Documentation ¶
Overview ¶
Package ssa is used to construct SSA function. By nature this is free of Wasm specific thing and ISA.
We use the "block argument" variant of SSA: https://en.wikipedia.org/wiki/Static_single-assignment_form#Block_arguments which is equivalent to the traditional PHI function based one, but more convenient during optimizations. However, in this package's source code comment, we might use PHI whenever it seems necessary in order to be aligned with existing literatures, e.g. SSA level optimization algorithms are often described using PHI nodes.
The rationale doc for the choice of "block argument" by MLIR of LLVM is worth a read: https://mlir.llvm.org/docs/Rationale/Rationale/#block-arguments-vs-phi-nodes
The algorithm to resolve variable definitions used here is based on the paper "Simple and Efficient Construction of Static Single Assignment Form": https://link.springer.com/content/pdf/10.1007/978-3-642-37051-9_6.pdf.
Index ¶
- type BasicBlock
- type BasicBlockID
- type Builder
- type FloatCmpCond
- type FuncRef
- type Instruction
- func (i *Instruction) Arg() Value
- func (i *Instruction) Arg2() (Value, Value)
- func (i *Instruction) Arg2WithLane() (Value, Value, VecLane)
- func (i *Instruction) Arg3() (Value, Value, Value)
- func (i *Instruction) ArgWithLane() (Value, VecLane)
- func (i *Instruction) Args() (v1, v2, v3 Value, vs []Value)
- func (i *Instruction) AsBand(x, amount Value)
- func (i *Instruction) AsBitcast(x Value, dstType Type) *Instruction
- func (i *Instruction) AsBor(x, amount Value)
- func (i *Instruction) AsBrTable(index Value, targets []BasicBlock)
- func (i *Instruction) AsBrnz(v Value, args []Value, target BasicBlock) *Instruction
- func (i *Instruction) AsBrz(v Value, args []Value, target BasicBlock)
- func (i *Instruction) AsBxor(x, amount Value)
- func (i *Instruction) AsCall(ref FuncRef, sig *Signature, args []Value)
- func (i *Instruction) AsCallIndirect(funcPtr Value, sig *Signature, args []Value) *Instruction
- func (i *Instruction) AsCeil(x Value) *Instruction
- func (i *Instruction) AsClz(x Value)
- func (i *Instruction) AsCtz(x Value)
- func (i *Instruction) AsExitIfTrueWithCode(ctx, c Value, code wazevoapi.ExitCode) *Instruction
- func (i *Instruction) AsExitWithCode(ctx Value, code wazevoapi.ExitCode)
- func (i *Instruction) AsExtLoad(op Opcode, ptr Value, offset uint32, dst64bit bool) *Instruction
- func (i *Instruction) AsExtractlane(x Value, index byte, lane VecLane, signed bool) *Instruction
- func (i *Instruction) AsF32const(f float32) *Instruction
- func (i *Instruction) AsF64const(f float64) *Instruction
- func (i *Instruction) AsFabs(x Value) *Instruction
- func (i *Instruction) AsFadd(x, y Value)
- func (i *Instruction) AsFallthroughJump()
- func (i *Instruction) AsFcmp(x, y Value, c FloatCmpCond)
- func (i *Instruction) AsFcopysign(x, y Value) *Instruction
- func (i *Instruction) AsFcvtFromInt(x Value, signed bool, dst64bit bool) *Instruction
- func (i *Instruction) AsFcvtToInt(x, ctx Value, signed bool, dst64bit bool, sat bool) *Instruction
- func (i *Instruction) AsFdemote(x Value)
- func (i *Instruction) AsFdiv(x, y Value)
- func (i *Instruction) AsFloor(x Value) *Instruction
- func (i *Instruction) AsFmax(x, y Value)
- func (i *Instruction) AsFmin(x, y Value)
- func (i *Instruction) AsFmul(x, y Value)
- func (i *Instruction) AsFneg(x Value) *Instruction
- func (i *Instruction) AsFpromote(x Value)
- func (i *Instruction) AsFsub(x, y Value)
- func (i *Instruction) AsFvdemote(x Value, lane VecLane) *Instruction
- func (i *Instruction) AsFvpromoteLow(x Value, lane VecLane) *Instruction
- func (i *Instruction) AsIadd(x, y Value) *Instruction
- func (i *Instruction) AsIaddPairwise(x, y Value, lane VecLane) *Instruction
- func (i *Instruction) AsIcmp(x, y Value, c IntegerCmpCond) *Instruction
- func (i *Instruction) AsIconst32(v uint32) *Instruction
- func (i *Instruction) AsIconst64(v uint64) *Instruction
- func (i *Instruction) AsImul(x, y Value) *Instruction
- func (i *Instruction) AsInsertlane(x, y Value, index byte, lane VecLane) *Instruction
- func (i *Instruction) AsIreduce(v Value, dstType Type) *Instruction
- func (i *Instruction) AsIshl(x, amount Value) *Instruction
- func (i *Instruction) AsIsub(x, y Value) *Instruction
- func (i *Instruction) AsJump(vs []Value, target BasicBlock)
- func (i *Instruction) AsLoad(ptr Value, offset uint32, typ Type) *Instruction
- func (i *Instruction) AsLoadSplat(ptr Value, offset uint32, lane VecLane) *Instruction
- func (i *Instruction) AsNarrow(x, y Value, lane VecLane, signed bool) *Instruction
- func (i *Instruction) AsNearest(x Value) *Instruction
- func (i *Instruction) AsPopcnt(x Value)
- func (i *Instruction) AsReturn(vs []Value) *Instruction
- func (i *Instruction) AsRotl(x, amount Value)
- func (i *Instruction) AsRotr(x, amount Value)
- func (i *Instruction) AsSDiv(x, y, ctx Value) *Instruction
- func (i *Instruction) AsSExtend(v Value, from, to byte) *Instruction
- func (i *Instruction) AsSRem(x, y, ctx Value) *Instruction
- func (i *Instruction) AsSelect(c, x, y Value) *Instruction
- func (i *Instruction) AsShuffle(x, y Value, lane []byte) *Instruction
- func (i *Instruction) AsSplat(x Value, lane VecLane) *Instruction
- func (i *Instruction) AsSqmulRoundSat(x, y Value, lane VecLane) *Instruction
- func (i *Instruction) AsSqrt(x Value) *Instruction
- func (i *Instruction) AsSshr(x, amount Value) *Instruction
- func (i *Instruction) AsStore(storeOp Opcode, value, ptr Value, offset uint32) *Instruction
- func (i *Instruction) AsSwizzle(x, y Value, lane VecLane) *Instruction
- func (i *Instruction) AsTrunc(x Value) *Instruction
- func (i *Instruction) AsUDiv(x, y, ctx Value) *Instruction
- func (i *Instruction) AsUExtend(v Value, from, to byte) *Instruction
- func (i *Instruction) AsURem(x, y, ctx Value) *Instruction
- func (i *Instruction) AsUshr(x, amount Value) *Instruction
- func (i *Instruction) AsVAvgRound(x, y Value, lane VecLane) *Instruction
- func (i *Instruction) AsVCeil(x Value, lane VecLane) *Instruction
- func (i *Instruction) AsVFabs(x Value, lane VecLane) *Instruction
- func (i *Instruction) AsVFadd(x, y Value, lane VecLane) *Instruction
- func (i *Instruction) AsVFcmp(x, y Value, c FloatCmpCond, lane VecLane) *Instruction
- func (i *Instruction) AsVFcvtFromInt(x Value, lane VecLane, signed bool) *Instruction
- func (i *Instruction) AsVFcvtToIntSat(x Value, lane VecLane, signed bool) *Instruction
- func (i *Instruction) AsVFdiv(x, y Value, lane VecLane) *Instruction
- func (i *Instruction) AsVFloor(x Value, lane VecLane) *Instruction
- func (i *Instruction) AsVFmax(x, y Value, lane VecLane) *Instruction
- func (i *Instruction) AsVFmin(x, y Value, lane VecLane) *Instruction
- func (i *Instruction) AsVFmul(x, y Value, lane VecLane) *Instruction
- func (i *Instruction) AsVFneg(x Value, lane VecLane) *Instruction
- func (i *Instruction) AsVFsub(x, y Value, lane VecLane) *Instruction
- func (i *Instruction) AsVIabs(x Value, lane VecLane) *Instruction
- func (i *Instruction) AsVIadd(x, y Value, lane VecLane) *Instruction
- func (i *Instruction) AsVIcmp(x, y Value, c IntegerCmpCond, lane VecLane) *Instruction
- func (i *Instruction) AsVImax(x, y Value, lane VecLane) *Instruction
- func (i *Instruction) AsVImin(x, y Value, lane VecLane) *Instruction
- func (i *Instruction) AsVImul(x, y Value, lane VecLane) *Instruction
- func (i *Instruction) AsVIneg(x Value, lane VecLane) *Instruction
- func (i *Instruction) AsVIpopcnt(x Value, lane VecLane) *Instruction
- func (i *Instruction) AsVIshl(x, amount Value, lane VecLane) *Instruction
- func (i *Instruction) AsVIsub(x, y Value, lane VecLane) *Instruction
- func (i *Instruction) AsVMaxPseudo(x, y Value, lane VecLane) *Instruction
- func (i *Instruction) AsVMinPseudo(x, y Value, lane VecLane) *Instruction
- func (i *Instruction) AsVNearest(x Value, lane VecLane) *Instruction
- func (i *Instruction) AsVSaddSat(x, y Value, lane VecLane) *Instruction
- func (i *Instruction) AsVSqrt(x Value, lane VecLane) *Instruction
- func (i *Instruction) AsVSshr(x, amount Value, lane VecLane) *Instruction
- func (i *Instruction) AsVSsubSat(x, y Value, lane VecLane) *Instruction
- func (i *Instruction) AsVTrunc(x Value, lane VecLane) *Instruction
- func (i *Instruction) AsVUaddSat(x, y Value, lane VecLane) *Instruction
- func (i *Instruction) AsVUmax(x, y Value, lane VecLane) *Instruction
- func (i *Instruction) AsVUmin(x, y Value, lane VecLane) *Instruction
- func (i *Instruction) AsVUshr(x, amount Value, lane VecLane) *Instruction
- func (i *Instruction) AsVUsubSat(x, y Value, lane VecLane) *Instruction
- func (i *Instruction) AsVZeroExtLoad(ptr Value, offset uint32, scalarType Type) *Instruction
- func (i *Instruction) AsVallTrue(x Value, lane VecLane) *Instruction
- func (i *Instruction) AsVanyTrue(x Value) *Instruction
- func (i *Instruction) AsVband(x, y Value) *Instruction
- func (i *Instruction) AsVbandnot(x, y Value) *Instruction
- func (i *Instruction) AsVbitselect(c, x, y Value) *Instruction
- func (i *Instruction) AsVbnot(v Value) *Instruction
- func (i *Instruction) AsVbor(x, y Value) *Instruction
- func (i *Instruction) AsVbxor(x, y Value) *Instruction
- func (i *Instruction) AsVconst(lo, hi uint64) *Instruction
- func (i *Instruction) AsVhighBits(x Value, lane VecLane) *Instruction
- func (i *Instruction) AsWiden(v Value, lane VecLane, signed, low bool) *Instruction
- func (i *Instruction) BitcastData() (x Value, dstType Type)
- func (i *Instruction) BrTableData() (index Value, targets []BasicBlock)
- func (i *Instruction) BranchData() (condVal Value, blockArgs []Value, target BasicBlock)
- func (i *Instruction) CallData() (ref FuncRef, sigID SignatureID, args []Value)
- func (i *Instruction) CallIndirectData() (funcPtr Value, sigID SignatureID, args []Value)
- func (i *Instruction) Constant() bool
- func (i *Instruction) ConstantVal() (ret uint64)
- func (i *Instruction) ExitIfTrueWithCodeData() (ctx, c Value, code wazevoapi.ExitCode)
