Documentation ¶
Index ¶
- type Client
- func (a *Client) DeleteGameRecordHandlerV1(params *DeleteGameRecordHandlerV1Params, authInfo runtime.ClientAuthInfoWriter) (*DeleteGameRecordHandlerV1NoContent, *DeleteGameRecordHandlerV1BadRequest, ...)deprecated
- func (a *Client) DeleteGameRecordHandlerV1Short(params *DeleteGameRecordHandlerV1Params, authInfo runtime.ClientAuthInfoWriter) (*DeleteGameRecordHandlerV1NoContent, error)
- func (a *Client) GetGameRecordHandlerV1(params *GetGameRecordHandlerV1Params, authInfo runtime.ClientAuthInfoWriter) (*GetGameRecordHandlerV1OK, *GetGameRecordHandlerV1Unauthorized, ...)deprecated
- func (a *Client) GetGameRecordHandlerV1Short(params *GetGameRecordHandlerV1Params, authInfo runtime.ClientAuthInfoWriter) (*GetGameRecordHandlerV1OK, error)
- func (a *Client) PostGameRecordHandlerV1(params *PostGameRecordHandlerV1Params, authInfo runtime.ClientAuthInfoWriter) (*PostGameRecordHandlerV1Created, *PostGameRecordHandlerV1BadRequest, ...)deprecated
- func (a *Client) PostGameRecordHandlerV1Short(params *PostGameRecordHandlerV1Params, authInfo runtime.ClientAuthInfoWriter) (*PostGameRecordHandlerV1Created, error)
- func (a *Client) PutGameRecordHandlerV1(params *PutGameRecordHandlerV1Params, authInfo runtime.ClientAuthInfoWriter) (*PutGameRecordHandlerV1OK, *PutGameRecordHandlerV1BadRequest, ...)deprecated
- func (a *Client) PutGameRecordHandlerV1Short(params *PutGameRecordHandlerV1Params, authInfo runtime.ClientAuthInfoWriter) (*PutGameRecordHandlerV1OK, error)
- func (a *Client) SetTransport(transport runtime.ClientTransport)
- type ClientService
- type DeleteGameRecordHandlerV1BadRequest
- type DeleteGameRecordHandlerV1InternalServerError
- type DeleteGameRecordHandlerV1NoContent
- type DeleteGameRecordHandlerV1Params
- func NewDeleteGameRecordHandlerV1Params() *DeleteGameRecordHandlerV1Params
- func NewDeleteGameRecordHandlerV1ParamsWithContext(ctx context.Context) *DeleteGameRecordHandlerV1Params
- func NewDeleteGameRecordHandlerV1ParamsWithHTTPClient(client *http.Client) *DeleteGameRecordHandlerV1Params
- func NewDeleteGameRecordHandlerV1ParamsWithTimeout(timeout time.Duration) *DeleteGameRecordHandlerV1Params
- func (o *DeleteGameRecordHandlerV1Params) SetAuthInfoWriter(authInfoWriter runtime.ClientAuthInfoWriter)
- func (o *DeleteGameRecordHandlerV1Params) SetContext(ctx context.Context)
- func (o *DeleteGameRecordHandlerV1Params) SetHTTPClient(client *http.Client)
- func (o *DeleteGameRecordHandlerV1Params) SetHTTPClientTransport(roundTripper http.RoundTripper)
- func (o *DeleteGameRecordHandlerV1Params) SetKey(key string)
- func (o *DeleteGameRecordHandlerV1Params) SetNamespace(namespace string)
- func (o *DeleteGameRecordHandlerV1Params) SetTimeout(timeout time.Duration)
- func (o *DeleteGameRecordHandlerV1Params) WithContext(ctx context.Context) *DeleteGameRecordHandlerV1Params
- func (o *DeleteGameRecordHandlerV1Params) WithHTTPClient(client *http.Client) *DeleteGameRecordHandlerV1Params
- func (o *DeleteGameRecordHandlerV1Params) WithKey(key string) *DeleteGameRecordHandlerV1Params
- func (o *DeleteGameRecordHandlerV1Params) WithNamespace(namespace string) *DeleteGameRecordHandlerV1Params
- func (o *DeleteGameRecordHandlerV1Params) WithTimeout(timeout time.Duration) *DeleteGameRecordHandlerV1Params
- func (o *DeleteGameRecordHandlerV1Params) WriteToRequest(r runtime.ClientRequest, reg strfmt.Registry) error
- type DeleteGameRecordHandlerV1Reader
- type DeleteGameRecordHandlerV1Unauthorized
- type GetGameRecordHandlerV1InternalServerError
- type GetGameRecordHandlerV1NotFound
- type GetGameRecordHandlerV1OK
- type GetGameRecordHandlerV1Params
- func NewGetGameRecordHandlerV1Params() *GetGameRecordHandlerV1Params
- func NewGetGameRecordHandlerV1ParamsWithContext(ctx context.Context) *GetGameRecordHandlerV1Params
- func NewGetGameRecordHandlerV1ParamsWithHTTPClient(client *http.Client) *GetGameRecordHandlerV1Params
- func NewGetGameRecordHandlerV1ParamsWithTimeout(timeout time.Duration) *GetGameRecordHandlerV1Params
- func (o *GetGameRecordHandlerV1Params) SetAuthInfoWriter(authInfoWriter runtime.ClientAuthInfoWriter)
- func (o *GetGameRecordHandlerV1Params) SetContext(ctx context.Context)
- func (o *GetGameRecordHandlerV1Params) SetHTTPClient(client *http.Client)
- func (o *GetGameRecordHandlerV1Params) SetHTTPClientTransport(roundTripper http.RoundTripper)
- func (o *GetGameRecordHandlerV1Params) SetKey(key string)
- func (o *GetGameRecordHandlerV1Params) SetNamespace(namespace string)
- func (o *GetGameRecordHandlerV1Params) SetTimeout(timeout time.Duration)
- func (o *GetGameRecordHandlerV1Params) WithContext(ctx context.Context) *GetGameRecordHandlerV1Params
- func (o *GetGameRecordHandlerV1Params) WithHTTPClient(client *http.Client) *GetGameRecordHandlerV1Params
- func (o *GetGameRecordHandlerV1Params) WithKey(key string) *GetGameRecordHandlerV1Params
- func (o *GetGameRecordHandlerV1Params) WithNamespace(namespace string) *GetGameRecordHandlerV1Params
- func (o *GetGameRecordHandlerV1Params) WithTimeout(timeout time.Duration) *GetGameRecordHandlerV1Params
- func (o *GetGameRecordHandlerV1Params) WriteToRequest(r runtime.ClientRequest, reg strfmt.Registry) error
- type GetGameRecordHandlerV1Reader
- type GetGameRecordHandlerV1Unauthorized
- type PostGameRecordHandlerV1BadRequest
- type PostGameRecordHandlerV1Created
- type PostGameRecordHandlerV1InternalServerError
- type PostGameRecordHandlerV1Params
- func NewPostGameRecordHandlerV1Params() *PostGameRecordHandlerV1Params
- func NewPostGameRecordHandlerV1ParamsWithContext(ctx context.Context) *PostGameRecordHandlerV1Params
- func NewPostGameRecordHandlerV1ParamsWithHTTPClient(client *http.Client) *PostGameRecordHandlerV1Params
- func NewPostGameRecordHandlerV1ParamsWithTimeout(timeout time.Duration) *PostGameRecordHandlerV1Params
- func (o *PostGameRecordHandlerV1Params) SetAuthInfoWriter(authInfoWriter runtime.ClientAuthInfoWriter)
- func (o *PostGameRecordHandlerV1Params) SetBody(body cloudsaveclientmodels.ModelsGameRecordRequest)
- func (o *PostGameRecordHandlerV1Params) SetContext(ctx context.Context)
- func (o *PostGameRecordHandlerV1Params) SetHTTPClient(client *http.Client)
