dialog

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Published: May 10, 2023 License: BSD-3-Clause Imports: 25 Imported by: 0

Documentation

Overview

Package dialog defines standard dialog windows for application GUIs.

Index

Constants

This section is empty.

Variables

This section is empty.

Functions

func ShowColorPicker

func ShowColorPicker(title, message string, callback func(c color.Color), parent fyne.Window)

ShowColorPicker creates and shows a color dialog. The callback is triggered when the user selects a color.

Since: 1.4

func ShowConfirm

func ShowConfirm(title, message string, callback func(bool), parent fyne.Window)

ShowConfirm shows a dialog over the specified window for a user confirmation. The title is used for the dialog window and message is the content. The callback is executed when the user decides.

func ShowCustom

func ShowCustom(title, dismiss string, content fyne.CanvasObject, parent fyne.Window)

ShowCustom shows a dialog over the specified application using custom content. The button will have the dismiss text set. The MinSize() of the CanvasObject passed will be used to set the size of the window.

func ShowCustomConfirm

func ShowCustomConfirm(title, confirm, dismiss string, content fyne.CanvasObject,
	callback func(bool), parent fyne.Window)

ShowCustomConfirm shows a dialog over the specified application using custom content. The cancel button will have the dismiss text set and the "OK" will use the confirm text. The response callback is called on user action. The MinSize() of the CanvasObject passed will be used to set the size of the window.

func ShowEntryDialog deprecated

func ShowEntryDialog(title, message string, onConfirm func(string), parent fyne.Window)

ShowEntryDialog creates a new entry dialog and shows it immediately.

Deprecated: Use dialog.ShowFormDialog() with a widget.Entry inside instead.

func ShowError

func ShowError(err error, parent fyne.Window)

ShowError shows a dialog over the specified window for an application error. The message is extracted from the provided error (should not be nil).

func ShowFileOpen

func ShowFileOpen(callback func(fyne.URIReadCloser, error), parent fyne.Window)

ShowFileOpen creates and shows a file dialog allowing the user to choose a file to open. The callback function will run when the dialog closes. The URI will be nil when the user cancels or when nothing is selected.

The dialog will appear over the window specified.

func ShowFileSave

func ShowFileSave(callback func(fyne.URIWriteCloser, error), parent fyne.Window)

ShowFileSave creates and shows a file dialog allowing the user to choose a file to save to (new or overwrite). If the user chooses an existing file they will be asked if they are sure. The callback function will run when the dialog closes. The URI will be nil when the user cancels or when nothing is selected.

The dialog will appear over the window specified.

func ShowFolderOpen

func ShowFolderOpen(callback func(fyne.ListableURI, error), parent fyne.Window)

ShowFolderOpen creates and shows a file dialog allowing the user to choose a folder to open. The callback function will run when the dialog closes. The URI will be nil when the user cancels or when nothing is selected.

The dialog will appear over the window specified.

Since: 1.4

func ShowForm

func ShowForm(title, confirm, dismiss string, content []*widget.FormItem, callback func(bool), parent fyne.Window)

ShowForm shows a dialog over the specified application using the provided FormItems. The cancel button will have the dismiss text set and the confirm button will use the confirm text. The response callback is called on user action after validation passes. If any Validatable widget reports that validation has failed, then the confirm button will be disabled. The initial state of the confirm button will reflect the initial validation state of the items added to the form dialog. The MinSize() of the CanvasObject passed will be used to set the size of the window.

Since: 2.0

func ShowInformation

func ShowInformation(title, message string, parent fyne.Window)

ShowInformation shows a dialog over the specified window for user information. The title is used for the dialog window and message is the content.

Types

type ColorPickerDialog

type ColorPickerDialog struct {
	Advanced bool
	// contains filtered or unexported fields
}

ColorPickerDialog is a simple dialog window that displays a color picker.

Since: 1.4

func NewColorPicker

func NewColorPicker(title, message string, callback func(c color.Color), parent fyne.Window) *ColorPickerDialog

NewColorPicker creates a color dialog and returns the handle. Using the returned type you should call Show() and then set its color through SetColor(). The callback is triggered when the user selects a color.

