Documentation ¶
Index ¶
Constants ¶
This section is empty.
Variables ¶
This section is empty.
Functions ¶
Types ¶
type ConnectingScene ¶
type ConnectingScene struct {
// contains filtered or unexported fields
}
func (*ConnectingScene) Update ¶
func (s *ConnectingScene) Update(dt float64)
type DyingScene ¶
type DyingScene struct {
// contains filtered or unexported fields
}
func NewDeath ¶
func NewDeath(win *pixelgl.Window, conn net.Connection) *DyingScene
func (*DyingScene) Update ¶
func (s *DyingScene) Update(dt float64)
type PlayingScene ¶
type PlayingScene struct {
// contains filtered or unexported fields
}
func NewPlaying ¶
func NewPlaying(win *pixelgl.Window, conn net.Connection, self entity.ID) *PlayingScene
func (*PlayingScene) Update ¶
func (s *PlayingScene) Update(dt float64)
type SpawnMenuScene ¶
type SpawnMenuScene struct {
// contains filtered or unexported fields
}
func NewSpawnMenu ¶
func NewSpawnMenu(win *pixelgl.Window, conn net.Connection) *SpawnMenuScene
func (*SpawnMenuScene) Update ¶
func (s *SpawnMenuScene) Update(_ float64)
type SpawningScene ¶
type SpawningScene struct {
// contains filtered or unexported fields
}
func NewSpawning ¶
func NewSpawning(win *pixelgl.Window, conn net.Connection, name string) *SpawningScene
func (*SpawningScene) Update ¶
func (s *SpawningScene) Update(_ float64)
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