Documentation ¶
Index ¶
- type BulkGetGameBinaryRecordV1BadRequest
- type BulkGetGameBinaryRecordV1Forbidden
- type BulkGetGameBinaryRecordV1InternalServerError
- type BulkGetGameBinaryRecordV1OK
- type BulkGetGameBinaryRecordV1Params
- func NewBulkGetGameBinaryRecordV1Params() *BulkGetGameBinaryRecordV1Params
- func NewBulkGetGameBinaryRecordV1ParamsWithContext(ctx context.Context) *BulkGetGameBinaryRecordV1Params
- func NewBulkGetGameBinaryRecordV1ParamsWithHTTPClient(client *http.Client) *BulkGetGameBinaryRecordV1Params
- func NewBulkGetGameBinaryRecordV1ParamsWithTimeout(timeout time.Duration) *BulkGetGameBinaryRecordV1Params
- func (o *BulkGetGameBinaryRecordV1Params) SetAuthInfoWriter(authInfoWriter runtime.ClientAuthInfoWriter)
- func (o *BulkGetGameBinaryRecordV1Params) SetBody(body *cloudsaveclientmodels.ModelsBulkGetGameRecordRequest)
- func (o *BulkGetGameBinaryRecordV1Params) SetContext(ctx context.Context)
- func (o *BulkGetGameBinaryRecordV1Params) SetHTTPClient(client *http.Client)
- func (o *BulkGetGameBinaryRecordV1Params) SetHTTPClientTransport(roundTripper http.RoundTripper)
- func (o *BulkGetGameBinaryRecordV1Params) SetNamespace(namespace string)
- func (o *BulkGetGameBinaryRecordV1Params) SetTimeout(timeout time.Duration)
- func (o *BulkGetGameBinaryRecordV1Params) WithBody(body *cloudsaveclientmodels.ModelsBulkGetGameRecordRequest) *BulkGetGameBinaryRecordV1Params
- func (o *BulkGetGameBinaryRecordV1Params) WithContext(ctx context.Context) *BulkGetGameBinaryRecordV1Params
- func (o *BulkGetGameBinaryRecordV1Params) WithHTTPClient(client *http.Client) *BulkGetGameBinaryRecordV1Params
- func (o *BulkGetGameBinaryRecordV1Params) WithNamespace(namespace string) *BulkGetGameBinaryRecordV1Params
- func (o *BulkGetGameBinaryRecordV1Params) WithTimeout(timeout time.Duration) *BulkGetGameBinaryRecordV1Params
- func (o *BulkGetGameBinaryRecordV1Params) WriteToRequest(r runtime.ClientRequest, reg strfmt.Registry) error
- type BulkGetGameBinaryRecordV1Reader
- type BulkGetGameBinaryRecordV1Unauthorized
- type Client
- func (a *Client) BulkGetGameBinaryRecordV1(params *BulkGetGameBinaryRecordV1Params, authInfo runtime.ClientAuthInfoWriter) (*BulkGetGameBinaryRecordV1OK, *BulkGetGameBinaryRecordV1BadRequest, ...)deprecated
- func (a *Client) BulkGetGameBinaryRecordV1Short(params *BulkGetGameBinaryRecordV1Params, authInfo runtime.ClientAuthInfoWriter) (*BulkGetGameBinaryRecordV1OK, error)
- func (a *Client) DeleteGameBinaryRecordV1(params *DeleteGameBinaryRecordV1Params, authInfo runtime.ClientAuthInfoWriter) (*DeleteGameBinaryRecordV1NoContent, *DeleteGameBinaryRecordV1Unauthorized, ...)deprecated
- func (a *Client) DeleteGameBinaryRecordV1Short(params *DeleteGameBinaryRecordV1Params, authInfo runtime.ClientAuthInfoWriter) (*DeleteGameBinaryRecordV1NoContent, error)
- func (a *Client) GetGameBinaryRecordV1(params *GetGameBinaryRecordV1Params, authInfo runtime.ClientAuthInfoWriter) (*GetGameBinaryRecordV1OK, *GetGameBinaryRecordV1Unauthorized, ...)deprecated
- func (a *Client) GetGameBinaryRecordV1Short(params *GetGameBinaryRecordV1Params, authInfo runtime.ClientAuthInfoWriter) (*GetGameBinaryRecordV1OK, error)
- func (a *Client) ListGameBinaryRecordsV1(params *ListGameBinaryRecordsV1Params, authInfo runtime.ClientAuthInfoWriter) (*ListGameBinaryRecordsV1OK, *ListGameBinaryRecordsV1Unauthorized, ...)deprecated
- func (a *Client) ListGameBinaryRecordsV1Short(params *ListGameBinaryRecordsV1Params, authInfo runtime.ClientAuthInfoWriter) (*ListGameBinaryRecordsV1OK, error)
- func (a *Client) PostGameBinaryPresignedURLV1(params *PostGameBinaryPresignedURLV1Params, ...) (*PostGameBinaryPresignedURLV1Created, ...)deprecated
- func (a *Client) PostGameBinaryPresignedURLV1Short(params *PostGameBinaryPresignedURLV1Params, ...) (*PostGameBinaryPresignedURLV1Created, error)
- func (a *Client) PostGameBinaryRecordV1(params *PostGameBinaryRecordV1Params, authInfo runtime.ClientAuthInfoWriter) (*PostGameBinaryRecordV1Created, *PostGameBinaryRecordV1Unauthorized, ...)deprecated
- func (a *Client) PostGameBinaryRecordV1Short(params *PostGameBinaryRecordV1Params, authInfo runtime.ClientAuthInfoWriter) (*PostGameBinaryRecordV1Created, error)
- func (a *Client) PutGameBinaryRecordV1(params *PutGameBinaryRecordV1Params, authInfo runtime.ClientAuthInfoWriter) (*PutGameBinaryRecordV1OK, *PutGameBinaryRecordV1Unauthorized, ...)deprecated
- func (a *Client) PutGameBinaryRecordV1Short(params *PutGameBinaryRecordV1Params, authInfo runtime.ClientAuthInfoWriter) (*PutGameBinaryRecordV1OK, error)
- func (a *Client) SetTransport(transport runtime.ClientTransport)
- type ClientService
- type DeleteGameBinaryRecordV1InternalServerError
- type DeleteGameBinaryRecordV1NoContent
- type DeleteGameBinaryRecordV1NotFound
- type DeleteGameBinaryRecordV1Params
- func NewDeleteGameBinaryRecordV1Params() *DeleteGameBinaryRecordV1Params
- func NewDeleteGameBinaryRecordV1ParamsWithContext(ctx context.Context) *DeleteGameBinaryRecordV1Params
- func NewDeleteGameBinaryRecordV1ParamsWithHTTPClient(client *http.Client) *DeleteGameBinaryRecordV1Params
- func NewDeleteGameBinaryRecordV1ParamsWithTimeout(timeout time.Duration) *DeleteGameBinaryRecordV1Params
- func (o *DeleteGameBinaryRecordV1Params) SetAuthInfoWriter(authInfoWriter runtime.ClientAuthInfoWriter)
- func (o *DeleteGameBinaryRecordV1Params) SetContext(ctx context.Context)
- func (o *DeleteGameBinaryRecordV1Params) SetHTTPClient(client *http.Client)
- func (o *DeleteGameBinaryRecordV1Params) SetHTTPClientTransport(roundTripper http.RoundTripper)
- func (o *DeleteGameBinaryRecordV1Params) SetKey(key string)
- func (o *DeleteGameBinaryRecordV1Params) SetNamespace(namespace string)
- func (o *DeleteGameBinaryRecordV1Params) SetTimeout(timeout time.Duration)
- func (o *DeleteGameBinaryRecordV1Params) WithContext(ctx context.Context) *DeleteGameBinaryRecordV1Params
- func (o *DeleteGameBinaryRecordV1Params) WithHTTPClient(client *http.Client) *DeleteGameBinaryRecordV1Params
- func (o *DeleteGameBinaryRecordV1Params) WithKey(key string) *DeleteGameBinaryRecordV1Params
- func (o *DeleteGameBinaryRecordV1Params) WithNamespace(namespace string) *DeleteGameBinaryRecordV1Params
- func (o *DeleteGameBinaryRecordV1Params) WithTimeout(timeout time.Duration) *DeleteGameBinaryRecordV1Params
- func (o *DeleteGameBinaryRecordV1Params) WriteToRequest(r runtime.ClientRequest, reg strfmt.Registry) error
- type DeleteGameBinaryRecordV1Reader
- type DeleteGameBinaryRecordV1Unauthorized
- type GetGameBinaryRecordV1InternalServerError
- type GetGameBinaryRecordV1NotFound
- type GetGameBinaryRecordV1OK
- type GetGameBinaryRecordV1Params
- func NewGetGameBinaryRecordV1Params() *GetGameBinaryRecordV1Params
- func NewGetGameBinaryRecordV1ParamsWithContext(ctx context.Context) *GetGameBinaryRecordV1Params
- func NewGetGameBinaryRecordV1ParamsWithHTTPClient(client *http.Client) *GetGameBinaryRecordV1Params
- func NewGetGameBinaryRecordV1ParamsWithTimeout(timeout time.Duration) *GetGameBinaryRecordV1Params
- func (o *GetGameBinaryRecordV1Params) SetAuthInfoWriter(authInfoWriter runtime.ClientAuthInfoWriter)
- func (o *GetGameBinaryRecordV1Params) SetContext(ctx context.Context)
- func (o *GetGameBinaryRecordV1Params) SetHTTPClient(client *http.Client)
- func (o *GetGameBinaryRecordV1Params) SetHTTPClientTransport(roundTripper http.RoundTripper)
- func (o *GetGameBinaryRecordV1Params) SetKey(key string)
- func (o *GetGameBinaryRecordV1Params) SetNamespace(namespace string)
- func (o *GetGameBinaryRecordV1Params) SetTimeout(timeout time.Duration)
- func (o *GetGameBinaryRecordV1Params) WithContext(ctx context.Context) *GetGameBinaryRecordV1Params
- func (o *GetGameBinaryRecordV1Params) WithHTTPClient(client *http.Client) *GetGameBinaryRecordV1Params
- func (o *GetGameBinaryRecordV1Params) WithKey(key string) *GetGameBinaryRecordV1Params
- func (o *GetGameBinaryRecordV1Params) WithNamespace(namespace string) *GetGameBinaryRecordV1Params
- func (o *GetGameBinaryRecordV1Params) WithTimeout(timeout time.Duration) *GetGameBinaryRecordV1Params
- func (o *GetGameBinaryRecordV1Params) WriteToRequest(r runtime.ClientRequest, reg strfmt.Registry) error
- type GetGameBinaryRecordV1Reader
- type GetGameBinaryRecordV1Unauthorized
- type ListGameBinaryRecordsV1InternalServerError
- type ListGameBinaryRecordsV1OK
- type ListGameBinaryRecordsV1Params
- func NewListGameBinaryRecordsV1Params() *ListGameBinaryRecordsV1Params
- func NewListGameBinaryRecordsV1ParamsWithContext(ctx context.Context) *ListGameBinaryRecordsV1Params
- func NewListGameBinaryRecordsV1ParamsWithHTTPClient(client *http.Client) *ListGameBinaryRecordsV1Params
- func NewListGameBinaryRecordsV1ParamsWithTimeout(timeout time.Duration) *ListGameBinaryRecordsV1Params
- func (o *ListGameBinaryRecordsV1Params) SetAuthInfoWriter(authInfoWriter runtime.ClientAuthInfoWriter)
- func (o *ListGameBinaryRecordsV1Params) SetContext(ctx context.Context)
- func (o *ListGameBinaryRecordsV1Params) SetHTTPClient(client *http.Client)
- func (o *ListGameBinaryRecordsV1Params) SetHTTPClientTransport(roundTripper http.RoundTripper)
- func (o *ListGameBinaryRecordsV1Params) SetLimit(limit *int64)
- func (o *ListGameBinaryRecordsV1Params) SetNamespace(namespace string)
- func (o *ListGameBinaryRecordsV1Params) SetOffset(offset *int64)
- func (o *ListGameBinaryRecordsV1Params) SetQuery(query *string)
- func (o *ListGameBinaryRecordsV1Params) SetTimeout(timeout time.Duration)
- func (o *ListGameBinaryRecordsV1Params) WithContext(ctx context.Context) *ListGameBinaryRecordsV1Params
- func (o *ListGameBinaryRecordsV1Params) WithHTTPClient(client *http.Client) *ListGameBinaryRecordsV1Params
- func (o *ListGameBinaryRecordsV1Params) WithLimit(limit *int64) *ListGameBinaryRecordsV1Params