- func (i *Instruction) ExitWithCodeData() (ctx Value, code wazevoapi.ExitCode)
- func (i *Instruction) ExtendData() (from, to byte, signed bool)
- func (i *Instruction) ExtendFromToBits() (from, to byte)
- func (i *Instruction) ExtractlaneData() (x Value, index byte, signed bool, l VecLane)
- func (i *Instruction) FcmpData() (x, y Value, c FloatCmpCond)
- func (i *Instruction) Format(b Builder) string
- func (i *Instruction) GroupID() InstructionGroupID
- func (i *Instruction) IcmpData() (x, y Value, c IntegerCmpCond)
- func (i *Instruction) Insert(b Builder) *Instruction
- func (i *Instruction) InsertlaneData() (x, y Value, index byte, l VecLane)
- func (i *Instruction) InvertBrx()
- func (i *Instruction) IsBranching() bool
- func (i *Instruction) IsFallthroughJump() bool
- func (i *Instruction) LoadData() (ptr Value, offset uint32, typ Type)
- func (i *Instruction) LoadSplatData() (ptr Value, offset uint32, lane VecLane)
- func (i *Instruction) Lowered() bool
- func (i *Instruction) MarkLowered()
- func (i *Instruction) Next() *Instruction
- func (i *Instruction) Opcode() Opcode
- func (i *Instruction) Prev() *Instruction
- func (i *Instruction) Return() (first Value)
- func (i *Instruction) ReturnVals() []Value
- func (i *Instruction) Returns() (first Value, rest []Value)
- func (i *Instruction) SelectData() (c, x, y Value)
- func (i *Instruction) ShuffleData() (v Value, v2 Value, lo uint64, hi uint64)
- func (i *Instruction) SourceOffset() SourceOffset
- func (i *Instruction) StoreData() (value, ptr Value, offset uint32, storeSizeInBits byte)
- func (i *Instruction) VFcmpData() (x, y Value, c FloatCmpCond, l VecLane)
- func (i *Instruction) VIcmpData() (x, y Value, c IntegerCmpCond, l VecLane)
- func (i *Instruction) VZeroExtLoadData() (ptr Value, offset uint32, typ Type)
- func (i *Instruction) VconstData() (lo, hi uint64)
- type InstructionGroupID
- type IntegerCmpCond
- type Opcode
- type Signature
- type SignatureID
- type SourceOffset
- type Type
- type Value
- type ValueID
- type Variable
- type VecLane
Constants ¶
This section is empty.
Variables ¶
This section is empty.
Functions ¶
This section is empty.
Types ¶
type BasicBlock ¶
type BasicBlock interface { // ID returns the unique ID of this block. ID() BasicBlockID // Name returns the unique string ID of this block. e.g. blk0, blk1, ... Name() string // AddParam adds the parameter to the block whose type specified by `t`. AddParam(b Builder, t Type) Value // Params returns the number of parameters to this block. Params() int // Param returns (Variable, Value) which corresponds to the i-th parameter of this block. // The returned Value is the definition of the param in this block. Param(i int) Value // InsertInstruction inserts an instruction that implements Value into the tail of this block. InsertInstruction(raw *Instruction) // Root returns the root instruction of this block. Root() *Instruction // Tail returns the tail instruction of this block. Tail() *Instruction // EntryBlock returns true if this block represents the function entry. EntryBlock() bool // ReturnBlock returns ture if this block represents the function return. ReturnBlock() bool // FormatHeader returns the debug string of this block, not including instruction. FormatHeader(b Builder) string // Valid is true if this block is still valid even after optimizations. Valid() bool // BeginPredIterator returns the first predecessor of this block. BeginPredIterator() BasicBlock // NextPredIterator returns the next predecessor of this block. NextPredIterator() BasicBlock // Preds returns the number of predecessors of this block. Preds() int // Pred returns the i-th predecessor of this block. Pred(i int) BasicBlock // Succs returns the number of successors of this block. Succs() int // Succ returns the i-th successor of this block. Succ(i int) BasicBlock // LoopHeader returns true if this block is a loop header. LoopHeader() bool // LoopNestingForestChildren returns the children of this block in the loop nesting forest. LoopNestingForestChildren() []BasicBlock }
BasicBlock represents the Basic Block of an SSA function. Each BasicBlock always ends with branching instructions (e.g. Branch, Return, etc.), and at most two branches are allowed. If there's two branches, these two are placed together at the end of the block. In other words, there's no branching instruction in the middle of the block.
Note: we use the "block argument" variant of SSA, instead of PHI functions. See the package level doc comments.
Note: we use "parameter/param" as a placeholder which represents a variant of PHI, and "argument/arg" as an actual Value passed to that "parameter/param".
type BasicBlockID ¶
type BasicBlockID uint32
BasicBlockID is the unique ID of a basicBlock.
func (BasicBlockID) String ¶
func (bid BasicBlockID) String() string
String implements fmt.Stringer for debugging.
type Builder ¶
type Builder interface { // Init must be called to reuse this builder for the next function. Init(typ *Signature) // Signature returns the Signature of the currently-compiled function. Signature() *Signature // BlockIDMax returns the maximum value of BasicBlocksID existing in the currently-compiled function. BlockIDMax() BasicBlockID // AllocateBasicBlock creates a basic block in SSA function. AllocateBasicBlock() BasicBlock // CurrentBlock returns the currently handled BasicBlock which is set by the latest call to SetCurrentBlock. CurrentBlock() BasicBlock // EntryBlock returns the entry BasicBlock of the currently-compiled function. EntryBlock() BasicBlock // SetCurrentBlock sets the instruction insertion target to the BasicBlock `b`. SetCurrentBlock(b BasicBlock) // DeclareVariable declares a Variable of the given Type. DeclareVariable(Type) Variable // DefineVariable defines a variable in the `block` with value. // The defining instruction will be inserted into the `block`. DefineVariable(variable Variable, value Value, block BasicBlock) // DefineVariableInCurrentBB is the same as DefineVariable except the definition is // inserted into the current BasicBlock. Alias to DefineVariable(x, y, CurrentBlock()). DefineVariableInCurrentBB(variable Variable, value Value) // AllocateInstruction returns a new Instruction. AllocateInstruction() *Instruction // InsertInstruction executes BasicBlock.InsertInstruction for the currently handled basic block. InsertInstruction(raw *Instruction) // MustFindValue searches the latest definition of the given Variable and returns the result. MustFindValue(variable Variable) Value // FindValueInLinearPath tries to find the latest definition of the given Variable in the linear path to the current BasicBlock. // If it cannot find the definition, or it's not sealed yet, it returns ValueInvalid. FindValueInLinearPath(variable Variable) Value // Seal declares that we've known all the predecessors to this block and were added via AddPred. // After calling this, AddPred will be forbidden. Seal(blk BasicBlock) // AnnotateValue is for debugging purpose. AnnotateValue(value Value, annotation string) // DeclareSignature appends the *Signature to be referenced by various instructions (e.g. OpcodeCall). DeclareSignature(signature *Signature) // Signatures returns the slice of declared Signatures. Signatures() []*Signature // ResolveSignature returns the Signature which corresponds to SignatureID. ResolveSignature(id SignatureID) *Signature // RunPasses runs various passes on the constructed SSA function. RunPasses() // Format returns the debugging string of the SSA function. Format() string // BlockIteratorBegin initializes the state to iterate over all the valid BasicBlock(s) compiled. // Combined with BlockIteratorNext, we can use this like: // // for blk := builder.BlockIteratorBegin(); blk != nil; blk = builder.BlockIteratorNext() { // // ... // } // // The returned blocks are ordered in the order of AllocateBasicBlock being called. BlockIteratorBegin() BasicBlock // BlockIteratorNext advances the state for iteration initialized by BlockIteratorBegin. // Returns nil if there's no unseen BasicBlock. BlockIteratorNext() BasicBlock // ValueRefCounts returns the map of ValueID to its reference count. // The returned slice must not be modified. ValueRefCounts() []int // LayoutBlocks layouts the BasicBlock(s) so that backend can easily generate the code. // During its process, it splits the critical edges in the function. // This must be called after RunPasses. Otherwise, it panics. // // The resulting order is available via BlockIteratorReversePostOrderBegin and BlockIteratorReversePostOrderNext. LayoutBlocks() // BlockIteratorReversePostOrderBegin is almost the same as BlockIteratorBegin except it returns the BasicBlock in the reverse post-order. // This is available after RunPasses is run. BlockIteratorReversePostOrderBegin() BasicBlock // BlockIteratorReversePostOrderNext is almost the same as BlockIteratorPostOrderNext except it returns the BasicBlock in the reverse post-order. // This is available after RunPasses is run. BlockIteratorReversePostOrderNext() BasicBlock // ReturnBlock returns the BasicBlock which is used to return from the function. ReturnBlock() BasicBlock // InsertUndefined inserts an undefined instruction at the current position. InsertUndefined() // SetCurrentSourceOffset sets the current source offset. The incoming instruction will be annotated with this offset. SetCurrentSourceOffset(line SourceOffset) // LoopNestingForestRoots returns the roots of the loop nesting forest. LoopNestingForestRoots() []BasicBlock // LowestCommonAncestor returns the lowest common ancestor in the dominator tree of the given BasicBlock(s). LowestCommonAncestor(blk1, blk2 BasicBlock) BasicBlock // Idom returns the immediate dominator of the given BasicBlock. Idom(blk BasicBlock) BasicBlock // contains filtered or unexported methods }
Builder is used to builds SSA consisting of Basic Blocks per function.
