public_game_record

package
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Published: Mar 1, 2022 License: MIT Imports: 12 Imported by: 1

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Types

type Client

type Client struct {
	// contains filtered or unexported fields
}

Client for public game record API

func (*Client) DeleteGameRecordHandlerV1

  DeleteGameRecordHandlerV1 deletes game record

  <table>
	<tr>
		<td>Required Permission</td>
		<td><code>NAMESPACE:{namespace}:CLOUDSAVE:RECORD [DELETE]</code></td>
	</tr>
	<tr>
		<td>Required Scope</td>
		<td><code>social</code></td>
	</tr>

</table> <br/>

Delete records by its key

func (*Client) DeleteGameRecordHandlerV1Short added in v0.8.0

func (a *Client) DeleteGameRecordHandlerV1Short(params *DeleteGameRecordHandlerV1Params, authInfo runtime.ClientAuthInfoWriter) (*DeleteGameRecordHandlerV1NoContent, error)

func (*Client) GetGameRecordHandlerV1

  GetGameRecordHandlerV1 gets game record

  <table>
	<tr>
		<td>Required Permission</td>
		<td><code>NAMESPACE:{namespace}:CLOUDSAVE:RECORD [READ]</code></td>
	</tr>
	<tr>
		<td>Required Scope</td>
		<td><code>social</code></td>
	</tr>

</table> <br/> Get game record by its key.

func (*Client) GetGameRecordHandlerV1Short added in v0.8.0

func (a *Client) GetGameRecordHandlerV1Short(params *GetGameRecordHandlerV1Params, authInfo runtime.ClientAuthInfoWriter) (*GetGameRecordHandlerV1OK, error)

func (*Client) PostGameRecordHandlerV1

  PostGameRecordHandlerV1 creates or append game record

  <table>
	<tr>
		<td>Required Permission</td>
		<td><code>NAMESPACE:{namespace}:CLOUDSAVE:RECORD [CREATE]</code></td>
	</tr>
	<tr>
		<td>Required Scope</td>
		<td><code>social</code></td>
	</tr>

</table> <br/>

If there's already record, the record will be merged with conditions: - If field name is already exist, the value will be replaced - If field name is not exists it will append the field and its value

Example:

Replace value in a specific JSON key <pre> // existed record

{
	"foo": "bar"
}

// new update (request body)

{
	"foo": "barUpdated"
}

// result

{
	"foo": "barUpdated"
}

</pre>

Append new json item <pre> // existed record

{
	"foo": "bar"
}

// new update (request body)

{
	"foo_new": "bar_new"
}

// result

{
	"foo": "bar",
	"foo_new": "bar_new"
}

</pre>

func (*Client) PostGameRecordHandlerV1Short added in v0.8.0

func (a *Client) PostGameRecordHandlerV1Short(params *PostGameRecordHandlerV1Params, authInfo runtime.ClientAuthInfoWriter) (*PostGameRecordHandlerV1Created, error)

func (*Client) PutGameRecordHandlerV1

  PutGameRecordHandlerV1 creates or replace game record

  <table>
	<tr>
		<td>Required Permission</td>
		<td><code>NAMESPACE:{namespace}:CLOUDSAVE:RECORD [UPDATE]</code></td>
	</tr>
	<tr>
		<td>Required Scope</td>
		<td><code>social</code></td>
	</tr>

</table> <br/>

If record already exists, it will be replaced with the one from request body (all fields will be deleted). If record is not exists, it will create a new one with value from request body.

Example:

Replace all records <pre>

// existed record
{
	"foo": "bar"
}

// new update (request body)
{
	"foo_new": "bar_new"
}

// result
{
	"foo_new": "bar_new"
}

</pre>

func (*Client) PutGameRecordHandlerV1Short added in v0.8.0

func (a *Client) PutGameRecordHandlerV1Short(params *PutGameRecordHandlerV1Params, authInfo runtime.ClientAuthInfoWriter) (*PutGameRecordHandlerV1OK, error)

func (*Client) SetTransport

func (a *Client) SetTransport(transport runtime.ClientTransport)