- func (o *ListGameBinaryRecordsV1Params) WithNamespace(namespace string) *ListGameBinaryRecordsV1Params
- func (o *ListGameBinaryRecordsV1Params) WithOffset(offset *int64) *ListGameBinaryRecordsV1Params
- func (o *ListGameBinaryRecordsV1Params) WithQuery(query *string) *ListGameBinaryRecordsV1Params
- func (o *ListGameBinaryRecordsV1Params) WithTimeout(timeout time.Duration) *ListGameBinaryRecordsV1Params
- func (o *ListGameBinaryRecordsV1Params) WriteToRequest(r runtime.ClientRequest, reg strfmt.Registry) error
- type ListGameBinaryRecordsV1Reader
- type ListGameBinaryRecordsV1Unauthorized
- type PostGameBinaryPresignedURLV1Created
- type PostGameBinaryPresignedURLV1InternalServerError
- type PostGameBinaryPresignedURLV1Params
- func NewPostGameBinaryPresignedURLV1Params() *PostGameBinaryPresignedURLV1Params
- func NewPostGameBinaryPresignedURLV1ParamsWithContext(ctx context.Context) *PostGameBinaryPresignedURLV1Params
- func NewPostGameBinaryPresignedURLV1ParamsWithHTTPClient(client *http.Client) *PostGameBinaryPresignedURLV1Params
- func NewPostGameBinaryPresignedURLV1ParamsWithTimeout(timeout time.Duration) *PostGameBinaryPresignedURLV1Params
- func (o *PostGameBinaryPresignedURLV1Params) SetAuthInfoWriter(authInfoWriter runtime.ClientAuthInfoWriter)
- func (o *PostGameBinaryPresignedURLV1Params) SetBody(body *cloudsaveclientmodels.ModelsUploadBinaryRecordRequest)
- func (o *PostGameBinaryPresignedURLV1Params) SetContext(ctx context.Context)
- func (o *PostGameBinaryPresignedURLV1Params) SetHTTPClient(client *http.Client)
- func (o *PostGameBinaryPresignedURLV1Params) SetHTTPClientTransport(roundTripper http.RoundTripper)
- func (o *PostGameBinaryPresignedURLV1Params) SetKey(key string)
- func (o *PostGameBinaryPresignedURLV1Params) SetNamespace(namespace string)
- func (o *PostGameBinaryPresignedURLV1Params) SetTimeout(timeout time.Duration)
- func (o *PostGameBinaryPresignedURLV1Params) WithBody(body *cloudsaveclientmodels.ModelsUploadBinaryRecordRequest) *PostGameBinaryPresignedURLV1Params
- func (o *PostGameBinaryPresignedURLV1Params) WithContext(ctx context.Context) *PostGameBinaryPresignedURLV1Params
- func (o *PostGameBinaryPresignedURLV1Params) WithHTTPClient(client *http.Client) *PostGameBinaryPresignedURLV1Params
- func (o *PostGameBinaryPresignedURLV1Params) WithKey(key string) *PostGameBinaryPresignedURLV1Params
- func (o *PostGameBinaryPresignedURLV1Params) WithNamespace(namespace string) *PostGameBinaryPresignedURLV1Params
- func (o *PostGameBinaryPresignedURLV1Params) WithTimeout(timeout time.Duration) *PostGameBinaryPresignedURLV1Params
- func (o *PostGameBinaryPresignedURLV1Params) WriteToRequest(r runtime.ClientRequest, reg strfmt.Registry) error
- type PostGameBinaryPresignedURLV1Reader
- type PostGameBinaryPresignedURLV1Unauthorized
- type PostGameBinaryRecordV1Created
- type PostGameBinaryRecordV1InternalServerError
- type PostGameBinaryRecordV1Params
- func NewPostGameBinaryRecordV1Params() *PostGameBinaryRecordV1Params
- func NewPostGameBinaryRecordV1ParamsWithContext(ctx context.Context) *PostGameBinaryRecordV1Params
- func NewPostGameBinaryRecordV1ParamsWithHTTPClient(client *http.Client) *PostGameBinaryRecordV1Params
- func NewPostGameBinaryRecordV1ParamsWithTimeout(timeout time.Duration) *PostGameBinaryRecordV1Params
- func (o *PostGameBinaryRecordV1Params) SetAuthInfoWriter(authInfoWriter runtime.ClientAuthInfoWriter)
- func (o *PostGameBinaryRecordV1Params) SetBody(body *cloudsaveclientmodels.ModelsPublicGameBinaryRecordCreate)
- func (o *PostGameBinaryRecordV1Params) SetContext(ctx context.Context)
- func (o *PostGameBinaryRecordV1Params) SetHTTPClient(client *http.Client)
- func (o *PostGameBinaryRecordV1Params) SetHTTPClientTransport(roundTripper http.RoundTripper)
- func (o *PostGameBinaryRecordV1Params) SetNamespace(namespace string)
- func (o *PostGameBinaryRecordV1Params) SetTimeout(timeout time.Duration)
- func (o *PostGameBinaryRecordV1Params) WithBody(body *cloudsaveclientmodels.ModelsPublicGameBinaryRecordCreate) *PostGameBinaryRecordV1Params
- func (o *PostGameBinaryRecordV1Params) WithContext(ctx context.Context) *PostGameBinaryRecordV1Params
- func (o *PostGameBinaryRecordV1Params) WithHTTPClient(client *http.Client) *PostGameBinaryRecordV1Params
- func (o *PostGameBinaryRecordV1Params) WithNamespace(namespace string) *PostGameBinaryRecordV1Params
- func (o *PostGameBinaryRecordV1Params) WithTimeout(timeout time.Duration) *PostGameBinaryRecordV1Params
- func (o *PostGameBinaryRecordV1Params) WriteToRequest(r runtime.ClientRequest, reg strfmt.Registry) error
- type PostGameBinaryRecordV1Reader
- type PostGameBinaryRecordV1Unauthorized
- type PutGameBinaryRecordV1InternalServerError
- type PutGameBinaryRecordV1OK
- type PutGameBinaryRecordV1Params
- func NewPutGameBinaryRecordV1Params() *PutGameBinaryRecordV1Params
- func NewPutGameBinaryRecordV1ParamsWithContext(ctx context.Context) *PutGameBinaryRecordV1Params
- func NewPutGameBinaryRecordV1ParamsWithHTTPClient(client *http.Client) *PutGameBinaryRecordV1Params
- func NewPutGameBinaryRecordV1ParamsWithTimeout(timeout time.Duration) *PutGameBinaryRecordV1Params
- func (o *PutGameBinaryRecordV1Params) SetAuthInfoWriter(authInfoWriter runtime.ClientAuthInfoWriter)
- func (o *PutGameBinaryRecordV1Params) SetBody(body *cloudsaveclientmodels.ModelsBinaryRecordRequest)
- func (o *PutGameBinaryRecordV1Params) SetContext(ctx context.Context)
- func (o *PutGameBinaryRecordV1Params) SetHTTPClient(client *http.Client)
- func (o *PutGameBinaryRecordV1Params) SetHTTPClientTransport(roundTripper http.RoundTripper)
- func (o *PutGameBinaryRecordV1Params) SetKey(key string)
- func (o *PutGameBinaryRecordV1Params) SetNamespace(namespace string)
- func (o *PutGameBinaryRecordV1Params) SetTimeout(timeout time.Duration)
- func (o *PutGameBinaryRecordV1Params) WithBody(body *cloudsaveclientmodels.ModelsBinaryRecordRequest) *PutGameBinaryRecordV1Params
- func (o *PutGameBinaryRecordV1Params) WithContext(ctx context.Context) *PutGameBinaryRecordV1Params
- func (o *PutGameBinaryRecordV1Params) WithHTTPClient(client *http.Client) *PutGameBinaryRecordV1Params
- func (o *PutGameBinaryRecordV1Params) WithKey(key string) *PutGameBinaryRecordV1Params
- func (o *PutGameBinaryRecordV1Params) WithNamespace(namespace string) *PutGameBinaryRecordV1Params
- func (o *PutGameBinaryRecordV1Params) WithTimeout(timeout time.Duration) *PutGameBinaryRecordV1Params
- func (o *PutGameBinaryRecordV1Params) WriteToRequest(r runtime.ClientRequest, reg strfmt.Registry) error
- type PutGameBinaryRecordV1Reader
- type PutGameBinaryRecordV1Unauthorized
Constants ¶
This section is empty.
Variables ¶
This section is empty.
Functions ¶
This section is empty.
Types ¶
type BulkGetGameBinaryRecordV1BadRequest ¶
type BulkGetGameBinaryRecordV1BadRequest struct {
Payload *cloudsaveclientmodels.ModelsResponseError
}
BulkGetGameBinaryRecordV1BadRequest handles this case with default header values.
Bad Request
func NewBulkGetGameBinaryRecordV1BadRequest ¶
func NewBulkGetGameBinaryRecordV1BadRequest() *BulkGetGameBinaryRecordV1BadRequest
NewBulkGetGameBinaryRecordV1BadRequest creates a BulkGetGameBinaryRecordV1BadRequest with default headers values
func (*BulkGetGameBinaryRecordV1BadRequest) Error ¶
func (o *BulkGetGameBinaryRecordV1BadRequest) Error() string
func (*BulkGetGameBinaryRecordV1BadRequest) GetPayload ¶
func (o *BulkGetGameBinaryRecordV1BadRequest) GetPayload() *cloudsaveclientmodels.ModelsResponseError
func (*BulkGetGameBinaryRecordV1BadRequest) ToJSONString ¶
func (o *BulkGetGameBinaryRecordV1BadRequest) ToJSONString() string
type BulkGetGameBinaryRecordV1Forbidden ¶
type BulkGetGameBinaryRecordV1Forbidden struct {
Payload *cloudsaveclientmodels.ModelsResponseError
}
BulkGetGameBinaryRecordV1Forbidden handles this case with default header values.
Forbidden
func NewBulkGetGameBinaryRecordV1Forbidden ¶
func NewBulkGetGameBinaryRecordV1Forbidden() *BulkGetGameBinaryRecordV1Forbidden
NewBulkGetGameBinaryRecordV1Forbidden creates a BulkGetGameBinaryRecordV1Forbidden with default headers values
func (*BulkGetGameBinaryRecordV1Forbidden) Error ¶
func (o *BulkGetGameBinaryRecordV1Forbidden) Error() string
func (*BulkGetGameBinaryRecordV1Forbidden) GetPayload ¶
func (o *BulkGetGameBinaryRecordV1Forbidden) GetPayload() *cloudsaveclientmodels.ModelsResponseError
func (*BulkGetGameBinaryRecordV1Forbidden) ToJSONString ¶
func (o *BulkGetGameBinaryRecordV1Forbidden) ToJSONString() string
type BulkGetGameBinaryRecordV1InternalServerError ¶
type BulkGetGameBinaryRecordV1InternalServerError struct {
Payload *cloudsaveclientmodels.ModelsResponseError
}
BulkGetGameBinaryRecordV1InternalServerError handles this case with default header values.
Internal Server Error
func NewBulkGetGameBinaryRecordV1InternalServerError ¶
func NewBulkGetGameBinaryRecordV1InternalServerError() *BulkGetGameBinaryRecordV1InternalServerError
NewBulkGetGameBinaryRecordV1InternalServerError creates a BulkGetGameBinaryRecordV1InternalServerError with default headers values
func (*BulkGetGameBinaryRecordV1InternalServerError) Error ¶
func (o *BulkGetGameBinaryRecordV1InternalServerError) Error() string
func (*BulkGetGameBinaryRecordV1InternalServerError) GetPayload ¶
func (o *BulkGetGameBinaryRecordV1InternalServerError) GetPayload() *cloudsaveclientmodels.ModelsResponseError
func (*BulkGetGameBinaryRecordV1InternalServerError) ToJSONString ¶
func (o *BulkGetGameBinaryRecordV1InternalServerError) ToJSONString() string
type BulkGetGameBinaryRecordV1OK ¶
type BulkGetGameBinaryRecordV1OK struct {
Payload *cloudsaveclientmodels.ModelsBulkGetGameBinaryRecordResponse
}
BulkGetGameBinaryRecordV1OK handles this case with default header values.