type FloatCmpCond ¶
type FloatCmpCond byte
const ( // FloatCmpCondInvalid represents an invalid condition. FloatCmpCondInvalid FloatCmpCond = iota // FloatCmpCondEqual represents "==". FloatCmpCondEqual // FloatCmpCondNotEqual represents "!=". FloatCmpCondNotEqual // FloatCmpCondLessThan represents "<". FloatCmpCondLessThan // FloatCmpCondLessThanOrEqual represents "<=". FloatCmpCondLessThanOrEqual // FloatCmpCondGreaterThan represents ">". FloatCmpCondGreaterThan // FloatCmpCondGreaterThanOrEqual represents ">=". FloatCmpCondGreaterThanOrEqual )
type FuncRef ¶
type FuncRef uint32
FuncRef is a unique identifier for a function of the frontend, and is used to reference the function in function call.
type Instruction ¶
type Instruction struct {
// contains filtered or unexported fields
}
Instruction represents an instruction whose opcode is specified by Opcode. Since Go doesn't have union type, we use this flattened type for all instructions, and therefore each field has different meaning depending on Opcode.
func (*Instruction) Arg ¶
func (i *Instruction) Arg() Value
Arg returns the first argument to this instruction.
func (*Instruction) Arg2 ¶
func (i *Instruction) Arg2() (Value, Value)
Arg2 returns the first two arguments to this instruction.
func (*Instruction) Arg2WithLane ¶
func (i *Instruction) Arg2WithLane() (Value, Value, VecLane)
Arg2WithLane returns the first two arguments to this instruction, and the lane type.
func (*Instruction) Arg3 ¶
func (i *Instruction) Arg3() (Value, Value, Value)
Arg3 returns the first three arguments to this instruction.
func (*Instruction) ArgWithLane ¶
func (i *Instruction) ArgWithLane() (Value, VecLane)
ArgWithLane returns the first argument to this instruction, and the lane type.
func (*Instruction) Args ¶
func (i *Instruction) Args() (v1, v2, v3 Value, vs []Value)
Args returns the arguments to this instruction.
func (*Instruction) AsBand ¶
func (i *Instruction) AsBand(x, amount Value)
AsBand initializes this instruction as an integer bitwise and instruction with OpcodeBand.
func (*Instruction) AsBitcast ¶
func (i *Instruction) AsBitcast(x Value, dstType Type) *Instruction
AsBitcast initializes this instruction as an instruction with OpcodeBitcast.
func (*Instruction) AsBor ¶
func (i *Instruction) AsBor(x, amount Value)
AsBor initializes this instruction as an integer bitwise or instruction with OpcodeBor.
func (*Instruction) AsBrTable ¶
func (i *Instruction) AsBrTable(index Value, targets []BasicBlock)
AsBrTable initializes this instruction as a branch-table instruction with OpcodeBrTable.
func (*Instruction) AsBrnz ¶
func (i *Instruction) AsBrnz(v Value, args []Value, target BasicBlock) *Instruction
AsBrnz initializes this instruction as a branch-if-not-zero instruction with OpcodeBrnz.
func (*Instruction) AsBrz ¶
func (i *Instruction) AsBrz(v Value, args []Value, target BasicBlock)
AsBrz initializes this instruction as a branch-if-zero instruction with OpcodeBrz.
func (*Instruction) AsBxor ¶
func (i *Instruction) AsBxor(x, amount Value)
AsBxor initializes this instruction as an integer bitwise xor instruction with OpcodeBxor.
func (*Instruction) AsCall ¶
func (i *Instruction) AsCall(ref FuncRef, sig *Signature, args []Value)
AsCall initializes this instruction as a call instruction with OpcodeCall.
func (*Instruction) AsCallIndirect ¶
func (i *Instruction) AsCallIndirect(funcPtr Value, sig *Signature, args []Value) *Instruction
AsCallIndirect initializes this instruction as a call-indirect instruction with OpcodeCallIndirect.
func (*Instruction) AsCeil ¶
func (i *Instruction) AsCeil(x Value) *Instruction
AsCeil initializes this instruction as an instruction with OpcodeCeil.
func (*Instruction) AsClz ¶
func (i *Instruction) AsClz(x Value)
AsClz initializes this instruction as a Count Leading Zeroes instruction with OpcodeClz.
func (*Instruction) AsCtz ¶
func (i *Instruction) AsCtz(x Value)
AsCtz initializes this instruction as a Count Trailing Zeroes instruction with OpcodeCtz.
func (*Instruction) AsExitIfTrueWithCode ¶
func (i *Instruction) AsExitIfTrueWithCode(ctx, c Value, code wazevoapi.ExitCode) *Instruction
AsExitIfTrueWithCode initializes this instruction as a trap instruction with OpcodeExitIfTrueWithCode.
func (*Instruction) AsExitWithCode ¶
func (i *Instruction) AsExitWithCode(ctx Value, code wazevoapi.ExitCode)
AsExitWithCode initializes this instruction as a trap instruction with OpcodeExitWithCode.
func (*Instruction) AsExtLoad ¶
func (i *Instruction) AsExtLoad(op Opcode, ptr Value, offset uint32, dst64bit bool) *Instruction
AsExtLoad initializes this instruction as a store instruction with OpcodeLoad.
func (*Instruction) AsExtractlane ¶
func (i *Instruction) AsExtractlane(x Value, index byte, lane VecLane, signed bool) *Instruction
AsExtractlane initializes this instruction as an extract lane instruction with OpcodeExtractlane on vector.
func (*Instruction) AsF32const ¶
func (i *Instruction) AsF32const(f float32) *Instruction
AsF32const initializes this instruction as a 32-bit floating-point constant instruction with OpcodeF32const.
func (*Instruction) AsF64const ¶
func (i *Instruction) AsF64const(f float64) *Instruction
AsF64const initializes this instruction as a 64-bit floating-point constant instruction with OpcodeF64const.
func (*Instruction) AsFabs ¶
func (i *Instruction) AsFabs(x Value) *Instruction
AsFabs initializes this instruction as an instruction with OpcodeFabs.
func (*Instruction) AsFadd ¶
func (i *Instruction) AsFadd(x, y Value)
AsFadd initializes this instruction as a floating-point addition instruction with OpcodeFadd.
func (*Instruction) AsFallthroughJump ¶
func (i *Instruction) AsFallthroughJump()
AsFallthroughJump marks this instruction as a fallthrough jump.
func (*Instruction) AsFcmp ¶
func (i *Instruction) AsFcmp(x, y Value, c FloatCmpCond)
AsFcmp initializes this instruction as an integer comparison instruction with OpcodeFcmp.
func (*Instruction) AsFcopysign ¶
func (i *Instruction) AsFcopysign(x, y Value) *Instruction
AsFcopysign initializes this instruction as an instruction with OpcodeFcopysign.
func (*Instruction) AsFcvtFromInt ¶
func (i *Instruction) AsFcvtFromInt(x Value, signed bool, dst64bit bool) *Instruction
AsFcvtFromInt initializes this instruction as an instruction with either OpcodeFcvtFromUint or OpcodeFcvtFromSint
func (*Instruction) AsFcvtToInt ¶
func (i *Instruction) AsFcvtToInt(x, ctx Value, signed bool, dst64bit bool, sat bool) *Instruction
AsFcvtToInt initializes this instruction as an instruction with either OpcodeFcvtToUint or OpcodeFcvtToSint
func (*Instruction) AsFdemote ¶
func (i *Instruction) AsFdemote(x Value)
AsFdemote initializes this instruction as an instruction with OpcodeFdemote.
func (*Instruction) AsFdiv ¶
func (i *Instruction) AsFdiv(x, y Value)
AsFdiv initializes this instruction as a floating-point division instruction with OpcodeFdiv.
func (*Instruction) AsFloor ¶
func (i *Instruction) AsFloor(x Value) *Instruction
AsFloor initializes this instruction as an instruction with OpcodeFloor.
func (*Instruction) AsFmax ¶
func (i *Instruction) AsFmax(x, y Value)
AsFmax initializes this instruction to take the maximum of two floating-points with OpcodeFmax.
func (*Instruction) AsFmin ¶
func (i *Instruction) AsFmin(x, y Value)
AsFmin initializes this instruction to take the minimum of two floating-points with OpcodeFmin.
