Documentation ¶
Index ¶
Constants ¶
View Source
const (
GeneratorPop = "population"
)
Variables ¶
View Source
var Buildings map[BuildingName]Building = map[BuildingName]Building{ House: { Name: House, BuildTime: "10s", Cost: []*ResourceCost{ {Resource: Wood, Amount: 20, Permanent: true}, {Resource: Population, Amount: 2, Permanent: false}, }, Generators: []blueprints.Generator{ { Name: string(Population), Amount: 1, TickLength: "2s", }, }, Limits: map[ResourceName]int{ Population: 6, }, }, Warehouse: { Name: Warehouse, BuildTime: "10s", Cost: []*ResourceCost{ {Resource: Wood, Amount: 50, Permanent: true}, {Resource: Population, Amount: 5, Permanent: false}, }, Limits: map[ResourceName]int{ Wood: 100, Stone: 100, Planks: 40, }, }, Woodcutter: { Name: Woodcutter, BuildTime: "10s", Cost: []*ResourceCost{ {Resource: Wood, Amount: 30, Permanent: true}, {Resource: Population, Amount: 3, Permanent: false}, }, Generators: []blueprints.Generator{ { Name: string(Wood), Amount: 3, TickLength: "20s", }, }, }, Lumberyard: { Name: Lumberyard, BuildTime: "1s", Cost: []*ResourceCost{ {Resource: Wood, Amount: 1, Permanent: false}, }, Transformers: []blueprints.Transformer{ { Name: string(Planks), Cost: []blueprints.TransformerCost{ { Resource: string(wood.Name), Amount: 5, Temporary: false, }, }, Result: []blueprints.TransformerResult{ { Resource: string(planks.Name), Amount: 1, }, }, TickLength: "10s", }, }, }, }
View Source
var Resources map[ResourceName]Resource = map[ResourceName]Resource{ Population: population, Wood: wood, Planks: {Name: Planks, StartingCap: 0}, Stone: {Name: Stone, StartingCap: 20}, }
Functions ¶
func GetBuildingID ¶
Types ¶
type Building ¶
type Building struct { Name BuildingName BuildTime string Cost []*ResourceCost Limits map[ResourceName]int Generators []blueprints.Generator Transformers []blueprints.Transformer }
type BuildingName ¶
type BuildingName string
const ( House BuildingName = "house" Warehouse BuildingName = "warehouse" Woodcutter BuildingName = "woodcutter" Lumberyard BuildingName = "lumberyard" )
type Resource ¶
type Resource struct { Name ResourceName StartingAmount int StartingCap int CapFormula string }
type ResourceCost ¶
type ResourceCost struct { Resource ResourceName Amount int Permanent bool }
type ResourceName ¶
type ResourceName string
const ( Population ResourceName = "population" Wood ResourceName = "wood" Stone ResourceName = "stone" Planks ResourceName = "planks" )
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