Documentation ¶
Index ¶
- Variables
- type BMMBowserRoulette
- type BMMBowserRouletteResponse
- type BMMBranchDecision
- type BMMBranchPay
- type BMMBranchPayResponse
- type DKJAWhompEvent
- type DKJAWhompResponse
- type ESBattleBabyBowser
- type ESBattleBabyBowserResponse
- type ESBranchEvent
- type ESBranchResponse
- type ESChangeGates
- type ESVisitBabyBowser
- type ESVisitBabyBowserResponse
- type ESWarpCDest
- type ESWarpDest
- type Gate
- type LERRobot
- type LERRobotResponse
- type PBCPiranhaDecision
- type PBCPiranhaDecisionResponse
- type PBCSeedCheck
- type PBCSeedCheckResponse
- type WBCBowserCannon
- type WBCCannon
- type WBCShyGuyAction
- type WBCShyGuyEvent
- type WBCShyGuyResponse
- type YTIPayThwompEvent
- type YTIThwompBranchEvent
- type YTIThwompBranchResponse
Constants ¶
This section is empty.
Variables ¶
var BMM = mp1.Board{ Chains: &[]mp1.Chain{ { {Type: mp1.Invisible, StoppingEvent: bmmLandOnRegularSpace, HiddenBlock: true}, {Type: mp1.Invisible, StoppingEvent: bmmLandOnRegularSpace, HiddenBlock: true}, {Type: mp1.MinigameSpace}, {Type: mp1.Invisible, StoppingEvent: bmmLandOnRegularSpace, HiddenBlock: true}, {Type: mp1.Star}, {Type: mp1.Mushroom}, {Type: mp1.Happening, StoppingEvent: bmmEruptVolcano}, {Type: mp1.Invisible, StoppingEvent: bmmLandOnRegularSpace, HiddenBlock: true}, {Type: mp1.Bowser}, {Type: mp1.Invisible, StoppingEvent: bmmLandOnRegularSpace, HiddenBlock: true}, {Type: mp1.Invisible, StoppingEvent: bmmLandOnRegularSpace, HiddenBlock: true}, {Type: mp1.Invisible, StoppingEvent: bmmLandOnRegularSpace, HiddenBlock: true}, {Type: mp1.Start}, {Type: mp1.Invisible, StoppingEvent: bmmLandOnRegularSpace, HiddenBlock: true}, {Type: mp1.Invisible, StoppingEvent: bmmLandOnRegularSpace, HiddenBlock: true}, {Type: mp1.Invisible, StoppingEvent: bmmLandOnRegularSpace, HiddenBlock: true}, {Type: mp1.Star}, {Type: mp1.Invisible, StoppingEvent: bmmLandOnRegularSpace, HiddenBlock: true}, {Type: mp1.Invisible, PassingEvent: bmmReachFork( mp1.NewChainSpace(1, 0), mp1.NewChainSpace(2, 2), )}, }, { {Type: mp1.Invisible, StoppingEvent: bmmLandOnRegularSpace, HiddenBlock: true}, {Type: mp1.MinigameSpace}, {Type: mp1.Red}, {Type: mp1.Star}, {Type: mp1.Invisible, StoppingEvent: bmmLandOnRegularSpace, HiddenBlock: true}, {Type: mp1.Invisible, StoppingEvent: bmmLandOnRegularSpace, HiddenBlock: true}, {Type: mp1.Happening, StoppingEvent: bmmEruptVolcano}, {Type: mp1.Invisible, StoppingEvent: bmmLandOnRegularSpace, HiddenBlock: true}, {Type: mp1.Invisible, StoppingEvent: bmmLandOnRegularSpace, HiddenBlock: true}, {Type: mp1.Invisible, StoppingEvent: bmmLandOnRegularSpace, HiddenBlock: true}, {Type: mp1.Invisible, PassingEvent: bmmReachFork( mp1.NewChainSpace(2, 0), mp1.NewChainSpace(3, 5), )}, }, { {Type: mp1.Mushroom}, {Type: mp1.Red}, {Type: mp1.Invisible, StoppingEvent: bmmLandOnRegularSpace, HiddenBlock: true}, {Type: mp1.Invisible, StoppingEvent: bmmLandOnRegularSpace, HiddenBlock: true}, {Type: mp1.Star}, {Type: mp1.Invisible, StoppingEvent: bmmLandOnRegularSpace, HiddenBlock: true}, {Type: mp1.Happening, StoppingEvent: bmmEruptVolcano}, {Type: mp1.Invisible, StoppingEvent: bmmLandOnRegularSpace, HiddenBlock: true}, {Type: mp1.Invisible, StoppingEvent: bmmLandOnRegularSpace, HiddenBlock: true}, {Type: mp1.Invisible, StoppingEvent: bmmLandOnRegularSpace, HiddenBlock: true}, {Type: mp1.Invisible, StoppingEvent: bmmLandOnRegularSpace, HiddenBlock: true}, {Type: mp1.Invisible, PassingEvent: bmmReachFork( mp1.NewChainSpace(3, 0), mp1.NewChainSpace(0, 1), )}, }, { {Type: mp1.Invisible, StoppingEvent: bmmLandOnRegularSpace, HiddenBlock: true}, {Type: mp1.Bowser}, {Type: mp1.Invisible, StoppingEvent: bmmLandOnRegularSpace, HiddenBlock: true}, {Type: mp1.Star}, {Type: mp1.MinigameSpace}, {Type: mp1.Invisible, StoppingEvent: bmmLandOnRegularSpace, HiddenBlock: true}, {Type: mp1.Happening, StoppingEvent: bmmEruptVolcano}, {Type: mp1.Mushroom}, {Type: mp1.Invisible, StoppingEvent: bmmLandOnRegularSpace, HiddenBlock: true}, {Type: mp1.Star}, {Type: mp1.Invisible, StoppingEvent: bmmLandOnRegularSpace, HiddenBlock: true}, {Type: mp1.Invisible, StoppingEvent: bmmLandOnRegularSpace, HiddenBlock: true}, {Type: mp1.Invisible, StoppingEvent: bmmLandOnRegularSpace, HiddenBlock: true}, {Type: mp1.Invisible, PassingEvent: bmmFinalFork}, }, { {Type: mp1.Invisible, StoppingEvent: bmmLandOnRegularSpace, HiddenBlock: true}, {Type: mp1.Red}, {Type: mp1.Invisible, StoppingEvent: bmmLandOnRegularSpace, HiddenBlock: true}, {Type: mp1.Invisible, PassingEvent: bmmVisitBowser}, {Type: mp1.Red}, {Type: mp1.Invisible, StoppingEvent: bmmLandOnRegularSpace, HiddenBlock: true}, {Type: mp1.Happening, StoppingEvent: bmmEruptVolcano}, }, { {Type: mp1.Invisible, StoppingEvent: bmmLandOnRegularSpace, HiddenBlock: true}, {Type: mp1.Invisible, StoppingEvent: bmmLandOnRegularSpace, HiddenBlock: true}, {Type: mp1.Invisible, StoppingEvent: bmmLandOnRegularSpace, HiddenBlock: true}, {Type: mp1.Boo}, {Type: mp1.Invisible, StoppingEvent: bmmLandOnRegularSpace, HiddenBlock: true}, {Type: mp1.Star}, {Type: mp1.Invisible, StoppingEvent: bmmLandOnRegularSpace, HiddenBlock: true}, }, }, Links: &map[int]*[]mp1.ChainSpace{ 4: {mp1.NewChainSpace(0, 0)}, 5: {mp1.NewChainSpace(0, 0)}, }, BowserCoins: 0, Data: bmmBoardData{}, EndCharacterTurn: bmmCharacterEndTurn{}, }
BMM holds the data for Bowser's Magma Mountain.