- func (o *PostGameRecordHandlerV1Params) SetHTTPClientTransport(roundTripper http.RoundTripper)
- func (o *PostGameRecordHandlerV1Params) SetKey(key string)
- func (o *PostGameRecordHandlerV1Params) SetNamespace(namespace string)
- func (o *PostGameRecordHandlerV1Params) SetTimeout(timeout time.Duration)
- func (o *PostGameRecordHandlerV1Params) WithBody(body cloudsaveclientmodels.ModelsGameRecordRequest) *PostGameRecordHandlerV1Params
- func (o *PostGameRecordHandlerV1Params) WithContext(ctx context.Context) *PostGameRecordHandlerV1Params
- func (o *PostGameRecordHandlerV1Params) WithHTTPClient(client *http.Client) *PostGameRecordHandlerV1Params
- func (o *PostGameRecordHandlerV1Params) WithKey(key string) *PostGameRecordHandlerV1Params
- func (o *PostGameRecordHandlerV1Params) WithNamespace(namespace string) *PostGameRecordHandlerV1Params
- func (o *PostGameRecordHandlerV1Params) WithTimeout(timeout time.Duration) *PostGameRecordHandlerV1Params
- func (o *PostGameRecordHandlerV1Params) WriteToRequest(r runtime.ClientRequest, reg strfmt.Registry) error
- type PostGameRecordHandlerV1Reader
- type PutGameRecordHandlerV1BadRequest
- type PutGameRecordHandlerV1InternalServerError
- type PutGameRecordHandlerV1OK
- type PutGameRecordHandlerV1Params
- func NewPutGameRecordHandlerV1Params() *PutGameRecordHandlerV1Params
- func NewPutGameRecordHandlerV1ParamsWithContext(ctx context.Context) *PutGameRecordHandlerV1Params
- func NewPutGameRecordHandlerV1ParamsWithHTTPClient(client *http.Client) *PutGameRecordHandlerV1Params
- func NewPutGameRecordHandlerV1ParamsWithTimeout(timeout time.Duration) *PutGameRecordHandlerV1Params
- func (o *PutGameRecordHandlerV1Params) SetAuthInfoWriter(authInfoWriter runtime.ClientAuthInfoWriter)
- func (o *PutGameRecordHandlerV1Params) SetBody(body cloudsaveclientmodels.ModelsGameRecordRequest)
- func (o *PutGameRecordHandlerV1Params) SetContext(ctx context.Context)
- func (o *PutGameRecordHandlerV1Params) SetHTTPClient(client *http.Client)
- func (o *PutGameRecordHandlerV1Params) SetHTTPClientTransport(roundTripper http.RoundTripper)
- func (o *PutGameRecordHandlerV1Params) SetKey(key string)
- func (o *PutGameRecordHandlerV1Params) SetNamespace(namespace string)
- func (o *PutGameRecordHandlerV1Params) SetTimeout(timeout time.Duration)
- func (o *PutGameRecordHandlerV1Params) WithBody(body cloudsaveclientmodels.ModelsGameRecordRequest) *PutGameRecordHandlerV1Params
- func (o *PutGameRecordHandlerV1Params) WithContext(ctx context.Context) *PutGameRecordHandlerV1Params
- func (o *PutGameRecordHandlerV1Params) WithHTTPClient(client *http.Client) *PutGameRecordHandlerV1Params
- func (o *PutGameRecordHandlerV1Params) WithKey(key string) *PutGameRecordHandlerV1Params
- func (o *PutGameRecordHandlerV1Params) WithNamespace(namespace string) *PutGameRecordHandlerV1Params
- func (o *PutGameRecordHandlerV1Params) WithTimeout(timeout time.Duration) *PutGameRecordHandlerV1Params
- func (o *PutGameRecordHandlerV1Params) WriteToRequest(r runtime.ClientRequest, reg strfmt.Registry) error
- type PutGameRecordHandlerV1Reader
Constants ¶
This section is empty.
Variables ¶
This section is empty.
Functions ¶
This section is empty.
Types ¶
type Client ¶
type Client struct {
// contains filtered or unexported fields
}
Client for public game record API
func (*Client) DeleteGameRecordHandlerV1
deprecated
func (a *Client) DeleteGameRecordHandlerV1(params *DeleteGameRecordHandlerV1Params, authInfo runtime.ClientAuthInfoWriter) (*DeleteGameRecordHandlerV1NoContent, *DeleteGameRecordHandlerV1BadRequest, *DeleteGameRecordHandlerV1Unauthorized, *DeleteGameRecordHandlerV1InternalServerError, error)
Deprecated: Use DeleteGameRecordHandlerV1Short instead.
DeleteGameRecordHandlerV1 deletes game record <table> <tr> <td>Required Permission</td> <td><code>NAMESPACE:{namespace}:CLOUDSAVE:RECORD [DELETE]</code></td> </tr> <tr> <td>Required Scope</td> <td><code>social</code></td> </tr>
</table> <br/>
Delete records by its key
func (*Client) DeleteGameRecordHandlerV1Short ¶ added in v0.8.0
func (a *Client) DeleteGameRecordHandlerV1Short(params *DeleteGameRecordHandlerV1Params, authInfo runtime.ClientAuthInfoWriter) (*DeleteGameRecordHandlerV1NoContent, error)
DeleteGameRecordHandlerV1Short deletes game record <table> <tr> <td>Required Permission</td> <td><code>NAMESPACE:{namespace}:CLOUDSAVE:RECORD [DELETE]</code></td> </tr> <tr> <td>Required Scope</td> <td><code>social</code></td> </tr>
</table> <br/>
Delete records by its key
func (*Client) GetGameRecordHandlerV1
deprecated
func (a *Client) GetGameRecordHandlerV1(params *GetGameRecordHandlerV1Params, authInfo runtime.ClientAuthInfoWriter) (*GetGameRecordHandlerV1OK, *GetGameRecordHandlerV1Unauthorized, *GetGameRecordHandlerV1NotFound, *GetGameRecordHandlerV1InternalServerError, error)
Deprecated: Use GetGameRecordHandlerV1Short instead.
GetGameRecordHandlerV1 gets game record <table> <tr> <td>Required Permission</td> <td><code>NAMESPACE:{namespace}:CLOUDSAVE:RECORD [READ]</code></td> </tr> <tr> <td>Required Scope</td> <td><code>social</code></td> </tr>
</table> <br/> Get game record by its key.
func (*Client) GetGameRecordHandlerV1Short ¶ added in v0.8.0
func (a *Client) GetGameRecordHandlerV1Short(params *GetGameRecordHandlerV1Params, authInfo runtime.ClientAuthInfoWriter) (*GetGameRecordHandlerV1OK, error)
GetGameRecordHandlerV1Short gets game record <table> <tr> <td>Required Permission</td> <td><code>NAMESPACE:{namespace}:CLOUDSAVE:RECORD [READ]</code></td> </tr> <tr> <td>Required Scope</td> <td><code>social</code></td> </tr>
</table> <br/> Get game record by its key.
func (*Client) PostGameRecordHandlerV1
deprecated
func (a *Client) PostGameRecordHandlerV1(params *PostGameRecordHandlerV1Params, authInfo runtime.ClientAuthInfoWriter) (*PostGameRecordHandlerV1Created, *PostGameRecordHandlerV1BadRequest, *PostGameRecordHandlerV1InternalServerError, error)
Deprecated: Use PostGameRecordHandlerV1Short instead.
PostGameRecordHandlerV1 creates or append game record Required permission: <code>NAMESPACE:{namespace}:CLOUDSAVE:RECORD [CREATE]</code>
Required scope: <code>social</code>
<h2>Description</h2>
This endpoints will create new game record or append the existing game record.