Successful operation
func NewBulkGetGameBinaryRecordV1OK ¶
func NewBulkGetGameBinaryRecordV1OK() *BulkGetGameBinaryRecordV1OK
NewBulkGetGameBinaryRecordV1OK creates a BulkGetGameBinaryRecordV1OK with default headers values
func (*BulkGetGameBinaryRecordV1OK) Error ¶
func (o *BulkGetGameBinaryRecordV1OK) Error() string
func (*BulkGetGameBinaryRecordV1OK) GetPayload ¶
func (o *BulkGetGameBinaryRecordV1OK) GetPayload() *cloudsaveclientmodels.ModelsBulkGetGameBinaryRecordResponse
func (*BulkGetGameBinaryRecordV1OK) ToJSONString ¶
func (o *BulkGetGameBinaryRecordV1OK) ToJSONString() string
type BulkGetGameBinaryRecordV1Params ¶
type BulkGetGameBinaryRecordV1Params struct { /*RetryPolicy*/ RetryPolicy *utils.Retry /*Body*/ Body *cloudsaveclientmodels.ModelsBulkGetGameRecordRequest /*Namespace namespace of the game */ Namespace string AuthInfoWriter runtime.ClientAuthInfoWriter Context context.Context HTTPClient *http.Client // contains filtered or unexported fields }
BulkGetGameBinaryRecordV1Params contains all the parameters to send to the API endpoint for the bulk get game binary record v1 operation typically these are written to a http.Request
func NewBulkGetGameBinaryRecordV1Params ¶
func NewBulkGetGameBinaryRecordV1Params() *BulkGetGameBinaryRecordV1Params
NewBulkGetGameBinaryRecordV1Params creates a new BulkGetGameBinaryRecordV1Params object with the default values initialized.
func NewBulkGetGameBinaryRecordV1ParamsWithContext ¶
func NewBulkGetGameBinaryRecordV1ParamsWithContext(ctx context.Context) *BulkGetGameBinaryRecordV1Params
NewBulkGetGameBinaryRecordV1ParamsWithContext creates a new BulkGetGameBinaryRecordV1Params object with the default values initialized, and the ability to set a context for a request
func NewBulkGetGameBinaryRecordV1ParamsWithHTTPClient ¶
func NewBulkGetGameBinaryRecordV1ParamsWithHTTPClient(client *http.Client) *BulkGetGameBinaryRecordV1Params
NewBulkGetGameBinaryRecordV1ParamsWithHTTPClient creates a new BulkGetGameBinaryRecordV1Params object with the default values initialized, and the ability to set a custom HTTPClient for a request
func NewBulkGetGameBinaryRecordV1ParamsWithTimeout ¶
func NewBulkGetGameBinaryRecordV1ParamsWithTimeout(timeout time.Duration) *BulkGetGameBinaryRecordV1Params
NewBulkGetGameBinaryRecordV1ParamsWithTimeout creates a new BulkGetGameBinaryRecordV1Params object with the default values initialized, and the ability to set a timeout on a request
func (*BulkGetGameBinaryRecordV1Params) SetAuthInfoWriter ¶
func (o *BulkGetGameBinaryRecordV1Params) SetAuthInfoWriter(authInfoWriter runtime.ClientAuthInfoWriter)
SetAuthInfoWriter adds the authInfoWriter to the bulk get game binary record v1 params
func (*BulkGetGameBinaryRecordV1Params) SetBody ¶
func (o *BulkGetGameBinaryRecordV1Params) SetBody(body *cloudsaveclientmodels.ModelsBulkGetGameRecordRequest)
SetBody adds the body to the bulk get game binary record v1 params
func (*BulkGetGameBinaryRecordV1Params) SetContext ¶
func (o *BulkGetGameBinaryRecordV1Params) SetContext(ctx context.Context)
SetContext adds the context to the bulk get game binary record v1 params
func (*BulkGetGameBinaryRecordV1Params) SetHTTPClient ¶
func (o *BulkGetGameBinaryRecordV1Params) SetHTTPClient(client *http.Client)
SetHTTPClient adds the HTTPClient to the bulk get game binary record v1 params
func (*BulkGetGameBinaryRecordV1Params) SetHTTPClientTransport ¶
func (o *BulkGetGameBinaryRecordV1Params) SetHTTPClientTransport(roundTripper http.RoundTripper)
SetHTTPClient adds the HTTPClient Transport to the bulk get game binary record v1 params
func (*BulkGetGameBinaryRecordV1Params) SetNamespace ¶
func (o *BulkGetGameBinaryRecordV1Params) SetNamespace(namespace string)
SetNamespace adds the namespace to the bulk get game binary record v1 params
func (*BulkGetGameBinaryRecordV1Params) SetTimeout ¶
func (o *BulkGetGameBinaryRecordV1Params) SetTimeout(timeout time.Duration)
SetTimeout adds the timeout to the bulk get game binary record v1 params
func (*BulkGetGameBinaryRecordV1Params) WithBody ¶
func (o *BulkGetGameBinaryRecordV1Params) WithBody(body *cloudsaveclientmodels.ModelsBulkGetGameRecordRequest) *BulkGetGameBinaryRecordV1Params
WithBody adds the body to the bulk get game binary record v1 params
func (*BulkGetGameBinaryRecordV1Params) WithContext ¶
func (o *BulkGetGameBinaryRecordV1Params) WithContext(ctx context.Context) *BulkGetGameBinaryRecordV1Params
WithContext adds the context to the bulk get game binary record v1 params
func (*BulkGetGameBinaryRecordV1Params) WithHTTPClient ¶
func (o *BulkGetGameBinaryRecordV1Params) WithHTTPClient(client *http.Client) *BulkGetGameBinaryRecordV1Params
WithHTTPClient adds the HTTPClient to the bulk get game binary record v1 params
func (*BulkGetGameBinaryRecordV1Params) WithNamespace ¶
func (o *BulkGetGameBinaryRecordV1Params) WithNamespace(namespace string) *BulkGetGameBinaryRecordV1Params
WithNamespace adds the namespace to the bulk get game binary record v1 params
func (*BulkGetGameBinaryRecordV1Params) WithTimeout ¶
func (o *BulkGetGameBinaryRecordV1Params) WithTimeout(timeout time.Duration) *BulkGetGameBinaryRecordV1Params
WithTimeout adds the timeout to the bulk get game binary record v1 params
func (*BulkGetGameBinaryRecordV1Params) WriteToRequest ¶
func (o *BulkGetGameBinaryRecordV1Params) WriteToRequest(r runtime.ClientRequest, reg strfmt.Registry) error
WriteToRequest writes these params to a swagger request
type BulkGetGameBinaryRecordV1Reader ¶
type BulkGetGameBinaryRecordV1Reader struct {
// contains filtered or unexported fields
}
BulkGetGameBinaryRecordV1Reader is a Reader for the BulkGetGameBinaryRecordV1 structure.
func (*BulkGetGameBinaryRecordV1Reader) ReadResponse ¶
func (o *BulkGetGameBinaryRecordV1Reader) ReadResponse(response runtime.ClientResponse, consumer runtime.Consumer) (interface{}, error)
ReadResponse reads a server response into the received o.
type BulkGetGameBinaryRecordV1Unauthorized ¶
type BulkGetGameBinaryRecordV1Unauthorized struct {
}BulkGetGameBinaryRecordV1Unauthorized handles this case with default header values.
Unauthorized
func NewBulkGetGameBinaryRecordV1Unauthorized ¶
func NewBulkGetGameBinaryRecordV1Unauthorized() *BulkGetGameBinaryRecordV1Unauthorized
NewBulkGetGameBinaryRecordV1Unauthorized creates a BulkGetGameBinaryRecordV1Unauthorized with default headers values
func (*BulkGetGameBinaryRecordV1Unauthorized) Error ¶
func (o *BulkGetGameBinaryRecordV1Unauthorized) Error() string
func (*BulkGetGameBinaryRecordV1Unauthorized) GetPayload ¶
func (o *BulkGetGameBinaryRecordV1Unauthorized) GetPayload() *cloudsaveclientmodels.ModelsResponseError
func (*BulkGetGameBinaryRecordV1Unauthorized) ToJSONString ¶
func (o *BulkGetGameBinaryRecordV1Unauthorized) ToJSONString() string
type Client ¶
type Client struct {
// contains filtered or unexported fields
}
Client for public game binary record API
func (*Client) BulkGetGameBinaryRecordV1
deprecated
func (a *Client) BulkGetGameBinaryRecordV1(params *BulkGetGameBinaryRecordV1Params, authInfo runtime.ClientAuthInfoWriter) (*BulkGetGameBinaryRecordV1OK, *BulkGetGameBinaryRecordV1BadRequest, *BulkGetGameBinaryRecordV1Unauthorized, *BulkGetGameBinaryRecordV1Forbidden, *BulkGetGameBinaryRecordV1InternalServerError, error)
Deprecated: 2022-08-10 - Use BulkGetGameBinaryRecordV1Short instead.
BulkGetGameBinaryRecordV1 bulk get game binary records Required valid user token Required scope: `social`
Bulk get game binary records. Maximum key per request 20.
func (*Client) BulkGetGameBinaryRecordV1Short ¶
func (a *Client) BulkGetGameBinaryRecordV1Short(params *BulkGetGameBinaryRecordV1Params, authInfo runtime.ClientAuthInfoWriter) (*BulkGetGameBinaryRecordV1OK, error)
BulkGetGameBinaryRecordV1Short bulk get game binary records Required valid user token Required scope: `social`
Bulk get game binary records. Maximum key per request 20.
func (*Client) DeleteGameBinaryRecordV1
deprecated
func (a *Client) DeleteGameBinaryRecordV1(params *DeleteGameBinaryRecordV1Params, authInfo runtime.ClientAuthInfoWriter) (*DeleteGameBinaryRecordV1NoContent, *DeleteGameBinaryRecordV1Unauthorized, *DeleteGameBinaryRecordV1NotFound, *DeleteGameBinaryRecordV1InternalServerError, error)
Deprecated: 2022-08-10 - Use DeleteGameBinaryRecordV1Short instead.
DeleteGameBinaryRecordV1 delete game binary record Required permission: `NAMESPACE:{namespace}:CLOUDSAVE:RECORD [DELETE]` Required scope: `social`
Delete a game binary record.
func (*Client) DeleteGameBinaryRecordV1Short ¶
func (a *Client) DeleteGameBinaryRecordV1Short(params *DeleteGameBinaryRecordV1Params, authInfo runtime.ClientAuthInfoWriter) (*DeleteGameBinaryRecordV1NoContent, error)
DeleteGameBinaryRecordV1Short delete game binary record Required permission: `NAMESPACE:{namespace}:CLOUDSAVE:RECORD [DELETE]` Required scope: `social`
Delete a game binary record.
func (*Client) GetGameBinaryRecordV1
deprecated
func (a *Client) GetGameBinaryRecordV1(params *GetGameBinaryRecordV1Params, authInfo runtime.ClientAuthInfoWriter) (*GetGameBinaryRecordV1OK, *GetGameBinaryRecordV1Unauthorized, *GetGameBinaryRecordV1NotFound, *GetGameBinaryRecordV1InternalServerError, error)
Deprecated: 2022-08-10 - Use GetGameBinaryRecordV1Short instead.
GetGameBinaryRecordV1 get game binary record Required permission: `NAMESPACE:{namespace}:CLOUDSAVE:RECORD [READ]` Required scope: `social`
Get a game binary record by its key.
func (*Client) GetGameBinaryRecordV1Short ¶
func (a *Client) GetGameBinaryRecordV1Short(params *GetGameBinaryRecordV1Params, authInfo runtime.ClientAuthInfoWriter) (*GetGameBinaryRecordV1OK, error)
GetGameBinaryRecordV1Short get game binary record Required permission: `NAMESPACE:{namespace}:CLOUDSAVE:RECORD [READ]` Required scope: `social`
Get a game binary record by its key.
func (*Client) ListGameBinaryRecordsV1
deprecated
func (a *Client) ListGameBinaryRecordsV1(params *ListGameBinaryRecordsV1Params, authInfo runtime.ClientAuthInfoWriter) (*ListGameBinaryRecordsV1OK, *ListGameBinaryRecordsV1Unauthorized, *ListGameBinaryRecordsV1InternalServerError, error)
Deprecated: 2022-08-10 - Use ListGameBinaryRecordsV1Short instead.
ListGameBinaryRecordsV1 query game binary records Required permission: `NAMESPACE:{namespace}:CLOUDSAVE:RECORD [READ]` Required scope: `social`
Retrieve list of binary records by namespace.
func (*Client) ListGameBinaryRecordsV1Short ¶
func (a *Client) ListGameBinaryRecordsV1Short(params *ListGameBinaryRecordsV1Params, authInfo runtime.ClientAuthInfoWriter) (*ListGameBinaryRecordsV1OK, error)
ListGameBinaryRecordsV1Short query game binary records Required permission: `NAMESPACE:{namespace}:CLOUDSAVE:RECORD [READ]` Required scope: `social`
Retrieve list of binary records by namespace.
func (*Client) PostGameBinaryPresignedURLV1
deprecated
func (a *Client) PostGameBinaryPresignedURLV1(params *PostGameBinaryPresignedURLV1Params, authInfo runtime.ClientAuthInfoWriter) (*PostGameBinaryPresignedURLV1Created, *PostGameBinaryPresignedURLV1Unauthorized, *PostGameBinaryPresignedURLV1InternalServerError, error)
Deprecated: 2022-08-10 - Use PostGameBinaryPresignedURLV1Short instead.
PostGameBinaryPresignedURLV1 request presigned url for upload game binary records Required permission: `NAMESPACE:{namespace}:CLOUDSAVE:RECORD [CREATE]` Required scope: `social`
Request presigned URL to upload the binary record to s3.
Other detail info:
Supported file types: jpeg, jpg, png, bmp, gif, mp3, webp, and bin.
func (*Client) PostGameBinaryPresignedURLV1Short ¶
func (a *Client) PostGameBinaryPresignedURLV1Short(params *PostGameBinaryPresignedURLV1Params, authInfo runtime.ClientAuthInfoWriter) (*PostGameBinaryPresignedURLV1Created, error)
PostGameBinaryPresignedURLV1Short request presigned url for upload game binary records Required permission: `NAMESPACE:{namespace}:CLOUDSAVE:RECORD [CREATE]` Required scope: `social`
Request presigned URL to upload the binary record to s3.