var DKJA = mp1.Board{ Chains: &[]mp1.Chain{ { {Type: mp1.Blue}, {Type: mp1.Blue}, {Type: mp1.MinigameSpace}, {Type: mp1.Blue}, {Type: mp1.Bowser}, {Type: mp1.Blue}, {Type: mp1.Blue}, {Type: mp1.Star}, {Type: mp1.Happening, StoppingEvent: dkjaBoulder}, {Type: mp1.Happening, StoppingEvent: dkjaBoulder}, {Type: mp1.Blue}, {Type: mp1.Boo}, {Type: mp1.Blue}, {Type: mp1.Blue}, {Type: mp1.Mushroom}, {Type: mp1.Blue}, {Type: mp1.Blue}, {Type: mp1.Bowser}, {Type: mp1.Blue}, {Type: mp1.Blue}, {Type: mp1.Blue}, {Type: mp1.Blue}, {Type: mp1.Blue}, {Type: mp1.Start}, {Type: mp1.Blue}, {Type: mp1.Red}, {Type: mp1.Blue}, {Type: mp1.Blue}, {Type: mp1.Invisible, PassingEvent: dkjaCanPassWhomp(0)}, }, { {Type: mp1.Blue}, {Type: mp1.Blue}, {Type: mp1.Red}, {Type: mp1.Blue}, {Type: mp1.Invisible, PassingEvent: dkjaCanPassCoinBlockade(0)}, }, { {Type: mp1.Blue}, {Type: mp1.Blue}, {Type: mp1.Blue}, {Type: mp1.Star}, {Type: mp1.Red}, }, { {Type: mp1.Blue}, {Type: mp1.Blue}, {Type: mp1.Happening, StoppingEvent: dkjaBoulder}, {Type: mp1.Blue}, {Type: mp1.MinigameSpace}, {Type: mp1.Blue}, }, { {Type: mp1.Blue}, {Type: mp1.Blue}, {Type: mp1.Invisible, PassingEvent: dkjaCanPassWhomp(1)}, }, { {Type: mp1.Blue}, {Type: mp1.MinigameSpace}, {Type: mp1.Blue}, {Type: mp1.Happening, StoppingEvent: dkjaBoulder}, {Type: mp1.Happening, StoppingEvent: dkjaBoulder}, {Type: mp1.Blue}, {Type: mp1.Star}, {Type: mp1.Mushroom}, {Type: mp1.Blue}, {Type: mp1.Happening, StoppingEvent: dkjaBoulder}, {Type: mp1.Boo}, {Type: mp1.Invisible, PassingEvent: dkjaCanPassCoinBlockade(1)}, }, { {Type: mp1.Blue}, {Type: mp1.Blue}, {Type: mp1.Red}, {Type: mp1.Blue}, {Type: mp1.Star}, {Type: mp1.Blue}, {Type: mp1.Bowser}, {Type: mp1.Blue}, {Type: mp1.Blue}, }, { {Type: mp1.MinigameSpace}, {Type: mp1.Red}, {Type: mp1.BogusItem}, {Type: mp1.Red}, {Type: mp1.Blue}, {Type: mp1.Happening, StoppingEvent: dkjaBoulder}, {Type: mp1.Happening, StoppingEvent: dkjaBoulder}, {Type: mp1.Blue}, {Type: mp1.Star}, {Type: mp1.Blue}, {Type: mp1.Blue}, {Type: mp1.Blue}, }, { {Type: mp1.Blue}, {Type: mp1.Mushroom}, {Type: mp1.Blue}, {Type: mp1.Star}, {Type: mp1.Blue}, {Type: mp1.Blue}, {Type: mp1.Invisible, PassingEvent: dkjaCanPassWhomp(2)}, }, { {Type: mp1.Red}, {Type: mp1.Blue}, {Type: mp1.Star}, {Type: mp1.Blue}, {Type: mp1.MinigameSpace}, {Type: mp1.Happening, StoppingEvent: dkjaBoulder}, {Type: mp1.Blue}, }, }, Links: &map[int]*[]mp1.ChainSpace{ 2: {mp1.NewChainSpace(0, 18)}, 3: {mp1.NewChainSpace(0, 16)}, 6: {mp1.NewChainSpace(5, 9)}, 7: {mp1.NewChainSpace(0, 15)}, 9: {mp1.NewChainSpace(0, 13)}, }, BowserCoins: 10, Data: dkjaBoardData{ WhompPos: [3]bool{false, false, false}, WhompMainDestination: [3]mp1.ChainSpace{ mp1.NewChainSpace(4, 0), mp1.NewChainSpace(5, 0), mp1.NewChainSpace(9, 0), }, WhompOffshootDestination: [3]mp1.ChainSpace{ mp1.NewChainSpace(1, 0), mp1.NewChainSpace(6, 0), mp1.NewChainSpace(0, 0), }, CoinAcceptDestination: [2]mp1.ChainSpace{ mp1.NewChainSpace(2, 0), mp1.NewChainSpace(7, 0), }, CoinRejectDestination: [2]mp1.ChainSpace{ mp1.NewChainSpace(3, 0), mp1.NewChainSpace(8, 0), }, }, }
DKJA holds the data for Donkey Kong's Jungle Adventure.
