Documentation ¶
Overview ¶
Package wordle exports types, functions, subpackages for provisioning wordle resources.
Index ¶
- func PkgVersion() (semver.Version, error)
- type Provider
- type ProviderArgs
- type ProviderInput
- type ProviderOutput
- type Wordle
- type WordleArgs
- type WordleArray
- type WordleArrayInput
- type WordleArrayOutput
- type WordleInput
- type WordleMap
- type WordleMapInput
- type WordleMapOutput
- type WordleOutput
- type WordleState
Constants ¶
This section is empty.
Variables ¶
This section is empty.
Functions ¶
func PkgVersion ¶
PkgVersion uses reflection to determine the version of the current package.
Types ¶
type Provider ¶
type Provider struct {
pulumi.ProviderResourceState
}
func NewProvider ¶
func NewProvider(ctx *pulumi.Context, name string, args *ProviderArgs, opts ...pulumi.ResourceOption) (*Provider, error)
NewProvider registers a new resource with the given unique name, arguments, and options.
func (*Provider) ElementType ¶
func (*Provider) ToProviderOutput ¶
func (i *Provider) ToProviderOutput() ProviderOutput
func (*Provider) ToProviderOutputWithContext ¶
func (i *Provider) ToProviderOutputWithContext(ctx context.Context) ProviderOutput
type ProviderArgs ¶
type ProviderArgs struct { }
The set of arguments for constructing a Provider resource.
func (ProviderArgs) ElementType ¶
func (ProviderArgs) ElementType() reflect.Type
type ProviderInput ¶
type ProviderInput interface { pulumi.Input ToProviderOutput() ProviderOutput ToProviderOutputWithContext(ctx context.Context) ProviderOutput }
type ProviderOutput ¶
type ProviderOutput struct{ *pulumi.OutputState }
func (ProviderOutput) ElementType ¶
func (ProviderOutput) ElementType() reflect.Type
func (ProviderOutput) ToProviderOutput ¶
func (o ProviderOutput) ToProviderOutput() ProviderOutput
func (ProviderOutput) ToProviderOutputWithContext ¶
func (o ProviderOutput) ToProviderOutputWithContext(ctx context.Context) ProviderOutput
type Wordle ¶
type Wordle struct { pulumi.CustomResourceState Result pulumi.StringOutput `pulumi:"result"` Word pulumi.StringOutput `pulumi:"word"` }
func GetWordle ¶
func GetWordle(ctx *pulumi.Context, name string, id pulumi.IDInput, state *WordleState, opts ...pulumi.ResourceOption) (*Wordle, error)
GetWordle gets an existing Wordle resource's state with the given name, ID, and optional state properties that are used to uniquely qualify the lookup (nil if not required).
func NewWordle ¶
func NewWordle(ctx *pulumi.Context, name string, args *WordleArgs, opts ...pulumi.ResourceOption) (*Wordle, error)
NewWordle registers a new resource with the given unique name, arguments, and options.
func (*Wordle) ElementType ¶
func (*Wordle) ToWordleOutput ¶
func (i *Wordle) ToWordleOutput() WordleOutput
func (*Wordle) ToWordleOutputWithContext ¶
func (i *Wordle) ToWordleOutputWithContext(ctx context.Context) WordleOutput
type WordleArgs ¶
type WordleArgs struct {
Word pulumi.StringInput
}
The set of arguments for constructing a Wordle resource.
func (WordleArgs) ElementType ¶
func (WordleArgs) ElementType() reflect.Type
type WordleArray ¶
type WordleArray []WordleInput
func (WordleArray) ElementType ¶
func (WordleArray) ElementType() reflect.Type
func (WordleArray) ToWordleArrayOutput ¶
func (i WordleArray) ToWordleArrayOutput() WordleArrayOutput
func (WordleArray) ToWordleArrayOutputWithContext ¶
func (i WordleArray) ToWordleArrayOutputWithContext(ctx context.Context) WordleArrayOutput
type WordleArrayInput ¶
type WordleArrayInput interface { pulumi.Input ToWordleArrayOutput() WordleArrayOutput ToWordleArrayOutputWithContext(context.Context) WordleArrayOutput }
WordleArrayInput is an input type that accepts WordleArray and WordleArrayOutput values. You can construct a concrete instance of `WordleArrayInput` via:
WordleArray{ WordleArgs{...} }
type WordleArrayOutput ¶
type WordleArrayOutput struct{ *pulumi.OutputState }
func (WordleArrayOutput) ElementType ¶
func (WordleArrayOutput) ElementType() reflect.Type
func (WordleArrayOutput) Index ¶
func (o WordleArrayOutput) Index(i pulumi.IntInput) WordleOutput
func (WordleArrayOutput) ToWordleArrayOutput ¶
func (o WordleArrayOutput) ToWordleArrayOutput() WordleArrayOutput
func (WordleArrayOutput) ToWordleArrayOutputWithContext ¶
func (o WordleArrayOutput) ToWordleArrayOutputWithContext(ctx context.Context) WordleArrayOutput
type WordleInput ¶
type WordleInput interface { pulumi.Input ToWordleOutput() WordleOutput ToWordleOutputWithContext(ctx context.Context) WordleOutput }
type WordleMap ¶
type WordleMap map[string]WordleInput
func (WordleMap) ElementType ¶
func (WordleMap) ToWordleMapOutput ¶
func (i WordleMap) ToWordleMapOutput() WordleMapOutput
func (WordleMap) ToWordleMapOutputWithContext ¶
func (i WordleMap) ToWordleMapOutputWithContext(ctx context.Context) WordleMapOutput
type WordleMapInput ¶
type WordleMapInput interface { pulumi.Input ToWordleMapOutput() WordleMapOutput ToWordleMapOutputWithContext(context.Context) WordleMapOutput }
WordleMapInput is an input type that accepts WordleMap and WordleMapOutput values. You can construct a concrete instance of `WordleMapInput` via:
WordleMap{ "key": WordleArgs{...} }
type WordleMapOutput ¶
type WordleMapOutput struct{ *pulumi.OutputState }
func (WordleMapOutput) ElementType ¶
func (WordleMapOutput) ElementType() reflect.Type
func (WordleMapOutput) MapIndex ¶
func (o WordleMapOutput) MapIndex(k pulumi.StringInput) WordleOutput
func (WordleMapOutput) ToWordleMapOutput ¶
func (o WordleMapOutput) ToWordleMapOutput() WordleMapOutput
func (WordleMapOutput) ToWordleMapOutputWithContext ¶
func (o WordleMapOutput) ToWordleMapOutputWithContext(ctx context.Context) WordleMapOutput
type WordleOutput ¶
type WordleOutput struct{ *pulumi.OutputState }
func (WordleOutput) ElementType ¶
func (WordleOutput) ElementType() reflect.Type
func (WordleOutput) ToWordleOutput ¶
func (o WordleOutput) ToWordleOutput() WordleOutput
func (WordleOutput) ToWordleOutputWithContext ¶
func (o WordleOutput) ToWordleOutputWithContext(ctx context.Context) WordleOutput
type WordleState ¶
type WordleState struct { }
func (WordleState) ElementType ¶
func (WordleState) ElementType() reflect.Type