SetTransport changes the transport on the client

type ClientService

type ClientService interface {
	DeleteGameRecordHandlerV1(params *DeleteGameRecordHandlerV1Params, authInfo runtime.ClientAuthInfoWriter) (*DeleteGameRecordHandlerV1NoContent, *DeleteGameRecordHandlerV1Unauthorized, *DeleteGameRecordHandlerV1InternalServerError, error)
	DeleteGameRecordHandlerV1Short(params *DeleteGameRecordHandlerV1Params, authInfo runtime.ClientAuthInfoWriter) (*DeleteGameRecordHandlerV1NoContent, error)
	GetGameRecordHandlerV1(params *GetGameRecordHandlerV1Params, authInfo runtime.ClientAuthInfoWriter) (*GetGameRecordHandlerV1OK, *GetGameRecordHandlerV1Unauthorized, *GetGameRecordHandlerV1NotFound, *GetGameRecordHandlerV1InternalServerError, error)
	GetGameRecordHandlerV1Short(params *GetGameRecordHandlerV1Params, authInfo runtime.ClientAuthInfoWriter) (*GetGameRecordHandlerV1OK, error)
	PostGameRecordHandlerV1(params *PostGameRecordHandlerV1Params, authInfo runtime.ClientAuthInfoWriter) (*PostGameRecordHandlerV1Created, *PostGameRecordHandlerV1BadRequest, *PostGameRecordHandlerV1InternalServerError, error)
	PostGameRecordHandlerV1Short(params *PostGameRecordHandlerV1Params, authInfo runtime.ClientAuthInfoWriter) (*PostGameRecordHandlerV1Created, error)
	PutGameRecordHandlerV1(params *PutGameRecordHandlerV1Params, authInfo runtime.ClientAuthInfoWriter) (*PutGameRecordHandlerV1OK, *PutGameRecordHandlerV1BadRequest, *PutGameRecordHandlerV1InternalServerError, error)
	PutGameRecordHandlerV1Short(params *PutGameRecordHandlerV1Params, authInfo runtime.ClientAuthInfoWriter) (*PutGameRecordHandlerV1OK, error)

	SetTransport(transport runtime.ClientTransport)
}

ClientService is the interface for Client methods

func New

func New(transport runtime.ClientTransport, formats strfmt.Registry) ClientService

New creates a new public game record API client.

type DeleteGameRecordHandlerV1InternalServerError

type DeleteGameRecordHandlerV1InternalServerError struct {
	Payload *cloudsaveclientmodels.ModelsResponseError
}

DeleteGameRecordHandlerV1InternalServerError handles this case with default header values.

Internal Server Error

func NewDeleteGameRecordHandlerV1InternalServerError

func NewDeleteGameRecordHandlerV1InternalServerError() *DeleteGameRecordHandlerV1InternalServerError

NewDeleteGameRecordHandlerV1InternalServerError creates a DeleteGameRecordHandlerV1InternalServerError with default headers values

func (*DeleteGameRecordHandlerV1InternalServerError) Error

func (*DeleteGameRecordHandlerV1InternalServerError) GetPayload

type DeleteGameRecordHandlerV1NoContent added in v0.7.0

type DeleteGameRecordHandlerV1NoContent struct {
}

DeleteGameRecordHandlerV1NoContent handles this case with default header values.

Record deleted

func NewDeleteGameRecordHandlerV1NoContent added in v0.7.0

func NewDeleteGameRecordHandlerV1NoContent() *DeleteGameRecordHandlerV1NoContent

NewDeleteGameRecordHandlerV1NoContent creates a DeleteGameRecordHandlerV1NoContent with default headers values

func (*DeleteGameRecordHandlerV1NoContent) Error added in v0.7.0

type DeleteGameRecordHandlerV1Params

type DeleteGameRecordHandlerV1Params struct {

	/*Key
	  key of record

	*/
	Key string
	/*Namespace
	  namespace of the game

	*/
	Namespace string

	Context    context.Context
	HTTPClient *http.Client
	// contains filtered or unexported fields
}