var ES = mp1.Board{ Chains: &[]mp1.Chain{ { {Type: mp1.Invisible}, {Type: mp1.Blue}, {Type: mp1.MinigameSpace}, }, { {Type: mp1.Blue}, {Type: mp1.Mushroom}, {Type: mp1.Blue}, {Type: mp1.Blue}, }, { {Type: mp1.Blue}, {Type: mp1.Red}, {Type: mp1.Blue}, {Type: mp1.Blue}, }, { {Type: mp1.Blue}, {Type: mp1.Blue}, {Type: mp1.MinigameSpace}, {Type: mp1.Bowser}, {Type: mp1.Invisible, PassingEvent: esWarpC}, }, { {Type: mp1.Blue}, {Type: mp1.Blue}, { Type: mp1.Invisible, PassingEvent: esPassStarSpace(0), StoppingEvent: esLandOnChanceTime, }, {Type: mp1.Blue}, {Type: mp1.Happening, StoppingEvent: esSendToStart}, { Type: mp1.Invisible, PassingEvent: esWarpSpace( esEntrance1, esEntrance7, esEntrance6, ), }, }, { {Type: mp1.Red}, { Type: mp1.Invisible, PassingEvent: esPassStarSpace(1), StoppingEvent: esLandOnChanceTime, }, {Type: mp1.Blue}, {Type: mp1.Blue}, {Type: mp1.Blue}, { Type: mp1.Invisible, PassingEvent: esWarpSpace( esEntrance6, esEntrance4, esEntrance1, ), }, }, { {Type: mp1.Blue}, {Type: mp1.Happening, StoppingEvent: esSendToStart}, { Type: mp1.Invisible, PassingEvent: esWarpSpace( esEntrance1, esEntrance6, esEntrance7, ), }, }, { {Type: mp1.Invisible}, {Type: mp1.Blue}, { Type: mp1.Invisible, PassingEvent: esPassStarSpace(2), StoppingEvent: esLandOnChanceTime, }, {Type: mp1.Blue}, {Type: mp1.Bowser}, { Type: mp1.Invisible, PassingEvent: esBranchWithWarp( esEntrance9, esEntrance9, esEntrance8, ), }, {Type: mp1.Blue}, {Type: mp1.Mushroom}, {Type: mp1.Blue}, { Type: mp1.Invisible, PassingEvent: esPassStarSpace(3), StoppingEvent: esLandOnChanceTime, }, {Type: mp1.Blue}, { Type: mp1.Invisible, PassingEvent: esWarpSpace( esEntrance5, esEntrance8, esEntrance5, ), }, }, { {Type: mp1.Invisible}, {Type: mp1.Red}, {Type: mp1.Happening, StoppingEvent: esSendToStart}, { Type: mp1.Invisible, PassingEvent: esPassStarSpace(4), StoppingEvent: esLandOnChanceTime, }, {Type: mp1.Blue}, {Type: mp1.Blue}, {Type: mp1.Bowser}, {Type: mp1.Blue}, {Type: mp1.Blue}, }, { {Type: mp1.Invisible}, {Type: mp1.Blue}, { Type: mp1.Invisible, PassingEvent: esPassStarSpace(5), StoppingEvent: esLandOnChanceTime, }, {Type: mp1.Blue}, {Type: mp1.Blue}, {Type: mp1.Red}, {Type: mp1.Blue}, {Type: mp1.Blue}, { Type: mp1.Invisible, PassingEvent: esPassStarSpace(6), StoppingEvent: esLandOnChanceTime, }, {Type: mp1.Happening, StoppingEvent: esSendToStart}, { Type: mp1.Invisible, PassingEvent: esBranchWithWarp( esEntrance9, esEntrance9, esEntrance8, ), }, {Type: mp1.Blue}, {Type: mp1.Blue}, {Type: mp1.MinigameSpace}, {Type: mp1.Mushroom}, {Type: mp1.Blue}, {Type: mp1.Blue}, {Type: mp1.Blue}, { Type: mp1.Invisible, PassingEvent: esWarpSpace( esEntrance8, esEntrance1, esEntrance4, ), }, }, { {Type: mp1.Invisible}, {Type: mp1.Blue}, {Type: mp1.Blue}, }, { {Type: mp1.Invisible}, {Type: mp1.Boo}, }, { {Type: mp1.Invisible}, {Type: mp1.Invisible, PassingEvent: esVisitBowser}, }, }, Links: &map[int]*[]mp1.ChainSpace{ 0: {mp1.NewChainSpace(1, 0), mp1.NewChainSpace(2, 0)}, 1: {mp1.NewChainSpace(3, 0), mp1.NewChainSpace(4, 0)}, 2: {mp1.NewChainSpace(5, 0), mp1.NewChainSpace(6, 0)}, 8: {mp1.NewChainSpace(0, 1)}, 10: {mp1.NewChainSpace(9, 3)}, 11: {mp1.NewChainSpace(0, 1)}, 12: {mp1.NewChainSpace(0, 1)}, }, Data: esBoardData{}, }
ES holds the data for Eternal Star.