<b>Append example:</b>
Example 1
- Existing JSON: <pre>{ "data1": "value" }</pre>
- New JSON: <pre>{ "data2": "new value" }</pre>
- Result: <pre>{ "data1": "value", "data2": "new value" }</pre>
Example 2
- Existing JSON: <pre>{ "data1": { "data2": "value" }</pre>
- New JSON: <pre>{ "data1": { "data3": "new value" }</pre>
- Result: <pre>{ "data1": { "data2": "value", "data3": "new value" }</pre>
<h2>Restriction </h2> This is the restriction of Key Naming for the record: 1. Cannot use <b>"."</b> as the key name - <pre>{ "data.2": "value" }</pre> 2. Cannot use <b>"$"</b> as the prefix in key names - <pre>{ "$data": "value" }</pre> 3. Cannot use empty string in key names - <pre>{ "": "value" }</pre>
<h2>Reserved Word</h2>
Reserved Word List: <b>__META</b>
The reserved word cannot be used as a field in record value, If still defining the field when creating or updating the record, it will be ignored.
func (*Client) PostGameRecordHandlerV1Short ¶ added in v0.8.0
func (a *Client) PostGameRecordHandlerV1Short(params *PostGameRecordHandlerV1Params, authInfo runtime.ClientAuthInfoWriter) (*PostGameRecordHandlerV1Created, error)
PostGameRecordHandlerV1Short creates or append game record Required permission: <code>NAMESPACE:{namespace}:CLOUDSAVE:RECORD [CREATE]</code>
Required scope: <code>social</code>
<h2>Description</h2>
This endpoints will create new game record or append the existing game record.
<b>Append example:</b>
Example 1
- Existing JSON: <pre>{ "data1": "value" }</pre>
- New JSON: <pre>{ "data2": "new value" }</pre>
- Result: <pre>{ "data1": "value", "data2": "new value" }</pre>
Example 2
- Existing JSON: <pre>{ "data1": { "data2": "value" }</pre>
- New JSON: <pre>{ "data1": { "data3": "new value" }</pre>
- Result: <pre>{ "data1": { "data2": "value", "data3": "new value" }</pre>
<h2>Restriction </h2> This is the restriction of Key Naming for the record: 1. Cannot use <b>"."</b> as the key name - <pre>{ "data.2": "value" }</pre> 2. Cannot use <b>"$"</b> as the prefix in key names - <pre>{ "$data": "value" }</pre> 3. Cannot use empty string in key names - <pre>{ "": "value" }</pre>
<h2>Reserved Word</h2>
Reserved Word List: <b>__META</b>
The reserved word cannot be used as a field in record value, If still defining the field when creating or updating the record, it will be ignored.
func (*Client) PutGameRecordHandlerV1
deprecated
func (a *Client) PutGameRecordHandlerV1(params *PutGameRecordHandlerV1Params, authInfo runtime.ClientAuthInfoWriter) (*PutGameRecordHandlerV1OK, *PutGameRecordHandlerV1BadRequest, *PutGameRecordHandlerV1InternalServerError, error)
Deprecated: Use PutGameRecordHandlerV1Short instead.
PutGameRecordHandlerV1 creates or replace game record Required permission: <code>NAMESPACE:{namespace}:CLOUDSAVE:RECORD [UPDATE]</code>
Required scope: <code>social</code>
<h2>Description</h2>
This endpoints will create new game record or replace the existing game record.
<b>Replace behaviour:</b> The existing value will be replaced completely with the new value.
Example
- Existing JSON: <pre>{ "data1": "value" }</pre>
- New JSON: <pre>{ "data2": "new value" }</pre>
- Result: <pre>{ "data2": "new value" }</pre>
<h2>Restriction </h2> This is the restriction of Key Naming for the record: 1. Cannot use <b>"."</b> as the key name - <pre>{ "data.2": "value" }</pre> 2. Cannot use <b>"$"</b> as the prefix in key names - <pre>{ "$data": "value" }</pre> 3. Cannot use empty string in key names - <pre>{ "": "value" }</pre>
<h2>Reserved Word</h2>
Reserved Word List: <b>__META</b>
The reserved word cannot be used as a field in record value, If still defining the field when creating or updating the record, it will be ignored.
func (*Client) PutGameRecordHandlerV1Short ¶ added in v0.8.0
func (a *Client) PutGameRecordHandlerV1Short(params *PutGameRecordHandlerV1Params, authInfo runtime.ClientAuthInfoWriter) (*PutGameRecordHandlerV1OK, error)
PutGameRecordHandlerV1Short creates or replace game record Required permission: <code>NAMESPACE:{namespace}:CLOUDSAVE:RECORD [UPDATE]</code>
Required scope: <code>social</code>
<h2>Description</h2>
This endpoints will create new game record or replace the existing game record.
<b>Replace behaviour:</b> The existing value will be replaced completely with the new value.
Example
- Existing JSON: <pre>{ "data1": "value" }</pre>
- New JSON: <pre>{ "data2": "new value" }</pre>
- Result: <pre>{ "data2": "new value" }</pre>
<h2>Restriction </h2> This is the restriction of Key Naming for the record: 1. Cannot use <b>"."</b> as the key name - <pre>{ "data.2": "value" }</pre> 2. Cannot use <b>"$"</b> as the prefix in key names - <pre>{ "$data": "value" }</pre> 3. Cannot use empty string in key names - <pre>{ "": "value" }</pre>
<h2>Reserved Word</h2>
Reserved Word List: <b>__META</b>
The reserved word cannot be used as a field in record value, If still defining the field when creating or updating the record, it will be ignored.
func (*Client) SetTransport ¶
func (a *Client) SetTransport(transport runtime.ClientTransport)
SetTransport changes the transport on the client
type ClientService ¶
type ClientService interface { DeleteGameRecordHandlerV1(params *DeleteGameRecordHandlerV1Params, authInfo runtime.ClientAuthInfoWriter) (*DeleteGameRecordHandlerV1NoContent, *DeleteGameRecordHandlerV1BadRequest, *DeleteGameRecordHandlerV1Unauthorized, *DeleteGameRecordHandlerV1InternalServerError, error) DeleteGameRecordHandlerV1Short(params *DeleteGameRecordHandlerV1Params, authInfo runtime.ClientAuthInfoWriter) (*DeleteGameRecordHandlerV1NoContent, error) GetGameRecordHandlerV1(params *GetGameRecordHandlerV1Params, authInfo runtime.ClientAuthInfoWriter) (*GetGameRecordHandlerV1OK, *GetGameRecordHandlerV1Unauthorized, *GetGameRecordHandlerV1NotFound, *GetGameRecordHandlerV1InternalServerError, error) GetGameRecordHandlerV1Short(params *GetGameRecordHandlerV1Params, authInfo runtime.ClientAuthInfoWriter) (*GetGameRecordHandlerV1OK, error) PostGameRecordHandlerV1(params *PostGameRecordHandlerV1Params, authInfo runtime.ClientAuthInfoWriter) (*PostGameRecordHandlerV1Created, *PostGameRecordHandlerV1BadRequest, *PostGameRecordHandlerV1InternalServerError, error) PostGameRecordHandlerV1Short(params *PostGameRecordHandlerV1Params, authInfo runtime.ClientAuthInfoWriter) (*PostGameRecordHandlerV1Created, error) PutGameRecordHandlerV1(params *PutGameRecordHandlerV1Params, authInfo runtime.ClientAuthInfoWriter) (*PutGameRecordHandlerV1OK, *PutGameRecordHandlerV1BadRequest, *PutGameRecordHandlerV1InternalServerError, error) PutGameRecordHandlerV1Short(params *PutGameRecordHandlerV1Params, authInfo runtime.ClientAuthInfoWriter) (*PutGameRecordHandlerV1OK, error) SetTransport(transport runtime.ClientTransport) }
ClientService is the interface for Client methods
func New ¶
func New(transport runtime.ClientTransport, formats strfmt.Registry) ClientService
New creates a new public game record API client.
type DeleteGameRecordHandlerV1BadRequest ¶ added in v0.15.0
type DeleteGameRecordHandlerV1BadRequest struct {
Payload *cloudsaveclientmodels.ModelsResponseError
}
DeleteGameRecordHandlerV1BadRequest handles this case with default header values.