Other detail info:
Supported file types: jpeg, jpg, png, bmp, gif, mp3, webp, and bin.
func (*Client) PostGameBinaryRecordV1
deprecated
func (a *Client) PostGameBinaryRecordV1(params *PostGameBinaryRecordV1Params, authInfo runtime.ClientAuthInfoWriter) (*PostGameBinaryRecordV1Created, *PostGameBinaryRecordV1Unauthorized, *PostGameBinaryRecordV1InternalServerError, error)
Deprecated: 2022-08-10 - Use PostGameBinaryRecordV1Short instead.
PostGameBinaryRecordV1 create game binary record Required permission: `NAMESPACE:{namespace}:CLOUDSAVE:RECORD [CREATE]` Required scope: `social`
Create a game binary record.
Other detail info:
`key` should follow these rules: 1. support uppercase and lowercase letters, numbers, and separators "-" , "_" , "." are allowed 2. begin and end with letters or numbers 3. spaces are not allowed 4. separators must not appears twice in a row
Supported file types: jpeg, jpg, png, bmp, gif, mp3, webp, and bin.
func (*Client) PostGameBinaryRecordV1Short ¶
func (a *Client) PostGameBinaryRecordV1Short(params *PostGameBinaryRecordV1Params, authInfo runtime.ClientAuthInfoWriter) (*PostGameBinaryRecordV1Created, error)
PostGameBinaryRecordV1Short create game binary record Required permission: `NAMESPACE:{namespace}:CLOUDSAVE:RECORD [CREATE]` Required scope: `social`
Create a game binary record.
Other detail info:
`key` should follow these rules: 1. support uppercase and lowercase letters, numbers, and separators "-" , "_" , "." are allowed 2. begin and end with letters or numbers 3. spaces are not allowed 4. separators must not appears twice in a row
Supported file types: jpeg, jpg, png, bmp, gif, mp3, webp, and bin.
func (*Client) PutGameBinaryRecordV1
deprecated
func (a *Client) PutGameBinaryRecordV1(params *PutGameBinaryRecordV1Params, authInfo runtime.ClientAuthInfoWriter) (*PutGameBinaryRecordV1OK, *PutGameBinaryRecordV1Unauthorized, *PutGameBinaryRecordV1InternalServerError, error)
Deprecated: 2022-08-10 - Use PutGameBinaryRecordV1Short instead.
PutGameBinaryRecordV1 update game binary record file Required permission: `NAMESPACE:{namespace}:CLOUDSAVE:RECORD [UPDATE]` Required scope: `social`
Update a game binary record file by its key
func (*Client) PutGameBinaryRecordV1Short ¶
func (a *Client) PutGameBinaryRecordV1Short(params *PutGameBinaryRecordV1Params, authInfo runtime.ClientAuthInfoWriter) (*PutGameBinaryRecordV1OK, error)
PutGameBinaryRecordV1Short update game binary record file Required permission: `NAMESPACE:{namespace}:CLOUDSAVE:RECORD [UPDATE]` Required scope: `social`
Update a game binary record file by its key
func (*Client) SetTransport ¶
func (a *Client) SetTransport(transport runtime.ClientTransport)
SetTransport changes the transport on the client
type ClientService ¶
type ClientService interface { ListGameBinaryRecordsV1(params *ListGameBinaryRecordsV1Params, authInfo runtime.ClientAuthInfoWriter) (*ListGameBinaryRecordsV1OK, *ListGameBinaryRecordsV1Unauthorized, *ListGameBinaryRecordsV1InternalServerError, error) ListGameBinaryRecordsV1Short(params *ListGameBinaryRecordsV1Params, authInfo runtime.ClientAuthInfoWriter) (*ListGameBinaryRecordsV1OK, error) PostGameBinaryRecordV1(params *PostGameBinaryRecordV1Params, authInfo runtime.ClientAuthInfoWriter) (*PostGameBinaryRecordV1Created, *PostGameBinaryRecordV1Unauthorized, *PostGameBinaryRecordV1InternalServerError, error) PostGameBinaryRecordV1Short(params *PostGameBinaryRecordV1Params, authInfo runtime.ClientAuthInfoWriter) (*PostGameBinaryRecordV1Created, error) BulkGetGameBinaryRecordV1(params *BulkGetGameBinaryRecordV1Params, authInfo runtime.ClientAuthInfoWriter) (*BulkGetGameBinaryRecordV1OK, *BulkGetGameBinaryRecordV1BadRequest, *BulkGetGameBinaryRecordV1Unauthorized, *BulkGetGameBinaryRecordV1Forbidden, *BulkGetGameBinaryRecordV1InternalServerError, error) BulkGetGameBinaryRecordV1Short(params *BulkGetGameBinaryRecordV1Params, authInfo runtime.ClientAuthInfoWriter) (*BulkGetGameBinaryRecordV1OK, error) GetGameBinaryRecordV1(params *GetGameBinaryRecordV1Params, authInfo runtime.ClientAuthInfoWriter) (*GetGameBinaryRecordV1OK, *GetGameBinaryRecordV1Unauthorized, *GetGameBinaryRecordV1NotFound, *GetGameBinaryRecordV1InternalServerError, error) GetGameBinaryRecordV1Short(params *GetGameBinaryRecordV1Params, authInfo runtime.ClientAuthInfoWriter) (*GetGameBinaryRecordV1OK, error) PutGameBinaryRecordV1(params *PutGameBinaryRecordV1Params, authInfo runtime.ClientAuthInfoWriter) (*PutGameBinaryRecordV1OK, *PutGameBinaryRecordV1Unauthorized, *PutGameBinaryRecordV1InternalServerError, error) PutGameBinaryRecordV1Short(params *PutGameBinaryRecordV1Params, authInfo runtime.ClientAuthInfoWriter) (*PutGameBinaryRecordV1OK, error) DeleteGameBinaryRecordV1(params *DeleteGameBinaryRecordV1Params, authInfo runtime.ClientAuthInfoWriter) (*DeleteGameBinaryRecordV1NoContent, *DeleteGameBinaryRecordV1Unauthorized, *DeleteGameBinaryRecordV1NotFound, *DeleteGameBinaryRecordV1InternalServerError, error) DeleteGameBinaryRecordV1Short(params *DeleteGameBinaryRecordV1Params, authInfo runtime.ClientAuthInfoWriter) (*DeleteGameBinaryRecordV1NoContent, error) PostGameBinaryPresignedURLV1(params *PostGameBinaryPresignedURLV1Params, authInfo runtime.ClientAuthInfoWriter) (*PostGameBinaryPresignedURLV1Created, *PostGameBinaryPresignedURLV1Unauthorized, *PostGameBinaryPresignedURLV1InternalServerError, error) PostGameBinaryPresignedURLV1Short(params *PostGameBinaryPresignedURLV1Params, authInfo runtime.ClientAuthInfoWriter) (*PostGameBinaryPresignedURLV1Created, error) SetTransport(transport runtime.ClientTransport) }
ClientService is the interface for Client methods
func New ¶
func New(transport runtime.ClientTransport, formats strfmt.Registry) ClientService
New creates a new public game binary record API client.
type DeleteGameBinaryRecordV1InternalServerError ¶
type DeleteGameBinaryRecordV1InternalServerError struct {
Payload *cloudsaveclientmodels.ModelsResponseError
}
DeleteGameBinaryRecordV1InternalServerError handles this case with default header values.
Internal Server Error
func NewDeleteGameBinaryRecordV1InternalServerError ¶
func NewDeleteGameBinaryRecordV1InternalServerError() *DeleteGameBinaryRecordV1InternalServerError
NewDeleteGameBinaryRecordV1InternalServerError creates a DeleteGameBinaryRecordV1InternalServerError with default headers values
func (*DeleteGameBinaryRecordV1InternalServerError) Error ¶
func (o *DeleteGameBinaryRecordV1InternalServerError) Error() string
func (*DeleteGameBinaryRecordV1InternalServerError) GetPayload ¶
func (o *DeleteGameBinaryRecordV1InternalServerError) GetPayload() *cloudsaveclientmodels.ModelsResponseError
func (*DeleteGameBinaryRecordV1InternalServerError) ToJSONString ¶
func (o *DeleteGameBinaryRecordV1InternalServerError) ToJSONString() string
type DeleteGameBinaryRecordV1NoContent ¶
type DeleteGameBinaryRecordV1NoContent struct { }
DeleteGameBinaryRecordV1NoContent handles this case with default header values.
Record deleted
func NewDeleteGameBinaryRecordV1NoContent ¶
func NewDeleteGameBinaryRecordV1NoContent() *DeleteGameBinaryRecordV1NoContent
NewDeleteGameBinaryRecordV1NoContent creates a DeleteGameBinaryRecordV1NoContent with default headers values
func (*DeleteGameBinaryRecordV1NoContent) Error ¶
func (o *DeleteGameBinaryRecordV1NoContent) Error() string
type DeleteGameBinaryRecordV1NotFound ¶
type DeleteGameBinaryRecordV1NotFound struct {
Payload *cloudsaveclientmodels.ModelsResponseError
}
DeleteGameBinaryRecordV1NotFound handles this case with default header values.
Not Found
func NewDeleteGameBinaryRecordV1NotFound ¶
func NewDeleteGameBinaryRecordV1NotFound() *DeleteGameBinaryRecordV1NotFound
NewDeleteGameBinaryRecordV1NotFound creates a DeleteGameBinaryRecordV1NotFound with default headers values
func (*DeleteGameBinaryRecordV1NotFound) Error ¶
func (o *DeleteGameBinaryRecordV1NotFound) Error() string
func (*DeleteGameBinaryRecordV1NotFound) GetPayload ¶
func (o *DeleteGameBinaryRecordV1NotFound) GetPayload() *cloudsaveclientmodels.ModelsResponseError
func (*DeleteGameBinaryRecordV1NotFound) ToJSONString ¶
func (o *DeleteGameBinaryRecordV1NotFound) ToJSONString() string
type DeleteGameBinaryRecordV1Params ¶
type DeleteGameBinaryRecordV1Params struct { /*RetryPolicy*/ RetryPolicy *utils.Retry /*Key key of record */ Key string /*Namespace namespace of the game */ Namespace string AuthInfoWriter runtime.ClientAuthInfoWriter Context context.Context HTTPClient *http.Client // contains filtered or unexported fields }
DeleteGameBinaryRecordV1Params contains all the parameters to send to the API endpoint for the delete game binary record v1 operation typically these are written to a http.Request
func NewDeleteGameBinaryRecordV1Params ¶
func NewDeleteGameBinaryRecordV1Params() *DeleteGameBinaryRecordV1Params
NewDeleteGameBinaryRecordV1Params creates a new DeleteGameBinaryRecordV1Params object with the default values initialized.