func (*Instruction) AsFmul ¶
func (i *Instruction) AsFmul(x, y Value)
AsFmul initializes this instruction as a floating-point multiplication instruction with OpcodeFmul.
func (*Instruction) AsFneg ¶
func (i *Instruction) AsFneg(x Value) *Instruction
AsFneg initializes this instruction as an instruction with OpcodeFneg.
func (*Instruction) AsFpromote ¶
func (i *Instruction) AsFpromote(x Value)
AsFpromote initializes this instruction as an instruction with OpcodeFpromote.
func (*Instruction) AsFsub ¶
func (i *Instruction) AsFsub(x, y Value)
AsFsub initializes this instruction as a floating-point subtraction instruction with OpcodeFsub.
func (*Instruction) AsFvdemote ¶
func (i *Instruction) AsFvdemote(x Value, lane VecLane) *Instruction
AsFvdemote initializes this instruction as an instruction with OpcodeFvdemote
func (*Instruction) AsFvpromoteLow ¶
func (i *Instruction) AsFvpromoteLow(x Value, lane VecLane) *Instruction
AsFvpromoteLow initializes this instruction as an instruction with OpcodeFvpromoteLow
func (*Instruction) AsIadd ¶
func (i *Instruction) AsIadd(x, y Value) *Instruction
AsIadd initializes this instruction as an integer addition instruction with OpcodeIadd.
func (*Instruction) AsIaddPairwise ¶
func (i *Instruction) AsIaddPairwise(x, y Value, lane VecLane) *Instruction
AsIaddPairwise initializes this instruction as a lane-wise integer extended pairwise addition instruction with OpcodeIaddPairwise on a vector.
func (*Instruction) AsIcmp ¶
func (i *Instruction) AsIcmp(x, y Value, c IntegerCmpCond) *Instruction
AsIcmp initializes this instruction as an integer comparison instruction with OpcodeIcmp.
func (*Instruction) AsIconst32 ¶
func (i *Instruction) AsIconst32(v uint32) *Instruction
AsIconst32 initializes this instruction as a 32-bit integer constant instruction with OpcodeIconst.
func (*Instruction) AsIconst64 ¶
func (i *Instruction) AsIconst64(v uint64) *Instruction
AsIconst64 initializes this instruction as a 64-bit integer constant instruction with OpcodeIconst.
func (*Instruction) AsImul ¶
func (i *Instruction) AsImul(x, y Value) *Instruction
AsImul initializes this instruction as an integer addition instruction with OpcodeImul.
func (*Instruction) AsInsertlane ¶
func (i *Instruction) AsInsertlane(x, y Value, index byte, lane VecLane) *Instruction
AsInsertlane initializes this instruction as an insert lane instruction with OpcodeInsertlane on vector.
func (*Instruction) AsIreduce ¶
func (i *Instruction) AsIreduce(v Value, dstType Type) *Instruction
AsIreduce initializes this instruction as a reduction instruction with OpcodeIreduce.
func (*Instruction) AsIshl ¶
func (i *Instruction) AsIshl(x, amount Value) *Instruction
AsIshl initializes this instruction as an integer shift left instruction with OpcodeIshl.
func (*Instruction) AsIsub ¶
func (i *Instruction) AsIsub(x, y Value) *Instruction
AsIsub initializes this instruction as an integer subtraction instruction with OpcodeIsub.
func (*Instruction) AsJump ¶
func (i *Instruction) AsJump(vs []Value, target BasicBlock)
AsJump initializes this instruction as a jump instruction with OpcodeJump.
func (*Instruction) AsLoad ¶
func (i *Instruction) AsLoad(ptr Value, offset uint32, typ Type) *Instruction
AsLoad initializes this instruction as a store instruction with OpcodeLoad.
func (*Instruction) AsLoadSplat ¶
func (i *Instruction) AsLoadSplat(ptr Value, offset uint32, lane VecLane) *Instruction
AsLoadSplat initializes this instruction as a store instruction with OpcodeLoadSplat.
func (*Instruction) AsNarrow ¶
func (i *Instruction) AsNarrow(x, y Value, lane VecLane, signed bool) *Instruction
AsNarrow initializes this instruction as an instruction with either OpcodeSnarrow or OpcodeUnarrow
func (*Instruction) AsNearest ¶
func (i *Instruction) AsNearest(x Value) *Instruction
AsNearest initializes this instruction as an instruction with OpcodeNearest.
func (*Instruction) AsPopcnt ¶
func (i *Instruction) AsPopcnt(x Value)
AsPopcnt initializes this instruction as a Population Count instruction with OpcodePopcnt.
func (*Instruction) AsReturn ¶
func (i *Instruction) AsReturn(vs []Value) *Instruction
AsReturn initializes this instruction as a return instruction with OpcodeReturn.
func (*Instruction) AsRotl ¶
func (i *Instruction) AsRotl(x, amount Value)
AsRotl initializes this instruction as a word rotate left instruction with OpcodeRotl.
func (*Instruction) AsRotr ¶
func (i *Instruction) AsRotr(x, amount Value)
AsRotr initializes this instruction as a word rotate right instruction with OpcodeRotr.
func (*Instruction) AsSDiv ¶
func (i *Instruction) AsSDiv(x, y, ctx Value) *Instruction
AsSDiv initializes this instruction as an integer bitwise and instruction with OpcodeSdiv.
func (*Instruction) AsSExtend ¶
func (i *Instruction) AsSExtend(v Value, from, to byte) *Instruction
AsSExtend initializes this instruction as a sign extension instruction with OpcodeSExtend.
func (*Instruction) AsSRem ¶
func (i *Instruction) AsSRem(x, y, ctx Value) *Instruction
AsSRem initializes this instruction as an integer bitwise and instruction with OpcodeSrem.
func (*Instruction) AsSelect ¶
func (i *Instruction) AsSelect(c, x, y Value) *Instruction
AsSelect initializes this instruction as an unsigned extension instruction with OpcodeSelect.
func (*Instruction) AsShuffle ¶
func (i *Instruction) AsShuffle(x, y Value, lane []byte) *Instruction
AsShuffle initializes this instruction as a shuffle instruction with OpcodeShuffle on vector.
func (*Instruction) AsSplat ¶
func (i *Instruction) AsSplat(x Value, lane VecLane) *Instruction
AsSplat initializes this instruction as an insert lane instruction with OpcodeSplat on vector.
func (*Instruction) AsSqmulRoundSat ¶
func (i *Instruction) AsSqmulRoundSat(x, y Value, lane VecLane) *Instruction
AsSqmulRoundSat initializes this instruction as a lane-wise saturating rounding multiplication in Q15 format with OpcodeSqmulRoundSat on a vector.
func (*Instruction) AsSqrt ¶
func (i *Instruction) AsSqrt(x Value) *Instruction
AsSqrt initializes this instruction as an instruction with OpcodeSqrt.
func (*Instruction) AsSshr ¶
func (i *Instruction) AsSshr(x, amount Value) *Instruction
AsSshr initializes this instruction as an integer signed shift right (arithmetic shift right) instruction with OpcodeSshr.
func (*Instruction) AsStore ¶
func (i *Instruction) AsStore(storeOp Opcode, value, ptr Value, offset uint32) *Instruction
AsStore initializes this instruction as a store instruction with OpcodeStore.
func (*Instruction) AsSwizzle ¶
func (i *Instruction) AsSwizzle(x, y Value, lane VecLane) *Instruction
AsSwizzle initializes this instruction as an insert lane instruction with OpcodeSwizzle on vector.
func (*Instruction) AsTrunc ¶
func (i *Instruction) AsTrunc(x Value) *Instruction
AsTrunc initializes this instruction as an instruction with OpcodeTrunc.
func (*Instruction) AsUDiv ¶
func (i *Instruction) AsUDiv(x, y, ctx Value) *Instruction
AsUDiv initializes this instruction as an integer bitwise and instruction with OpcodeUdiv.
func (*Instruction) AsUExtend ¶
func (i *Instruction) AsUExtend(v Value, from, to byte) *Instruction
AsUExtend initializes this instruction as an unsigned extension instruction with OpcodeUExtend.
func (*Instruction) AsURem ¶
func (i *Instruction) AsURem(x, y, ctx Value) *Instruction
AsURem initializes this instruction as an integer bitwise and instruction with OpcodeUrem.
func (*Instruction) AsUshr ¶
func (i *Instruction) AsUshr(x, amount Value) *Instruction
AsUshr initializes this instruction as an integer unsigned shift right (logical shift right) instruction with OpcodeUshr.
func (*Instruction) AsVAvgRound ¶
func (i *Instruction) AsVAvgRound(x, y Value, lane VecLane) *Instruction
AsVAvgRound initializes this instruction as an unsigned integer avg instruction, truncating to zero with OpcodeVAvgRound on a vector.
func (*Instruction) AsVCeil ¶
func (i *Instruction) AsVCeil(x Value, lane VecLane) *Instruction
AsVCeil initializes this instruction as an instruction with OpcodeCeil.
func (*Instruction) AsVFabs ¶
func (i *Instruction) AsVFabs(x Value, lane VecLane) *Instruction
AsVFabs initializes this instruction as a float abs instruction with OpcodeVFabs on a vector.
func (*Instruction) AsVFadd ¶
func (i *Instruction) AsVFadd(x, y Value, lane VecLane) *Instruction
AsVFadd initializes this instruction as a floating point add instruction with OpcodeVFadd on a vector.
func (*Instruction) AsVFcmp ¶
func (i *Instruction) AsVFcmp(x, y Value, c FloatCmpCond, lane VecLane) *Instruction
AsVFcmp initializes this instruction as a float comparison instruction with OpcodeVFcmp on Vector.