Since: 1.4

func (ColorPickerDialog) Hide

func (d ColorPickerDialog) Hide()

func (ColorPickerDialog) MinSize

func (d ColorPickerDialog) MinSize() fyne.Size

MinSize returns the size that this dialog should not shrink below

Since: 2.1

func (*ColorPickerDialog) Refresh

func (p *ColorPickerDialog) Refresh()

Refresh causes this dialog to be updated

func (ColorPickerDialog) Resize

func (d ColorPickerDialog) Resize(size fyne.Size)

Resize dialog, call this function after dialog show

func (*ColorPickerDialog) SetColor

func (p *ColorPickerDialog) SetColor(c color.Color)

SetColor updates the color of the color picker.

func (ColorPickerDialog) SetDismissText

func (d ColorPickerDialog) SetDismissText(label string)

SetDismissText allows custom text to be set in the dismiss button

func (ColorPickerDialog) SetOnClosed

func (d ColorPickerDialog) SetOnClosed(closed func())

SetOnClosed allows to set a callback function that is called when the dialog is closed

func (*ColorPickerDialog) Show

func (p *ColorPickerDialog) Show()

Show causes this dialog to be displayed

type ConfirmDialog

type ConfirmDialog struct {
	// contains filtered or unexported fields
}

ConfirmDialog is like the standard Dialog but with an additional confirmation button

func NewConfirm

func NewConfirm(title, message string, callback func(bool), parent fyne.Window) *ConfirmDialog

NewConfirm creates a dialog over the specified window for user confirmation. The title is used for the dialog window and message is the content. The callback is executed when the user decides. After creation you should call Show().

func (ConfirmDialog) Hide

func (d ConfirmDialog) Hide()

func (ConfirmDialog) MinSize

func (d ConfirmDialog) MinSize() fyne.Size

MinSize returns the size that this dialog should not shrink below

Since: 2.1

func (ConfirmDialog) Refresh

func (d ConfirmDialog) Refresh()

func (ConfirmDialog) Resize

func (d ConfirmDialog) Resize(size fyne.Size)

Resize dialog, call this function after dialog show

func (*ConfirmDialog) SetConfirmText

func (d *ConfirmDialog) SetConfirmText(label string)

SetConfirmText allows custom text to be set in the confirmation button

func (ConfirmDialog) SetDismissText

func (d ConfirmDialog) SetDismissText(label string)

SetDismissText allows custom text to be set in the dismiss button

func (ConfirmDialog) SetOnClosed

func (d ConfirmDialog) SetOnClosed(closed func())

SetOnClosed allows to set a callback function that is called when the dialog is closed

func (ConfirmDialog) Show

func (d ConfirmDialog) Show()

type Dialog

type Dialog interface {
	Show()
	Hide()
	SetDismissText(label string)
	SetOnClosed(closed func())
	Refresh()
	Resize(size fyne.Size)

	// Since: 2.1
	MinSize() fyne.Size
}

Dialog is the common API for any dialog window with a single dismiss button

func NewCustom

func NewCustom(title, dismiss string, content fyne.CanvasObject, parent fyne.Window) Dialog

NewCustom creates and returns a dialog over the specified application using custom content. The button will have the dismiss text set. The MinSize() of the CanvasObject passed will be used to set the size of the window.

func NewCustomConfirm

func NewCustomConfirm(title, confirm, dismiss string, content fyne.CanvasObject,
	callback func(bool), parent fyne.Window) Dialog

NewCustomConfirm creates and returns a dialog over the specified application using custom content. The cancel button will have the dismiss text set and the "OK" will use the confirm text. The response callback is called on user action. The MinSize() of the CanvasObject passed will be used to set the size of the window.

func NewError

func NewError(err error, parent fyne.Window) Dialog

NewError creates a dialog over the specified window for an application error. The message is extracted from the provided error (should not be nil). After creation you should call Show().

func NewForm

func NewForm(title, confirm, dismiss string, items []*widget.FormItem, callback func(bool), parent fyne.Window) Dialog

NewForm creates and returns a dialog over the specified application using the provided FormItems. The cancel button will have the dismiss text set and the confirm button will use the confirm text. The response callback is called on user action after validation passes. If any Validatable widget reports that validation has failed, then the confirm button will be disabled. The initial state of the confirm button will reflect the initial validation state of the items added to the form dialog.