func NewDeleteGameBinaryRecordV1ParamsWithContext ¶
func NewDeleteGameBinaryRecordV1ParamsWithContext(ctx context.Context) *DeleteGameBinaryRecordV1Params
NewDeleteGameBinaryRecordV1ParamsWithContext creates a new DeleteGameBinaryRecordV1Params object with the default values initialized, and the ability to set a context for a request
func NewDeleteGameBinaryRecordV1ParamsWithHTTPClient ¶
func NewDeleteGameBinaryRecordV1ParamsWithHTTPClient(client *http.Client) *DeleteGameBinaryRecordV1Params
NewDeleteGameBinaryRecordV1ParamsWithHTTPClient creates a new DeleteGameBinaryRecordV1Params object with the default values initialized, and the ability to set a custom HTTPClient for a request
func NewDeleteGameBinaryRecordV1ParamsWithTimeout ¶
func NewDeleteGameBinaryRecordV1ParamsWithTimeout(timeout time.Duration) *DeleteGameBinaryRecordV1Params
NewDeleteGameBinaryRecordV1ParamsWithTimeout creates a new DeleteGameBinaryRecordV1Params object with the default values initialized, and the ability to set a timeout on a request
func (*DeleteGameBinaryRecordV1Params) SetAuthInfoWriter ¶
func (o *DeleteGameBinaryRecordV1Params) SetAuthInfoWriter(authInfoWriter runtime.ClientAuthInfoWriter)
SetAuthInfoWriter adds the authInfoWriter to the delete game binary record v1 params
func (*DeleteGameBinaryRecordV1Params) SetContext ¶
func (o *DeleteGameBinaryRecordV1Params) SetContext(ctx context.Context)
SetContext adds the context to the delete game binary record v1 params
func (*DeleteGameBinaryRecordV1Params) SetHTTPClient ¶
func (o *DeleteGameBinaryRecordV1Params) SetHTTPClient(client *http.Client)
SetHTTPClient adds the HTTPClient to the delete game binary record v1 params
func (*DeleteGameBinaryRecordV1Params) SetHTTPClientTransport ¶
func (o *DeleteGameBinaryRecordV1Params) SetHTTPClientTransport(roundTripper http.RoundTripper)
SetHTTPClient adds the HTTPClient Transport to the delete game binary record v1 params
func (*DeleteGameBinaryRecordV1Params) SetKey ¶
func (o *DeleteGameBinaryRecordV1Params) SetKey(key string)
SetKey adds the key to the delete game binary record v1 params
func (*DeleteGameBinaryRecordV1Params) SetNamespace ¶
func (o *DeleteGameBinaryRecordV1Params) SetNamespace(namespace string)
SetNamespace adds the namespace to the delete game binary record v1 params
func (*DeleteGameBinaryRecordV1Params) SetTimeout ¶
func (o *DeleteGameBinaryRecordV1Params) SetTimeout(timeout time.Duration)
SetTimeout adds the timeout to the delete game binary record v1 params
func (*DeleteGameBinaryRecordV1Params) WithContext ¶
func (o *DeleteGameBinaryRecordV1Params) WithContext(ctx context.Context) *DeleteGameBinaryRecordV1Params
WithContext adds the context to the delete game binary record v1 params
func (*DeleteGameBinaryRecordV1Params) WithHTTPClient ¶
func (o *DeleteGameBinaryRecordV1Params) WithHTTPClient(client *http.Client) *DeleteGameBinaryRecordV1Params
WithHTTPClient adds the HTTPClient to the delete game binary record v1 params
func (*DeleteGameBinaryRecordV1Params) WithKey ¶
func (o *DeleteGameBinaryRecordV1Params) WithKey(key string) *DeleteGameBinaryRecordV1Params
WithKey adds the key to the delete game binary record v1 params
func (*DeleteGameBinaryRecordV1Params) WithNamespace ¶
func (o *DeleteGameBinaryRecordV1Params) WithNamespace(namespace string) *DeleteGameBinaryRecordV1Params
WithNamespace adds the namespace to the delete game binary record v1 params
func (*DeleteGameBinaryRecordV1Params) WithTimeout ¶
func (o *DeleteGameBinaryRecordV1Params) WithTimeout(timeout time.Duration) *DeleteGameBinaryRecordV1Params
WithTimeout adds the timeout to the delete game binary record v1 params
func (*DeleteGameBinaryRecordV1Params) WriteToRequest ¶
func (o *DeleteGameBinaryRecordV1Params) WriteToRequest(r runtime.ClientRequest, reg strfmt.Registry) error
WriteToRequest writes these params to a swagger request
type DeleteGameBinaryRecordV1Reader ¶
type DeleteGameBinaryRecordV1Reader struct {
// contains filtered or unexported fields
}
DeleteGameBinaryRecordV1Reader is a Reader for the DeleteGameBinaryRecordV1 structure.
func (*DeleteGameBinaryRecordV1Reader) ReadResponse ¶
func (o *DeleteGameBinaryRecordV1Reader) ReadResponse(response runtime.ClientResponse, consumer runtime.Consumer) (interface{}, error)
ReadResponse reads a server response into the received o.
type DeleteGameBinaryRecordV1Unauthorized ¶
type DeleteGameBinaryRecordV1Unauthorized struct {
}DeleteGameBinaryRecordV1Unauthorized handles this case with default header values.
Unauthorized
func NewDeleteGameBinaryRecordV1Unauthorized ¶
func NewDeleteGameBinaryRecordV1Unauthorized() *DeleteGameBinaryRecordV1Unauthorized
NewDeleteGameBinaryRecordV1Unauthorized creates a DeleteGameBinaryRecordV1Unauthorized with default headers values
func (*DeleteGameBinaryRecordV1Unauthorized) Error ¶
func (o *DeleteGameBinaryRecordV1Unauthorized) Error() string
func (*DeleteGameBinaryRecordV1Unauthorized) GetPayload ¶
func (o *DeleteGameBinaryRecordV1Unauthorized) GetPayload() *cloudsaveclientmodels.ModelsResponseError
func (*DeleteGameBinaryRecordV1Unauthorized) ToJSONString ¶
func (o *DeleteGameBinaryRecordV1Unauthorized) ToJSONString() string
type GetGameBinaryRecordV1InternalServerError ¶
type GetGameBinaryRecordV1InternalServerError struct {
Payload *cloudsaveclientmodels.ModelsResponseError
}
GetGameBinaryRecordV1InternalServerError handles this case with default header values.
Internal Server Error
func NewGetGameBinaryRecordV1InternalServerError ¶
func NewGetGameBinaryRecordV1InternalServerError() *GetGameBinaryRecordV1InternalServerError
NewGetGameBinaryRecordV1InternalServerError creates a GetGameBinaryRecordV1InternalServerError with default headers values
func (*GetGameBinaryRecordV1InternalServerError) Error ¶
func (o *GetGameBinaryRecordV1InternalServerError) Error() string
func (*GetGameBinaryRecordV1InternalServerError) GetPayload ¶
func (o *GetGameBinaryRecordV1InternalServerError) GetPayload() *cloudsaveclientmodels.ModelsResponseError
func (*GetGameBinaryRecordV1InternalServerError) ToJSONString ¶
func (o *GetGameBinaryRecordV1InternalServerError) ToJSONString() string
type GetGameBinaryRecordV1NotFound ¶
type GetGameBinaryRecordV1NotFound struct {
Payload *cloudsaveclientmodels.ModelsResponseError
}
GetGameBinaryRecordV1NotFound handles this case with default header values.
Not Found
func NewGetGameBinaryRecordV1NotFound ¶
func NewGetGameBinaryRecordV1NotFound() *GetGameBinaryRecordV1NotFound
NewGetGameBinaryRecordV1NotFound creates a GetGameBinaryRecordV1NotFound with default headers values
func (*GetGameBinaryRecordV1NotFound) Error ¶
func (o *GetGameBinaryRecordV1NotFound) Error() string
func (*GetGameBinaryRecordV1NotFound) GetPayload ¶
func (o *GetGameBinaryRecordV1NotFound) GetPayload() *cloudsaveclientmodels.ModelsResponseError
func (*GetGameBinaryRecordV1NotFound) ToJSONString ¶
func (o *GetGameBinaryRecordV1NotFound) ToJSONString() string
type GetGameBinaryRecordV1OK ¶
type GetGameBinaryRecordV1OK struct {
Payload *cloudsaveclientmodels.ModelsGameBinaryRecordResponse
}
GetGameBinaryRecordV1OK handles this case with default header values.
Record in namespace-level retrieved
func NewGetGameBinaryRecordV1OK ¶
func NewGetGameBinaryRecordV1OK() *GetGameBinaryRecordV1OK
NewGetGameBinaryRecordV1OK creates a GetGameBinaryRecordV1OK with default headers values
func (*GetGameBinaryRecordV1OK) Error ¶
func (o *GetGameBinaryRecordV1OK) Error() string
func (*GetGameBinaryRecordV1OK) GetPayload ¶
func (o *GetGameBinaryRecordV1OK) GetPayload() *cloudsaveclientmodels.ModelsGameBinaryRecordResponse
func (*GetGameBinaryRecordV1OK) ToJSONString ¶
func (o *GetGameBinaryRecordV1OK) ToJSONString() string
type GetGameBinaryRecordV1Params ¶
type GetGameBinaryRecordV1Params struct { /*RetryPolicy*/ RetryPolicy *utils.Retry /*Key key of record */ Key string /*Namespace namespace of the game */ Namespace string AuthInfoWriter runtime.ClientAuthInfoWriter Context context.Context HTTPClient *http.Client // contains filtered or unexported fields }
GetGameBinaryRecordV1Params contains all the parameters to send to the API endpoint for the get game binary record v1 operation typically these are written to a http.Request
func NewGetGameBinaryRecordV1Params ¶
func NewGetGameBinaryRecordV1Params() *GetGameBinaryRecordV1Params
NewGetGameBinaryRecordV1Params creates a new GetGameBinaryRecordV1Params object with the default values initialized.
func NewGetGameBinaryRecordV1ParamsWithContext ¶
func NewGetGameBinaryRecordV1ParamsWithContext(ctx context.Context) *GetGameBinaryRecordV1Params
NewGetGameBinaryRecordV1ParamsWithContext creates a new GetGameBinaryRecordV1Params object with the default values initialized, and the ability to set a context for a request
func NewGetGameBinaryRecordV1ParamsWithHTTPClient ¶
func NewGetGameBinaryRecordV1ParamsWithHTTPClient(client *http.Client) *GetGameBinaryRecordV1Params
NewGetGameBinaryRecordV1ParamsWithHTTPClient creates a new GetGameBinaryRecordV1Params object with the default values initialized, and the ability to set a custom HTTPClient for a request
func NewGetGameBinaryRecordV1ParamsWithTimeout ¶
func NewGetGameBinaryRecordV1ParamsWithTimeout(timeout time.Duration) *GetGameBinaryRecordV1Params
NewGetGameBinaryRecordV1ParamsWithTimeout creates a new GetGameBinaryRecordV1Params object with the default values initialized, and the ability to set a timeout on a request
func (*GetGameBinaryRecordV1Params) SetAuthInfoWriter ¶
func (o *GetGameBinaryRecordV1Params) SetAuthInfoWriter(authInfoWriter runtime.ClientAuthInfoWriter)
SetAuthInfoWriter adds the authInfoWriter to the get game binary record v1 params
func (*GetGameBinaryRecordV1Params) SetContext ¶
func (o *GetGameBinaryRecordV1Params) SetContext(ctx context.Context)
SetContext adds the context to the get game binary record v1 params
func (*GetGameBinaryRecordV1Params) SetHTTPClient ¶
func (o *GetGameBinaryRecordV1Params) SetHTTPClient(client *http.Client)
SetHTTPClient adds the HTTPClient to the get game binary record v1 params
func (*GetGameBinaryRecordV1Params) SetHTTPClientTransport ¶
func (o *GetGameBinaryRecordV1Params) SetHTTPClientTransport(roundTripper http.RoundTripper)
SetHTTPClient adds the HTTPClient Transport to the get game binary record v1 params
func (*GetGameBinaryRecordV1Params) SetKey ¶
func (o *GetGameBinaryRecordV1Params) SetKey(key string)
SetKey adds the key to the get game binary record v1 params
func (*GetGameBinaryRecordV1Params) SetNamespace ¶
func (o *GetGameBinaryRecordV1Params) SetNamespace(namespace string)
SetNamespace adds the namespace to the get game binary record v1 params
func (*GetGameBinaryRecordV1Params) SetTimeout ¶
func (o *GetGameBinaryRecordV1Params) SetTimeout(timeout time.Duration)
SetTimeout adds the timeout to the get game binary record v1 params
func (*GetGameBinaryRecordV1Params) WithContext ¶
func (o *GetGameBinaryRecordV1Params) WithContext(ctx context.Context) *GetGameBinaryRecordV1Params
WithContext adds the context to the get game binary record v1 params
func (*GetGameBinaryRecordV1Params) WithHTTPClient ¶
func (o *GetGameBinaryRecordV1Params) WithHTTPClient(client *http.Client) *GetGameBinaryRecordV1Params
WithHTTPClient adds the HTTPClient to the get game binary record v1 params
func (*GetGameBinaryRecordV1Params) WithKey ¶
func (o *GetGameBinaryRecordV1Params) WithKey(key string) *GetGameBinaryRecordV1Params
WithKey adds the key to the get game binary record v1 params
func (*GetGameBinaryRecordV1Params) WithNamespace ¶
func (o *GetGameBinaryRecordV1Params) WithNamespace(namespace string) *GetGameBinaryRecordV1Params
WithNamespace adds the namespace to the get game binary record v1 params
func (*GetGameBinaryRecordV1Params) WithTimeout ¶
func (o *GetGameBinaryRecordV1Params) WithTimeout(timeout time.Duration) *GetGameBinaryRecordV1Params
WithTimeout adds the timeout to the get game binary record v1 params
func (*GetGameBinaryRecordV1Params) WriteToRequest ¶
func (o *GetGameBinaryRecordV1Params) WriteToRequest(r runtime.ClientRequest, reg strfmt.Registry) error
WriteToRequest writes these params to a swagger request
type GetGameBinaryRecordV1Reader ¶
type GetGameBinaryRecordV1Reader struct {
// contains filtered or unexported fields
}
GetGameBinaryRecordV1Reader is a Reader for the GetGameBinaryRecordV1 structure.
func (*GetGameBinaryRecordV1Reader) ReadResponse ¶
func (o *GetGameBinaryRecordV1Reader) ReadResponse(response runtime.ClientResponse, consumer runtime.Consumer) (interface{}, error)
ReadResponse reads a server response into the received o.
type GetGameBinaryRecordV1Unauthorized ¶
type GetGameBinaryRecordV1Unauthorized struct {
}GetGameBinaryRecordV1Unauthorized handles this case with default header values.