func (*Instruction) AsVFcvtFromInt ¶
func (i *Instruction) AsVFcvtFromInt(x Value, lane VecLane, signed bool) *Instruction
AsVFcvtFromInt initializes this instruction as an instruction with either OpcodeVFcvtToSintSat or OpcodeVFcvtToUintSat
func (*Instruction) AsVFcvtToIntSat ¶
func (i *Instruction) AsVFcvtToIntSat(x Value, lane VecLane, signed bool) *Instruction
AsVFcvtToIntSat initializes this instruction as an instruction with either OpcodeVFcvtToSintSat or OpcodeVFcvtToUintSat
func (*Instruction) AsVFdiv ¶
func (i *Instruction) AsVFdiv(x, y Value, lane VecLane) *Instruction
AsVFdiv initializes this instruction as a floating point division instruction with OpcodeVFdiv on a vector.
func (*Instruction) AsVFloor ¶
func (i *Instruction) AsVFloor(x Value, lane VecLane) *Instruction
AsVFloor initializes this instruction as an instruction with OpcodeFloor.
func (*Instruction) AsVFmax ¶
func (i *Instruction) AsVFmax(x, y Value, lane VecLane) *Instruction
AsVFmax initializes this instruction as a float max instruction with OpcodeVFmax on a vector.
func (*Instruction) AsVFmin ¶
func (i *Instruction) AsVFmin(x, y Value, lane VecLane) *Instruction
AsVFmin initializes this instruction as a float min instruction with OpcodeVFmin on a vector.
func (*Instruction) AsVFmul ¶
func (i *Instruction) AsVFmul(x, y Value, lane VecLane) *Instruction
AsVFmul initializes this instruction as a floating point multiplication instruction with OpcodeVFmul on a vector.
func (*Instruction) AsVFneg ¶
func (i *Instruction) AsVFneg(x Value, lane VecLane) *Instruction
AsVFneg initializes this instruction as a float neg instruction with OpcodeVFneg on a vector.
func (*Instruction) AsVFsub ¶
func (i *Instruction) AsVFsub(x, y Value, lane VecLane) *Instruction
AsVFsub initializes this instruction as a floating point subtraction instruction with OpcodeVFsub on a vector.
func (*Instruction) AsVIabs ¶
func (i *Instruction) AsVIabs(x Value, lane VecLane) *Instruction
AsVIabs initializes this instruction as a vector absolute value with OpcodeVIabs.
func (*Instruction) AsVIadd ¶
func (i *Instruction) AsVIadd(x, y Value, lane VecLane) *Instruction
AsVIadd initializes this instruction as an integer addition instruction with OpcodeVIadd on a vector.
func (*Instruction) AsVIcmp ¶
func (i *Instruction) AsVIcmp(x, y Value, c IntegerCmpCond, lane VecLane) *Instruction
AsVIcmp initializes this instruction as an integer vector comparison instruction with OpcodeVIcmp.
func (*Instruction) AsVImax ¶
func (i *Instruction) AsVImax(x, y Value, lane VecLane) *Instruction
AsVImax initializes this instruction as a signed integer max instruction with OpcodeVImax on a vector.
func (*Instruction) AsVImin ¶
func (i *Instruction) AsVImin(x, y Value, lane VecLane) *Instruction
AsVImin initializes this instruction as a signed integer min instruction with OpcodeVImin on a vector.
func (*Instruction) AsVImul ¶
func (i *Instruction) AsVImul(x, y Value, lane VecLane) *Instruction
AsVImul initializes this instruction as an integer multiplication with OpcodeVImul on a vector.
func (*Instruction) AsVIneg ¶
func (i *Instruction) AsVIneg(x Value, lane VecLane) *Instruction
AsVIneg initializes this instruction as a vector negation with OpcodeVIneg.
func (*Instruction) AsVIpopcnt ¶
func (i *Instruction) AsVIpopcnt(x Value, lane VecLane) *Instruction
AsVIpopcnt initializes this instruction as a Population Count instruction with OpcodeVIpopcnt on a vector.
func (*Instruction) AsVIshl ¶
func (i *Instruction) AsVIshl(x, amount Value, lane VecLane) *Instruction
AsVIshl initializes this instruction as an integer shift left instruction with OpcodeVIshl on vector.
func (*Instruction) AsVIsub ¶
func (i *Instruction) AsVIsub(x, y Value, lane VecLane) *Instruction
AsVIsub initializes this instruction as an integer subtraction instruction with OpcodeVIsub on a vector.
func (*Instruction) AsVMaxPseudo ¶
func (i *Instruction) AsVMaxPseudo(x, y Value, lane VecLane) *Instruction
AsVMaxPseudo initializes this instruction as an instruction with OpcodeVMaxPseudo.
func (*Instruction) AsVMinPseudo ¶
func (i *Instruction) AsVMinPseudo(x, y Value, lane VecLane) *Instruction
AsVMinPseudo initializes this instruction as an instruction with OpcodeVMinPseudo.
func (*Instruction) AsVNearest ¶
func (i *Instruction) AsVNearest(x Value, lane VecLane) *Instruction
AsVNearest initializes this instruction as an instruction with OpcodeNearest.
func (*Instruction) AsVSaddSat ¶
func (i *Instruction) AsVSaddSat(x, y Value, lane VecLane) *Instruction
AsVSaddSat initializes this instruction as a vector addition with saturation instruction with OpcodeVSaddSat on a vector.
func (*Instruction) AsVSqrt ¶
func (i *Instruction) AsVSqrt(x Value, lane VecLane) *Instruction
AsVSqrt initializes this instruction as a sqrt instruction with OpcodeVSqrt on a vector.
func (*Instruction) AsVSshr ¶
func (i *Instruction) AsVSshr(x, amount Value, lane VecLane) *Instruction
AsVSshr initializes this instruction as an integer signed shift right (arithmetic shift right) instruction with OpcodeVSshr on vector.
func (*Instruction) AsVSsubSat ¶
func (i *Instruction) AsVSsubSat(x, y Value, lane VecLane) *Instruction
AsVSsubSat initializes this instruction as a vector addition with saturation instruction with OpcodeVSsubSat on a vector.
func (*Instruction) AsVTrunc ¶
func (i *Instruction) AsVTrunc(x Value, lane VecLane) *Instruction
AsVTrunc initializes this instruction as an instruction with OpcodeTrunc.
func (*Instruction) AsVUaddSat ¶
func (i *Instruction) AsVUaddSat(x, y Value, lane VecLane) *Instruction
AsVUaddSat initializes this instruction as a vector addition with saturation instruction with OpcodeVUaddSat on a vector.
func (*Instruction) AsVUmax ¶
func (i *Instruction) AsVUmax(x, y Value, lane VecLane) *Instruction
AsVUmax initializes this instruction as an unsigned integer max instruction with OpcodeVUmax on a vector.
func (*Instruction) AsVUmin ¶
func (i *Instruction) AsVUmin(x, y Value, lane VecLane) *Instruction
AsVUmin initializes this instruction as an unsigned integer min instruction with OpcodeVUmin on a vector.
func (*Instruction) AsVUshr ¶
func (i *Instruction) AsVUshr(x, amount Value, lane VecLane) *Instruction
AsVUshr initializes this instruction as an integer unsigned shift right (logical shift right) instruction with OpcodeVUshr on vector.
func (*Instruction) AsVUsubSat ¶
func (i *Instruction) AsVUsubSat(x, y Value, lane VecLane) *Instruction
AsVUsubSat initializes this instruction as a vector addition with saturation instruction with OpcodeVUsubSat on a vector.
func (*Instruction) AsVZeroExtLoad ¶
func (i *Instruction) AsVZeroExtLoad(ptr Value, offset uint32, scalarType Type) *Instruction
AsVZeroExtLoad initializes this instruction as a store instruction with OpcodeVExtLoad.
func (*Instruction) AsVallTrue ¶
func (i *Instruction) AsVallTrue(x Value, lane VecLane) *Instruction
AsVallTrue initializes this instruction as an allTrue vector instruction with OpcodeVallTrue.
func (*Instruction) AsVanyTrue ¶
func (i *Instruction) AsVanyTrue(x Value) *Instruction
AsVanyTrue initializes this instruction as an anyTrue vector instruction with OpcodeVanyTrue.
func (*Instruction) AsVband ¶
func (i *Instruction) AsVband(x, y Value) *Instruction
AsVband initializes this instruction as an and vector instruction with OpcodeVband.
func (*Instruction) AsVbandnot ¶
func (i *Instruction) AsVbandnot(x, y Value) *Instruction
AsVbandnot initializes this instruction as an and-not vector instruction with OpcodeVbandnot.
func (*Instruction) AsVbitselect ¶
func (i *Instruction) AsVbitselect(c, x, y Value) *Instruction
AsVbitselect initializes this instruction as a bit select vector instruction with OpcodeVbitselect.
func (*Instruction) AsVbnot ¶
func (i *Instruction) AsVbnot(v Value) *Instruction
AsVbnot initializes this instruction as a vector negation instruction with OpcodeVbnot.
func (*Instruction) AsVbor ¶
func (i *Instruction) AsVbor(x, y Value) *Instruction
AsVbor initializes this instruction as an or vector instruction with OpcodeVbor.
func (*Instruction) AsVbxor ¶
func (i *Instruction) AsVbxor(x, y Value) *Instruction
AsVbxor initializes this instruction as a xor vector instruction with OpcodeVbxor.
func (*Instruction) AsVconst ¶
func (i *Instruction) AsVconst(lo, hi uint64) *Instruction
AsVconst initializes this instruction as a vector constant instruction with OpcodeVconst.
func (*Instruction) AsVhighBits ¶
func (i *Instruction) AsVhighBits(x Value, lane VecLane) *Instruction
AsVhighBits initializes this instruction as a highBits vector instruction with OpcodeVhighBits.
func (*Instruction) AsWiden ¶
func (i *Instruction) AsWiden(v Value, lane VecLane, signed, low bool) *Instruction
AsWiden initializes this instruction as a signed or unsigned widen instruction on low half or high half of the given vector with OpcodeSwidenLow, OpcodeUwidenLow, OpcodeSwidenHigh, OpcodeUwidenHigh.