<table><tr><td>errorCode</td><td>errorMessage</td></tr><tr><td>18201</td><td>invalid record operator, expect [%s] but actual [%s]</td></tr></table>
func NewDeleteGameRecordHandlerV1BadRequest ¶ added in v0.15.0
func NewDeleteGameRecordHandlerV1BadRequest() *DeleteGameRecordHandlerV1BadRequest
NewDeleteGameRecordHandlerV1BadRequest creates a DeleteGameRecordHandlerV1BadRequest with default headers values
func (*DeleteGameRecordHandlerV1BadRequest) Error ¶ added in v0.15.0
func (o *DeleteGameRecordHandlerV1BadRequest) Error() string
func (*DeleteGameRecordHandlerV1BadRequest) GetPayload ¶ added in v0.15.0
func (o *DeleteGameRecordHandlerV1BadRequest) GetPayload() *cloudsaveclientmodels.ModelsResponseError
func (*DeleteGameRecordHandlerV1BadRequest) ToJSONString ¶ added in v0.25.0
func (o *DeleteGameRecordHandlerV1BadRequest) ToJSONString() string
type DeleteGameRecordHandlerV1InternalServerError ¶
type DeleteGameRecordHandlerV1InternalServerError struct {
Payload *cloudsaveclientmodels.ModelsResponseError
}
DeleteGameRecordHandlerV1InternalServerError handles this case with default header values.
Internal Server Error
func NewDeleteGameRecordHandlerV1InternalServerError ¶
func NewDeleteGameRecordHandlerV1InternalServerError() *DeleteGameRecordHandlerV1InternalServerError
NewDeleteGameRecordHandlerV1InternalServerError creates a DeleteGameRecordHandlerV1InternalServerError with default headers values
func (*DeleteGameRecordHandlerV1InternalServerError) Error ¶
func (o *DeleteGameRecordHandlerV1InternalServerError) Error() string
func (*DeleteGameRecordHandlerV1InternalServerError) GetPayload ¶
func (o *DeleteGameRecordHandlerV1InternalServerError) GetPayload() *cloudsaveclientmodels.ModelsResponseError
func (*DeleteGameRecordHandlerV1InternalServerError) ToJSONString ¶ added in v0.25.0
func (o *DeleteGameRecordHandlerV1InternalServerError) ToJSONString() string
type DeleteGameRecordHandlerV1NoContent ¶ added in v0.7.0
type DeleteGameRecordHandlerV1NoContent struct { }
DeleteGameRecordHandlerV1NoContent handles this case with default header values.
Record deleted
func NewDeleteGameRecordHandlerV1NoContent ¶ added in v0.7.0
func NewDeleteGameRecordHandlerV1NoContent() *DeleteGameRecordHandlerV1NoContent
NewDeleteGameRecordHandlerV1NoContent creates a DeleteGameRecordHandlerV1NoContent with default headers values
func (*DeleteGameRecordHandlerV1NoContent) Error ¶ added in v0.7.0
func (o *DeleteGameRecordHandlerV1NoContent) Error() string
type DeleteGameRecordHandlerV1Params ¶
type DeleteGameRecordHandlerV1Params struct { /*RetryPolicy*/ RetryPolicy *utils.Retry /*Key key of record */ Key string /*Namespace namespace of the game */ Namespace string AuthInfoWriter runtime.ClientAuthInfoWriter Context context.Context HTTPClient *http.Client // contains filtered or unexported fields }
DeleteGameRecordHandlerV1Params contains all the parameters to send to the API endpoint for the delete game record handler v1 operation typically these are written to a http.Request
func NewDeleteGameRecordHandlerV1Params ¶
func NewDeleteGameRecordHandlerV1Params() *DeleteGameRecordHandlerV1Params
NewDeleteGameRecordHandlerV1Params creates a new DeleteGameRecordHandlerV1Params object with the default values initialized.
func NewDeleteGameRecordHandlerV1ParamsWithContext ¶
func NewDeleteGameRecordHandlerV1ParamsWithContext(ctx context.Context) *DeleteGameRecordHandlerV1Params
NewDeleteGameRecordHandlerV1ParamsWithContext creates a new DeleteGameRecordHandlerV1Params object with the default values initialized, and the ability to set a context for a request
func NewDeleteGameRecordHandlerV1ParamsWithHTTPClient ¶
func NewDeleteGameRecordHandlerV1ParamsWithHTTPClient(client *http.Client) *DeleteGameRecordHandlerV1Params
NewDeleteGameRecordHandlerV1ParamsWithHTTPClient creates a new DeleteGameRecordHandlerV1Params object with the default values initialized, and the ability to set a custom HTTPClient for a request
func NewDeleteGameRecordHandlerV1ParamsWithTimeout ¶
func NewDeleteGameRecordHandlerV1ParamsWithTimeout(timeout time.Duration) *DeleteGameRecordHandlerV1Params
NewDeleteGameRecordHandlerV1ParamsWithTimeout creates a new DeleteGameRecordHandlerV1Params object with the default values initialized, and the ability to set a timeout on a request
func (*DeleteGameRecordHandlerV1Params) SetAuthInfoWriter ¶ added in v0.17.0
func (o *DeleteGameRecordHandlerV1Params) SetAuthInfoWriter(authInfoWriter runtime.ClientAuthInfoWriter)
SetAuthInfoWriter adds the authInfoWriter to the delete game record handler v1 params
func (*DeleteGameRecordHandlerV1Params) SetContext ¶
func (o *DeleteGameRecordHandlerV1Params) SetContext(ctx context.Context)
SetContext adds the context to the delete game record handler v1 params
func (*DeleteGameRecordHandlerV1Params) SetHTTPClient ¶
func (o *DeleteGameRecordHandlerV1Params) SetHTTPClient(client *http.Client)
SetHTTPClient adds the HTTPClient to the delete game record handler v1 params
func (*DeleteGameRecordHandlerV1Params) SetHTTPClientTransport ¶ added in v0.19.0
func (o *DeleteGameRecordHandlerV1Params) SetHTTPClientTransport(roundTripper http.RoundTripper)
SetHTTPClient adds the HTTPClient Transport to the delete game record handler v1 params
func (*DeleteGameRecordHandlerV1Params) SetKey ¶
func (o *DeleteGameRecordHandlerV1Params) SetKey(key string)
SetKey adds the key to the delete game record handler v1 params
func (*DeleteGameRecordHandlerV1Params) SetNamespace ¶
func (o *DeleteGameRecordHandlerV1Params) SetNamespace(namespace string)
SetNamespace adds the namespace to the delete game record handler v1 params
func (*DeleteGameRecordHandlerV1Params) SetTimeout ¶
func (o *DeleteGameRecordHandlerV1Params) SetTimeout(timeout time.Duration)
SetTimeout adds the timeout to the delete game record handler v1 params
func (*DeleteGameRecordHandlerV1Params) WithContext ¶
func (o *DeleteGameRecordHandlerV1Params) WithContext(ctx context.Context) *DeleteGameRecordHandlerV1Params
WithContext adds the context to the delete game record handler v1 params
func (*DeleteGameRecordHandlerV1Params) WithHTTPClient ¶
func (o *DeleteGameRecordHandlerV1Params) WithHTTPClient(client *http.Client) *DeleteGameRecordHandlerV1Params
WithHTTPClient adds the HTTPClient to the delete game record handler v1 params
func (*DeleteGameRecordHandlerV1Params) WithKey ¶
func (o *DeleteGameRecordHandlerV1Params) WithKey(key string) *DeleteGameRecordHandlerV1Params
WithKey adds the key to the delete game record handler v1 params
func (*DeleteGameRecordHandlerV1Params) WithNamespace ¶
func (o *DeleteGameRecordHandlerV1Params) WithNamespace(namespace string) *DeleteGameRecordHandlerV1Params
WithNamespace adds the namespace to the delete game record handler v1 params
func (*DeleteGameRecordHandlerV1Params) WithTimeout ¶
func (o *DeleteGameRecordHandlerV1Params) WithTimeout(timeout time.Duration) *DeleteGameRecordHandlerV1Params
WithTimeout adds the timeout to the delete game record handler v1 params
func (*DeleteGameRecordHandlerV1Params) WriteToRequest ¶
func (o *DeleteGameRecordHandlerV1Params) WriteToRequest(r runtime.ClientRequest, reg strfmt.Registry) error
WriteToRequest writes these params to a swagger request
type DeleteGameRecordHandlerV1Reader ¶
type DeleteGameRecordHandlerV1Reader struct {
// contains filtered or unexported fields
}
DeleteGameRecordHandlerV1Reader is a Reader for the DeleteGameRecordHandlerV1 structure.
func (*DeleteGameRecordHandlerV1Reader) ReadResponse ¶
func (o *DeleteGameRecordHandlerV1Reader) ReadResponse(response runtime.ClientResponse, consumer runtime.Consumer) (interface{}, error)
ReadResponse reads a server response into the received o.
type DeleteGameRecordHandlerV1Unauthorized ¶ added in v0.7.0
type DeleteGameRecordHandlerV1Unauthorized struct {
}DeleteGameRecordHandlerV1Unauthorized handles this case with default header values.