DeleteGameRecordHandlerV1Params contains all the parameters to send to the API endpoint for the delete game record handler v1 operation typically these are written to a http.Request

func NewDeleteGameRecordHandlerV1Params

func NewDeleteGameRecordHandlerV1Params() *DeleteGameRecordHandlerV1Params

NewDeleteGameRecordHandlerV1Params creates a new DeleteGameRecordHandlerV1Params object with the default values initialized.

func NewDeleteGameRecordHandlerV1ParamsWithContext

func NewDeleteGameRecordHandlerV1ParamsWithContext(ctx context.Context) *DeleteGameRecordHandlerV1Params

NewDeleteGameRecordHandlerV1ParamsWithContext creates a new DeleteGameRecordHandlerV1Params object with the default values initialized, and the ability to set a context for a request

func NewDeleteGameRecordHandlerV1ParamsWithHTTPClient

func NewDeleteGameRecordHandlerV1ParamsWithHTTPClient(client *http.Client) *DeleteGameRecordHandlerV1Params

NewDeleteGameRecordHandlerV1ParamsWithHTTPClient creates a new DeleteGameRecordHandlerV1Params object with the default values initialized, and the ability to set a custom HTTPClient for a request

func NewDeleteGameRecordHandlerV1ParamsWithTimeout

func NewDeleteGameRecordHandlerV1ParamsWithTimeout(timeout time.Duration) *DeleteGameRecordHandlerV1Params

NewDeleteGameRecordHandlerV1ParamsWithTimeout creates a new DeleteGameRecordHandlerV1Params object with the default values initialized, and the ability to set a timeout on a request

func (*DeleteGameRecordHandlerV1Params) SetContext

func (o *DeleteGameRecordHandlerV1Params) SetContext(ctx context.Context)

SetContext adds the context to the delete game record handler v1 params

func (*DeleteGameRecordHandlerV1Params) SetHTTPClient

func (o *DeleteGameRecordHandlerV1Params) SetHTTPClient(client *http.Client)

SetHTTPClient adds the HTTPClient to the delete game record handler v1 params

func (*DeleteGameRecordHandlerV1Params) SetKey

func (o *DeleteGameRecordHandlerV1Params) SetKey(key string)

SetKey adds the key to the delete game record handler v1 params

func (*DeleteGameRecordHandlerV1Params) SetNamespace

func (o *DeleteGameRecordHandlerV1Params) SetNamespace(namespace string)

SetNamespace adds the namespace to the delete game record handler v1 params

func (*DeleteGameRecordHandlerV1Params) SetTimeout

func (o *DeleteGameRecordHandlerV1Params) SetTimeout(timeout time.Duration)

SetTimeout adds the timeout to the delete game record handler v1 params

func (*DeleteGameRecordHandlerV1Params) WithContext

WithContext adds the context to the delete game record handler v1 params

func (*DeleteGameRecordHandlerV1Params) WithHTTPClient

WithHTTPClient adds the HTTPClient to the delete game record handler v1 params

func (*DeleteGameRecordHandlerV1Params) WithKey

WithKey adds the key to the delete game record handler v1 params

func (*DeleteGameRecordHandlerV1Params) WithNamespace

WithNamespace adds the namespace to the delete game record handler v1 params

func (*DeleteGameRecordHandlerV1Params) WithTimeout

WithTimeout adds the timeout to the delete game record handler v1 params

func (*DeleteGameRecordHandlerV1Params) WriteToRequest

WriteToRequest writes these params to a swagger request

type DeleteGameRecordHandlerV1Reader

type DeleteGameRecordHandlerV1Reader struct {
	// contains filtered or unexported fields
}

DeleteGameRecordHandlerV1Reader is a Reader for the DeleteGameRecordHandlerV1 structure.

func (*DeleteGameRecordHandlerV1Reader) ReadResponse

func (o *DeleteGameRecordHandlerV1Reader) ReadResponse(response runtime.ClientResponse, consumer runtime.Consumer) (interface{}, error)

ReadResponse reads a server response into the received o.

type DeleteGameRecordHandlerV1Unauthorized added in v0.7.0

type DeleteGameRecordHandlerV1Unauthorized struct {
	Payload *cloudsaveclientmodels.ModelsResponseError
}

DeleteGameRecordHandlerV1Unauthorized handles this case with default header values.

