Documentation ¶
Index ¶
Constants ¶
This section is empty.
Variables ¶
This section is empty.
Functions ¶
func FriendAvatar ¶
func GroupAvatar ¶
Types ¶
type EventState ¶ added in v0.0.13
type EventState uint32
const ( NoNeed EventState = iota Unprocessed Processed )
type GroupJoinRequest ¶ added in v0.0.13
type GroupJoinRequest struct { GroupUin uint32 InvitorUin uint32 InvitorUid string TargetUin uint32 TargetUid string OperatorUin uint32 OperatorUid string Sequence uint64 State EventState // 0不需要处理 1未处理 2已处理 EventType uint32 // 1申请加群 3设置管理员 16取消管理员 Comment string }
func (*GroupJoinRequest) Checked ¶ added in v0.0.13
func (r *GroupJoinRequest) Checked() bool
type GroupMember ¶
type GroupMember struct { Uin uint32 Uid string Permission GroupMemberPermission GroupLevel uint32 MemberCard string MemberName string JoinTime uint32 LastMsgTime uint32 Avatar string }
func (*GroupMember) DisplayName ¶ added in v0.0.13
func (m *GroupMember) DisplayName() string
type GroupMemberPermission ¶
type GroupMemberPermission uint32
const ( Member GroupMemberPermission = iota Owner Admin )
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