Unauthorized
func NewDeleteGameRecordHandlerV1Unauthorized ¶ added in v0.7.0
func NewDeleteGameRecordHandlerV1Unauthorized() *DeleteGameRecordHandlerV1Unauthorized
NewDeleteGameRecordHandlerV1Unauthorized creates a DeleteGameRecordHandlerV1Unauthorized with default headers values
func (*DeleteGameRecordHandlerV1Unauthorized) Error ¶ added in v0.7.0
func (o *DeleteGameRecordHandlerV1Unauthorized) Error() string
func (*DeleteGameRecordHandlerV1Unauthorized) GetPayload ¶ added in v0.7.0
func (o *DeleteGameRecordHandlerV1Unauthorized) GetPayload() *cloudsaveclientmodels.ModelsResponseError
func (*DeleteGameRecordHandlerV1Unauthorized) ToJSONString ¶ added in v0.25.0
func (o *DeleteGameRecordHandlerV1Unauthorized) ToJSONString() string
type GetGameRecordHandlerV1InternalServerError ¶
type GetGameRecordHandlerV1InternalServerError struct {
Payload *cloudsaveclientmodels.ModelsResponseError
}
GetGameRecordHandlerV1InternalServerError handles this case with default header values.
Internal Server Error
func NewGetGameRecordHandlerV1InternalServerError ¶
func NewGetGameRecordHandlerV1InternalServerError() *GetGameRecordHandlerV1InternalServerError
NewGetGameRecordHandlerV1InternalServerError creates a GetGameRecordHandlerV1InternalServerError with default headers values
func (*GetGameRecordHandlerV1InternalServerError) Error ¶
func (o *GetGameRecordHandlerV1InternalServerError) Error() string
func (*GetGameRecordHandlerV1InternalServerError) GetPayload ¶
func (o *GetGameRecordHandlerV1InternalServerError) GetPayload() *cloudsaveclientmodels.ModelsResponseError
func (*GetGameRecordHandlerV1InternalServerError) ToJSONString ¶ added in v0.25.0
func (o *GetGameRecordHandlerV1InternalServerError) ToJSONString() string
type GetGameRecordHandlerV1NotFound ¶ added in v0.7.0
type GetGameRecordHandlerV1NotFound struct {
Payload *cloudsaveclientmodels.ModelsResponseError
}
GetGameRecordHandlerV1NotFound handles this case with default header values.
Not Found
func NewGetGameRecordHandlerV1NotFound ¶ added in v0.7.0
func NewGetGameRecordHandlerV1NotFound() *GetGameRecordHandlerV1NotFound
NewGetGameRecordHandlerV1NotFound creates a GetGameRecordHandlerV1NotFound with default headers values
func (*GetGameRecordHandlerV1NotFound) Error ¶ added in v0.7.0
func (o *GetGameRecordHandlerV1NotFound) Error() string
func (*GetGameRecordHandlerV1NotFound) GetPayload ¶ added in v0.7.0
func (o *GetGameRecordHandlerV1NotFound) GetPayload() *cloudsaveclientmodels.ModelsResponseError
func (*GetGameRecordHandlerV1NotFound) ToJSONString ¶ added in v0.25.0
func (o *GetGameRecordHandlerV1NotFound) ToJSONString() string
type GetGameRecordHandlerV1OK ¶
type GetGameRecordHandlerV1OK struct {
Payload *cloudsaveclientmodels.ModelsGameRecordResponse
}
GetGameRecordHandlerV1OK handles this case with default header values.
Record retrieved
func NewGetGameRecordHandlerV1OK ¶
func NewGetGameRecordHandlerV1OK() *GetGameRecordHandlerV1OK
NewGetGameRecordHandlerV1OK creates a GetGameRecordHandlerV1OK with default headers values
func (*GetGameRecordHandlerV1OK) Error ¶
func (o *GetGameRecordHandlerV1OK) Error() string
func (*GetGameRecordHandlerV1OK) GetPayload ¶
func (o *GetGameRecordHandlerV1OK) GetPayload() *cloudsaveclientmodels.ModelsGameRecordResponse
func (*GetGameRecordHandlerV1OK) ToJSONString ¶ added in v0.25.0
func (o *GetGameRecordHandlerV1OK) ToJSONString() string
type GetGameRecordHandlerV1Params ¶
type GetGameRecordHandlerV1Params struct { /*RetryPolicy*/ RetryPolicy *utils.Retry /*Key key of record */ Key string /*Namespace namespace of the game */ Namespace string AuthInfoWriter runtime.ClientAuthInfoWriter Context context.Context HTTPClient *http.Client // contains filtered or unexported fields }
GetGameRecordHandlerV1Params contains all the parameters to send to the API endpoint for the get game record handler v1 operation typically these are written to a http.Request
func NewGetGameRecordHandlerV1Params ¶
func NewGetGameRecordHandlerV1Params() *GetGameRecordHandlerV1Params
NewGetGameRecordHandlerV1Params creates a new GetGameRecordHandlerV1Params object with the default values initialized.
