Documentation ¶
Index ¶
Constants ¶
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const ( AbilityTypeNone = iota - 1 AbilityTypeLaser AbilityTypeDrill AbilityTypeAsteroid AbilityTypeRingBonus AbilityTypeDistanceBonus AbilityTypeTrampoline AbilityTypeAnimal AbilityTypeCombo AbilityTypeMagnet AbilityTypeInvincible AbilityTypeNum AbilityType )
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const ( AdvertEventTypeRoulette = iota AdvertEventTypeCharacter AdvertEventTypeShop )
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const ( BoostItemUnknown = iota - 1 BoostItemScoreBonus BoostItemAssistTrampoline BoostItemSubCharacter BoostItemNum )
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const ( CampaignTypeBankedRingBonus = iota // adds a specified percentage ring bonus to game results CampaignTypeDailyMissionBonus // TODO: needs research CampaignTypeChaoRouletteCost // changes the red star ring price for the chao roulette CampaignTypeGameItemCost // TODO: needs research CampaignTypeCharacterUpgradeCost // TODO: needs research CampaignTypePurchaseAddRings // rings sale CampaignTypeJackpotValueBonus // TODO: needs research CampaignTypeMileagePassingRingBonus // TODO: needs research CampaignTypePurchaseAddEnergies // energy sale CampaignTypePurchaseAddRedRings // red rings sale CampaignTypePurchaseAddRedRingsNoChargeUser // red rings sale with ??? CampaignTypeSendAddEnergies // TODO: needs research CampaignTypeInviteCount // TODO: needs research CampaignTypePremiumRouletteOdds // adds "improved odds" banner to premium roulette CampaignTypeFreeWheelSpinCount // changes the number of free spins on item roulette? CampaignTypeContinueCost // changes the continue cost? CampaignTypePurchaseAddRaidEnergies // raid boss energy sale )
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const ( ChaoDealingNone = iota ChaoDealingLeader ChaoDealingSub )
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const ( ChaoIDHeroChao = 400000 ChaoIDGoldChao = 400001 ChaoIDDarkChao = 400002 ChaoIDJewelChao = 400003 ChaoIDNormalChao = 400004 ChaoIDOmochao = 400005 ChaoIDRCMonkey = 400006 ChaoIDRCSpring = 400007 ChaoIDRCElectromagnet = 400008 ChaoIDBabyCyanWisp = 400012 ChaoIDBabyIndigoWisp = 400013 ChaoIDBabyYellowWisp = 400014 ChaoIDRCPinwheel = 400018 ChaoIDRCPiggyBank = 400019 ChaoIDRCBalloon = 400020 ChaoIDEasterChao = 400021 ChaoIDPurplePapurisu = 400024 ChaoIDMagLv1 = 400025 ChaoIDEggChao = 401000 ChaoIDPumpkinChao = 401001 ChaoIDSkullChao = 401002 ChaoIDYacker = 401003 ChaoIDRCGoldenPiggyBank = 401004 ChaoIDWizardChao = 401005 ChaoIDRCTurtle = 401009 ChaoIDRCUFO = 401010 ChaoIDRCBomber = 401011 ChaoIDEasterBunny = 401015 ChaoIDMagicLamp = 401016 ChaoIDStarShapedMissile = 401017 ChaoIDSuketoudara = 401018 ChaoIDRappy = 401019 ChaoIDBlowfishTransporter = 401020 ChaoIDGenesis = 401021 ChaoIDCartridge = 401022 ChaoIDRCFighter = 401023 ChaoIDRCHovercraft = 401024 ChaoIDRCHelicopter = 401025 ChaoIDGreenCrystalMonsterS = 401026 ChaoIDGreenCrystalMonsterL = 401027 ChaoIDRCAirship = 401028 ChaoIDDesertChao = 401029 ChaoIDRCSatellite = 401030 ChaoIDMarineChao = 401031 ChaoIDNightopian = 401032 ChaoIDOrca = 401033 ChaoIDSonicOmochao = 401034 ChaoIDTailsOmochao = 401035 ChaoIDKnucklesOmochao = 401036 ChaoIDBoo = 401037 ChaoIDHalloweenChao = 401038 ChaoIDHeavyBomb = 401039 ChaoIDBlockBomb = 401040 ChaoIDHunkofMeat = 401041 ChaoIDYeti = 401042 ChaoIDSnowChao = 401043 ChaoIDIdeya = 401044 ChaoIDChristmasNightopian = 401045 ChaoIDOrbot = 401046 ChaoIDCubot = 401047 ChaoIDLightChaos = 402000 ChaoIDHeroChaos = 402001 ChaoIDDarkChaos = 402002 ChaoIDChip = 402003 ChaoIDShahra = 402004 ChaoIDCaliburn = 402005 ChaoIDKingArthursGhost = 402006 ChaoIDRCTornado = 402007 ChaoIDRCBattleCruiser = 402008 ChaoIDMerlina = 402009 ChaoIDErazorDjinn = 402010 ChaoIDRCMoonMech = 402011 ChaoIDCarbuncle = 402012 ChaoIDKuna = 402013 ChaoIDChaos = 402014 ChaoIDDeathEgg = 402015 ChaoIDRedCrystalMonsterS = 402016 ChaoIDRedCrystalMonsterL = 402017 ChaoIDGoldenGoose = 402018 ChaoIDMotherWisp = 402019 ChaoIDRCPirateSpaceship = 402020 ChaoIDGoldenAngel = 402021 ChaoIDNiGHTS = 402022 ChaoIDReala = 402023 ChaoIDRCTornado2 = 402024 ChaoIDChaoWalker = 402025 ChaoIDDarkQueen = 402026 ChaoIDKingBoomBoo = 402027 ChaoIDOPapa = 402028 ChaoIDOpaOpa = 402029 ChaoIDRCBlockFace = 402030 ChaoIDChristmasYeti = 402031 ChaoIDChristmasNiGHTS = 402032 ChaoIDDFekt = 402033 ChaoIDDarkChaoWalker = 402034 )
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const ( ChaoIDStrHeroChao = "400000" ChaoIDStrGoldChao = "400001" ChaoIDStrDarkChao = "400002" ChaoIDStrJewelChao = "400003" ChaoIDStrNormalChao = "400004" ChaoIDStrOmochao = "400005" ChaoIDStrRCMonkey = "400006" ChaoIDStrRCSpring = "400007" ChaoIDStrRCElectromagnet = "400008" ChaoIDStrBabyCyanWisp = "400012" ChaoIDStrBabyIndigoWisp = "400013" ChaoIDStrBabyYellowWisp = "400014" ChaoIDStrRCPinwheel = "400018" ChaoIDStrRCPiggyBank = "400019" ChaoIDStrRCBalloon = "400020" ChaoIDStrEasterChao = "400021" ChaoIDStrPurplePapurisu = "400024" ChaoIDStrMagLv1 = "400025" ChaoIDStrEggChao = "401000" ChaoIDStrPumpkinChao = "401001" ChaoIDStrSkullChao = "401002" ChaoIDStrYacker = "401003" ChaoIDStrRCGoldenPiggyBank = "401004" ChaoIDStrWizardChao = "401005" ChaoIDStrRCTurtle = "401009" ChaoIDStrRCUFO = "401010" ChaoIDStrRCBomber = "401011" ChaoIDStrEasterBunny = "401015" ChaoIDStrMagicLamp = "401016" ChaoIDStrStarShapedMissile = "401017" ChaoIDStrSuketoudara = "401018" ChaoIDStrRappy = "401019" ChaoIDStrBlowfishTransporter = "401020" ChaoIDStrGenesis = "401021" ChaoIDStrCartridge = "401022" ChaoIDStrRCFighter = "401023" ChaoIDStrRCHovercraft = "401024" ChaoIDStrRCHelicopter = "401025" ChaoIDStrGreenCrystalMonsterS = "401026" ChaoIDStrGreenCrystalMonsterL = "401027" ChaoIDStrRCAirship = "401028" ChaoIDStrDesertChao = "401029" ChaoIDStrRCSatellite = "401030" ChaoIDStrMarineChao = "401031" ChaoIDStrNightopian = "401032" ChaoIDStrOrca = "401033" ChaoIDStrSonicOmochao = "401034" ChaoIDStrTailsOmochao = "401035" ChaoIDStrKnucklesOmochao = "401036" ChaoIDStrBoo = "401037" ChaoIDStrHalloweenChao = "401038" ChaoIDStrHeavyBomb = "401039" ChaoIDStrBlockBomb = "401040" ChaoIDStrHunkofMeat = "401041" ChaoIDStrYeti = "401042" ChaoIDStrSnowChao = "401043" ChaoIDStrIdeya = "401044" ChaoIDStrChristmasNightopian = "401045" ChaoIDStrOrbot = "401046" ChaoIDStrCubot = "401047" ChaoIDStrLightChaos = "402000" ChaoIDStrHeroChaos = "402001" ChaoIDStrDarkChaos = "402002" ChaoIDStrChip = "402003" ChaoIDStrShahra = "402004" ChaoIDStrCaliburn = "402005" ChaoIDStrKingArthursGhost = "402006" ChaoIDStrRCTornado = "402007" ChaoIDStrRCBattleCruiser = "402008" ChaoIDStrMerlina = "402009" ChaoIDStrErazorDjinn = "402010" ChaoIDStrRCMoonMech = "402011" ChaoIDStrCarbuncle = "402012" ChaoIDStrKuna = "402013" ChaoIDStrChaos = "402014" ChaoIDStrDeathEgg = "402015" ChaoIDStrRedCrystalMonsterS = "402016" ChaoIDStrRedCrystalMonsterL = "402017" ChaoIDStrGoldenGoose = "402018" ChaoIDStrMotherWisp = "402019" ChaoIDStrRCPirateSpaceship = "402020" ChaoIDStrGoldenAngel = "402021" ChaoIDStrNiGHTS = "402022" ChaoIDStrReala = "402023" ChaoIDStrRCTornado2 = "402024" ChaoIDStrChaoWalker = "402025" ChaoIDStrDarkQueen = "402026" ChaoIDStrKingBoomBoo = "402027" ChaoIDStrOPapa = "402028" ChaoIDStrOpaOpa = "402029" ChaoIDStrRCBlockFace = "402030" ChaoIDStrChristmasYeti = "402031" ChaoIDStrChristmasNiGHTS = "402032" ChaoIDStrDFekt = "402033" ChaoIDStrDarkChaoWalker = "402034" )
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const ( ChaoRarityNormal = iota ChaoRarityRare ChaoRaritySuperRare ChaoRarityNone )
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const ( ChaoStatusNotOwned = iota ChaoStatusOwned ChaoStatusMaxLevel )
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const ( ChaoTypeMain = iota ChaoTypeSub )
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const ( ChaoWheelTypeNormal = int64(iota) ChaoWheelTypeSpecial )
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const ( CharaTypeUnknown = iota - 1 CharaTypeSonic = iota + 300000 - 1 // used to match up with networked characters CharaTypeTails CharaTypeKnuckles CharaTypeAmy CharaTypeShadow CharaTypeBlaze CharaTypeRouge CharaTypeOmega CharaTypeBig CharaTypeCream CharaTypeEspio CharaTypeCharmy CharaTypeVector CharaTypeSilver CharaTypeMetalSonic CharaTypeClassicSonic CharaTypeWerehog CharaTypeSticks CharaTypeTikal CharaTypeMephiles CharaTypePSISilver CharaTypeAmitieAmy CharaTypeGothicAmy CharaTypeHalloweenShadow CharaTypeHalloweenRouge CharaTypeHalloweenOmega CharaTypeXMasSonic CharaTypeXMasTails CharaTypeXMasKnuckles )
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const ( CTStrSonic = "300000" CTStrTails = "300001" CTStrKnuckles = "300002" CTStrAmy = "300003" CTStrShadow = "300004" CTStrBlaze = "300005" CTStrRouge = "300006" CTStrOmega = "300007" CTStrBig = "300008" CTStrCream = "300009" CTStrEspio = "300010" CTStrCharmy = "300011" CTStrVector = "300012" CTStrSilver = "300013" CTStrMetalSonic = "300014" CTStrClassicSonic = "300015" CTStrWerehog = "300016" CTStrSticks = "300017" CTStrTikal = "300018" CTStrMephiles = "300019" CTStrPSISilver = "300020" CTStrAmitieAmy = "301000" CTStrGothicAmy = "301001" CTStrHalloweenShadow = "301002" CTStrHalloweenRouge = "301003" CTStrHalloweenOmega = "301004" CTStrXMasSonic = "301005" CTStrXMasTails = "301006" CTStrXMasKnuckles = "301007" )