Unauthorized

func NewDeleteGameRecordHandlerV1Unauthorized added in v0.7.0

func NewDeleteGameRecordHandlerV1Unauthorized() *DeleteGameRecordHandlerV1Unauthorized

NewDeleteGameRecordHandlerV1Unauthorized creates a DeleteGameRecordHandlerV1Unauthorized with default headers values

func (*DeleteGameRecordHandlerV1Unauthorized) Error added in v0.7.0

func (*DeleteGameRecordHandlerV1Unauthorized) GetPayload added in v0.7.0

type GetGameRecordHandlerV1InternalServerError

type GetGameRecordHandlerV1InternalServerError struct {
	Payload *cloudsaveclientmodels.ModelsResponseError
}

GetGameRecordHandlerV1InternalServerError handles this case with default header values.

Internal Server Error

func NewGetGameRecordHandlerV1InternalServerError

func NewGetGameRecordHandlerV1InternalServerError() *GetGameRecordHandlerV1InternalServerError

NewGetGameRecordHandlerV1InternalServerError creates a GetGameRecordHandlerV1InternalServerError with default headers values

func (*GetGameRecordHandlerV1InternalServerError) Error

func (*GetGameRecordHandlerV1InternalServerError) GetPayload

type GetGameRecordHandlerV1NotFound added in v0.7.0

type GetGameRecordHandlerV1NotFound struct {
	Payload *cloudsaveclientmodels.ModelsResponseError
}

GetGameRecordHandlerV1NotFound handles this case with default header values.

Not Found

func NewGetGameRecordHandlerV1NotFound added in v0.7.0

func NewGetGameRecordHandlerV1NotFound() *GetGameRecordHandlerV1NotFound

NewGetGameRecordHandlerV1NotFound creates a GetGameRecordHandlerV1NotFound with default headers values

func (*GetGameRecordHandlerV1NotFound) Error added in v0.7.0

func (*GetGameRecordHandlerV1NotFound) GetPayload added in v0.7.0

type GetGameRecordHandlerV1OK

type GetGameRecordHandlerV1OK struct {
	Payload *cloudsaveclientmodels.ModelsGameRecord
}

GetGameRecordHandlerV1OK handles this case with default header values.

Record retrieved

func NewGetGameRecordHandlerV1OK

func NewGetGameRecordHandlerV1OK() *GetGameRecordHandlerV1OK

NewGetGameRecordHandlerV1OK creates a GetGameRecordHandlerV1OK with default headers values

func (*GetGameRecordHandlerV1OK) Error

func (o *GetGameRecordHandlerV1OK) Error() string

func (*GetGameRecordHandlerV1OK) GetPayload

type GetGameRecordHandlerV1Params

type GetGameRecordHandlerV1Params struct {

	/*Key
	  key of record

	*/
	Key string
	/*Namespace
	  namespace of the game

	*/
	Namespace string

	Context    context.Context
	HTTPClient *http.Client
	// contains filtered or unexported fields
}

GetGameRecordHandlerV1Params contains all the parameters to send to the API endpoint for the get game record handler v1 operation typically these are written to a http.Request

func NewGetGameRecordHandlerV1Params

func NewGetGameRecordHandlerV1Params() *GetGameRecordHandlerV1Params

NewGetGameRecordHandlerV1Params creates a new GetGameRecordHandlerV1Params object with the default values initialized.

func NewGetGameRecordHandlerV1ParamsWithContext

func NewGetGameRecordHandlerV1ParamsWithContext(ctx context.Context) *GetGameRecordHandlerV1Params

NewGetGameRecordHandlerV1ParamsWithContext creates a new GetGameRecordHandlerV1Params object with the default values initialized, and the ability to set a context for a request

func NewGetGameRecordHandlerV1ParamsWithHTTPClient

func NewGetGameRecordHandlerV1ParamsWithHTTPClient(client *http.Client) *GetGameRecordHandlerV1Params