func NewGetGameRecordHandlerV1ParamsWithContext ¶
func NewGetGameRecordHandlerV1ParamsWithContext(ctx context.Context) *GetGameRecordHandlerV1Params
NewGetGameRecordHandlerV1ParamsWithContext creates a new GetGameRecordHandlerV1Params object with the default values initialized, and the ability to set a context for a request
func NewGetGameRecordHandlerV1ParamsWithHTTPClient ¶
func NewGetGameRecordHandlerV1ParamsWithHTTPClient(client *http.Client) *GetGameRecordHandlerV1Params
NewGetGameRecordHandlerV1ParamsWithHTTPClient creates a new GetGameRecordHandlerV1Params object with the default values initialized, and the ability to set a custom HTTPClient for a request
func NewGetGameRecordHandlerV1ParamsWithTimeout ¶
func NewGetGameRecordHandlerV1ParamsWithTimeout(timeout time.Duration) *GetGameRecordHandlerV1Params
NewGetGameRecordHandlerV1ParamsWithTimeout creates a new GetGameRecordHandlerV1Params object with the default values initialized, and the ability to set a timeout on a request
func (*GetGameRecordHandlerV1Params) SetAuthInfoWriter ¶ added in v0.17.0
func (o *GetGameRecordHandlerV1Params) SetAuthInfoWriter(authInfoWriter runtime.ClientAuthInfoWriter)
SetAuthInfoWriter adds the authInfoWriter to the get game record handler v1 params
func (*GetGameRecordHandlerV1Params) SetContext ¶
func (o *GetGameRecordHandlerV1Params) SetContext(ctx context.Context)
SetContext adds the context to the get game record handler v1 params
func (*GetGameRecordHandlerV1Params) SetHTTPClient ¶
func (o *GetGameRecordHandlerV1Params) SetHTTPClient(client *http.Client)
SetHTTPClient adds the HTTPClient to the get game record handler v1 params
func (*GetGameRecordHandlerV1Params) SetHTTPClientTransport ¶ added in v0.19.0
func (o *GetGameRecordHandlerV1Params) SetHTTPClientTransport(roundTripper http.RoundTripper)
SetHTTPClient adds the HTTPClient Transport to the get game record handler v1 params
func (*GetGameRecordHandlerV1Params) SetKey ¶
func (o *GetGameRecordHandlerV1Params) SetKey(key string)
SetKey adds the key to the get game record handler v1 params
func (*GetGameRecordHandlerV1Params) SetNamespace ¶
func (o *GetGameRecordHandlerV1Params) SetNamespace(namespace string)
SetNamespace adds the namespace to the get game record handler v1 params
func (*GetGameRecordHandlerV1Params) SetTimeout ¶
func (o *GetGameRecordHandlerV1Params) SetTimeout(timeout time.Duration)
SetTimeout adds the timeout to the get game record handler v1 params
func (*GetGameRecordHandlerV1Params) WithContext ¶
func (o *GetGameRecordHandlerV1Params) WithContext(ctx context.Context) *GetGameRecordHandlerV1Params
WithContext adds the context to the get game record handler v1 params
func (*GetGameRecordHandlerV1Params) WithHTTPClient ¶
func (o *GetGameRecordHandlerV1Params) WithHTTPClient(client *http.Client) *GetGameRecordHandlerV1Params
WithHTTPClient adds the HTTPClient to the get game record handler v1 params
func (*GetGameRecordHandlerV1Params) WithKey ¶
func (o *GetGameRecordHandlerV1Params) WithKey(key string) *GetGameRecordHandlerV1Params
WithKey adds the key to the get game record handler v1 params
func (*GetGameRecordHandlerV1Params) WithNamespace ¶
func (o *GetGameRecordHandlerV1Params) WithNamespace(namespace string) *GetGameRecordHandlerV1Params
WithNamespace adds the namespace to the get game record handler v1 params
func (*GetGameRecordHandlerV1Params) WithTimeout ¶
func (o *GetGameRecordHandlerV1Params) WithTimeout(timeout time.Duration) *GetGameRecordHandlerV1Params
WithTimeout adds the timeout to the get game record handler v1 params
func (*GetGameRecordHandlerV1Params) WriteToRequest ¶
func (o *GetGameRecordHandlerV1Params) WriteToRequest(r runtime.ClientRequest, reg strfmt.Registry) error
WriteToRequest writes these params to a swagger request
type GetGameRecordHandlerV1Reader ¶
type GetGameRecordHandlerV1Reader struct {
// contains filtered or unexported fields
}
GetGameRecordHandlerV1Reader is a Reader for the GetGameRecordHandlerV1 structure.
func (*GetGameRecordHandlerV1Reader) ReadResponse ¶
func (o *GetGameRecordHandlerV1Reader) ReadResponse(response runtime.ClientResponse, consumer runtime.Consumer) (interface{}, error)
ReadResponse reads a server response into the received o.
type GetGameRecordHandlerV1Unauthorized ¶ added in v0.7.0
type GetGameRecordHandlerV1Unauthorized struct {
}GetGameRecordHandlerV1Unauthorized handles this case with default header values.
Unauthorized
func NewGetGameRecordHandlerV1Unauthorized ¶ added in v0.7.0
func NewGetGameRecordHandlerV1Unauthorized() *GetGameRecordHandlerV1Unauthorized
NewGetGameRecordHandlerV1Unauthorized creates a GetGameRecordHandlerV1Unauthorized with default headers values
func (*GetGameRecordHandlerV1Unauthorized) Error ¶ added in v0.7.0
func (o *GetGameRecordHandlerV1Unauthorized) Error() string
func (*GetGameRecordHandlerV1Unauthorized) GetPayload ¶ added in v0.7.0
func (o *GetGameRecordHandlerV1Unauthorized) GetPayload() *cloudsaveclientmodels.ModelsResponseError
func (*GetGameRecordHandlerV1Unauthorized) ToJSONString ¶ added in v0.25.0
func (o *GetGameRecordHandlerV1Unauthorized) ToJSONString() string
type PostGameRecordHandlerV1BadRequest ¶ added in v0.7.0
type PostGameRecordHandlerV1BadRequest struct {
Payload *cloudsaveclientmodels.ModelsResponseError
}
PostGameRecordHandlerV1BadRequest handles this case with default header values.
<table><tr><td>errorCode</td><td>errorMessage</td></tr><tr><td>18201</td><td>invalid record operator, expect [%s] but actual [%s]</td></tr></table>
func NewPostGameRecordHandlerV1BadRequest ¶ added in v0.7.0
func NewPostGameRecordHandlerV1BadRequest() *PostGameRecordHandlerV1BadRequest
NewPostGameRecordHandlerV1BadRequest creates a PostGameRecordHandlerV1BadRequest with default headers values
func (*PostGameRecordHandlerV1BadRequest) Error ¶ added in v0.7.0
func (o *PostGameRecordHandlerV1BadRequest) Error() string
func (*PostGameRecordHandlerV1BadRequest) GetPayload ¶ added in v0.7.0
func (o *PostGameRecordHandlerV1BadRequest) GetPayload() *cloudsaveclientmodels.ModelsResponseError
func (*PostGameRecordHandlerV1BadRequest) ToJSONString ¶ added in v0.25.0
func (o *PostGameRecordHandlerV1BadRequest) ToJSONString() string
type PostGameRecordHandlerV1Created ¶ added in v0.7.0
type PostGameRecordHandlerV1Created struct {
Payload *cloudsaveclientmodels.ModelsGameRecordResponse
}
PostGameRecordHandlerV1Created handles this case with default header values.
Record saved
func NewPostGameRecordHandlerV1Created ¶ added in v0.7.0
func NewPostGameRecordHandlerV1Created() *PostGameRecordHandlerV1Created
NewPostGameRecordHandlerV1Created creates a PostGameRecordHandlerV1Created with default headers values
func (*PostGameRecordHandlerV1Created) Error ¶ added in v0.7.0
func (o *PostGameRecordHandlerV1Created) Error() string
func (*PostGameRecordHandlerV1Created) GetPayload ¶ added in v0.24.0
func (o *PostGameRecordHandlerV1Created) GetPayload() *cloudsaveclientmodels.ModelsGameRecordResponse
func (*PostGameRecordHandlerV1Created) ToJSONString ¶ added in v0.25.0
func (o *PostGameRecordHandlerV1Created) ToJSONString() string
type PostGameRecordHandlerV1InternalServerError ¶
type PostGameRecordHandlerV1InternalServerError struct {
Payload *cloudsaveclientmodels.ModelsResponseError
}
PostGameRecordHandlerV1InternalServerError handles this case with default header values.
Internal Server Error
func NewPostGameRecordHandlerV1InternalServerError ¶
func NewPostGameRecordHandlerV1InternalServerError() *PostGameRecordHandlerV1InternalServerError
NewPostGameRecordHandlerV1InternalServerError creates a PostGameRecordHandlerV1InternalServerError with default headers values
func (*PostGameRecordHandlerV1InternalServerError) Error ¶
func (o *PostGameRecordHandlerV1InternalServerError) Error() string
func (*PostGameRecordHandlerV1InternalServerError) GetPayload ¶
func (o *PostGameRecordHandlerV1InternalServerError) GetPayload() *cloudsaveclientmodels.ModelsResponseError
func (*PostGameRecordHandlerV1InternalServerError) ToJSONString ¶ added in v0.25.0
func (o *PostGameRecordHandlerV1InternalServerError) ToJSONString() string
type PostGameRecordHandlerV1Params ¶
type PostGameRecordHandlerV1Params struct { /*RetryPolicy*/ RetryPolicy *utils.Retry /*Body*/ Body cloudsaveclientmodels.ModelsGameRecordRequest /*Key key of record */ Key string /*Namespace namespace of the game */ Namespace string AuthInfoWriter runtime.ClientAuthInfoWriter Context context.Context HTTPClient *http.Client // contains filtered or unexported fields }
PostGameRecordHandlerV1Params contains all the parameters to send to the API endpoint for the post game record handler v1 operation typically these are written to a http.Request
func NewPostGameRecordHandlerV1Params ¶
func NewPostGameRecordHandlerV1Params() *PostGameRecordHandlerV1Params
NewPostGameRecordHandlerV1Params creates a new PostGameRecordHandlerV1Params object with the default values initialized.
