Documentation ¶
Index ¶
- Constants
- Variables
- func BuildBuyMenu(inventory *UserInventory) []byte
- func BuildCosmetics(inventory *UserInventory) []byte
- func BuildDefaultInventoryInfo() []byte
- func BuildFullInventoryInfo() []byte
- func BuildInventoryInfo(u *User) []byte
- func BuildInventoryInfoSingle(u *User, itemid uint32, idx int) []byte
- func BuildLoadout(inventory *UserInventory) []byte
- func BuildUnlockReply(u *User) []byte
- func CreateFullInventoryItem() []UserInventoryItem
- func CreateFullUserInventory() UserInventory
- func OnFavorite(p *PacketData, client net.Conn)
- func OnFavoriteSetCosmetics(p *PacketData, client net.Conn)
- func OnFavoriteSetLoadout(p *PacketData, client net.Conn)
Constants ¶
View Source
const ( FavoriteSetLoadout = 0 FavoriteSetCosmetics = 1 OptionSetBuyMenu = 1 )
Variables ¶
View Source
var ( FullInventoryItem []UserInventoryItem FullInventoryReply []byte )
View Source
var (
DeafaultInventoryInfo = BuildDefaultInventoryInfo()
)
Functions ¶
func BuildBuyMenu ¶
func BuildBuyMenu(inventory *UserInventory) []byte
func BuildCosmetics ¶
func BuildCosmetics(inventory *UserInventory) []byte
func BuildDefaultInventoryInfo ¶
func BuildDefaultInventoryInfo() []byte
func BuildFullInventoryInfo ¶
func BuildFullInventoryInfo() []byte
func BuildInventoryInfo ¶
func BuildInventoryInfo(u *User) []byte
func BuildLoadout ¶
func BuildLoadout(inventory *UserInventory) []byte
func BuildUnlockReply ¶
func BuildUnlockReply(u *User) []byte
func CreateFullInventoryItem ¶
func CreateFullInventoryItem() []UserInventoryItem
func CreateFullUserInventory ¶
func CreateFullUserInventory() UserInventory
func OnFavorite ¶
func OnFavoriteSetCosmetics ¶
func OnFavoriteSetLoadout ¶
Types ¶
This section is empty.
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