NewGetGameRecordHandlerV1ParamsWithHTTPClient creates a new GetGameRecordHandlerV1Params object with the default values initialized, and the ability to set a custom HTTPClient for a request

func NewGetGameRecordHandlerV1ParamsWithTimeout

func NewGetGameRecordHandlerV1ParamsWithTimeout(timeout time.Duration) *GetGameRecordHandlerV1Params

NewGetGameRecordHandlerV1ParamsWithTimeout creates a new GetGameRecordHandlerV1Params object with the default values initialized, and the ability to set a timeout on a request

func (*GetGameRecordHandlerV1Params) SetContext

func (o *GetGameRecordHandlerV1Params) SetContext(ctx context.Context)

SetContext adds the context to the get game record handler v1 params

func (*GetGameRecordHandlerV1Params) SetHTTPClient

func (o *GetGameRecordHandlerV1Params) SetHTTPClient(client *http.Client)

SetHTTPClient adds the HTTPClient to the get game record handler v1 params

func (*GetGameRecordHandlerV1Params) SetKey

func (o *GetGameRecordHandlerV1Params) SetKey(key string)

SetKey adds the key to the get game record handler v1 params

func (*GetGameRecordHandlerV1Params) SetNamespace

func (o *GetGameRecordHandlerV1Params) SetNamespace(namespace string)

SetNamespace adds the namespace to the get game record handler v1 params

func (*GetGameRecordHandlerV1Params) SetTimeout

func (o *GetGameRecordHandlerV1Params) SetTimeout(timeout time.Duration)

SetTimeout adds the timeout to the get game record handler v1 params

func (*GetGameRecordHandlerV1Params) WithContext

WithContext adds the context to the get game record handler v1 params

func (*GetGameRecordHandlerV1Params) WithHTTPClient

WithHTTPClient adds the HTTPClient to the get game record handler v1 params

func (*GetGameRecordHandlerV1Params) WithKey

WithKey adds the key to the get game record handler v1 params

func (*GetGameRecordHandlerV1Params) WithNamespace

WithNamespace adds the namespace to the get game record handler v1 params

func (*GetGameRecordHandlerV1Params) WithTimeout

WithTimeout adds the timeout to the get game record handler v1 params

func (*GetGameRecordHandlerV1Params) WriteToRequest

WriteToRequest writes these params to a swagger request

type GetGameRecordHandlerV1Reader

type GetGameRecordHandlerV1Reader struct {
	// contains filtered or unexported fields
}

GetGameRecordHandlerV1Reader is a Reader for the GetGameRecordHandlerV1 structure.

func (*GetGameRecordHandlerV1Reader) ReadResponse

func (o *GetGameRecordHandlerV1Reader) ReadResponse(response runtime.ClientResponse, consumer runtime.Consumer) (interface{}, error)

ReadResponse reads a server response into the received o.

type GetGameRecordHandlerV1Unauthorized added in v0.7.0

type GetGameRecordHandlerV1Unauthorized struct {
	Payload *cloudsaveclientmodels.ModelsResponseError
}

GetGameRecordHandlerV1Unauthorized handles this case with default header values.

Unauthorized

func NewGetGameRecordHandlerV1Unauthorized added in v0.7.0

func NewGetGameRecordHandlerV1Unauthorized() *GetGameRecordHandlerV1Unauthorized

NewGetGameRecordHandlerV1Unauthorized creates a GetGameRecordHandlerV1Unauthorized with default headers values

func (*GetGameRecordHandlerV1Unauthorized) Error added in v0.7.0

func (*GetGameRecordHandlerV1Unauthorized) GetPayload added in v0.7.0

type PostGameRecordHandlerV1BadRequest added in v0.7.0

type PostGameRecordHandlerV1BadRequest struct {
	Payload *cloudsaveclientmodels.ModelsResponseError
}

PostGameRecordHandlerV1BadRequest handles this case with default header values.