func NewPostGameRecordHandlerV1ParamsWithContext ¶
func NewPostGameRecordHandlerV1ParamsWithContext(ctx context.Context) *PostGameRecordHandlerV1Params
NewPostGameRecordHandlerV1ParamsWithContext creates a new PostGameRecordHandlerV1Params object with the default values initialized, and the ability to set a context for a request
func NewPostGameRecordHandlerV1ParamsWithHTTPClient ¶
func NewPostGameRecordHandlerV1ParamsWithHTTPClient(client *http.Client) *PostGameRecordHandlerV1Params
NewPostGameRecordHandlerV1ParamsWithHTTPClient creates a new PostGameRecordHandlerV1Params object with the default values initialized, and the ability to set a custom HTTPClient for a request
func NewPostGameRecordHandlerV1ParamsWithTimeout ¶
func NewPostGameRecordHandlerV1ParamsWithTimeout(timeout time.Duration) *PostGameRecordHandlerV1Params
NewPostGameRecordHandlerV1ParamsWithTimeout creates a new PostGameRecordHandlerV1Params object with the default values initialized, and the ability to set a timeout on a request
func (*PostGameRecordHandlerV1Params) SetAuthInfoWriter ¶ added in v0.17.0
func (o *PostGameRecordHandlerV1Params) SetAuthInfoWriter(authInfoWriter runtime.ClientAuthInfoWriter)
SetAuthInfoWriter adds the authInfoWriter to the post game record handler v1 params
func (*PostGameRecordHandlerV1Params) SetBody ¶
func (o *PostGameRecordHandlerV1Params) SetBody(body cloudsaveclientmodels.ModelsGameRecordRequest)
SetBody adds the body to the post game record handler v1 params
func (*PostGameRecordHandlerV1Params) SetContext ¶
func (o *PostGameRecordHandlerV1Params) SetContext(ctx context.Context)
SetContext adds the context to the post game record handler v1 params
func (*PostGameRecordHandlerV1Params) SetHTTPClient ¶
func (o *PostGameRecordHandlerV1Params) SetHTTPClient(client *http.Client)
SetHTTPClient adds the HTTPClient to the post game record handler v1 params
func (*PostGameRecordHandlerV1Params) SetHTTPClientTransport ¶ added in v0.19.0
func (o *PostGameRecordHandlerV1Params) SetHTTPClientTransport(roundTripper http.RoundTripper)
SetHTTPClient adds the HTTPClient Transport to the post game record handler v1 params
func (*PostGameRecordHandlerV1Params) SetKey ¶
func (o *PostGameRecordHandlerV1Params) SetKey(key string)
SetKey adds the key to the post game record handler v1 params
func (*PostGameRecordHandlerV1Params) SetNamespace ¶
func (o *PostGameRecordHandlerV1Params) SetNamespace(namespace string)
SetNamespace adds the namespace to the post game record handler v1 params
func (*PostGameRecordHandlerV1Params) SetTimeout ¶
func (o *PostGameRecordHandlerV1Params) SetTimeout(timeout time.Duration)
SetTimeout adds the timeout to the post game record handler v1 params
func (*PostGameRecordHandlerV1Params) WithBody ¶
func (o *PostGameRecordHandlerV1Params) WithBody(body cloudsaveclientmodels.ModelsGameRecordRequest) *PostGameRecordHandlerV1Params
WithBody adds the body to the post game record handler v1 params
func (*PostGameRecordHandlerV1Params) WithContext ¶
func (o *PostGameRecordHandlerV1Params) WithContext(ctx context.Context) *PostGameRecordHandlerV1Params
WithContext adds the context to the post game record handler v1 params
func (*PostGameRecordHandlerV1Params) WithHTTPClient ¶
func (o *PostGameRecordHandlerV1Params) WithHTTPClient(client *http.Client) *PostGameRecordHandlerV1Params
WithHTTPClient adds the HTTPClient to the post game record handler v1 params
func (*PostGameRecordHandlerV1Params) WithKey ¶
func (o *PostGameRecordHandlerV1Params) WithKey(key string) *PostGameRecordHandlerV1Params
WithKey adds the key to the post game record handler v1 params
func (*PostGameRecordHandlerV1Params) WithNamespace ¶
func (o *PostGameRecordHandlerV1Params) WithNamespace(namespace string) *PostGameRecordHandlerV1Params
WithNamespace adds the namespace to the post game record handler v1 params
func (*PostGameRecordHandlerV1Params) WithTimeout ¶
func (o *PostGameRecordHandlerV1Params) WithTimeout(timeout time.Duration) *PostGameRecordHandlerV1Params
WithTimeout adds the timeout to the post game record handler v1 params
func (*PostGameRecordHandlerV1Params) WriteToRequest ¶
func (o *PostGameRecordHandlerV1Params) WriteToRequest(r runtime.ClientRequest, reg strfmt.Registry) error
WriteToRequest writes these params to a swagger request
type PostGameRecordHandlerV1Reader ¶
type PostGameRecordHandlerV1Reader struct {
// contains filtered or unexported fields
}
PostGameRecordHandlerV1Reader is a Reader for the PostGameRecordHandlerV1 structure.
func (*PostGameRecordHandlerV1Reader) ReadResponse ¶
func (o *PostGameRecordHandlerV1Reader) ReadResponse(response runtime.ClientResponse, consumer runtime.Consumer) (interface{}, error)
ReadResponse reads a server response into the received o.
type PutGameRecordHandlerV1BadRequest ¶ added in v0.7.0
type PutGameRecordHandlerV1BadRequest struct {
Payload *cloudsaveclientmodels.ModelsResponseError
}
PutGameRecordHandlerV1BadRequest handles this case with default header values.
<table><tr><td>errorCode</td><td>errorMessage</td></tr><tr><td>18201</td><td>invalid record operator, expect [%s] but actual [%s]</td></tr></table>
func NewPutGameRecordHandlerV1BadRequest ¶ added in v0.7.0
func NewPutGameRecordHandlerV1BadRequest() *PutGameRecordHandlerV1BadRequest
NewPutGameRecordHandlerV1BadRequest creates a PutGameRecordHandlerV1BadRequest with default headers values
func (*PutGameRecordHandlerV1BadRequest) Error ¶ added in v0.7.0
func (o *PutGameRecordHandlerV1BadRequest) Error() string
func (*PutGameRecordHandlerV1BadRequest) GetPayload ¶ added in v0.7.0
func (o *PutGameRecordHandlerV1BadRequest) GetPayload() *cloudsaveclientmodels.ModelsResponseError
func (*PutGameRecordHandlerV1BadRequest) ToJSONString ¶ added in v0.25.0
func (o *PutGameRecordHandlerV1BadRequest) ToJSONString() string
type PutGameRecordHandlerV1InternalServerError ¶
type PutGameRecordHandlerV1InternalServerError struct {
Payload *cloudsaveclientmodels.ModelsResponseError
}
PutGameRecordHandlerV1InternalServerError handles this case with default header values.