var LER = mp1.Board{ Chains: &[]mp1.Chain{ { {Type: mp1.Blue}, {Type: mp1.Red}, {Type: mp1.Boo}, {Type: mp1.Mushroom}, {Type: mp1.Blue}, {Type: mp1.Blue}, {Type: mp1.Start}, {Type: mp1.Blue}, {Type: mp1.Blue}, {Type: mp1.Blue}, {Type: mp1.Red}, }, { {Type: mp1.Blue}, {Type: mp1.Blue}, {Type: mp1.Blue}, {Type: mp1.Blue}, {Type: mp1.Blue}, {Type: mp1.Invisible, PassingEvent: lerRBRFork}, }, { {Type: mp1.MinigameSpace}, {Type: mp1.Blue}, {Type: mp1.Blue}, {Type: mp1.Mushroom}, {Type: mp1.Invisible, PassingEvent: lerVisitRobot}, {Type: mp1.Blue}, {Type: mp1.Blue}, }, { {Type: mp1.Blue}, {Type: mp1.Blue}, {Type: mp1.Star}, {Type: mp1.Blue}, {Type: mp1.Blue}, {Type: mp1.Blue}, {Type: mp1.BogusItem}, {Type: mp1.Red}, {Type: mp1.Happening, StoppingEvent: lerSwapGates}, {Type: mp1.Invisible, PassingEvent: lerRBFork}, }, { {Type: mp1.Blue}, {Type: mp1.Star}, {Type: mp1.MinigameSpace}, {Type: mp1.Blue}, {Type: mp1.Blue}, }, { {Type: mp1.Blue}, {Type: mp1.Blue}, {Type: mp1.Blue}, {Type: mp1.Mushroom}, {Type: mp1.Invisible, PassingEvent: lerBRFork1}, }, { {Type: mp1.Blue}, {Type: mp1.Blue}, {Type: mp1.Blue}, {Type: mp1.Star}, {Type: mp1.Blue}, {Type: mp1.Blue}, {Type: mp1.MinigameSpace}, {Type: mp1.Bowser}, {Type: mp1.Blue}, {Type: mp1.Blue}, {Type: mp1.Blue}, {Type: mp1.Happening, StoppingEvent: lerGotoIsland(0)}, {Type: mp1.Happening, StoppingEvent: lerGotoIsland(1)}, {Type: mp1.Invisible, PassingEvent: lerBRFork2}, }, { {Type: mp1.Blue}, }, { {Type: mp1.Blue}, {Type: mp1.Blue}, {Type: mp1.Blue}, {Type: mp1.Star}, }, { {Type: mp1.Blue}, {Type: mp1.Blue}, {Type: mp1.Bowser}, {Type: mp1.Blue}, {Type: mp1.Star}, {Type: mp1.Blue}, {Type: mp1.Blue}, {Type: mp1.Blue}, {Type: mp1.Blue}, {Type: mp1.Invisible, PassingEvent: lerBRFork3}, }, { {Type: mp1.Blue}, {Type: mp1.MinigameSpace}, {Type: mp1.Star}, {Type: mp1.Bowser}, {Type: mp1.Happening, StoppingEvent: lerSwapGates}, {Type: mp1.Blue}, }, { {Type: mp1.Blue}, {Type: mp1.Blue}, {Type: mp1.Red}, {Type: mp1.Star}, {Type: mp1.Blue}, {Type: mp1.Blue}, {Type: mp1.Invisible, PassingEvent: lerVisitRobot}, {Type: mp1.Happening, StoppingEvent: lerSwapGates}, }, }, Links: &map[int]*[]mp1.ChainSpace{ 0: {mp1.NewChainSpace(1, 0), mp1.NewChainSpace(2, 0)}, 2: {mp1.NewChainSpace(1, 3)}, 4: {mp1.NewChainSpace(0, 0)}, 7: {mp1.NewChainSpace(0, 0)}, 8: {mp1.NewChainSpace(0, 0)}, 10: {mp1.NewChainSpace(0, 0)}, 11: {mp1.NewChainSpace(9, 7)}, }, BowserCoins: 19, Data: lerBoardData{}, EndCharacterTurn: lerEndCharacterTurn{}, }
LER holds the data for Luigi's Engine Room.
var MRC = mp1.Board{ Chains: &[]mp1.Chain{ { {Type: mp1.Invisible}, {Type: mp1.Start}, {Type: mp1.Blue}, {Type: mp1.Blue}, {Type: mp1.Blue}, {Type: mp1.Blue}, {Type: mp1.MinigameSpace}, {Type: mp1.Happening, StoppingEvent: mrcSwapCastleDir}, {Type: mp1.Blue}, {Type: mp1.Red}, {Type: mp1.Blue}, {Type: mp1.Mushroom}, {Type: mp1.Blue}, {Type: mp1.Blue}, {Type: mp1.Blue}, {Type: mp1.Blue}, }, { {Type: mp1.Blue}, {Type: mp1.Blue}, {Type: mp1.Blue}, {Type: mp1.Chance}, {Type: mp1.Blue}, {Type: mp1.Blue}, {Type: mp1.Red}, {Type: mp1.Boo}, {Type: mp1.Blue}, {Type: mp1.MinigameSpace}, {Type: mp1.Blue}, {Type: mp1.Bowser}, {Type: mp1.Blue}, }, { {Type: mp1.Happening, StoppingEvent: mrcSwapCastleDir}, {Type: mp1.Red}, {Type: mp1.Blue}, {Type: mp1.Blue}, {Type: mp1.Blue}, {Type: mp1.MinigameSpace}, {Type: mp1.Blue}, {Type: mp1.Red}, {Type: mp1.Blue}, {Type: mp1.Blue}, {Type: mp1.Happening, StoppingEvent: mrcSwapCastleDir}, {Type: mp1.Blue}, {Type: mp1.Blue}, }, { {Type: mp1.MinigameSpace}, {Type: mp1.Blue}, {Type: mp1.Mushroom}, {Type: mp1.Blue}, {Type: mp1.Happening, StoppingEvent: mrcSwapCastleDir}, {Type: mp1.Blue}, }, { {Type: mp1.Blue}, {Type: mp1.Red}, {Type: mp1.Blue}, {Type: mp1.Blue}, {Type: mp1.Happening, StoppingEvent: mrcSwapCastleDir}, {Type: mp1.Blue}, {Type: mp1.Chance}, {Type: mp1.Bowser}, {Type: mp1.Invisible, PassingEvent: mrcVisitCastle}, }, }, Links: &map[int]*[]mp1.ChainSpace{ 0: {mp1.NewChainSpace(1, 0), mp1.NewChainSpace(2, 0)}, 1: {mp1.NewChainSpace(2, 2)}, 2: {mp1.NewChainSpace(3, 0), mp1.NewChainSpace(4, 0)}, 3: {mp1.NewChainSpace(4, 3)}, }, Data: mrcBoardData{}, }
MRC holds the data for Mario's Rainbow Castle.