Unauthorized
func NewGetGameBinaryRecordV1Unauthorized ¶
func NewGetGameBinaryRecordV1Unauthorized() *GetGameBinaryRecordV1Unauthorized
NewGetGameBinaryRecordV1Unauthorized creates a GetGameBinaryRecordV1Unauthorized with default headers values
func (*GetGameBinaryRecordV1Unauthorized) Error ¶
func (o *GetGameBinaryRecordV1Unauthorized) Error() string
func (*GetGameBinaryRecordV1Unauthorized) GetPayload ¶
func (o *GetGameBinaryRecordV1Unauthorized) GetPayload() *cloudsaveclientmodels.ModelsResponseError
func (*GetGameBinaryRecordV1Unauthorized) ToJSONString ¶
func (o *GetGameBinaryRecordV1Unauthorized) ToJSONString() string
type ListGameBinaryRecordsV1InternalServerError ¶
type ListGameBinaryRecordsV1InternalServerError struct {
Payload *cloudsaveclientmodels.ModelsResponseError
}
ListGameBinaryRecordsV1InternalServerError handles this case with default header values.
Internal Server Error
func NewListGameBinaryRecordsV1InternalServerError ¶
func NewListGameBinaryRecordsV1InternalServerError() *ListGameBinaryRecordsV1InternalServerError
NewListGameBinaryRecordsV1InternalServerError creates a ListGameBinaryRecordsV1InternalServerError with default headers values
func (*ListGameBinaryRecordsV1InternalServerError) Error ¶
func (o *ListGameBinaryRecordsV1InternalServerError) Error() string
func (*ListGameBinaryRecordsV1InternalServerError) GetPayload ¶
func (o *ListGameBinaryRecordsV1InternalServerError) GetPayload() *cloudsaveclientmodels.ModelsResponseError
func (*ListGameBinaryRecordsV1InternalServerError) ToJSONString ¶
func (o *ListGameBinaryRecordsV1InternalServerError) ToJSONString() string
type ListGameBinaryRecordsV1OK ¶
type ListGameBinaryRecordsV1OK struct {
Payload *cloudsaveclientmodels.ModelsListGameBinaryRecordsResponse
}
ListGameBinaryRecordsV1OK handles this case with default header values.
Retrieve list of records by namespace
func NewListGameBinaryRecordsV1OK ¶
func NewListGameBinaryRecordsV1OK() *ListGameBinaryRecordsV1OK
NewListGameBinaryRecordsV1OK creates a ListGameBinaryRecordsV1OK with default headers values
func (*ListGameBinaryRecordsV1OK) Error ¶
func (o *ListGameBinaryRecordsV1OK) Error() string
func (*ListGameBinaryRecordsV1OK) GetPayload ¶
func (o *ListGameBinaryRecordsV1OK) GetPayload() *cloudsaveclientmodels.ModelsListGameBinaryRecordsResponse
func (*ListGameBinaryRecordsV1OK) ToJSONString ¶
func (o *ListGameBinaryRecordsV1OK) ToJSONString() string
type ListGameBinaryRecordsV1Params ¶
type ListGameBinaryRecordsV1Params struct { /*RetryPolicy*/ RetryPolicy *utils.Retry /*Namespace namespace of the game */ Namespace string /*Limit limit */ Limit *int64 /*Offset offset */ Offset *int64 /*Query key */ Query *string AuthInfoWriter runtime.ClientAuthInfoWriter Context context.Context HTTPClient *http.Client // contains filtered or unexported fields }
ListGameBinaryRecordsV1Params contains all the parameters to send to the API endpoint for the list game binary records v1 operation typically these are written to a http.Request
func NewListGameBinaryRecordsV1Params ¶
func NewListGameBinaryRecordsV1Params() *ListGameBinaryRecordsV1Params
NewListGameBinaryRecordsV1Params creates a new ListGameBinaryRecordsV1Params object with the default values initialized.
func NewListGameBinaryRecordsV1ParamsWithContext ¶
func NewListGameBinaryRecordsV1ParamsWithContext(ctx context.Context) *ListGameBinaryRecordsV1Params
NewListGameBinaryRecordsV1ParamsWithContext creates a new ListGameBinaryRecordsV1Params object with the default values initialized, and the ability to set a context for a request
func NewListGameBinaryRecordsV1ParamsWithHTTPClient ¶
func NewListGameBinaryRecordsV1ParamsWithHTTPClient(client *http.Client) *ListGameBinaryRecordsV1Params
NewListGameBinaryRecordsV1ParamsWithHTTPClient creates a new ListGameBinaryRecordsV1Params object with the default values initialized, and the ability to set a custom HTTPClient for a request
func NewListGameBinaryRecordsV1ParamsWithTimeout ¶
func NewListGameBinaryRecordsV1ParamsWithTimeout(timeout time.Duration) *ListGameBinaryRecordsV1Params
NewListGameBinaryRecordsV1ParamsWithTimeout creates a new ListGameBinaryRecordsV1Params object with the default values initialized, and the ability to set a timeout on a request
func (*ListGameBinaryRecordsV1Params) SetAuthInfoWriter ¶
func (o *ListGameBinaryRecordsV1Params) SetAuthInfoWriter(authInfoWriter runtime.ClientAuthInfoWriter)
SetAuthInfoWriter adds the authInfoWriter to the list game binary records v1 params
func (*ListGameBinaryRecordsV1Params) SetContext ¶
func (o *ListGameBinaryRecordsV1Params) SetContext(ctx context.Context)
SetContext adds the context to the list game binary records v1 params
func (*ListGameBinaryRecordsV1Params) SetHTTPClient ¶
func (o *ListGameBinaryRecordsV1Params) SetHTTPClient(client *http.Client)
SetHTTPClient adds the HTTPClient to the list game binary records v1 params
func (*ListGameBinaryRecordsV1Params) SetHTTPClientTransport ¶
func (o *ListGameBinaryRecordsV1Params) SetHTTPClientTransport(roundTripper http.RoundTripper)
SetHTTPClient adds the HTTPClient Transport to the list game binary records v1 params
func (*ListGameBinaryRecordsV1Params) SetLimit ¶
func (o *ListGameBinaryRecordsV1Params) SetLimit(limit *int64)
SetLimit adds the limit to the list game binary records v1 params
func (*ListGameBinaryRecordsV1Params) SetNamespace ¶
func (o *ListGameBinaryRecordsV1Params) SetNamespace(namespace string)
SetNamespace adds the namespace to the list game binary records v1 params
func (*ListGameBinaryRecordsV1Params) SetOffset ¶
func (o *ListGameBinaryRecordsV1Params) SetOffset(offset *int64)
SetOffset adds the offset to the list game binary records v1 params
func (*ListGameBinaryRecordsV1Params) SetQuery ¶
func (o *ListGameBinaryRecordsV1Params) SetQuery(query *string)
SetQuery adds the query to the list game binary records v1 params
func (*ListGameBinaryRecordsV1Params) SetTimeout ¶
func (o *ListGameBinaryRecordsV1Params) SetTimeout(timeout time.Duration)
SetTimeout adds the timeout to the list game binary records v1 params
func (*ListGameBinaryRecordsV1Params) WithContext ¶
func (o *ListGameBinaryRecordsV1Params) WithContext(ctx context.Context) *ListGameBinaryRecordsV1Params
WithContext adds the context to the list game binary records v1 params
func (*ListGameBinaryRecordsV1Params) WithHTTPClient ¶
func (o *ListGameBinaryRecordsV1Params) WithHTTPClient(client *http.Client) *ListGameBinaryRecordsV1Params
WithHTTPClient adds the HTTPClient to the list game binary records v1 params
func (*ListGameBinaryRecordsV1Params) WithLimit ¶
func (o *ListGameBinaryRecordsV1Params) WithLimit(limit *int64) *ListGameBinaryRecordsV1Params
WithLimit adds the limit to the list game binary records v1 params
func (*ListGameBinaryRecordsV1Params) WithNamespace ¶
func (o *ListGameBinaryRecordsV1Params) WithNamespace(namespace string) *ListGameBinaryRecordsV1Params
WithNamespace adds the namespace to the list game binary records v1 params
func (*ListGameBinaryRecordsV1Params) WithOffset ¶
func (o *ListGameBinaryRecordsV1Params) WithOffset(offset *int64) *ListGameBinaryRecordsV1Params
WithOffset adds the offset to the list game binary records v1 params
func (*ListGameBinaryRecordsV1Params) WithQuery ¶
func (o *ListGameBinaryRecordsV1Params) WithQuery(query *string) *ListGameBinaryRecordsV1Params
WithQuery adds the query to the list game binary records v1 params
func (*ListGameBinaryRecordsV1Params) WithTimeout ¶
func (o *ListGameBinaryRecordsV1Params) WithTimeout(timeout time.Duration) *ListGameBinaryRecordsV1Params
WithTimeout adds the timeout to the list game binary records v1 params
func (*ListGameBinaryRecordsV1Params) WriteToRequest ¶
func (o *ListGameBinaryRecordsV1Params) WriteToRequest(r runtime.ClientRequest, reg strfmt.Registry) error
WriteToRequest writes these params to a swagger request
type ListGameBinaryRecordsV1Reader ¶
type ListGameBinaryRecordsV1Reader struct {
// contains filtered or unexported fields
}
ListGameBinaryRecordsV1Reader is a Reader for the ListGameBinaryRecordsV1 structure.
func (*ListGameBinaryRecordsV1Reader) ReadResponse ¶
func (o *ListGameBinaryRecordsV1Reader) ReadResponse(response runtime.ClientResponse, consumer runtime.Consumer) (interface{}, error)
ReadResponse reads a server response into the received o.
type ListGameBinaryRecordsV1Unauthorized ¶
type ListGameBinaryRecordsV1Unauthorized struct {
}ListGameBinaryRecordsV1Unauthorized handles this case with default header values.
Unauthorized
func NewListGameBinaryRecordsV1Unauthorized ¶
func NewListGameBinaryRecordsV1Unauthorized() *ListGameBinaryRecordsV1Unauthorized
NewListGameBinaryRecordsV1Unauthorized creates a ListGameBinaryRecordsV1Unauthorized with default headers values
func (*ListGameBinaryRecordsV1Unauthorized) Error ¶
func (o *ListGameBinaryRecordsV1Unauthorized) Error() string
func (*ListGameBinaryRecordsV1Unauthorized) GetPayload ¶
func (o *ListGameBinaryRecordsV1Unauthorized) GetPayload() *cloudsaveclientmodels.ModelsResponseError
func (*ListGameBinaryRecordsV1Unauthorized) ToJSONString ¶
func (o *ListGameBinaryRecordsV1Unauthorized) ToJSONString() string
type PostGameBinaryPresignedURLV1Created ¶
type PostGameBinaryPresignedURLV1Created struct {
Payload *cloudsaveclientmodels.ModelsUploadBinaryRecordResponse
}
PostGameBinaryPresignedURLV1Created handles this case with default header values.
Successful Operation
func NewPostGameBinaryPresignedURLV1Created ¶
func NewPostGameBinaryPresignedURLV1Created() *PostGameBinaryPresignedURLV1Created
NewPostGameBinaryPresignedURLV1Created creates a PostGameBinaryPresignedURLV1Created with default headers values
func (*PostGameBinaryPresignedURLV1Created) Error ¶
func (o *PostGameBinaryPresignedURLV1Created) Error() string
func (*PostGameBinaryPresignedURLV1Created) GetPayload ¶
func (o *PostGameBinaryPresignedURLV1Created) GetPayload() *cloudsaveclientmodels.ModelsUploadBinaryRecordResponse
func (*PostGameBinaryPresignedURLV1Created) ToJSONString ¶
func (o *PostGameBinaryPresignedURLV1Created) ToJSONString() string
type PostGameBinaryPresignedURLV1InternalServerError ¶
type PostGameBinaryPresignedURLV1InternalServerError struct {
Payload *cloudsaveclientmodels.ModelsResponseError
}
PostGameBinaryPresignedURLV1InternalServerError handles this case with default header values.