Internal Server Error
func NewPutGameRecordHandlerV1InternalServerError ¶
func NewPutGameRecordHandlerV1InternalServerError() *PutGameRecordHandlerV1InternalServerError
NewPutGameRecordHandlerV1InternalServerError creates a PutGameRecordHandlerV1InternalServerError with default headers values
func (*PutGameRecordHandlerV1InternalServerError) Error ¶
func (o *PutGameRecordHandlerV1InternalServerError) Error() string
func (*PutGameRecordHandlerV1InternalServerError) GetPayload ¶
func (o *PutGameRecordHandlerV1InternalServerError) GetPayload() *cloudsaveclientmodels.ModelsResponseError
func (*PutGameRecordHandlerV1InternalServerError) ToJSONString ¶ added in v0.25.0
func (o *PutGameRecordHandlerV1InternalServerError) ToJSONString() string
type PutGameRecordHandlerV1OK ¶
type PutGameRecordHandlerV1OK struct {
Payload *cloudsaveclientmodels.ModelsGameRecordResponse
}
PutGameRecordHandlerV1OK handles this case with default header values.
Record saved
func NewPutGameRecordHandlerV1OK ¶
func NewPutGameRecordHandlerV1OK() *PutGameRecordHandlerV1OK
NewPutGameRecordHandlerV1OK creates a PutGameRecordHandlerV1OK with default headers values
func (*PutGameRecordHandlerV1OK) Error ¶
func (o *PutGameRecordHandlerV1OK) Error() string
func (*PutGameRecordHandlerV1OK) GetPayload ¶ added in v0.24.0
func (o *PutGameRecordHandlerV1OK) GetPayload() *cloudsaveclientmodels.ModelsGameRecordResponse
func (*PutGameRecordHandlerV1OK) ToJSONString ¶ added in v0.25.0
func (o *PutGameRecordHandlerV1OK) ToJSONString() string
type PutGameRecordHandlerV1Params ¶
type PutGameRecordHandlerV1Params struct { /*RetryPolicy*/ RetryPolicy *utils.Retry /*Body*/ Body cloudsaveclientmodels.ModelsGameRecordRequest /*Key key of record */ Key string /*Namespace namespace of the game */ Namespace string AuthInfoWriter runtime.ClientAuthInfoWriter Context context.Context HTTPClient *http.Client // contains filtered or unexported fields }
PutGameRecordHandlerV1Params contains all the parameters to send to the API endpoint for the put game record handler v1 operation typically these are written to a http.Request
func NewPutGameRecordHandlerV1Params ¶
func NewPutGameRecordHandlerV1Params() *PutGameRecordHandlerV1Params
NewPutGameRecordHandlerV1Params creates a new PutGameRecordHandlerV1Params object with the default values initialized.
func NewPutGameRecordHandlerV1ParamsWithContext ¶
func NewPutGameRecordHandlerV1ParamsWithContext(ctx context.Context) *PutGameRecordHandlerV1Params
NewPutGameRecordHandlerV1ParamsWithContext creates a new PutGameRecordHandlerV1Params object with the default values initialized, and the ability to set a context for a request
func NewPutGameRecordHandlerV1ParamsWithHTTPClient ¶
func NewPutGameRecordHandlerV1ParamsWithHTTPClient(client *http.Client) *PutGameRecordHandlerV1Params
NewPutGameRecordHandlerV1ParamsWithHTTPClient creates a new PutGameRecordHandlerV1Params object with the default values initialized, and the ability to set a custom HTTPClient for a request
func NewPutGameRecordHandlerV1ParamsWithTimeout ¶
func NewPutGameRecordHandlerV1ParamsWithTimeout(timeout time.Duration) *PutGameRecordHandlerV1Params
NewPutGameRecordHandlerV1ParamsWithTimeout creates a new PutGameRecordHandlerV1Params object with the default values initialized, and the ability to set a timeout on a request
func (*PutGameRecordHandlerV1Params) SetAuthInfoWriter ¶ added in v0.17.0
func (o *PutGameRecordHandlerV1Params) SetAuthInfoWriter(authInfoWriter runtime.ClientAuthInfoWriter)
SetAuthInfoWriter adds the authInfoWriter to the put game record handler v1 params
func (*PutGameRecordHandlerV1Params) SetBody ¶
func (o *PutGameRecordHandlerV1Params) SetBody(body cloudsaveclientmodels.ModelsGameRecordRequest)
SetBody adds the body to the put game record handler v1 params
func (*PutGameRecordHandlerV1Params) SetContext ¶
func (o *PutGameRecordHandlerV1Params) SetContext(ctx context.Context)
SetContext adds the context to the put game record handler v1 params
func (*PutGameRecordHandlerV1Params) SetHTTPClient ¶
func (o *PutGameRecordHandlerV1Params) SetHTTPClient(client *http.Client)
SetHTTPClient adds the HTTPClient to the put game record handler v1 params
func (*PutGameRecordHandlerV1Params) SetHTTPClientTransport ¶ added in v0.19.0
func (o *PutGameRecordHandlerV1Params) SetHTTPClientTransport(roundTripper http.RoundTripper)
SetHTTPClient adds the HTTPClient Transport to the put game record handler v1 params
func (*PutGameRecordHandlerV1Params) SetKey ¶
func (o *PutGameRecordHandlerV1Params) SetKey(key string)
SetKey adds the key to the put game record handler v1 params
func (*PutGameRecordHandlerV1Params) SetNamespace ¶
func (o *PutGameRecordHandlerV1Params) SetNamespace(namespace string)
SetNamespace adds the namespace to the put game record handler v1 params
func (*PutGameRecordHandlerV1Params) SetTimeout ¶
func (o *PutGameRecordHandlerV1Params) SetTimeout(timeout time.Duration)
SetTimeout adds the timeout to the put game record handler v1 params
func (*PutGameRecordHandlerV1Params) WithBody ¶
func (o *PutGameRecordHandlerV1Params) WithBody(body cloudsaveclientmodels.ModelsGameRecordRequest) *PutGameRecordHandlerV1Params
WithBody adds the body to the put game record handler v1 params
func (*PutGameRecordHandlerV1Params) WithContext ¶
func (o *PutGameRecordHandlerV1Params) WithContext(ctx context.Context) *PutGameRecordHandlerV1Params
WithContext adds the context to the put game record handler v1 params
func (*PutGameRecordHandlerV1Params) WithHTTPClient ¶
func (o *PutGameRecordHandlerV1Params) WithHTTPClient(client *http.Client) *PutGameRecordHandlerV1Params
WithHTTPClient adds the HTTPClient to the put game record handler v1 params
func (*PutGameRecordHandlerV1Params) WithKey ¶
func (o *PutGameRecordHandlerV1Params) WithKey(key string) *PutGameRecordHandlerV1Params
WithKey adds the key to the put game record handler v1 params
func (*PutGameRecordHandlerV1Params) WithNamespace ¶
func (o *PutGameRecordHandlerV1Params) WithNamespace(namespace string) *PutGameRecordHandlerV1Params
WithNamespace adds the namespace to the put game record handler v1 params
func (*PutGameRecordHandlerV1Params) WithTimeout ¶
func (o *PutGameRecordHandlerV1Params) WithTimeout(timeout time.Duration) *PutGameRecordHandlerV1Params
WithTimeout adds the timeout to the put game record handler v1 params
func (*PutGameRecordHandlerV1Params) WriteToRequest ¶
func (o *PutGameRecordHandlerV1Params) WriteToRequest(r runtime.ClientRequest, reg strfmt.Registry) error
WriteToRequest writes these params to a swagger request
type PutGameRecordHandlerV1Reader ¶
type PutGameRecordHandlerV1Reader struct {
// contains filtered or unexported fields
}
PutGameRecordHandlerV1Reader is a Reader for the PutGameRecordHandlerV1 structure.
func (*PutGameRecordHandlerV1Reader) ReadResponse ¶
func (o *PutGameRecordHandlerV1Reader) ReadResponse(response runtime.ClientResponse, consumer runtime.Consumer) (interface{}, error)
ReadResponse reads a server response into the received o.
Source Files ¶
- delete_game_record_handler_v1_parameters.go
- delete_game_record_handler_v1_responses.go
- get_game_record_handler_v1_parameters.go
- get_game_record_handler_v1_responses.go
- post_game_record_handler_v1_parameters.go
- post_game_record_handler_v1_responses.go
- public_game_record_client.go
- put_game_record_handler_v1_parameters.go
- put_game_record_handler_v1_responses.go