var PBC = mp1.Board{ Chains: &[]mp1.Chain{ { {Type: mp1.Blue}, {Type: mp1.Blue}, {Type: mp1.Blue}, {Type: mp1.Star}, {Type: mp1.Mushroom}, {Type: mp1.Blue}, {Type: mp1.Blue}, {Type: mp1.Blue}, {Type: mp1.Mushroom}, {Type: mp1.Chance}, {Type: mp1.Blue}, {Type: mp1.Blue}, {Type: mp1.MinigameSpace}, {Type: mp1.Blue}, {Type: mp1.Red}, {Type: mp1.Blue}, {Type: mp1.Blue}, {Type: mp1.Blue}, {Type: mp1.Mushroom}, {Type: mp1.Happening, StoppingEvent: pbcVisitPiranha(0)}, {Type: mp1.Happening, StoppingEvent: pbcVisitPiranha(1)}, {Type: mp1.Happening, StoppingEvent: pbcVisitPiranha(2)}, {Type: mp1.Happening, StoppingEvent: pbcVisitPiranha(3)}, {Type: mp1.Blue}, {Type: mp1.Red}, {Type: mp1.Happening, StoppingEvent: pbcVisitPiranha(4)}, {Type: mp1.Happening, StoppingEvent: pbcVisitPiranha(5)}, {Type: mp1.Blue}, {Type: mp1.Blue}, {Type: mp1.Start}, {Type: mp1.Mushroom}, {Type: mp1.Blue}, {Type: mp1.Happening, StoppingEvent: pbcVisitPiranha(6)}, {Type: mp1.Happening, StoppingEvent: pbcVisitPiranha(7)}, {Type: mp1.Red}, {Type: mp1.Blue}, {Type: mp1.Happening, StoppingEvent: pbcVisitPiranha(8)}, {Type: mp1.Happening, StoppingEvent: pbcVisitPiranha(9)}, {Type: mp1.Blue}, {Type: mp1.Blue}, {Type: mp1.Happening, StoppingEvent: pbcVisitPiranha(10)}, {Type: mp1.Happening, StoppingEvent: pbcVisitPiranha(11)}, {Type: mp1.Blue}, {Type: mp1.Mushroom}, {Type: mp1.Happening, StoppingEvent: pbcVisitPiranha(12)}, {Type: mp1.Happening, StoppingEvent: pbcVisitPiranha(13)}, {Type: mp1.Blue}, {Type: mp1.Invisible, PassingEvent: pbcVisitSeed}, }, { {Type: mp1.Bowser}, {Type: mp1.Blue}, {Type: mp1.Blue}, {Type: mp1.Mushroom}, {Type: mp1.MinigameSpace}, {Type: mp1.Blue}, {Type: mp1.Blue}, {Type: mp1.Bowser}, {Type: mp1.Blue}, {Type: mp1.Blue}, {Type: mp1.Chance}, {Type: mp1.BogusItem}, {Type: mp1.Red}, {Type: mp1.Blue}, {Type: mp1.Invisible, PassingEvent: pbcVisitSeed}, }, }, Links: nil, BowserCoins: 20, Data: pbcBoardData{}, }
PBC holds the data for Peach's Birthday Cake.
var WBC = mp1.Board{ Chains: &[]mp1.Chain{ { {Type: mp1.Blue}, {Type: mp1.Blue}, {Type: mp1.Blue}, {Type: mp1.Blue}, {Type: mp1.MinigameSpace}, {Type: mp1.Blue}, {Type: mp1.Star}, {Type: mp1.Blue}, {Type: mp1.Blue}, {Type: mp1.Start}, {Type: mp1.Blue}, {Type: mp1.Blue}, {Type: mp1.Blue}, {Type: mp1.Blue}, {Type: mp1.Invisible, PassingEvent: wbcCannonShot}, }, { {Type: mp1.Blue}, {Type: mp1.Mushroom}, {Type: mp1.Mushroom}, {Type: mp1.Blue}, {Type: mp1.Blue}, {Type: mp1.Mushroom}, {Type: mp1.Blue}, {Type: mp1.Star}, {Type: mp1.Blue}, {Type: mp1.Mushroom}, {Type: mp1.Blue}, {Type: mp1.Blue}, {Type: mp1.Happening, StoppingEvent: wbcReverseCannons}, {Type: mp1.Star}, {Type: mp1.Blue}, {Type: mp1.Mushroom}, {Type: mp1.Blue}, {Type: mp1.Blue}, {Type: mp1.Blue}, {Type: mp1.Invisible, PassingEvent: wbcCannonShot}, }, { {Type: mp1.Blue}, {Type: mp1.MinigameSpace}, {Type: mp1.MinigameSpace}, {Type: mp1.Blue}, {Type: mp1.Blue}, {Type: mp1.Blue}, {Type: mp1.Boo}, {Type: mp1.Blue}, {Type: mp1.Blue}, {Type: mp1.Star}, {Type: mp1.Blue}, {Type: mp1.MinigameSpace}, {Type: mp1.Blue}, {Type: mp1.Blue}, {Type: mp1.Star}, {Type: mp1.Blue}, {Type: mp1.Blue}, {Type: mp1.Blue}, {Type: mp1.Invisible, PassingEvent: wbcCannonShot}, }, { {Type: mp1.Red}, {Type: mp1.Bowser}, {Type: mp1.Red}, {Type: mp1.Red}, {Type: mp1.Red}, {Type: mp1.Invisible, PassingEvent: wbcShyGuy}, {Type: mp1.Red}, {Type: mp1.Bowser}, {Type: mp1.Red}, {Type: mp1.Happening, StoppingEvent: wbcReverseCannons}, {Type: mp1.Star}, {Type: mp1.Blue}, {Type: mp1.Red}, {Type: mp1.Invisible, PassingEvent: wbcCannonShot}, }, { {Type: mp1.MinigameSpace}, {Type: mp1.MinigameSpace}, {Type: mp1.MinigameSpace}, {Type: mp1.Star}, {Type: mp1.MinigameSpace}, {Type: mp1.MinigameSpace}, {Type: mp1.MinigameSpace}, {Type: mp1.BogusItem}, {Type: mp1.Invisible, PassingEvent: wbcLoadPlayerInBowserCannon}, }, }, Links: nil, BowserCoins: 20, Data: wbcBoardData{}, }
WBC holds the data for Wario's Battle Canyon.