Internal Server Error
func NewPostGameBinaryPresignedURLV1InternalServerError ¶
func NewPostGameBinaryPresignedURLV1InternalServerError() *PostGameBinaryPresignedURLV1InternalServerError
NewPostGameBinaryPresignedURLV1InternalServerError creates a PostGameBinaryPresignedURLV1InternalServerError with default headers values
func (*PostGameBinaryPresignedURLV1InternalServerError) Error ¶
func (o *PostGameBinaryPresignedURLV1InternalServerError) Error() string
func (*PostGameBinaryPresignedURLV1InternalServerError) GetPayload ¶
func (o *PostGameBinaryPresignedURLV1InternalServerError) GetPayload() *cloudsaveclientmodels.ModelsResponseError
func (*PostGameBinaryPresignedURLV1InternalServerError) ToJSONString ¶
func (o *PostGameBinaryPresignedURLV1InternalServerError) ToJSONString() string
type PostGameBinaryPresignedURLV1Params ¶
type PostGameBinaryPresignedURLV1Params struct { /*RetryPolicy*/ RetryPolicy *utils.Retry /*Body*/ Body *cloudsaveclientmodels.ModelsUploadBinaryRecordRequest /*Key key of record */ Key string /*Namespace namespace of the game */ Namespace string AuthInfoWriter runtime.ClientAuthInfoWriter Context context.Context HTTPClient *http.Client // contains filtered or unexported fields }
PostGameBinaryPresignedURLV1Params contains all the parameters to send to the API endpoint for the post game binary presigned urlv1 operation typically these are written to a http.Request
func NewPostGameBinaryPresignedURLV1Params ¶
func NewPostGameBinaryPresignedURLV1Params() *PostGameBinaryPresignedURLV1Params
NewPostGameBinaryPresignedURLV1Params creates a new PostGameBinaryPresignedURLV1Params object with the default values initialized.
func NewPostGameBinaryPresignedURLV1ParamsWithContext ¶
func NewPostGameBinaryPresignedURLV1ParamsWithContext(ctx context.Context) *PostGameBinaryPresignedURLV1Params
NewPostGameBinaryPresignedURLV1ParamsWithContext creates a new PostGameBinaryPresignedURLV1Params object with the default values initialized, and the ability to set a context for a request
func NewPostGameBinaryPresignedURLV1ParamsWithHTTPClient ¶
func NewPostGameBinaryPresignedURLV1ParamsWithHTTPClient(client *http.Client) *PostGameBinaryPresignedURLV1Params
NewPostGameBinaryPresignedURLV1ParamsWithHTTPClient creates a new PostGameBinaryPresignedURLV1Params object with the default values initialized, and the ability to set a custom HTTPClient for a request
func NewPostGameBinaryPresignedURLV1ParamsWithTimeout ¶
func NewPostGameBinaryPresignedURLV1ParamsWithTimeout(timeout time.Duration) *PostGameBinaryPresignedURLV1Params
NewPostGameBinaryPresignedURLV1ParamsWithTimeout creates a new PostGameBinaryPresignedURLV1Params object with the default values initialized, and the ability to set a timeout on a request
func (*PostGameBinaryPresignedURLV1Params) SetAuthInfoWriter ¶
func (o *PostGameBinaryPresignedURLV1Params) SetAuthInfoWriter(authInfoWriter runtime.ClientAuthInfoWriter)
SetAuthInfoWriter adds the authInfoWriter to the post game binary presigned urlv1 params
func (*PostGameBinaryPresignedURLV1Params) SetBody ¶
func (o *PostGameBinaryPresignedURLV1Params) SetBody(body *cloudsaveclientmodels.ModelsUploadBinaryRecordRequest)
SetBody adds the body to the post game binary presigned urlv1 params
func (*PostGameBinaryPresignedURLV1Params) SetContext ¶
func (o *PostGameBinaryPresignedURLV1Params) SetContext(ctx context.Context)
SetContext adds the context to the post game binary presigned urlv1 params
func (*PostGameBinaryPresignedURLV1Params) SetHTTPClient ¶
func (o *PostGameBinaryPresignedURLV1Params) SetHTTPClient(client *http.Client)
SetHTTPClient adds the HTTPClient to the post game binary presigned urlv1 params
func (*PostGameBinaryPresignedURLV1Params) SetHTTPClientTransport ¶
func (o *PostGameBinaryPresignedURLV1Params) SetHTTPClientTransport(roundTripper http.RoundTripper)
SetHTTPClient adds the HTTPClient Transport to the post game binary presigned urlv1 params
func (*PostGameBinaryPresignedURLV1Params) SetKey ¶
func (o *PostGameBinaryPresignedURLV1Params) SetKey(key string)
SetKey adds the key to the post game binary presigned urlv1 params
func (*PostGameBinaryPresignedURLV1Params) SetNamespace ¶
func (o *PostGameBinaryPresignedURLV1Params) SetNamespace(namespace string)
SetNamespace adds the namespace to the post game binary presigned urlv1 params
func (*PostGameBinaryPresignedURLV1Params) SetTimeout ¶
func (o *PostGameBinaryPresignedURLV1Params) SetTimeout(timeout time.Duration)
SetTimeout adds the timeout to the post game binary presigned urlv1 params
func (*PostGameBinaryPresignedURLV1Params) WithBody ¶
func (o *PostGameBinaryPresignedURLV1Params) WithBody(body *cloudsaveclientmodels.ModelsUploadBinaryRecordRequest) *PostGameBinaryPresignedURLV1Params
WithBody adds the body to the post game binary presigned urlv1 params
func (*PostGameBinaryPresignedURLV1Params) WithContext ¶
func (o *PostGameBinaryPresignedURLV1Params) WithContext(ctx context.Context) *PostGameBinaryPresignedURLV1Params
WithContext adds the context to the post game binary presigned urlv1 params
func (*PostGameBinaryPresignedURLV1Params) WithHTTPClient ¶
func (o *PostGameBinaryPresignedURLV1Params) WithHTTPClient(client *http.Client) *PostGameBinaryPresignedURLV1Params
WithHTTPClient adds the HTTPClient to the post game binary presigned urlv1 params
func (*PostGameBinaryPresignedURLV1Params) WithKey ¶
func (o *PostGameBinaryPresignedURLV1Params) WithKey(key string) *PostGameBinaryPresignedURLV1Params
WithKey adds the key to the post game binary presigned urlv1 params
func (*PostGameBinaryPresignedURLV1Params) WithNamespace ¶
func (o *PostGameBinaryPresignedURLV1Params) WithNamespace(namespace string) *PostGameBinaryPresignedURLV1Params
WithNamespace adds the namespace to the post game binary presigned urlv1 params
func (*PostGameBinaryPresignedURLV1Params) WithTimeout ¶
func (o *PostGameBinaryPresignedURLV1Params) WithTimeout(timeout time.Duration) *PostGameBinaryPresignedURLV1Params
WithTimeout adds the timeout to the post game binary presigned urlv1 params
func (*PostGameBinaryPresignedURLV1Params) WriteToRequest ¶
func (o *PostGameBinaryPresignedURLV1Params) WriteToRequest(r runtime.ClientRequest, reg strfmt.Registry) error
WriteToRequest writes these params to a swagger request
type PostGameBinaryPresignedURLV1Reader ¶
type PostGameBinaryPresignedURLV1Reader struct {
// contains filtered or unexported fields
}
PostGameBinaryPresignedURLV1Reader is a Reader for the PostGameBinaryPresignedURLV1 structure.
func (*PostGameBinaryPresignedURLV1Reader) ReadResponse ¶
func (o *PostGameBinaryPresignedURLV1Reader) ReadResponse(response runtime.ClientResponse, consumer runtime.Consumer) (interface{}, error)
ReadResponse reads a server response into the received o.
type PostGameBinaryPresignedURLV1Unauthorized ¶
type PostGameBinaryPresignedURLV1Unauthorized struct {
}PostGameBinaryPresignedURLV1Unauthorized handles this case with default header values.
Unauthorized
func NewPostGameBinaryPresignedURLV1Unauthorized ¶
func NewPostGameBinaryPresignedURLV1Unauthorized() *PostGameBinaryPresignedURLV1Unauthorized
NewPostGameBinaryPresignedURLV1Unauthorized creates a PostGameBinaryPresignedURLV1Unauthorized with default headers values
func (*PostGameBinaryPresignedURLV1Unauthorized) Error ¶
func (o *PostGameBinaryPresignedURLV1Unauthorized) Error() string
func (*PostGameBinaryPresignedURLV1Unauthorized) GetPayload ¶
func (o *PostGameBinaryPresignedURLV1Unauthorized) GetPayload() *cloudsaveclientmodels.ModelsResponseError
func (*PostGameBinaryPresignedURLV1Unauthorized) ToJSONString ¶
func (o *PostGameBinaryPresignedURLV1Unauthorized) ToJSONString() string
type PostGameBinaryRecordV1Created ¶
type PostGameBinaryRecordV1Created struct {
Payload *cloudsaveclientmodels.ModelsUploadBinaryRecordResponse
}
PostGameBinaryRecordV1Created handles this case with default header values.
Record in namespace-level created
func NewPostGameBinaryRecordV1Created ¶
func NewPostGameBinaryRecordV1Created() *PostGameBinaryRecordV1Created
NewPostGameBinaryRecordV1Created creates a PostGameBinaryRecordV1Created with default headers values
func (*PostGameBinaryRecordV1Created) Error ¶
func (o *PostGameBinaryRecordV1Created) Error() string
func (*PostGameBinaryRecordV1Created) GetPayload ¶
func (o *PostGameBinaryRecordV1Created) GetPayload() *cloudsaveclientmodels.ModelsUploadBinaryRecordResponse
func (*PostGameBinaryRecordV1Created) ToJSONString ¶
func (o *PostGameBinaryRecordV1Created) ToJSONString() string
type PostGameBinaryRecordV1InternalServerError ¶
type PostGameBinaryRecordV1InternalServerError struct {
Payload *cloudsaveclientmodels.ModelsResponseError
}
PostGameBinaryRecordV1InternalServerError handles this case with default header values.
Internal Server Error
func NewPostGameBinaryRecordV1InternalServerError ¶
func NewPostGameBinaryRecordV1InternalServerError() *PostGameBinaryRecordV1InternalServerError
NewPostGameBinaryRecordV1InternalServerError creates a PostGameBinaryRecordV1InternalServerError with default headers values
func (*PostGameBinaryRecordV1InternalServerError) Error ¶
func (o *PostGameBinaryRecordV1InternalServerError) Error() string
func (*PostGameBinaryRecordV1InternalServerError) GetPayload ¶
func (o *PostGameBinaryRecordV1InternalServerError) GetPayload() *cloudsaveclientmodels.ModelsResponseError
func (*PostGameBinaryRecordV1InternalServerError) ToJSONString ¶
func (o *PostGameBinaryRecordV1InternalServerError) ToJSONString() string
type PostGameBinaryRecordV1Params ¶
type PostGameBinaryRecordV1Params struct { /*RetryPolicy*/ RetryPolicy *utils.Retry /*Body*/ Body *cloudsaveclientmodels.ModelsPublicGameBinaryRecordCreate /*Namespace namespace of the game */ Namespace string AuthInfoWriter runtime.ClientAuthInfoWriter Context context.Context HTTPClient *http.Client // contains filtered or unexported fields }
PostGameBinaryRecordV1Params contains all the parameters to send to the API endpoint for the post game binary record v1 operation typically these are written to a http.Request
func NewPostGameBinaryRecordV1Params ¶
func NewPostGameBinaryRecordV1Params() *PostGameBinaryRecordV1Params
NewPostGameBinaryRecordV1Params creates a new PostGameBinaryRecordV1Params object with the default values initialized.
func NewPostGameBinaryRecordV1ParamsWithContext ¶
func NewPostGameBinaryRecordV1ParamsWithContext(ctx context.Context) *PostGameBinaryRecordV1Params
NewPostGameBinaryRecordV1ParamsWithContext creates a new PostGameBinaryRecordV1Params object with the default values initialized, and the ability to set a context for a request
func NewPostGameBinaryRecordV1ParamsWithHTTPClient ¶
func NewPostGameBinaryRecordV1ParamsWithHTTPClient(client *http.Client) *PostGameBinaryRecordV1Params
NewPostGameBinaryRecordV1ParamsWithHTTPClient creates a new PostGameBinaryRecordV1Params object with the default values initialized, and the ability to set a custom HTTPClient for a request
func NewPostGameBinaryRecordV1ParamsWithTimeout ¶
func NewPostGameBinaryRecordV1ParamsWithTimeout(timeout time.Duration) *PostGameBinaryRecordV1Params
NewPostGameBinaryRecordV1ParamsWithTimeout creates a new PostGameBinaryRecordV1Params object with the default values initialized, and the ability to set a timeout on a request
func (*PostGameBinaryRecordV1Params) SetAuthInfoWriter ¶
func (o *PostGameBinaryRecordV1Params) SetAuthInfoWriter(authInfoWriter runtime.ClientAuthInfoWriter)
SetAuthInfoWriter adds the authInfoWriter to the post game binary record v1 params
func (*PostGameBinaryRecordV1Params) SetBody ¶
func (o *PostGameBinaryRecordV1Params) SetBody(body *cloudsaveclientmodels.ModelsPublicGameBinaryRecordCreate)
SetBody adds the body to the post game binary record v1 params
func (*PostGameBinaryRecordV1Params) SetContext ¶
func (o *PostGameBinaryRecordV1Params) SetContext(ctx context.Context)
SetContext adds the context to the post game binary record v1 params
func (*PostGameBinaryRecordV1Params) SetHTTPClient ¶
func (o *PostGameBinaryRecordV1Params) SetHTTPClient(client *http.Client)
SetHTTPClient adds the HTTPClient to the post game binary record v1 params
func (*PostGameBinaryRecordV1Params) SetHTTPClientTransport ¶
func (o *PostGameBinaryRecordV1Params) SetHTTPClientTransport(roundTripper http.RoundTripper)
SetHTTPClient adds the HTTPClient Transport to the post game binary record v1 params
func (*PostGameBinaryRecordV1Params) SetNamespace ¶
func (o *PostGameBinaryRecordV1Params) SetNamespace(namespace string)
SetNamespace adds the namespace to the post game binary record v1 params
func (*PostGameBinaryRecordV1Params) SetTimeout ¶
func (o *PostGameBinaryRecordV1Params) SetTimeout(timeout time.Duration)
SetTimeout adds the timeout to the post game binary record v1 params
func (*PostGameBinaryRecordV1Params) WithBody ¶
func (o *PostGameBinaryRecordV1Params) WithBody(body *cloudsaveclientmodels.ModelsPublicGameBinaryRecordCreate) *PostGameBinaryRecordV1Params
WithBody adds the body to the post game binary record v1 params
func (*PostGameBinaryRecordV1Params) WithContext ¶
func (o *PostGameBinaryRecordV1Params) WithContext(ctx context.Context) *PostGameBinaryRecordV1Params
WithContext adds the context to the post game binary record v1 params
func (*PostGameBinaryRecordV1Params) WithHTTPClient ¶
func (o *PostGameBinaryRecordV1Params) WithHTTPClient(client *http.Client) *PostGameBinaryRecordV1Params
WithHTTPClient adds the HTTPClient to the post game binary record v1 params
func (*PostGameBinaryRecordV1Params) WithNamespace ¶
func (o *PostGameBinaryRecordV1Params) WithNamespace(namespace string) *PostGameBinaryRecordV1Params
WithNamespace adds the namespace to the post game binary record v1 params
func (*PostGameBinaryRecordV1Params) WithTimeout ¶
func (o *PostGameBinaryRecordV1Params) WithTimeout(timeout time.Duration) *PostGameBinaryRecordV1Params
WithTimeout adds the timeout to the post game binary record v1 params
func (*PostGameBinaryRecordV1Params) WriteToRequest ¶
func (o *PostGameBinaryRecordV1Params) WriteToRequest(r runtime.ClientRequest, reg strfmt.Registry) error
WriteToRequest writes these params to a swagger request
type PostGameBinaryRecordV1Reader ¶
type PostGameBinaryRecordV1Reader struct {
// contains filtered or unexported fields
}
PostGameBinaryRecordV1Reader is a Reader for the PostGameBinaryRecordV1 structure.