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const ( CharacterStatusLocked = iota CharacterStatusUnlocked CharacterStatusMaxLevel )
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const ( CollectEventTypeGetAnimals = iota CollectEventTypeGetRing CollectEventTypeRunDistance )
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const ( // "Take out x enemies!" daily missions DailyMissionEnemySet1Pos1 = 1 // 10 enemies DailyMissionEnemySet1Pos2 = 2 // 10 enemies DailyMissionEnemySet1Pos3 = 3 // 10 enemies DailyMissionEnemySet2Pos1 = 4 // 30 enemies DailyMissionEnemySet2Pos2 = 5 // 40 enemies DailyMissionEnemySet2Pos3 = 6 // 50 enemies DailyMissionEnemySet3Pos1 = 7 // 40 enemies DailyMissionEnemySet3Pos2 = 8 // 50 enemies DailyMissionEnemySet3Pos3 = 9 // 60 enemies DailyMissionEnemySet4Pos1 = 10 // 40 enemies DailyMissionEnemySet4Pos2 = 11 // 50 enemies DailyMissionEnemySet4Pos3 = 12 // 60 enemies DailyMissionEnemySet5Pos1 = 13 // 50 enemies DailyMissionEnemySet5Pos2 = 14 // 60 enemies DailyMissionEnemySet5Pos3 = 15 // 70 enemies DailyMissionEnemySet6Pos1 = 16 // 50 enemies DailyMissionEnemySet6Pos2 = 17 // 60 enemies DailyMissionEnemySet6Pos3 = 18 // 70 enemies DailyMissionEnemySet7Pos1 = 19 // 60 enemies DailyMissionEnemySet7Pos2 = 20 // 70 enemies DailyMissionEnemySet7Pos3 = 21 // 80 enemies DailyMissionEnemySet8Pos1 = 22 // 60 enemies DailyMissionEnemySet8Pos2 = 23 // 70 enemies DailyMissionEnemySet8Pos3 = 24 // 80 enemies DailyMissionEnemySet9Pos1 = 25 // 70 enemies DailyMissionEnemySet9Pos2 = 26 // 80 enemies DailyMissionEnemySet9Pos3 = 27 // 90 enemies DailyMissionEnemySet10Pos1 = 28 // 70 enemies DailyMissionEnemySet10Pos2 = 29 // 80 enemies DailyMissionEnemySet10Pos3 = 30 // 90 enemies DailyMissionEnemySet11Pos1 = 31 // 80 enemies DailyMissionEnemySet11Pos2 = 32 // 90 enemies DailyMissionEnemySet11Pos3 = 33 // 100 enemies // "Take out x golden enemies!" daily missions DailyMissionGoldEnemySet1Pos1 = 34 // 5 golden enemies DailyMissionGoldEnemySet1Pos2 = 35 // 5 golden enemies DailyMissionGoldEnemySet1Pos3 = 36 // 5 golden enemies DailyMissionGoldEnemySet2Pos1 = 37 // 5 golden enemies DailyMissionGoldEnemySet2Pos2 = 38 // 10 golden enemies DailyMissionGoldEnemySet2Pos3 = 39 // 15 golden enemies DailyMissionGoldEnemySet3Pos1 = 40 // 10 golden enemies DailyMissionGoldEnemySet3Pos2 = 41 // 15 golden enemies DailyMissionGoldEnemySet3Pos3 = 42 // 20 golden enemies DailyMissionGoldEnemySet4Pos1 = 43 // 10 golden enemies DailyMissionGoldEnemySet4Pos2 = 44 // 15 golden enemies DailyMissionGoldEnemySet4Pos3 = 45 // 20 golden enemies DailyMissionGoldEnemySet5Pos1 = 46 // 15 golden enemies DailyMissionGoldEnemySet5Pos2 = 47 // 20 golden enemies DailyMissionGoldEnemySet5Pos3 = 48 // 25 golden enemies DailyMissionGoldEnemySet6Pos1 = 49 // 15 golden enemies DailyMissionGoldEnemySet6Pos2 = 50 // 20 golden enemies DailyMissionGoldEnemySet6Pos3 = 51 // 25 golden enemies DailyMissionGoldEnemySet7Pos1 = 52 // 20 golden