var YTI = mp1.Board{ Chains: &[]mp1.Chain{ { {Type: mp1.Blue}, {Type: mp1.Happening, StoppingEvent: ytiSwapStarPosition}, {Type: mp1.Blue}, {Type: mp1.Bowser}, {Type: mp1.Blue}, {Type: mp1.Blue}, {Type: mp1.Blue}, {Type: mp1.Blue}, {Type: mp1.Blue}, {Type: mp1.MinigameSpace}, {Type: mp1.Blue}, {Type: mp1.Mushroom}, {Type: mp1.Blue}, {Type: mp1.Blue}, {Type: mp1.Blue}, {Type: mp1.Chance}, {Type: mp1.Red}, {Type: mp1.Blue}, {Type: mp1.Happening, StoppingEvent: ytiSwapStarPosition}, {Type: mp1.Invisible, PassingEvent: ytiGainStar}, {Type: mp1.Blue}, {Type: mp1.Blue}, {Type: mp1.Blue}, {Type: mp1.Start}, {Type: mp1.Happening, StoppingEvent: ytiSwapStarPosition}, {Type: mp1.Blue}, {Type: mp1.MinigameSpace}, {Type: mp1.Mushroom}, {Type: mp1.Blue}, {Type: mp1.Blue}, {Type: mp1.Blue}, {Type: mp1.Invisible, PassingEvent: ytiCheckThwomp(0)}, }, { {Type: mp1.Blue}, {Type: mp1.Chance}, {Type: mp1.Mushroom}, {Type: mp1.Blue}, {Type: mp1.Happening, StoppingEvent: ytiSwapStarPosition}, {Type: mp1.Blue}, {Type: mp1.Blue}, {Type: mp1.Red}, {Type: mp1.Blue}, {Type: mp1.MinigameSpace}, {Type: mp1.Blue}, {Type: mp1.Happening, StoppingEvent: ytiSwapStarPosition}, {Type: mp1.Blue}, {Type: mp1.Blue}, {Type: mp1.Blue}, {Type: mp1.Bowser}, {Type: mp1.Blue}, {Type: mp1.Blue}, {Type: mp1.Invisible, PassingEvent: ytiGainStar}, {Type: mp1.Happening, StoppingEvent: ytiSwapStarPosition}, {Type: mp1.Blue}, {Type: mp1.MinigameSpace}, {Type: mp1.Boo}, {Type: mp1.Blue}, {Type: mp1.Blue}, {Type: mp1.Red}, {Type: mp1.Happening, StoppingEvent: ytiSwapStarPosition}, {Type: mp1.Blue}, {Type: mp1.Invisible, PassingEvent: ytiCheckThwomp(1)}, }, }, Links: nil, Data: ytiBoardData{ [2]int{1, 1}, [2]mp1.ChainSpace{mp1.NewChainSpace(1, 6), mp1.NewChainSpace(0, 7)}, [2]mp1.ChainSpace{mp1.NewChainSpace(0, 0), mp1.NewChainSpace(1, 0)}, ytiLeftIslandStar, }, }
YTI holds the data for Yoshi's Tropical Island.
Functions ¶
This section is empty.
Types ¶
type BMMBowserRoulette ¶
BMMBowserRoulette decides if bowser steals a star or 20 coins.
func (BMMBowserRoulette) ControllingPlayer ¶
func (b BMMBowserRoulette) ControllingPlayer() int
func (BMMBowserRoulette) Handle ¶
func (b BMMBowserRoulette) Handle(r mp1.Response, g *mp1.Game)
Handle executes based on r. If r is true, a star is taken from the player. If r is false, 20 coins is taken from the palyer.
func (BMMBowserRoulette) Question ¶ added in v0.0.3
func (b BMMBowserRoulette) Question(g *mp1.Game) string
func (BMMBowserRoulette) Responses ¶
func (b BMMBowserRoulette) Responses() []mp1.Response
func (BMMBowserRoulette) Type ¶ added in v0.0.3
func (b BMMBowserRoulette) Type() mp1.EventType
type BMMBowserRouletteResponse ¶ added in v0.0.3
type BMMBowserRouletteResponse int
const ( BMMBowserRoulette20Coins BMMBowserRouletteResponse = iota BMMBowserRouletteStar )
func (BMMBowserRouletteResponse) String ¶ added in v0.0.3
func (b BMMBowserRouletteResponse) String() string
type BMMBranchDecision ¶
type BMMBranchDecision struct { Player int Moves int BowserPath mp1.ChainSpace StarPath mp1.ChainSpace }
BMMBranchDecision decides which path the player takes.
func (BMMBranchDecision) ControllingPlayer ¶
func (b BMMBranchDecision) ControllingPlayer() int
func (BMMBranchDecision) Handle ¶
func (b BMMBranchDecision) Handle(r mp1.Response, g *mp1.Game)
Handle moves the player to the ChainSpace r.
func (BMMBranchDecision) Question ¶ added in v0.0.3
func (b BMMBranchDecision) Question(g *mp1.Game) string
func (BMMBranchDecision) Responses ¶
func (b BMMBranchDecision) Responses() []mp1.Response
Responses returns a slice of the 2 paths the player can take.
func (BMMBranchDecision) Type ¶ added in v0.0.3
func (b BMMBranchDecision) Type() mp1.EventType
type BMMBranchPay ¶
type BMMBranchPay struct { Player int Moves int BowserPath mp1.ChainSpace StarPath mp1.ChainSpace }
BMMBranchPay is a custom branch event for the player to decide if they want to pay 10 coins to take a chance at taking the star path.
func (BMMBranchPay) ControllingPlayer ¶
func (b BMMBranchPay) ControllingPlayer() int
func (BMMBranchPay) Handle ¶
func (b BMMBranchPay) Handle(r mp1.Response, g *mp1.Game)
Handle executes based on r. If r is true, the player pays 10 coins to let chance decide which path they take. Otherwise, they take the bowser path.
func (BMMBranchPay) Responses ¶
func (b BMMBranchPay) Responses() []mp1.Response
func (BMMBranchPay) Type ¶ added in v0.0.3
func (b BMMBranchPay) Type() mp1.EventType
type BMMBranchPayResponse ¶ added in v0.0.3
type BMMBranchPayResponse int
const ( BMMBranchPayPay BMMBranchPayResponse = iota BMMBranchPayIgnore BMMBranchPayResponse = iota )
func (BMMBranchPayResponse) String ¶ added in v0.0.3
func (b BMMBranchPayResponse) String() string
type DKJAWhompEvent ¶
DKJAWhompEvent let's the player decide to go and pay the whomp 10 coins or ignore the whomp.
func (DKJAWhompEvent) ControllingPlayer ¶
func (d DKJAWhompEvent) ControllingPlayer() int
func (DKJAWhompEvent) Handle ¶
func (d DKJAWhompEvent) Handle(r mp1.Response, g *mp1.Game)
Handle moves the player to the appropriate space and takes coins away based on r. If r is true, then the player loses 10 coins and moves past the whomp. If r is false, then the player moves away from the whomp.
func (DKJAWhompEvent) Question ¶ added in v0.0.3
func (d DKJAWhompEvent) Question(g *mp1.Game) string
func (DKJAWhompEvent) Responses ¶
func (d DKJAWhompEvent) Responses() []mp1.Response
func (DKJAWhompEvent) Type ¶ added in v0.0.3
func (d DKJAWhompEvent) Type() mp1.EventType
type DKJAWhompResponse ¶ added in v0.0.3
type DKJAWhompResponse int
const ( DKJAWhompPay DKJAWhompResponse = iota DKJAWhompIgnore )
func (DKJAWhompResponse) String ¶ added in v0.0.3
func (d DKJAWhompResponse) String() string
type ESBattleBabyBowser ¶
ESBattleBabyBowser decides if the player wins the minigame.