Bad Request

func NewPostGameRecordHandlerV1BadRequest added in v0.7.0

func NewPostGameRecordHandlerV1BadRequest() *PostGameRecordHandlerV1BadRequest

NewPostGameRecordHandlerV1BadRequest creates a PostGameRecordHandlerV1BadRequest with default headers values

func (*PostGameRecordHandlerV1BadRequest) Error added in v0.7.0

func (*PostGameRecordHandlerV1BadRequest) GetPayload added in v0.7.0

type PostGameRecordHandlerV1Created added in v0.7.0

type PostGameRecordHandlerV1Created struct {
}

PostGameRecordHandlerV1Created handles this case with default header values.

Record saved

func NewPostGameRecordHandlerV1Created added in v0.7.0

func NewPostGameRecordHandlerV1Created() *PostGameRecordHandlerV1Created

NewPostGameRecordHandlerV1Created creates a PostGameRecordHandlerV1Created with default headers values

func (*PostGameRecordHandlerV1Created) Error added in v0.7.0

type PostGameRecordHandlerV1InternalServerError

type PostGameRecordHandlerV1InternalServerError struct {
	Payload *cloudsaveclientmodels.ModelsResponseError
}

PostGameRecordHandlerV1InternalServerError handles this case with default header values.

Internal Server Error

func NewPostGameRecordHandlerV1InternalServerError

func NewPostGameRecordHandlerV1InternalServerError() *PostGameRecordHandlerV1InternalServerError

NewPostGameRecordHandlerV1InternalServerError creates a PostGameRecordHandlerV1InternalServerError with default headers values

func (*PostGameRecordHandlerV1InternalServerError) Error

func (*PostGameRecordHandlerV1InternalServerError) GetPayload

type PostGameRecordHandlerV1Params

type PostGameRecordHandlerV1Params struct {

	/*Body*/
	Body cloudsaveclientmodels.ModelsGameRecordRequest
	/*Key
	  key of record

	*/
	Key string
	/*Namespace
	  namespace of the game

	*/
	Namespace string

	Context    context.Context
	HTTPClient *http.Client
	// contains filtered or unexported fields
}

PostGameRecordHandlerV1Params contains all the parameters to send to the API endpoint for the post game record handler v1 operation typically these are written to a http.Request

func NewPostGameRecordHandlerV1Params

func NewPostGameRecordHandlerV1Params() *PostGameRecordHandlerV1Params

NewPostGameRecordHandlerV1Params creates a new PostGameRecordHandlerV1Params object with the default values initialized.

func NewPostGameRecordHandlerV1ParamsWithContext

func NewPostGameRecordHandlerV1ParamsWithContext(ctx context.Context) *PostGameRecordHandlerV1Params

NewPostGameRecordHandlerV1ParamsWithContext creates a new PostGameRecordHandlerV1Params object with the default values initialized, and the ability to set a context for a request

func NewPostGameRecordHandlerV1ParamsWithHTTPClient

func NewPostGameRecordHandlerV1ParamsWithHTTPClient(client *http.Client) *PostGameRecordHandlerV1Params

NewPostGameRecordHandlerV1ParamsWithHTTPClient creates a new PostGameRecordHandlerV1Params object with the default values initialized, and the ability to set a custom HTTPClient for a request

func NewPostGameRecordHandlerV1ParamsWithTimeout

func NewPostGameRecordHandlerV1ParamsWithTimeout(timeout time.Duration) *PostGameRecordHandlerV1Params

NewPostGameRecordHandlerV1ParamsWithTimeout creates a new PostGameRecordHandlerV1Params object with the default values initialized, and the ability to set a timeout on a request

func (*PostGameRecordHandlerV1Params) SetBody

SetBody adds the body to the post game record handler v1 params

func (*PostGameRecordHandlerV1Params) SetContext

func (o *PostGameRecordHandlerV1Params) SetContext(ctx context.Context)

SetContext adds the context to the post game record handler v1 params

func (*PostGameRecordHandlerV1Params) SetHTTPClient

func (o *PostGameRecordHandlerV1Params) SetHTTPClient(client *http.Client)

SetHTTPClient adds the HTTPClient to the post game record handler v1 params

func (*PostGameRecordHandlerV1Params) SetKey

func (o *PostGameRecordHandlerV1Params) SetKey(key string)