enemies DailyMissionGoldEnemySet7Pos2 = 53 // 25 golden enemies DailyMissionGoldEnemySet7Pos3 = 54 // 30 golden enemies DailyMissionGoldEnemySet8Pos1 = 55 // 20 golden enemies DailyMissionGoldEnemySet8Pos2 = 56 // 25 golden enemies DailyMissionGoldEnemySet8Pos3 = 57 // 30 golden enemies DailyMissionGoldEnemySet9Pos1 = 58 // 25 golden enemies DailyMissionGoldEnemySet9Pos2 = 59 // 30 golden enemies DailyMissionGoldEnemySet9Pos3 = 60 // 35 golden enemies DailyMissionGoldEnemySet10Pos1 = 61 // 25 golden enemies DailyMissionGoldEnemySet10Pos2 = 62 // 30 golden enemies DailyMissionGoldEnemySet10Pos3 = 63 // 35 golden enemies DailyMissionGoldEnemySet11Pos1 = 64 // 30 golden enemies DailyMissionGoldEnemySet11Pos2 = 65 // 35 golden enemies DailyMissionGoldEnemySet11Pos3 = 66 // 40 golden enemies // "Run for x meters!" daily missions DailyMissionDistanceSet1Pos1 = 67 // 500 meters DailyMissionDistanceSet1Pos2 = 68 // 500 meters DailyMissionDistanceSet1Pos3 = 69 // 500 meters DailyMissionDistanceSet2Pos1 = 70 // 1000 meters DailyMissionDistanceSet2Pos2 = 71 // 1500 meters DailyMissionDistanceSet2Pos3 = 72 // 2000 meters DailyMissionDistanceSet3Pos1 = 73 // 1500 meters DailyMissionDistanceSet3Pos2 = 74 // 2000 meters DailyMissionDistanceSet3Pos3 = 75 // 2500 meters DailyMissionDistanceSet4Pos1 = 76 // 2500 meters DailyMissionDistanceSet4Pos2 = 77 // ? meters DailyMissionDistanceSet4Pos3 = 78 // ? meters DailyMissionDistanceSet5Pos1 = 79 // 3000 meters DailyMissionDistanceSet5Pos2 = 80 // ? meters DailyMissionDistanceSet5Pos3 = 81 // ? meters DailyMissionDistanceSet6Pos1 = 82 // ? meters DailyMissionDistanceSet6Pos2 = 83 // ? meters DailyMissionDistanceSet6Pos3 = 84 // ? meters DailyMissionDistanceSet7Pos1 = 85 // ? meters DailyMissionDistanceSet7Pos2 = 86 // ? meters DailyMissionDistanceSet7Pos3 = 87 // ? meters DailyMissionDistanceSet8Pos1 = 88 // ? meters DailyMissionDistanceSet8Pos2 = 89 // ? meters DailyMissionDistanceSet8Pos3 = 90 // ? meters DailyMissionDistanceSet9Pos1 = 91 // ? meters DailyMissionDistanceSet9Pos2 = 92 // ? meters DailyMissionDistanceSet9Pos3 = 93 // ? meters DailyMissionDistanceSet10Pos1 = 94 // ? meters DailyMissionDistanceSet10Pos2 = 95 // ? meters DailyMissionDistanceSet10Pos3 = 96 // ? meters DailyMissionDistanceSet11Pos1 = 97 // ? meters DailyMissionDistanceSet11Pos2 = 98 // ? meters DailyMissionDistanceSet11Pos3 = 99 // ? meters // "Save x Animals!" daily missions DailyMissionAnimalSet1Pos1 = 100 // 20 animals DailyMissionAnimalSet1Pos2 = 101 // 20 animals DailyMissionAnimalSet1Pos3 = 102 // 20 animals // "Score x points!" daily missions DailyMissionScoreSet1Pos1 = 133 // 50000 points DailyMissionScoreSet1Pos2 = 134 // 50000 points DailyMissionScoreSet1Pos3 = 135 // 50000 points // "Collect x Rings!" daily missions DailyMissionRingSet1Pos1 = 166 // 300 rings DailyMissionRingSet1Pos2 = 167 // 300 rings DailyMissionRingSet1Pos3 = 168 // 300 rings )
Daily missions appear to be divided into 11 sets of 3, making for 33 daily missions for each category Thus, there are 198 daily missions across all 5 categories.