func (ESBattleBabyBowser) ControllingPlayer ¶
func (e ESBattleBabyBowser) ControllingPlayer() int
func (ESBattleBabyBowser) Handle ¶
func (e ESBattleBabyBowser) Handle(r mp1.Response, g *mp1.Game)
Handle gives the player a star and sets the baby bowser's StarTaken flag to true if r is true. If r is false, a star is taken from the plaeyr.
func (ESBattleBabyBowser) Question ¶ added in v0.0.3
func (e ESBattleBabyBowser) Question(g *mp1.Game) string
func (ESBattleBabyBowser) Responses ¶
func (e ESBattleBabyBowser) Responses() []mp1.Response
func (ESBattleBabyBowser) Type ¶ added in v0.0.3
func (e ESBattleBabyBowser) Type() mp1.EventType
type ESBattleBabyBowserResponse ¶ added in v0.0.3
type ESBattleBabyBowserResponse int
const ( ESBattleBabyBowserWin ESBattleBabyBowserResponse = iota ESBattleBabyBowserLose )
func (ESBattleBabyBowserResponse) String ¶ added in v0.0.3
func (e ESBattleBabyBowserResponse) String() string
type ESBranchEvent ¶
type ESBranchEvent struct { Player int Moves int Warp1 mp1.ChainSpace Warp2 mp1.ChainSpace Warp3 mp1.ChainSpace }
ESBranchEvent let's the player decide if they want to take the warp.
func (ESBranchEvent) ControllingPlayer ¶
func (e ESBranchEvent) ControllingPlayer() int
func (ESBranchEvent) Handle ¶
func (e ESBranchEvent) Handle(r mp1.Response, g *mp1.Game)
Handle executes based on r. If r is true, the player's new position is set based on the current gate (setting the next event to set the gate if the gate is unknown). If r is false, the player continues down their current chain.
func (ESBranchEvent) Responses ¶
func (e ESBranchEvent) Responses() []mp1.Response
func (ESBranchEvent) Type ¶ added in v0.0.3
func (e ESBranchEvent) Type() mp1.EventType
type ESBranchResponse ¶ added in v0.0.3
type ESBranchResponse int
const ( ESBranchGotoWarp ESBranchResponse = iota ESBranchContinue )
func (ESBranchResponse) String ¶ added in v0.0.3
func (e ESBranchResponse) String() string
type ESChangeGates ¶
ESChangeGates decides which Gate the board will change to.
func (ESChangeGates) ControllingPlayer ¶
func (e ESChangeGates) ControllingPlayer() int
func (ESChangeGates) Handle ¶
func (e ESChangeGates) Handle(r mp1.Response, g *mp1.Game)
Handle switches the current gate configuration to r, moves the player to the starting space, and moves the player their remaining spaces.
func (ESChangeGates) Responses ¶
func (e ESChangeGates) Responses() []mp1.Response
Responses returns the gates that can be switched to.
func (ESChangeGates) Type ¶ added in v0.0.3
func (e ESChangeGates) Type() mp1.EventType
type ESVisitBabyBowser ¶
ESVisitBabyBowser let's the player decide if they want to play baby bowser's minigame to win a star.
func (ESVisitBabyBowser) ControllingPlayer ¶
func (e ESVisitBabyBowser) ControllingPlayer() int
func (ESVisitBabyBowser) Handle ¶
func (e ESVisitBabyBowser) Handle(r mp1.Response, g *mp1.Game)
Handle sets the next event to the baby bowser minigame if r is true. If r is false, then nothing happens.
func (ESVisitBabyBowser) Question ¶ added in v0.0.3
func (e ESVisitBabyBowser) Question(g *mp1.Game) string
func (ESVisitBabyBowser) Responses ¶
func (e ESVisitBabyBowser) Responses() []mp1.Response
func (ESVisitBabyBowser) Type ¶ added in v0.0.3
func (e ESVisitBabyBowser) Type() mp1.EventType
type ESVisitBabyBowserResponse ¶ added in v0.0.3
type ESVisitBabyBowserResponse int
const ( ESVisitBabyBowserPlay ESVisitBabyBowserResponse = iota ESVisitBabyBowserIgnore )
func (ESVisitBabyBowserResponse) String ¶ added in v0.0.3
func (e ESVisitBabyBowserResponse) String() string
type ESWarpCDest ¶
ESWarpCDest decides which Warp C destination the player goes to.
func (ESWarpCDest) ControllingPlayer ¶
func (e ESWarpCDest) ControllingPlayer() int
func (ESWarpCDest) Handle ¶
func (e ESWarpCDest) Handle(r mp1.Response, g *mp1.Game)
Handle moves the player to the ChainSpace r and sets various flags if needed.
func (ESWarpCDest) Responses ¶
func (e ESWarpCDest) Responses() []mp1.Response
Resopnses returns a slice of the 2 possible spaces the player can warp to.
func (ESWarpCDest) Type ¶ added in v0.0.3
func (e ESWarpCDest) Type() mp1.EventType
type ESWarpDest ¶
type ESWarpDest struct { Player int Moves int Gate2or3 bool Island1 mp1.ChainSpace Island2 mp1.ChainSpace Island3 mp1.ChainSpace }
ESWarpDest decides which gate the board is playing under currently.
func (ESWarpDest) ControllingPlayer ¶
func (e ESWarpDest) ControllingPlayer() int
func (ESWarpDest) Handle ¶
func (e ESWarpDest) Handle(r mp1.Response, g *mp1.Game)
Handle moves the player to the ChainSpace in r and set's the current gate the board is under in r.
func (ESWarpDest) Responses ¶
func (e ESWarpDest) Responses() []mp1.Response
Responses returns the list of possible ChainSpaces that the player can warp to.
func (ESWarpDest) Type ¶ added in v0.0.3
func (e ESWarpDest) Type() mp1.EventType
type LERRobot ¶
LERRobot let's the player decide to either pay and raise/lower gates or ignore the robot.
func (LERRobot) ControllingPlayer ¶
type LERRobotResponse ¶ added in v0.0.3
type LERRobotResponse int
const ( LERRobotPay LERRobotResponse = iota LERRobotIgnore )
func (LERRobotResponse) String ¶ added in v0.0.3
func (l LERRobotResponse) String() string
type PBCPiranhaDecision ¶
piranha.