Since: 2.0

func NewInformation

func NewInformation(title, message string, parent fyne.Window) Dialog

NewInformation creates a dialog over the specified window for user information. The title is used for the dialog window and message is the content. After creation you should call Show().

type EntryDialog deprecated

type EntryDialog struct {
	// contains filtered or unexported fields
}

EntryDialog is a variation of a dialog which prompts the user to enter some text.

Deprecated: Use dialog.NewFormDialog() or dialog.ShowFormDialog() with a widget.Entry inside instead.

func NewEntryDialog deprecated

func NewEntryDialog(title, message string, onConfirm func(string), parent fyne.Window) *EntryDialog

NewEntryDialog creates a dialog over the specified window for the user to enter a value.

onConfirm is a callback that runs when the user enters a string of text and clicks the "confirm" button. May be nil.

Deprecated: Use dialog.NewFormDialog() with a widget.Entry inside instead.

func (*EntryDialog) SetOnClosed

func (i *EntryDialog) SetOnClosed(callback func())

SetOnClosed changes the callback which is run when the dialog is closed, which is nil by default.

The callback is called unconditionally whether the user confirms or cancels.

Note that the callback will be called after onConfirm, if both are non-nil. This way onConfirm can potential modify state that this callback needs to get the user input when the user confirms, while also being able to handle the case where the user cancelled.

func (*EntryDialog) SetPlaceholder

func (i *EntryDialog) SetPlaceholder(s string)

SetPlaceholder defines the placeholder text for the entry

func (*EntryDialog) SetText

func (i *EntryDialog) SetText(s string)

SetText changes the current text value of the entry dialog, this can be useful for setting a default value.

type FileDialog

type FileDialog struct {
	// contains filtered or unexported fields
}

FileDialog is a dialog containing a file picker for use in opening or saving files.

func NewFileOpen

func NewFileOpen(callback func(fyne.URIReadCloser, error), parent fyne.Window) *FileDialog

NewFileOpen creates a file dialog allowing the user to choose a file to open. The callback function will run when the dialog closes. The URI will be nil when the user cancels or when nothing is selected.

The dialog will appear over the window specified when Show() is called.

func NewFileSave

func NewFileSave(callback func(fyne.URIWriteCloser, error), parent fyne.Window) *FileDialog

NewFileSave creates a file dialog allowing the user to choose a file to save to (new or overwrite). If the user chooses an existing file they will be asked if they are sure. The callback function will run when the dialog closes. The URI will be nil when the user cancels or when nothing is selected.

The dialog will appear over the window specified when Show() is called.

func NewFolderOpen

func NewFolderOpen(callback func(fyne.ListableURI, error), parent fyne.Window) *FileDialog

NewFolderOpen creates a file dialog allowing the user to choose a folder to open. The callback function will run when the dialog closes. The URI will be nil when the user cancels or when nothing is selected.

The dialog will appear over the window specified when Show() is called.

Since: 1.4

func (*FileDialog) Hide

func (f *FileDialog) Hide()

Hide hides the file dialog.

func (*FileDialog) MinSize

func (f *FileDialog) MinSize() fyne.Size

MinSize returns the size that this dialog should not shrink below

Since: 2.1

func (*FileDialog) Refresh

func (f *FileDialog) Refresh()

Refresh causes this dialog to be updated

func (*FileDialog) Resize

func (f *FileDialog) Resize(size fyne.Size)

Resize dialog to the requested size, if there is sufficient space. If the parent window is not large enough then the size will be reduced to fit.

func (*FileDialog) SetConfirmText

func (f *FileDialog) SetConfirmText(label string)

SetConfirmText allows custom text to be set in the confirmation button

Since: 2.2

func (*FileDialog) SetDismissText

func (f *FileDialog) SetDismissText(label string)

SetDismissText allows custom text to be set in the dismiss button

func (*FileDialog) SetFileName

func (f *FileDialog) SetFileName(fileName string)

SetFileName sets the filename in a FileDialog in save mode. This is normally called before the dialog is shown.

func (*FileDialog) SetFilter

func (f *FileDialog) SetFilter(filter storage.FileFilter)

SetFilter sets a filter for limiting files that can be chosen in the file dialog.

func (*FileDialog) SetLocation

func (f *FileDialog) SetLocation(u fyne.ListableURI)

SetLocation tells this FileDirectory which location to display. This is normally called before the dialog is shown.