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const ( EventIDSpecialStage = 100000000 * (iota + 1) EventIDRaidBoss EventIDCollectObject EventIDGacha EventIDAdvert EventIDQuick EventIDBGM )
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const ( EventTypeSpecialStage = iota EventTypeRaidBoss EventTypeCollectObject EventTypeGacha EventTypeAdvert EventTypeQuick EventTypeBGM )
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const ( IDTypeBoostItem = iota + 110000 IDTypeEquipItem )
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const ( IDTypeItemRouletteWin = iota + 200000 IDTypeRouletteToken IDTypeEggItem IDTypePremiumRouletteTicket IDTypeItemRouletteTicket )
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const ( IDTypeChara = 300000 IDTypeChao = 400000 )
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const ( IDTypeRedRing = iota + 900000 IDTypeRing IDTypeEnergy IDTypeEnergyMax )
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const ( IDBig = iota + 200000 IDSuper IDJackpot )
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const ( IDRouletteToken = 210000 IDSpecialEgg = 220000 IDRouletteTicketBegin = 229999 IDRouletteTicketPremium = 230000 IDRouletteTicketItem = 240000 IDRouletteTicketRaid = 250000 IDRouletteTicketEvent = 260000 IDRouletteTicketEnd = 299999 IDCharaBegin = 300000 IDChaoBegin = 400000 IDChaoBeginRare = 401000 IDChaoBeginSuperRare = 402000 IDRedRing = 900000 // RSRing = "Red Star Ring" IDRedRing0 = 900010 IDRedRing1 = 900030 IDRedRing2 = 900060 IDRedRing3 = 900210 IDRedRing4 = 900380 IDRing = 910000 IDRing0 = 910021 IDRing1 = 910045 IDRing2 = 910094 IDRing3 = 910147 IDRing4 = 910204 IDRing5 = 910265 IDEnergy = 920000 IDEnergy0 = 920001 IDEnergy1 = 920005 IDEnergy2 = 920010 IDEnergy3 = 920015 IDEnergy4 = 920020 IDEnergy5 = 930005 IDEnergyMax = 930000 IDSubChara = 940000 IDContinue = 950000 IDRaidRing = 960000 IDDailyBattleReset0 = 980000 IDDailyBattleReset1 = 980001 IDDailyBattleReset2 = 980002 )
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const ( IncentiveTypeNone = iota IncentiveTypePoint IncentiveTypeChapter IncentiveTypeEpisode // Most likely the one that we need IncentiveTypeFriend )
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const ( ItemIDBoostScore = int64(iota) + 110000 ItemIDBoostTrampoline ItemIDBoostSubChara )
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const ( ItemIDInvincible = int64(iota) + 120000 ItemIDBarrier ItemIDMagnet ItemIDTrampoline ItemIDCombo ItemIDLaser ItemIDDrill ItemIDAsteroid ItemIDRingBonus ItemIDDistanceBonus ItemIDAnimalBonus )
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const ( ItemIDPackedInvincible0 = int64(iota) + 120100 ItemIDPackedBarrier0 ItemIDPackedMagnet0 ItemIDPackedTrampoline0 ItemIDPackedCombo0 ItemIDPackedLaser0 ItemIDPackedDrill0 ItemIDPackedAsteroid0 ItemIDPackedRingBonus0 ItemIDPackedDistanceBonus0 ItemIDPackedAnimalBonus0 )
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const ( ItemIDPackedInvincible1 = int64(iota) + 121000 ItemIDPackedBarrier1 ItemIDPackedMagnet1 ItemIDPackedTrampoline1 ItemIDPackedCombo1 ItemIDPackedLaser1 ItemIDPackedDrill1 ItemIDPackedAsteroid1 ItemIDPackedRingBonus1 ItemIDPackedDistanceBonus1 ItemIDPackedAnimalBonus1 )
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const ( ItemIDRedRing = 900000 ItemIDRedRing0 = 900010 ItemIDRedRing1 = 900030 ItemIDRedRing2 = 900060 ItemIDRedRing3 = 900210 ItemIDRedRing4 = 900380 ItemIDRing = 910000 ItemIDRing0 = 910021 ItemIDRing1 = 910045 ItemIDRing2 = 910094 ItemIDRing3 = 910147 ItemIDRing4 = 910204 ItemIDRing5 = 910265 )
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const ( ItemIDEnergy = 920000 ItemIDRaidbossEnergy = 940000 ItemIDRaidbossRing = 960000 )
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const ( ItemIDStrRedRing = "900000" ItemIDStrRing = "910000" )