func (*Instruction) BitcastData ¶
func (i *Instruction) BitcastData() (x Value, dstType Type)
BitcastData returns the operands for a bitcast instruction.
func (*Instruction) BrTableData ¶
func (i *Instruction) BrTableData() (index Value, targets []BasicBlock)
BrTableData returns the branch table data for this instruction necessary for backends.
func (*Instruction) BranchData ¶
func (i *Instruction) BranchData() (condVal Value, blockArgs []Value, target BasicBlock)
BranchData returns the branch data for this instruction necessary for backends.
func (*Instruction) CallData ¶
func (i *Instruction) CallData() (ref FuncRef, sigID SignatureID, args []Value)
CallData returns the call data for this instruction necessary for backends.
func (*Instruction) CallIndirectData ¶
func (i *Instruction) CallIndirectData() (funcPtr Value, sigID SignatureID, args []Value)
CallIndirectData returns the call indirect data for this instruction necessary for backends.
func (*Instruction) Constant ¶
func (i *Instruction) Constant() bool
Constant returns true if this instruction is a constant instruction.
func (*Instruction) ConstantVal ¶
func (i *Instruction) ConstantVal() (ret uint64)
ConstantVal returns the constant value of this instruction. How to interpret the return value depends on the opcode.
func (*Instruction) ExitIfTrueWithCodeData ¶
func (i *Instruction) ExitIfTrueWithCodeData() (ctx, c Value, code wazevoapi.ExitCode)
ExitIfTrueWithCodeData returns the context and exit code of OpcodeExitWithCode.
func (*Instruction) ExitWithCodeData ¶
func (i *Instruction) ExitWithCodeData() (ctx Value, code wazevoapi.ExitCode)
ExitWithCodeData returns the context and exit code of OpcodeExitWithCode.
func (*Instruction) ExtendData ¶
func (i *Instruction) ExtendData() (from, to byte, signed bool)
func (*Instruction) ExtendFromToBits ¶
func (i *Instruction) ExtendFromToBits() (from, to byte)
ExtendFromToBits returns the from and to bit size for the extension instruction.
func (*Instruction) ExtractlaneData ¶
func (i *Instruction) ExtractlaneData() (x Value, index byte, signed bool, l VecLane)
ExtractlaneData returns the operands and sign flag of Extractlane on vector.
func (*Instruction) FcmpData ¶
func (i *Instruction) FcmpData() (x, y Value, c FloatCmpCond)
FcmpData returns the operands and comparison condition of this floating-point comparison instruction.
func (*Instruction) Format ¶
func (i *Instruction) Format(b Builder) string
Format returns a string representation of this instruction with the given builder. For debugging purposes only.
func (*Instruction) GroupID ¶
func (i *Instruction) GroupID() InstructionGroupID
GroupID returns the InstructionGroupID of this instruction.
func (*Instruction) IcmpData ¶
func (i *Instruction) IcmpData() (x, y Value, c IntegerCmpCond)
IcmpData returns the operands and comparison condition of this integer comparison instruction.
func (*Instruction) Insert ¶
func (i *Instruction) Insert(b Builder) *Instruction
func (*Instruction) InsertlaneData ¶
func (i *Instruction) InsertlaneData() (x, y Value, index byte, l VecLane)
InsertlaneData returns the operands and sign flag of Insertlane on vector.
func (*Instruction) InvertBrx ¶
func (i *Instruction) InvertBrx()
InvertBrx inverts either OpcodeBrz or OpcodeBrnz to the other.
func (*Instruction) IsBranching ¶
func (i *Instruction) IsBranching() bool
IsBranching returns true if this instruction is a branching instruction.
func (*Instruction) IsFallthroughJump ¶
func (i *Instruction) IsFallthroughJump() bool
IsFallthroughJump returns true if this instruction is a fallthrough jump.
func (*Instruction) LoadData ¶
func (i *Instruction) LoadData() (ptr Value, offset uint32, typ Type)
LoadData returns the operands for a load instruction.
func (*Instruction) LoadSplatData ¶
func (i *Instruction) LoadSplatData() (ptr Value, offset uint32, lane VecLane)
LoadSplatData returns the operands for a load splat instruction.
func (*Instruction) Lowered ¶
func (i *Instruction) Lowered() bool
Lowered returns true if this instruction is already lowered.
func (*Instruction) MarkLowered ¶
func (i *Instruction) MarkLowered()
MarkLowered marks this instruction as already lowered.
func (*Instruction) Next ¶
func (i *Instruction) Next() *Instruction
Next returns the next instruction laid out next to itself.
func (*Instruction) Opcode ¶
func (i *Instruction) Opcode() Opcode
Opcode returns the opcode of this instruction.
func (*Instruction) Prev ¶
func (i *Instruction) Prev() *Instruction
Prev returns the previous instruction laid out prior to itself.
func (*Instruction) Return ¶
func (i *Instruction) Return() (first Value)
Return returns a Value(s) produced by this instruction if any. If there's multiple return values, only the first one is returned.
func (*Instruction) ReturnVals ¶
func (i *Instruction) ReturnVals() []Value
ReturnVals returns the return values of OpcodeReturn.
func (*Instruction) Returns ¶
func (i *Instruction) Returns() (first Value, rest []Value)
Returns Value(s) produced by this instruction if any. The `first` is the first return value, and `rest` is the rest of the values.
func (*Instruction) SelectData ¶
func (i *Instruction) SelectData() (c, x, y Value)
SelectData returns the select data for this instruction necessary for backends.
func (*Instruction) ShuffleData ¶
func (i *Instruction) ShuffleData() (v Value, v2 Value, lo uint64, hi uint64)
ShuffleData returns the first two arguments to this instruction and 2 uint64s `lo`, `hi`.
Note: Each uint64 encodes a sequence of 8 bytes where each byte encodes a VecLane, so that the 128bit integer `hi<<64|lo` packs a slice `[16]VecLane`, where `lane[0]` is the least significant byte, and `lane[n]` is shifted to offset `n*8`.
func (*Instruction) SourceOffset ¶
func (i *Instruction) SourceOffset() SourceOffset
SourceOffset returns the source offset of this instruction.
func (*Instruction) StoreData ¶
func (i *Instruction) StoreData() (value, ptr Value, offset uint32, storeSizeInBits byte)
StoreData returns the operands for a store instruction.
func (*Instruction) VFcmpData ¶
func (i *Instruction) VFcmpData() (x, y Value, c FloatCmpCond, l VecLane)
VFcmpData returns the operands and comparison condition of this float comparison instruction on vector.
func (*Instruction) VIcmpData ¶
func (i *Instruction) VIcmpData() (x, y Value, c IntegerCmpCond, l VecLane)
VIcmpData returns the operands and comparison condition of this integer comparison instruction on vector.
func (*Instruction) VZeroExtLoadData ¶
func (i *Instruction) VZeroExtLoadData() (ptr Value, offset uint32, typ Type)
VZeroExtLoadData returns the operands for a load instruction. The returned `typ` is the scalar type of the load target.
func (*Instruction) VconstData ¶
func (i *Instruction) VconstData() (lo, hi uint64)
VconstData returns the operands of this vector constant instruction.
type InstructionGroupID ¶
type InstructionGroupID uint32
InstructionGroupID is assigned to each instruction and represents a group of instructions where each instruction is interchangeable with others except for the last instruction in the group which has side effects. In short, InstructionGroupID is determined by the side effects of instructions. That means, if there's an instruction with side effect between two instructions, then these two instructions will have different instructionGroupID. Note that each block always ends with branching, which is with side effects, therefore, instructions in different blocks always have different InstructionGroupID(s).
The notable application of this is used in lowering SSA-level instruction to a ISA specific instruction, where we eagerly try to merge multiple instructions into single operation etc. Such merging cannot be done if these instruction have different InstructionGroupID since it will change the semantics of a program.
See passDeadCodeElimination.
type IntegerCmpCond ¶
type IntegerCmpCond byte
IntegerCmpCond represents a condition for integer comparison.
const ( // IntegerCmpCondInvalid represents an invalid condition. IntegerCmpCondInvalid IntegerCmpCond = iota // IntegerCmpCondEqual represents "==". IntegerCmpCondEqual // IntegerCmpCondNotEqual represents "!=". IntegerCmpCondNotEqual // IntegerCmpCondSignedLessThan represents Signed "<". IntegerCmpCondSignedLessThan // IntegerCmpCondSignedGreaterThanOrEqual represents Signed ">=". IntegerCmpCondSignedGreaterThanOrEqual // IntegerCmpCondSignedGreaterThan represents Signed ">". IntegerCmpCondSignedGreaterThan // IntegerCmpCondSignedLessThanOrEqual represents Signed "<=". IntegerCmpCondSignedLessThanOrEqual // IntegerCmpCondUnsignedLessThan represents Unsigned "<". IntegerCmpCondUnsignedLessThan // IntegerCmpCondUnsignedGreaterThanOrEqual represents Unsigned ">=". IntegerCmpCondUnsignedGreaterThanOrEqual // IntegerCmpCondUnsignedGreaterThan represents Unsigned ">". IntegerCmpCondUnsignedGreaterThan // IntegerCmpCondUnsignedLessThanOrEqual represents Unsigned "<=". IntegerCmpCondUnsignedLessThanOrEqual )
func (IntegerCmpCond) Signed ¶
func (i IntegerCmpCond) Signed() bool
Signed returns true if the condition is signed integer comparison.
func (IntegerCmpCond) String ¶
func (i IntegerCmpCond) String() string
String implements fmt.Stringer.
type Opcode ¶
type Opcode uint32
Opcode represents a SSA instruction.
