
Top returns the top most item from the queue without removing it.
type PriorityQueueItem ¶
type PriorityQueueItem interface { // Less must return true if this item is ordered before other and false // otherwise. Less(other PriorityQueueItem) bool }
PriorityQueueItem is an interface that represents items in a PriorityQueue. Users of PriorityQueue will need to define a Less function such that PriorityQueue will be able to use that to build and restore an underlying heap.