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const ( ItemTypeTimerGold = iota - 5 ItemTypeTimerSilver ItemTypeTimerBronze ItemTypeRedRing ItemTypeUnknown ItemTypeBegin )
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const ( ItemTypeInvincible = iota ItemTypeBarrier ItemTypeMagnet ItemTypeTrampoline ItemTypeCombo ItemTypeLaser ItemTypeDrill ItemTypeAsteroid ItemTypeNum )
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const ( ItemTypePhantomStart = 5 ItemTypePhantomEnd = 8 )
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const ( LangJapanese = iota LangEnglish LangChineseZHJ LangChineseZH LangKorean LangFrench LangGerman LangSpanish LangPortuguese LangItalian LangRussian )
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const ( LockConditionOpen = iota LockConditionMileageEpisode LockConditionRingOrRedRing LockConditionRoulette )
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const ( RankingLeagueNone = iota - 1 RankingLeagueF_M RankingLeagueF RankingLeagueF_P RankingLeagueE_M RankingLeagueE RankingLeagueE_P RankingLeagueD_M RankingLeagueD RankingLeagueD_P RankingLeagueC_M RankingLeagueC RankingLeagueC_P RankingLeagueB_M RankingLeagueB RankingLeagueB_P RankingLeagueA_M RankingLeagueA RankingLeagueA_P RankingLeagueS_M RankingLeagueS RankingLeagueS_P )
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const ( RankingModeEndless = iota RankingModeQuick )
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const ( RewardTypeNone = iota - 1 RewardTypeItemInvincible RewardTypeItemBarrier RewardTypeItemMagnet RewardTypeItemTrampoline RewardTypeItemCombo RewardTypeItemLaser RewardTypeItemDrill RewardTypeItemAsteroid RewardTypeRing RewardTypeRedRing RewardTypeMissionIncentiveCount )
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const ( RewardTypeItemRoulettePrizeCount = 10 RewardTypeCharaBegin = 300000 RewardTypeChaoBegin = 400000 RewardTypeEnergy = 920000 RewardTypeSpecialEgg = 220000 )
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const ( UpgradeAbilityInvincble = iota + 120000 UpgradeAbilityMagnet = iota + 120001 UpgradeAbilityTrampoline UpgradeAbilityCombo UpgradeAbilityLaser UpgradeAbilityDrill UpgradeAbilityAsteroid UpgradeAbilityRingBonus UpgradeAbilityDistanceBonus UpgradeAbilityAnimalBonus )
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const ( WheelRankNormal = iota WheelRankBig WheelRankSuper WheelRankMax )
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const (
IDTypeNone = -1
)
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const (
IDTypeRaidRing = 960000
)
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const (
ItemIDNone = -1
)
Variables ¶
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var ( ItemIDStrBoostScore = strconv.Itoa(int(ItemIDBoostScore)) ItemIDStrBoostTrampoline = strconv.Itoa(int(ItemIDBoostTrampoline)) ItemIDStrBoostSubChara = strconv.Itoa(int(ItemIDBoostSubChara)) )
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var ( ItemIDStrInvincible = strconv.Itoa(int(ItemIDInvincible)) ItemIDStrBarrier = strconv.Itoa(int(ItemIDBarrier)) ItemIDStrMagnet = strconv.Itoa(int(ItemIDMagnet)) ItemIDStrTrampoline = strconv.Itoa(int(ItemIDTrampoline)) ItemIDStrCombo = strconv.Itoa(int(ItemIDCombo)) ItemIDStrLaser = strconv.Itoa(int(ItemIDLaser)) ItemIDStrDrill = strconv.Itoa(int(ItemIDDrill)) ItemIDStrAsteroid = strconv.Itoa(int(ItemIDAsteroid)) ItemIDStrRingBonus = strconv.Itoa(int(ItemIDRingBonus)) ItemIDStrDistanceBonus = strconv.Itoa(int(ItemIDDistanceBonus)) ItemIDStrAnimalBonus = strconv.Itoa(int(ItemIDAnimalBonus)) )