func (PBCPiranhaDecision) ControllingPlayer ¶
func (p PBCPiranhaDecision) ControllingPlayer() int
func (PBCPiranhaDecision) Handle ¶
func (p PBCPiranhaDecision) Handle(r mp1.Response, g *mp1.Game)
Handle performs the decision r. If r is true, then the player pays 30 coins and gains a piranha at their current space. If r is false, nothing happens.
func (PBCPiranhaDecision) Question ¶ added in v0.0.3
func (p PBCPiranhaDecision) Question(g *mp1.Game) string
func (PBCPiranhaDecision) Responses ¶
func (p PBCPiranhaDecision) Responses() []mp1.Response
func (PBCPiranhaDecision) Type ¶ added in v0.0.3
func (p PBCPiranhaDecision) Type() mp1.EventType
type PBCPiranhaDecisionResponse ¶ added in v0.0.3
type PBCPiranhaDecisionResponse int
PBCPiranhaDecision decides if the player wants to pay 30 coins for a
const ( PBCPiranhaDecisionPay PBCPiranhaDecisionResponse = iota PBCPiranhaDecisionIgnore )
func (PBCPiranhaDecisionResponse) String ¶ added in v0.0.3
func (p PBCPiranhaDecisionResponse) String() string
type PBCSeedCheck ¶
PBCSeedCheck decides if the player got a toad seed or a bowser seed.
func (PBCSeedCheck) ControllingPlayer ¶
func (p PBCSeedCheck) ControllingPlayer() int
func (PBCSeedCheck) Handle ¶
func (p PBCSeedCheck) Handle(r mp1.Response, g *mp1.Game)
Handle moves the player based on r. If r is true, the player moves to the bowser path. If r is false, the player moves to the toad path.
func (PBCSeedCheck) Responses ¶
func (p PBCSeedCheck) Responses() []mp1.Response
func (PBCSeedCheck) Type ¶ added in v0.0.3
func (p PBCSeedCheck) Type() mp1.EventType
type PBCSeedCheckResponse ¶ added in v0.0.3
type PBCSeedCheckResponse int
const ( PBCSeedCheckBowser PBCSeedCheckResponse = iota PBCSeedCheckToad )
func (PBCSeedCheckResponse) String ¶ added in v0.0.3
func (p PBCSeedCheckResponse) String() string
type WBCBowserCannon ¶
WBCBowserCannon set's the player's new position after visiting Bowser.
func (WBCBowserCannon) ControllingPlayer ¶
func (w WBCBowserCannon) ControllingPlayer() int
func (WBCBowserCannon) Handle ¶
func (w WBCBowserCannon) Handle(r mp1.Response, g *mp1.Game)
Handle sets the player's chain to r, and sets the next event to selecting the player's new space.
func (WBCBowserCannon) Question ¶ added in v0.0.3
func (w WBCBowserCannon) Question(g *mp1.Game) string
func (WBCBowserCannon) Responses ¶
func (w WBCBowserCannon) Responses() []mp1.Response
Responses returns a slice of ints from [0, 4].
func (WBCBowserCannon) Type ¶ added in v0.0.3
func (w WBCBowserCannon) Type() mp1.EventType
type WBCCannon ¶
WBCCannon sets the player's new mp1.ChainSpace.
func (WBCCannon) ControllingPlayer ¶
type WBCShyGuyAction ¶
type WBCShyGuyAction int
WBCShyGuyAction is an enumeration of possible shyguy actions.
const ( //WBCNothing represents ignoring the Shy Guy. WBCNothing WBCShyGuyAction = iota //WBCFlyToBowser takes the player to Bowser. WBCFlyToBowser //WBCBringPlayer represents the action of moving a player to Shy Guy. WBCBringPlayer )
type WBCShyGuyEvent ¶
WBCShyGuyEvent let's the player decide on what to do when passing by shyguy.
func (WBCShyGuyEvent) ControllingPlayer ¶
func (w WBCShyGuyEvent) ControllingPlayer() int
func (WBCShyGuyEvent) Handle ¶
func (w WBCShyGuyEvent) Handle(r mp1.Response, g *mp1.Game)
Handle executes the response r.
func (WBCShyGuyEvent) Question ¶ added in v0.0.3
func (w WBCShyGuyEvent) Question(g *mp1.Game) string
func (WBCShyGuyEvent) Responses ¶
func (w WBCShyGuyEvent) Responses() []mp1.Response
Responses returns the available responses a player can take.
func (WBCShyGuyEvent) Type ¶ added in v0.0.3
func (w WBCShyGuyEvent) Type() mp1.EventType
type WBCShyGuyResponse ¶
type WBCShyGuyResponse struct { Action WBCShyGuyAction Player int }
WBCShyGuyResponse is a possible response to the shyguy action.
func (WBCShyGuyResponse) String ¶ added in v0.0.3
func (w WBCShyGuyResponse) String() string
type YTIPayThwompEvent ¶
type YTIPayThwompEvent struct { mp1.PayRangeEvent Moves int Thwomp int }
YTIPayThwompEvent let's the player pay some amount of coins to the thwomp.
type YTIThwompBranchEvent ¶
YTIThwompBranchEvent let's the player decide to go and pay the thwomp an amount of coins or ignore the thwomp.
func (YTIThwompBranchEvent) ControllingPlayer ¶
func (y YTIThwompBranchEvent) ControllingPlayer() int
func (YTIThwompBranchEvent) Handle ¶
func (y YTIThwompBranchEvent) Handle(r mp1.Response, g *mp1.Game)
Handle calculates the next action based on r. If r is true, then the game's next event is set to pay the thwomp. If r is false, then the player moves to the Thwomp's rejection space and move their remaining spaces.
func (YTIThwompBranchEvent) Question ¶ added in v0.0.3
func (y YTIThwompBranchEvent) Question(g *mp1.Game) string
func (YTIThwompBranchEvent) Responses ¶
func (y YTIThwompBranchEvent) Responses() []mp1.Response
func (YTIThwompBranchEvent) Type ¶ added in v0.0.3
func (y YTIThwompBranchEvent) Type() mp1.EventType
type YTIThwompBranchResponse ¶ added in v0.0.3
type YTIThwompBranchResponse int
const ( YTIThwompBranchPay YTIThwompBranchResponse = iota YTIThwompBranchIgnore )
func (YTIThwompBranchResponse) String ¶ added in v0.0.3
func (y YTIThwompBranchResponse) String() string