SetKey adds the key to the post game record handler v1 params

func (*PostGameRecordHandlerV1Params) SetNamespace

func (o *PostGameRecordHandlerV1Params) SetNamespace(namespace string)

SetNamespace adds the namespace to the post game record handler v1 params

func (*PostGameRecordHandlerV1Params) SetTimeout

func (o *PostGameRecordHandlerV1Params) SetTimeout(timeout time.Duration)

SetTimeout adds the timeout to the post game record handler v1 params

func (*PostGameRecordHandlerV1Params) WithBody

WithBody adds the body to the post game record handler v1 params

func (*PostGameRecordHandlerV1Params) WithContext

WithContext adds the context to the post game record handler v1 params

func (*PostGameRecordHandlerV1Params) WithHTTPClient

WithHTTPClient adds the HTTPClient to the post game record handler v1 params

func (*PostGameRecordHandlerV1Params) WithKey

WithKey adds the key to the post game record handler v1 params

func (*PostGameRecordHandlerV1Params) WithNamespace

WithNamespace adds the namespace to the post game record handler v1 params

func (*PostGameRecordHandlerV1Params) WithTimeout

WithTimeout adds the timeout to the post game record handler v1 params

func (*PostGameRecordHandlerV1Params) WriteToRequest

WriteToRequest writes these params to a swagger request

type PostGameRecordHandlerV1Reader

type PostGameRecordHandlerV1Reader struct {
	// contains filtered or unexported fields
}

PostGameRecordHandlerV1Reader is a Reader for the PostGameRecordHandlerV1 structure.

func (*PostGameRecordHandlerV1Reader) ReadResponse

func (o *PostGameRecordHandlerV1Reader) ReadResponse(response runtime.ClientResponse, consumer runtime.Consumer) (interface{}, error)

ReadResponse reads a server response into the received o.

type PutGameRecordHandlerV1BadRequest added in v0.7.0

type PutGameRecordHandlerV1BadRequest struct {
	Payload *cloudsaveclientmodels.ModelsResponseError
}

PutGameRecordHandlerV1BadRequest handles this case with default header values.

Bad Request

func NewPutGameRecordHandlerV1BadRequest added in v0.7.0

func NewPutGameRecordHandlerV1BadRequest() *PutGameRecordHandlerV1BadRequest

NewPutGameRecordHandlerV1BadRequest creates a PutGameRecordHandlerV1BadRequest with default headers values

func (*PutGameRecordHandlerV1BadRequest) Error added in v0.7.0

func (*PutGameRecordHandlerV1BadRequest) GetPayload added in v0.7.0

type PutGameRecordHandlerV1InternalServerError

type PutGameRecordHandlerV1InternalServerError struct {
	Payload *cloudsaveclientmodels.ModelsResponseError
}

PutGameRecordHandlerV1InternalServerError handles this case with default header values.

Internal Server Error

func NewPutGameRecordHandlerV1InternalServerError

func NewPutGameRecordHandlerV1InternalServerError() *PutGameRecordHandlerV1InternalServerError

NewPutGameRecordHandlerV1InternalServerError creates a PutGameRecordHandlerV1InternalServerError with default headers values

func (*PutGameRecordHandlerV1InternalServerError) Error

func (*PutGameRecordHandlerV1InternalServerError) GetPayload

type PutGameRecordHandlerV1OK

type PutGameRecordHandlerV1OK struct {
}

PutGameRecordHandlerV1OK handles this case with default header values.

Record saved

func NewPutGameRecordHandlerV1OK

func NewPutGameRecordHandlerV1OK() *PutGameRecordHandlerV1OK

NewPutGameRecordHandlerV1OK creates a PutGameRecordHandlerV1OK with default headers values

func (*PutGameRecordHandlerV1OK) Error

func (o *PutGameRecordHandlerV1OK) Error() string

type PutGameRecordHandlerV1Params

type PutGameRecordHandlerV1Params struct {

	/*Body*/
	Body cloudsaveclientmodels.ModelsGameRecordRequest
	/*Key
	  key of record

	*/
	Key string
	/*Namespace
	  namespace of the game

	*/
	Namespace string

	Context    context.Context
	HTTPClient *http.Client
	// contains filtered or unexported fields
}