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var ChaoNameMap = map[string]string{ "heroChao": ChaoIDStrHeroChao, "goldChao": ChaoIDStrGoldChao, "darkChao": ChaoIDStrDarkChao, "jewelChao": ChaoIDStrJewelChao, "normalChao": ChaoIDStrNormalChao, "omochao": ChaoIDStrOmochao, "rcMonkey": ChaoIDStrRCMonkey, "rcSpring": ChaoIDStrRCSpring, "rcElectromagnet": ChaoIDStrRCElectromagnet, "babyCyanWisp": ChaoIDStrBabyCyanWisp, "babyIndigoWisp": ChaoIDStrBabyIndigoWisp, "babyYellowWisp": ChaoIDStrBabyYellowWisp, "rcPinwheel": ChaoIDStrRCPinwheel, "rcPiggyBank": ChaoIDStrRCPiggyBank, "rcBalloon": ChaoIDStrRCBalloon, "easterChao": ChaoIDStrEasterChao, "purplePapurisu": ChaoIDStrPurplePapurisu, "magLv1": ChaoIDStrMagLv1, "eggChao": ChaoIDStrEggChao, "pumpkinChao": ChaoIDStrPumpkinChao, "skullChao": ChaoIDStrSkullChao, "yacker": ChaoIDStrYacker, "rcGoldenPiggyBank": ChaoIDStrRCGoldenPiggyBank, "wizardChao": ChaoIDStrWizardChao, "rcTurtle": ChaoIDStrRCTurtle, "rcUFO": ChaoIDStrRCUFO, "rcBomber": ChaoIDStrRCBomber, "easterBunny": ChaoIDStrEasterBunny, "magicLamp": ChaoIDStrMagicLamp, "starShapedMissile": ChaoIDStrStarShapedMissile, "suketoudara": ChaoIDStrSuketoudara, "rappy": ChaoIDStrRappy, "blowfishTransporter": ChaoIDStrBlowfishTransporter, "genesis": ChaoIDStrGenesis, "cartridge": ChaoIDStrCartridge, "rcFighter": ChaoIDStrRCFighter, "rcHovercraft": ChaoIDStrRCHovercraft, "rcHelicopter": ChaoIDStrRCHelicopter, "greenCrystalMonsterL": ChaoIDStrGreenCrystalMonsterS, "greenCrystalMonsterS": ChaoIDStrGreenCrystalMonsterL, "rcAirship": ChaoIDStrRCAirship, "desertChao": ChaoIDStrDesertChao, "rcSatellite": ChaoIDStrRCSatellite, "marineChao": ChaoIDStrMarineChao, "nightopian": ChaoIDStrNightopian, "orca": ChaoIDStrOrca, "sonicOmochao": ChaoIDStrSonicOmochao, "tailsOmochao": ChaoIDStrTailsOmochao, "knucklesOmochao": ChaoIDStrKnucklesOmochao, "boo": ChaoIDStrBoo, "halloweenChao": ChaoIDStrHalloweenChao, "heavyBomb": ChaoIDStrHeavyBomb, "blockBomb": ChaoIDStrBlockBomb, "hunkofMeat": ChaoIDStrHunkofMeat, "yeti": ChaoIDStrYeti, "snowChao": ChaoIDStrSnowChao, "ideya": ChaoIDStrIdeya, "christmasNightopian": ChaoIDStrChristmasNightopian, "orbot": ChaoIDStrOrbot, "cubot": ChaoIDStrCubot, "lightChaos": ChaoIDStrLightChaos, "heroChaos": ChaoIDStrHeroChaos, "darkChaos": ChaoIDStrDarkChaos, "chip": ChaoIDStrChip, "shahra": ChaoIDStrShahra, "caliburn": ChaoIDStrCaliburn, "kingArthursGhost": ChaoIDStrKingArthursGhost, "rcTornado": ChaoIDStrRCTornado, "rcBattleCruiser": ChaoIDStrRCBattleCruiser, "merlina": ChaoIDStrMerlina, "erazorDjinn": ChaoIDStrErazorDjinn, "rcMoonMech": ChaoIDStrRCMoonMech, "carbuncle": ChaoIDStrCarbuncle, "kuna": ChaoIDStrKuna, "chaos": ChaoIDStrChaos, "deathEgg": ChaoIDStrDeathEgg, "redCrystalMonsterS": ChaoIDStrRedCrystalMonsterS, "redCrystalMonsterL": ChaoIDStrRedCrystalMonsterL, "goldenGoose": ChaoIDStrGoldenGoose, "motherWisp": ChaoIDStrMotherWisp, "rcPirateSpaceship": ChaoIDStrRCPirateSpaceship, "goldenAngel": ChaoIDStrGoldenAngel, "nights": ChaoIDStrNiGHTS, "reala": ChaoIDStrReala, "rcTornado2": ChaoIDStrRCTornado2, "chaoWalker": ChaoIDStrChaoWalker, "darkQueen": ChaoIDStrDarkQueen, "kingBoomBoo": ChaoIDStrKingBoomBoo, "opapa": ChaoIDStrOPapa, "opaOpa": ChaoIDStrOpaOpa, "rcBlockFace": ChaoIDStrRCBlockFace, "christmasYeti": ChaoIDStrChristmasYeti, "christmasNiGHTS": ChaoIDStrChristmasNiGHTS, "dFekt": ChaoIDStrDFekt, "darkChaoWalker": ChaoIDStrDarkChaoWalker, "empty": "-1", "none": "-1", }
Functions ¶
This section is empty.
Types ¶
This section is empty.
Source Files ¶
- abilityType.go
- advertEventType.go
- boostItemType.go
- campaign.go
- chaoDealing.go
- chaoIDs.go
- chaoRarity.go
- chaoStatus.go
- chaoType.go
- chaoWheelType.go
- charaType.go
- characterStatus.go
- collectEventType.go
- dailyMissions.go
- eventIDs.go
- eventTypes.go
- idTypes.go
- ids.go
- incentiveTypes.go
- itemIDs.go
- itemType.go
- language.go
- lockCondition.go
- rankingLeague.go
- rankingMode.go
- rewardType.go
- upgradeAbilities.go
- wheelRank.go
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