const ( OpcodeInvalid Opcode = iota // OpcodeUndefined is a placeholder for undefined opcode. This can be used for debugging to intentionally // cause a crash at certain point. OpcodeUndefined // OpcodeJump takes the list of args to the `block` and unconditionally jumps to it. OpcodeJump // OpcodeBrz branches into `blk` with `args` if the value `c` equals zero: `Brz c, blk, args`. OpcodeBrz // OpcodeBrnz branches into `blk` with `args` if the value `c` is not zero: `Brnz c, blk, args`. OpcodeBrnz // OpcodeBrTable takes the index value `index`, and branches into `labelX`. If the `index` is out of range, // it branches into the last labelN: `BrTable index, [label1, label2, ... labelN]`. OpcodeBrTable // OpcodeExitWithCode exit the execution immediately. OpcodeExitWithCode // OpcodeExitIfTrueWithCode exits the execution immediately if the value `c` is not zero. OpcodeExitIfTrueWithCode // OpcodeReturn returns from the function: `return rvalues`. OpcodeReturn // OpcodeCall calls a function specified by the symbol FN with arguments `args`: `returnvals = Call FN, args...` // This is a "near" call, which means the call target is known at compile time, and the target is relatively close // to this function. If the target cannot be reached by near call, the backend fails to compile. OpcodeCall // OpcodeCallIndirect calls a function specified by `callee` which is a function address: `returnvals = call_indirect SIG, callee, args`. // Note that this is different from call_indirect in Wasm, which also does type checking, etc. OpcodeCallIndirect // OpcodeSplat performs a vector splat operation: `v = Splat.lane x`. OpcodeSplat // OpcodeSwizzle performs a vector swizzle operation: `v = Swizzle.lane x, y`. OpcodeSwizzle // OpcodeInsertlane ... // `v = insertlane x, y, Idx`. (TernaryImm8) OpcodeInsertlane // OpcodeExtractlane ... // `v = extractlane x, Idx`. (BinaryImm8) OpcodeExtractlane // OpcodeLoad loads a Type value from the [base + offset] address: `v = Load base, offset`. OpcodeLoad // OpcodeStore stores a Type value to the [base + offset] address: `Store v, base, offset`. OpcodeStore // OpcodeUload8 loads the 8-bit value from the [base + offset] address, zero-extended to 64 bits: `v = Uload8 base, offset`. OpcodeUload8 // OpcodeSload8 loads the 8-bit value from the [base + offset] address, sign-extended to 64 bits: `v = Sload8 base, offset`. OpcodeSload8 // OpcodeIstore8 stores the 8-bit value to the [base + offset] address, sign-extended to 64 bits: `Istore8 v, base, offset`. OpcodeIstore8 // OpcodeUload16 loads the 16-bit value from the [base + offset] address, zero-extended to 64 bits: `v = Uload16 base, offset`. OpcodeUload16 // OpcodeSload16 loads the 16-bit value from the [base + offset] address, sign-extended to 64 bits: `v = Sload16 base, offset`. OpcodeSload16 // OpcodeIstore16 stores the 16-bit value to the [base + offset] address, zero-extended to 64 bits: `Istore16 v, base, offset`. OpcodeIstore16 // OpcodeUload32 loads the 32-bit value from the [base + offset] address, zero-extended to 64 bits: `v = Uload32 base, offset`. OpcodeUload32 // OpcodeSload32 loads the 32-bit value from the [base + offset] address, sign-extended to 64 bits: `v = Sload32 base, offset`. OpcodeSload32 // OpcodeIstore32 stores the 32-bit value to the [base + offset] address, zero-extended to 64 bits: `Istore16 v, base, offset`. OpcodeIstore32 // OpcodeLoadSplat represents a load that replicates the loaded value to all lanes `v = LoadSplat.lane p, Offset`. OpcodeLoadSplat // OpcodeVZeroExtLoad loads a scalar single/double precision floating point value from the [p + Offset] address, // and zero-extend it to the V128 value: `v = VExtLoad p, Offset`. OpcodeVZeroExtLoad // OpcodeIconst represents the integer const. OpcodeIconst // OpcodeF32const represents the single-precision const. OpcodeF32const // OpcodeF64const represents the double-precision const. OpcodeF64const // OpcodeVconst represents the 128bit vector const. OpcodeVconst // OpcodeVbor computes binary or between two 128bit vectors: `v = bor x, y`. OpcodeVbor // OpcodeVbxor computes binary xor between two 128bit vectors: `v = bxor x, y`. OpcodeVbxor // OpcodeVband computes binary and between two 128bit vectors: `v = band x, y`. OpcodeVband // OpcodeVbandnot computes binary and-not between two 128bit vectors: `v = bandnot x, y`. OpcodeVbandnot // OpcodeVbnot negates a 128bit vector: `v = bnot x`. OpcodeVbnot // OpcodeVbitselect uses the bits in the control mask c to select the corresponding bit from x when 1 // and y when 0: `v = bitselect c, x, y`. OpcodeVbitselect // OpcodeShuffle shuffles two vectors using the given 128-bit immediate: `v = shuffle imm, x, y`. // For each byte in the immediate, a value i in [0, 15] selects the i-th byte in vector x; // i in [16, 31] selects the (i-16)-th byte in vector y. OpcodeShuffle // OpcodeSelect chooses between two values based on a condition `c`: `v = Select c, x, y`. OpcodeSelect // OpcodeVanyTrue performs a any true operation: `s = VanyTrue a`. OpcodeVanyTrue // OpcodeVallTrue performs a lane-wise all true operation: `s = VallTrue.lane a`. OpcodeVallTrue // OpcodeVhighBits performs a lane-wise extract of the high bits: `v = VhighBits.lane a`. OpcodeVhighBits // OpcodeIcmp compares two integer values with the given condition: `v = icmp Cond, x, y`. OpcodeIcmp // OpcodeVIcmp compares two integer values with the given condition: `v = vicmp Cond, x, y` on vector. OpcodeVIcmp // OpcodeIcmpImm compares an integer value with the immediate value on the given condition: `v = icmp_imm Cond, x, Y`. OpcodeIcmpImm // OpcodeIadd performs an integer addition: `v = Iadd x, y`. OpcodeIadd // OpcodeVIadd performs an integer addition: `v = VIadd.lane x, y` on vector. OpcodeVIadd // OpcodeVSaddSat performs a signed saturating vector addition: `v = VSaddSat.lane x, y` on vector. OpcodeVSaddSat // OpcodeVUaddSat performs an unsigned saturating vector addition: `v = VUaddSat.lane x, y` on vector. OpcodeVUaddSat // OpcodeIsub performs an integer subtraction: `v = Isub x, y`. OpcodeIsub // OpcodeVIsub performs an integer subtraction: `v = VIsub.lane x, y` on vector. OpcodeVIsub // OpcodeVSsubSat performs a signed saturating vector subtraction: `v = VSsubSat.lane x, y` on vector. OpcodeVSsubSat // OpcodeVUsubSat performs an unsigned saturating vector subtraction: `v = VUsubSat.lane x, y` on vector. OpcodeVUsubSat // OpcodeVImin performs a signed integer min: `v = VImin.lane x, y` on vector. OpcodeVImin // OpcodeVUmin performs an unsigned integer min: `v = VUmin.lane x, y` on vector. OpcodeVUmin // OpcodeVImax performs a signed integer max: `v = VImax.lane x, y` on vector. OpcodeVImax // OpcodeVUmax performs an unsigned integer max: `v = VUmax.lane x, y` on vector. OpcodeVUmax // OpcodeVAvgRound performs an unsigned integer avg, truncating to zero: `v = VAvgRound.lane x, y` on vector. OpcodeVAvgRound // OpcodeVImul performs an integer multiplication: `v = VImul.lane x, y` on vector. OpcodeVImul // OpcodeVIneg negates the given integer vector value: `v = VIneg x`. OpcodeVIneg // OpcodeVIpopcnt counts the number of 1-bits in the given vector: `v = VIpopcnt x`. OpcodeVIpopcnt // OpcodeVIabs returns the absolute value for the given vector value: `v = VIabs.lane x`. OpcodeVIabs // OpcodeVIshl shifts x left by (y mod lane-width): `v = VIshl.lane x, y` on vector. OpcodeVIshl // OpcodeVUshr shifts x right by (y mod lane-width), unsigned: `v = VUshr.lane x, y` on vector. OpcodeVUshr // OpcodeVSshr shifts x right by (y mod lane-width), signed: `v = VSshr.lane x, y` on vector. OpcodeVSshr // OpcodeVFabs takes the absolute value of a floating point value: `v = VFabs.lane x on vector. OpcodeVFabs // OpcodeVFmax takes the maximum of two floating point values: `v = VFmax.lane x, y on vector. OpcodeVFmax // OpcodeVFmin takes the minimum of two floating point values: `v = VFmin.lane x, y on vector. OpcodeVFmin // OpcodeVFneg negates the given floating point vector value: `v = VFneg x`. OpcodeVFneg // OpcodeVFadd performs a floating point addition: `v = VFadd.lane x, y` on vector. OpcodeVFadd // OpcodeVFsub performs a floating point subtraction: `v = VFsub.lane x, y` on vector. OpcodeVFsub // OpcodeVFmul performs a floating point multiplication: `v = VFmul.lane x, y` on vector. OpcodeVFmul // OpcodeVFdiv performs a floating point division: `v = VFdiv.lane x, y` on vector. OpcodeVFdiv // OpcodeVFcmp compares two float values with the given condition: `v = VFcmp.lane Cond, x, y` on float. OpcodeVFcmp // OpcodeVCeil takes the ceiling of the given floating point value: `v = ceil.lane x` on vector. OpcodeVCeil // OpcodeVFloor takes the floor of the given floating point value: `v = floor.lane x` on vector. OpcodeVFloor // OpcodeVTrunc takes the truncation of the given floating point value: `v = trunc.lane x` on vector. OpcodeVTrunc // OpcodeVNearest takes the nearest integer of the given floating point value: `v = nearest.lane x` on vector. OpcodeVNearest // OpcodeVMaxPseudo computes the lane-wise maximum value `v = VMaxPseudo.lane x, y` on vector defined as `x < y ? x : y`. OpcodeVMaxPseudo // OpcodeVMinPseudo computes the lane-wise minimum value `v = VMinPseudo.lane x, y` on vector defined as `y < x ? x : y`. OpcodeVMinPseudo // OpcodeVSqrt takes the minimum of two floating point values: `v = VFmin.lane x, y` on vector. OpcodeVSqrt // OpcodeVFcvtToUintSat converts a floating point value to an unsigned integer: `v = FcvtToUintSat.lane x` on vector. OpcodeVFcvtToUintSat // OpcodeVFcvtToSintSat converts a floating point value to a signed integer: `v = VFcvtToSintSat.lane x` on vector. OpcodeVFcvtToSintSat // OpcodeVFcvtFromUint converts a floating point value from an unsigned integer: `v = FcvtFromUint.lane x` on vector. OpcodeVFcvtFromUint // OpcodeVFcvtFromSint converts a floating point value from a signed integer: `v = VFcvtFromSint.lane x` on vector. OpcodeVFcvtFromSint // OpcodeImul performs an integer multiplication: `v = Imul x, y`. OpcodeImul // OpcodeUdiv performs the unsigned integer division `v = Udiv x, y`. OpcodeUdiv // OpcodeSdiv performs the signed integer division `v = Sdiv x, y`. OpcodeSdiv // OpcodeUrem computes the remainder of the unsigned integer division `v = Urem x, y`. OpcodeUrem // OpcodeSrem computes the remainder of the signed integer division `v = Srem x, y`. OpcodeSrem // OpcodeBand performs a binary and: `v = Band x, y`. OpcodeBand // OpcodeBor performs a binary or: `v = Bor x, y`. OpcodeBor // OpcodeBxor performs a binary xor: `v = Bxor x, y`. OpcodeBxor // OpcodeBnot performs a binary not: `v = Bnot x`. OpcodeBnot // OpcodeRotl rotates the given integer value to the left: `v = Rotl x, y`. OpcodeRotl // OpcodeRotr rotates the given integer value to the right: `v = Rotr x, y`. OpcodeRotr // OpcodeIshl does logical shift left: `v = Ishl x, y`. OpcodeIshl // OpcodeUshr does logical shift right: `v = Ushr x, y`. OpcodeUshr // OpcodeSshr does arithmetic shift right: `v = Sshr x, y`. OpcodeSshr // OpcodeClz counts the number of leading zeros: `v = clz x`. OpcodeClz // OpcodeCtz counts the number of trailing zeros: `v = ctz x`. OpcodeCtz // OpcodePopcnt counts the number of 1-bits: `v = popcnt x`. OpcodePopcnt // OpcodeFcmp compares two floating point values: `v = fcmp Cond, x, y`. OpcodeFcmp // OpcodeFadd performs a floating point addition: / `v = Fadd x, y`. OpcodeFadd // OpcodeFsub performs a floating point subtraction: `v = Fsub x, y`. OpcodeFsub // OpcodeFmul performs a floating point multiplication: `v = Fmul x, y`. OpcodeFmul // OpcodeSqmulRoundSat performs a lane-wise saturating rounding multiplication // in Q15 format: `v = SqmulRoundSat.lane x,y` on vector. OpcodeSqmulRoundSat // OpcodeFdiv performs a floating point division: `v = Fdiv x, y`. OpcodeFdiv // OpcodeSqrt takes the square root of the given floating point value: `v = sqrt x`. OpcodeSqrt // OpcodeFneg negates the given floating point value: `v = Fneg x`. OpcodeFneg // OpcodeFabs takes the absolute value of the given floating point value: `v = fabs x`. OpcodeFabs // OpcodeFcopysign copies the sign of the second floating point value to the first floating point value: // `v = Fcopysign x, y`. OpcodeFcopysign // OpcodeFmin takes the minimum of two floating point values: `v = fmin x, y`. OpcodeFmin // OpcodeFmax takes the maximum of two floating point values: `v = fmax x, y`. OpcodeFmax // OpcodeCeil takes the ceiling of the given floating point value: `v = ceil x`. OpcodeCeil // OpcodeFloor takes the floor of the given floating point value: `v = floor x`. OpcodeFloor // OpcodeTrunc takes the truncation of the given floating point value: `v = trunc x`. OpcodeTrunc // OpcodeNearest takes the nearest integer of the given floating point value: `v = nearest x`. OpcodeNearest // OpcodeBitcast is a bitcast operation: `v = bitcast x`. OpcodeBitcast // OpcodeBmask ... // `v = bmask x`. OpcodeBmask // OpcodeIreduce ... // `v = ireduce x`. OpcodeIreduce // OpcodeSnarrow converts two input vectors x, y into a smaller lane vector by narrowing each lane, signed `v = Snarrow.lane x, y`. OpcodeSnarrow // OpcodeUnarrow converts two input vectors x, y into a smaller lane vector by narrowing each lane, unsigned `v = Unarrow.lane x, y`. OpcodeUnarrow // OpcodeSwidenLow converts low half of the smaller lane vector to a larger lane vector, sign extended: `v = SwidenLow.lane x`. OpcodeSwidenLow // OpcodeSwidenHigh converts high half of the smaller lane vector to a larger lane vector, sign extended: `v = SwidenHigh.lane x`. OpcodeSwidenHigh // OpcodeUwidenLow converts low half of the smaller lane vector to a larger lane vector, zero (unsigned) extended: `v = UwidenLow.lane x`. OpcodeUwidenLow // OpcodeUwidenHigh converts high half of the smaller lane vector to a larger lane vector, zero (unsigned) extended: `v = UwidenHigh.lane x`. OpcodeUwidenHigh // OpcodeIaddPairwise is a lane-wise integer extended pairwise addition producing extended results (twice wider results than the inputs): `v = iadd_pairwise x, y` on vector. OpcodeIaddPairwise // OpcodeWideningPairwiseDotProductS ... // `v = widening_pairwise_dot_product_s x, y`. OpcodeWideningPairwiseDotProductS // OpcodeUExtend zero-extends the given integer: `v = UExtend x, from->to`. OpcodeUExtend // OpcodeSExtend sign-extends the given integer: `v = SExtend x, from->to`. OpcodeSExtend // OpcodeFpromote promotes the given floating point value: `v = Fpromote x`. OpcodeFpromote // OpcodeFvpromoteLow converts the two lower single-precision floating point lanes // to the two double-precision lanes of the result: `v = FvpromoteLow.lane x` on vector. OpcodeFvpromoteLow // OpcodeFdemote demotes the given float point value: `v = Fdemote x`. OpcodeFdemote // OpcodeFvdemote converts the two double-precision floating point lanes // to two lower single-precision lanes of the result `v = Fvdemote.lane x`. OpcodeFvdemote // OpcodeFcvtToUint ... // `v = fcvt_to_uint x`. OpcodeFcvtToUint // OpcodeFcvtToSint converts a floating point value to a signed integer: `v = FcvtToSint x`. OpcodeFcvtToSint // OpcodeFcvtToUintSat converts a floating point value to an unsigned integer: `v = FcvtToUintSat x`. OpcodeFcvtToUintSat // OpcodeFcvtToSintSat ... // `v = fcvt_to_sint_sat x`. OpcodeFcvtToSintSat // OpcodeFcvtFromUint converts an unsigned integer to a floating point value: `v = FcvtFromUint x`. OpcodeFcvtFromUint // OpcodeFcvtFromSint converts a signed integer to a floating point value: `v = FcvtFromSint x`. OpcodeFcvtFromSint // OpcodeIsplit ... // `lo, hi = isplit x`. OpcodeIsplit // OpcodeIconcat ... // `v = iconcat lo, hi`. OpcodeIconcat // OpcodeAtomicRmw ... // `v = atomic_rmw MemFlags, AtomicRmwOp, p, x`. OpcodeAtomicRmw // OpcodeAtomicCas ... // `v = atomic_cas MemFlags, p, e, x`. OpcodeAtomicCas // OpcodeAtomicLoad ... // `v = atomic_load MemFlags, p`. OpcodeAtomicLoad // OpcodeAtomicStore ... // `atomic_store MemFlags, x, p`. OpcodeAtomicStore // OpcodeFence ... // `fence`. OpcodeFence )
TODO: complete opcode comments.
type Signature ¶
type Signature struct { // ID is a unique identifier for this signature used to lookup. ID SignatureID // Params and Results are the types of the parameters and results of the function. Params, Results []Type // contains filtered or unexported fields }
Signature is a function prototype.
type SourceOffset ¶
type SourceOffset int64
SourceOffset represents the offset of the source of an instruction.
func (SourceOffset) Valid ¶
func (l SourceOffset) Valid() bool
Valid returns true if this source offset is valid.
type Type ¶
type Type byte
const ( // TypeI32 represents an integer type with 32 bits. TypeI32 Type // TypeI64 represents an integer type with 64 bits. TypeI64 // TypeF32 represents 32-bit floats in the IEEE 754. TypeF32 // TypeF64 represents 64-bit floats in the IEEE 754. TypeF64 // TypeV128 represents 128-bit SIMD vectors. TypeV128 )
type Value ¶
type Value uint64
Value represents an SSA value with a type information. The relationship with Variable is 1: N (including 0), that means there might be multiple Variable(s) for a Value.
Higher 32-bit is used to store Type for this value.
type ValueID ¶
type ValueID uint32
ValueID is the lower 32bit of Value, which is the pure identifier of Value without type info.
type Variable ¶
type Variable uint32
Variable is a unique identifier for a source program's variable and will correspond to multiple ssa Value(s).
For example, `Local 1` is a Variable in WebAssembly, and Value(s) will be created for it whenever it executes `local.set 1`.
Variable is useful to track the SSA Values of a variable in the source program, and can be used to find the corresponding latest SSA Value via Builder.FindValue.