PutGameRecordHandlerV1Params contains all the parameters to send to the API endpoint for the put game record handler v1 operation typically these are written to a http.Request

func NewPutGameRecordHandlerV1Params

func NewPutGameRecordHandlerV1Params() *PutGameRecordHandlerV1Params

NewPutGameRecordHandlerV1Params creates a new PutGameRecordHandlerV1Params object with the default values initialized.

func NewPutGameRecordHandlerV1ParamsWithContext

func NewPutGameRecordHandlerV1ParamsWithContext(ctx context.Context) *PutGameRecordHandlerV1Params

NewPutGameRecordHandlerV1ParamsWithContext creates a new PutGameRecordHandlerV1Params object with the default values initialized, and the ability to set a context for a request

func NewPutGameRecordHandlerV1ParamsWithHTTPClient

func NewPutGameRecordHandlerV1ParamsWithHTTPClient(client *http.Client) *PutGameRecordHandlerV1Params

NewPutGameRecordHandlerV1ParamsWithHTTPClient creates a new PutGameRecordHandlerV1Params object with the default values initialized, and the ability to set a custom HTTPClient for a request

func NewPutGameRecordHandlerV1ParamsWithTimeout

func NewPutGameRecordHandlerV1ParamsWithTimeout(timeout time.Duration) *PutGameRecordHandlerV1Params

NewPutGameRecordHandlerV1ParamsWithTimeout creates a new PutGameRecordHandlerV1Params object with the default values initialized, and the ability to set a timeout on a request

func (*PutGameRecordHandlerV1Params) SetBody

SetBody adds the body to the put game record handler v1 params

func (*PutGameRecordHandlerV1Params) SetContext

func (o *PutGameRecordHandlerV1Params) SetContext(ctx context.Context)

SetContext adds the context to the put game record handler v1 params

func (*PutGameRecordHandlerV1Params) SetHTTPClient

func (o *PutGameRecordHandlerV1Params) SetHTTPClient(client *http.Client)

SetHTTPClient adds the HTTPClient to the put game record handler v1 params

func (*PutGameRecordHandlerV1Params) SetKey

func (o *PutGameRecordHandlerV1Params) SetKey(key string)

SetKey adds the key to the put game record handler v1 params

func (*PutGameRecordHandlerV1Params) SetNamespace

func (o *PutGameRecordHandlerV1Params) SetNamespace(namespace string)

SetNamespace adds the namespace to the put game record handler v1 params

func (*PutGameRecordHandlerV1Params) SetTimeout

func (o *PutGameRecordHandlerV1Params) SetTimeout(timeout time.Duration)

SetTimeout adds the timeout to the put game record handler v1 params

func (*PutGameRecordHandlerV1Params) WithBody

WithBody adds the body to the put game record handler v1 params

func (*PutGameRecordHandlerV1Params) WithContext

WithContext adds the context to the put game record handler v1 params

func (*PutGameRecordHandlerV1Params) WithHTTPClient

WithHTTPClient adds the HTTPClient to the put game record handler v1 params

func (*PutGameRecordHandlerV1Params) WithKey

WithKey adds the key to the put game record handler v1 params

func (*PutGameRecordHandlerV1Params) WithNamespace

WithNamespace adds the namespace to the put game record handler v1 params

func (*PutGameRecordHandlerV1Params) WithTimeout

WithTimeout adds the timeout to the put game record handler v1 params

func (*PutGameRecordHandlerV1Params) WriteToRequest

WriteToRequest writes these params to a swagger request

type PutGameRecordHandlerV1Reader

type PutGameRecordHandlerV1Reader struct {
	// contains filtered or unexported fields
}

PutGameRecordHandlerV1Reader is a Reader for the PutGameRecordHandlerV1 structure.

func (*PutGameRecordHandlerV1Reader) ReadResponse

func (o *PutGameRecordHandlerV1Reader) ReadResponse(response runtime.ClientResponse, consumer runtime.Consumer) (interface{}, error)

ReadResponse reads a server response into the received o.

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