Since: 1.4

func (*FileDialog) SetOnClosed

func (f *FileDialog) SetOnClosed(closed func())

SetOnClosed sets a callback function that is called when the dialog is closed.

func (*FileDialog) Show

func (f *FileDialog) Show()

Show shows the file dialog.

type ProgressDialog deprecated

type ProgressDialog struct {
	// contains filtered or unexported fields
}

ProgressDialog is a simple dialog window that displays text and a progress bar.

Deprecated: Create a new custom dialog with a widget.ProgressBar() inside.

func NewProgress deprecated

func NewProgress(title, message string, parent fyne.Window) *ProgressDialog

NewProgress creates a progress dialog and returns the handle. Using the returned type you should call Show() and then set its value through SetValue().

Deprecated: Create a new custom dialog with a widget.ProgressBar() inside.

func (ProgressDialog) Hide

func (d ProgressDialog) Hide()

func (ProgressDialog) MinSize

func (d ProgressDialog) MinSize() fyne.Size

MinSize returns the size that this dialog should not shrink below

Since: 2.1

func (ProgressDialog) Refresh

func (d ProgressDialog) Refresh()

func (ProgressDialog) Resize

func (d ProgressDialog) Resize(size fyne.Size)

Resize dialog, call this function after dialog show

func (ProgressDialog) SetDismissText

func (d ProgressDialog) SetDismissText(label string)

SetDismissText allows custom text to be set in the dismiss button

func (ProgressDialog) SetOnClosed

func (d ProgressDialog) SetOnClosed(closed func())

SetOnClosed allows to set a callback function that is called when the dialog is closed

func (*ProgressDialog) SetValue

func (p *ProgressDialog) SetValue(v float64)

SetValue updates the value of the progress bar - this should be between 0.0 and 1.0.

func (ProgressDialog) Show

func (d ProgressDialog) Show()

type ProgressInfiniteDialog deprecated

type ProgressInfiniteDialog struct {
	// contains filtered or unexported fields
}

ProgressInfiniteDialog is a simple dialog window that displays text and a infinite progress bar.

Deprecated: Create a new custom dialog with a widget.ProgressBarInfinite() inside.

func NewProgressInfinite deprecated

func NewProgressInfinite(title, message string, parent fyne.Window) *ProgressInfiniteDialog

NewProgressInfinite creates a infinite progress dialog and returns the handle. Using the returned type you should call Show().

Deprecated: Create a new custom dialog with a widget.ProgressBarInfinite() inside.

func (*ProgressInfiniteDialog) Hide

func (d *ProgressInfiniteDialog) Hide()

Hide this dialog and stop the infinite progress goroutine

func (ProgressInfiniteDialog) MinSize

func (d ProgressInfiniteDialog) MinSize() fyne.Size

MinSize returns the size that this dialog should not shrink below

Since: 2.1

func (ProgressInfiniteDialog) Refresh

func (d ProgressInfiniteDialog) Refresh()

func (ProgressInfiniteDialog) Resize

func (d ProgressInfiniteDialog) Resize(size fyne.Size)

Resize dialog, call this function after dialog show

func (ProgressInfiniteDialog) SetDismissText

func (d ProgressInfiniteDialog) SetDismissText(label string)

SetDismissText allows custom text to be set in the dismiss button

func (ProgressInfiniteDialog) SetOnClosed

func (d ProgressInfiniteDialog) SetOnClosed(closed func())

SetOnClosed allows to set a callback function that is called when the dialog is closed

func (ProgressInfiniteDialog) Show

func (d ProgressInfiniteDialog) Show()

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