func (*PostGameBinaryRecordV1Reader) ReadResponse ¶
func (o *PostGameBinaryRecordV1Reader) ReadResponse(response runtime.ClientResponse, consumer runtime.Consumer) (interface{}, error)
ReadResponse reads a server response into the received o.
type PostGameBinaryRecordV1Unauthorized ¶
type PostGameBinaryRecordV1Unauthorized struct {
}PostGameBinaryRecordV1Unauthorized handles this case with default header values.
Unauthorized
func NewPostGameBinaryRecordV1Unauthorized ¶
func NewPostGameBinaryRecordV1Unauthorized() *PostGameBinaryRecordV1Unauthorized
NewPostGameBinaryRecordV1Unauthorized creates a PostGameBinaryRecordV1Unauthorized with default headers values
func (*PostGameBinaryRecordV1Unauthorized) Error ¶
func (o *PostGameBinaryRecordV1Unauthorized) Error() string
func (*PostGameBinaryRecordV1Unauthorized) GetPayload ¶
func (o *PostGameBinaryRecordV1Unauthorized) GetPayload() *cloudsaveclientmodels.ModelsResponseError
func (*PostGameBinaryRecordV1Unauthorized) ToJSONString ¶
func (o *PostGameBinaryRecordV1Unauthorized) ToJSONString() string
type PutGameBinaryRecordV1InternalServerError ¶
type PutGameBinaryRecordV1InternalServerError struct {
Payload *cloudsaveclientmodels.ModelsResponseError
}
PutGameBinaryRecordV1InternalServerError handles this case with default header values.
Internal Server Error
func NewPutGameBinaryRecordV1InternalServerError ¶
func NewPutGameBinaryRecordV1InternalServerError() *PutGameBinaryRecordV1InternalServerError
NewPutGameBinaryRecordV1InternalServerError creates a PutGameBinaryRecordV1InternalServerError with default headers values
func (*PutGameBinaryRecordV1InternalServerError) Error ¶
func (o *PutGameBinaryRecordV1InternalServerError) Error() string
func (*PutGameBinaryRecordV1InternalServerError) GetPayload ¶
func (o *PutGameBinaryRecordV1InternalServerError) GetPayload() *cloudsaveclientmodels.ModelsResponseError
func (*PutGameBinaryRecordV1InternalServerError) ToJSONString ¶
func (o *PutGameBinaryRecordV1InternalServerError) ToJSONString() string
type PutGameBinaryRecordV1OK ¶
type PutGameBinaryRecordV1OK struct {
Payload *cloudsaveclientmodels.ModelsGameBinaryRecordResponse
}
PutGameBinaryRecordV1OK handles this case with default header values.
Record saved
func NewPutGameBinaryRecordV1OK ¶
func NewPutGameBinaryRecordV1OK() *PutGameBinaryRecordV1OK
NewPutGameBinaryRecordV1OK creates a PutGameBinaryRecordV1OK with default headers values
func (*PutGameBinaryRecordV1OK) Error ¶
func (o *PutGameBinaryRecordV1OK) Error() string
func (*PutGameBinaryRecordV1OK) GetPayload ¶
func (o *PutGameBinaryRecordV1OK) GetPayload() *cloudsaveclientmodels.ModelsGameBinaryRecordResponse
func (*PutGameBinaryRecordV1OK) ToJSONString ¶
func (o *PutGameBinaryRecordV1OK) ToJSONString() string
type PutGameBinaryRecordV1Params ¶
type PutGameBinaryRecordV1Params struct { /*RetryPolicy*/ RetryPolicy *utils.Retry /*Body*/ Body *cloudsaveclientmodels.ModelsBinaryRecordRequest /*Key key of record */ Key string /*Namespace namespace of the game */ Namespace string AuthInfoWriter runtime.ClientAuthInfoWriter Context context.Context HTTPClient *http.Client // contains filtered or unexported fields }
PutGameBinaryRecordV1Params contains all the parameters to send to the API endpoint for the put game binary record v1 operation typically these are written to a http.Request
func NewPutGameBinaryRecordV1Params ¶
func NewPutGameBinaryRecordV1Params() *PutGameBinaryRecordV1Params
NewPutGameBinaryRecordV1Params creates a new PutGameBinaryRecordV1Params object with the default values initialized.
func NewPutGameBinaryRecordV1ParamsWithContext ¶
func NewPutGameBinaryRecordV1ParamsWithContext(ctx context.Context) *PutGameBinaryRecordV1Params
NewPutGameBinaryRecordV1ParamsWithContext creates a new PutGameBinaryRecordV1Params object with the default values initialized, and the ability to set a context for a request
func NewPutGameBinaryRecordV1ParamsWithHTTPClient ¶
func NewPutGameBinaryRecordV1ParamsWithHTTPClient(client *http.Client) *PutGameBinaryRecordV1Params
NewPutGameBinaryRecordV1ParamsWithHTTPClient creates a new PutGameBinaryRecordV1Params object with the default values initialized, and the ability to set a custom HTTPClient for a request
func NewPutGameBinaryRecordV1ParamsWithTimeout ¶
func NewPutGameBinaryRecordV1ParamsWithTimeout(timeout time.Duration) *PutGameBinaryRecordV1Params
NewPutGameBinaryRecordV1ParamsWithTimeout creates a new PutGameBinaryRecordV1Params object with the default values initialized, and the ability to set a timeout on a request
func (*PutGameBinaryRecordV1Params) SetAuthInfoWriter ¶
func (o *PutGameBinaryRecordV1Params) SetAuthInfoWriter(authInfoWriter runtime.ClientAuthInfoWriter)
SetAuthInfoWriter adds the authInfoWriter to the put game binary record v1 params
func (*PutGameBinaryRecordV1Params) SetBody ¶
func (o *PutGameBinaryRecordV1Params) SetBody(body *cloudsaveclientmodels.ModelsBinaryRecordRequest)
SetBody adds the body to the put game binary record v1 params
func (*PutGameBinaryRecordV1Params) SetContext ¶
func (o *PutGameBinaryRecordV1Params) SetContext(ctx context.Context)
SetContext adds the context to the put game binary record v1 params
func (*PutGameBinaryRecordV1Params) SetHTTPClient ¶
func (o *PutGameBinaryRecordV1Params) SetHTTPClient(client *http.Client)
SetHTTPClient adds the HTTPClient to the put game binary record v1 params
func (*PutGameBinaryRecordV1Params) SetHTTPClientTransport ¶
func (o *PutGameBinaryRecordV1Params) SetHTTPClientTransport(roundTripper http.RoundTripper)
SetHTTPClient adds the HTTPClient Transport to the put game binary record v1 params
func (*PutGameBinaryRecordV1Params) SetKey ¶
func (o *PutGameBinaryRecordV1Params) SetKey(key string)
SetKey adds the key to the put game binary record v1 params
func (*PutGameBinaryRecordV1Params) SetNamespace ¶
func (o *PutGameBinaryRecordV1Params) SetNamespace(namespace string)
SetNamespace adds the namespace to the put game binary record v1 params
func (*PutGameBinaryRecordV1Params) SetTimeout ¶
func (o *PutGameBinaryRecordV1Params) SetTimeout(timeout time.Duration)
SetTimeout adds the timeout to the put game binary record v1 params
func (*PutGameBinaryRecordV1Params) WithBody ¶
func (o *PutGameBinaryRecordV1Params) WithBody(body *cloudsaveclientmodels.ModelsBinaryRecordRequest) *PutGameBinaryRecordV1Params
WithBody adds the body to the put game binary record v1 params
func (*PutGameBinaryRecordV1Params) WithContext ¶
func (o *PutGameBinaryRecordV1Params) WithContext(ctx context.Context) *PutGameBinaryRecordV1Params
WithContext adds the context to the put game binary record v1 params
func (*PutGameBinaryRecordV1Params) WithHTTPClient ¶
func (o *PutGameBinaryRecordV1Params) WithHTTPClient(client *http.Client) *PutGameBinaryRecordV1Params
WithHTTPClient adds the HTTPClient to the put game binary record v1 params
func (*PutGameBinaryRecordV1Params) WithKey ¶
func (o *PutGameBinaryRecordV1Params) WithKey(key string) *PutGameBinaryRecordV1Params
WithKey adds the key to the put game binary record v1 params
func (*PutGameBinaryRecordV1Params) WithNamespace ¶
func (o *PutGameBinaryRecordV1Params) WithNamespace(namespace string) *PutGameBinaryRecordV1Params
WithNamespace adds the namespace to the put game binary record v1 params
func (*PutGameBinaryRecordV1Params) WithTimeout ¶
func (o *PutGameBinaryRecordV1Params) WithTimeout(timeout time.Duration) *PutGameBinaryRecordV1Params
WithTimeout adds the timeout to the put game binary record v1 params
func (*PutGameBinaryRecordV1Params) WriteToRequest ¶
func (o *PutGameBinaryRecordV1Params) WriteToRequest(r runtime.ClientRequest, reg strfmt.Registry) error
WriteToRequest writes these params to a swagger request
type PutGameBinaryRecordV1Reader ¶
type PutGameBinaryRecordV1Reader struct {
// contains filtered or unexported fields
}
PutGameBinaryRecordV1Reader is a Reader for the PutGameBinaryRecordV1 structure.
func (*PutGameBinaryRecordV1Reader) ReadResponse ¶
func (o *PutGameBinaryRecordV1Reader) ReadResponse(response runtime.ClientResponse, consumer runtime.Consumer) (interface{}, error)
ReadResponse reads a server response into the received o.
type PutGameBinaryRecordV1Unauthorized ¶
type PutGameBinaryRecordV1Unauthorized struct {
}PutGameBinaryRecordV1Unauthorized handles this case with default header values.
Unauthorized
func NewPutGameBinaryRecordV1Unauthorized ¶
func NewPutGameBinaryRecordV1Unauthorized() *PutGameBinaryRecordV1Unauthorized
NewPutGameBinaryRecordV1Unauthorized creates a PutGameBinaryRecordV1Unauthorized with default headers values
func (*PutGameBinaryRecordV1Unauthorized) Error ¶
func (o *PutGameBinaryRecordV1Unauthorized) Error() string
func (*PutGameBinaryRecordV1Unauthorized) GetPayload ¶
func (o *PutGameBinaryRecordV1Unauthorized) GetPayload() *cloudsaveclientmodels.ModelsResponseError
func (*PutGameBinaryRecordV1Unauthorized) ToJSONString ¶
func (o *PutGameBinaryRecordV1Unauthorized) ToJSONString() string
Source Files ¶
- bulk_get_game_binary_record_v1_parameters.go
- bulk_get_game_binary_record_v1_responses.go
- delete_game_binary_record_v1_parameters.go
- delete_game_binary_record_v1_responses.go
- get_game_binary_record_v1_parameters.go
- get_game_binary_record_v1_responses.go
- list_game_binary_records_v1_parameters.go
- list_game_binary_records_v1_responses.go
- post_game_binary_presigned_url_v1_parameters.go
- post_game_binary_presigned_url_v1_responses.go
- post_game_binary_record_v1_parameters.go
- post_game_binary_record_v1_responses.go
- public_game_binary_record_client.go
- put_game_binary_record_v1_parameters.go
- put_game_binary_record_v1_responses.go