pool
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A golang universal network connection pool.
Feature:
- More versatile, The connection type in the connection pool is
interface{}
, making it more versatile
- More configurable, The connection supports setting the maximum idle time, the timeout connection will be closed and discarded, which can avoid the problem of automatic connection failure when idle
- Support user setting
ping
method, used to check the connectivity of connection, invalid connection will be discarded
- Support connection waiting, When the connection pool is full, support for connection waiting (like the go db connection pool)
Basic Usage:
//factory Specify the method to create the connection
factory := func() (interface{}, error) { return net.Dial("tcp", "127.0.0.1:4000") }
//close Specify the method to close the connection
close := func(v interface{}) error { return v.(net.Conn).Close() }
//ping Specify the method to detect whether the connection is invalid
//ping := func(v interface{}) error { return nil }
//Create a connection pool: Initialize the number of connections to 5, the maximum idle connection is 20, and the maximum concurrent connection is 30
poolConfig := &pool.Config{
InitialCap: 5,
MaxIdle: 20,
MaxCap: 30,
Factory: factory,
Close: close,
//Ping: ping,
//The maximum idle time of the connection, the connection exceeding this time will be closed, which can avoid the problem of automatic failure when connecting to EOF when idle
IdleTimeout: 15 * time.Second,
}
p, err := pool.NewChannelPool(poolConfig)
if err != nil {
fmt.Println("err=", err)
}
//Get a connection from the connection pool
v, err := p.Get()
//do something
//conn=v.(net.Conn)
//Put the connection back into the connection pool, when the connection is no longer in use
p.Put(v)
//Release all connections in the connection pool, when resources need to be destroyed
p.Release()
//View the number of connections in the current connection pool
current := p.Len()
The connection pool implementation refers to pool https://github.com/fatih/pool , thanks.
License
The MIT License (MIT) - see LICENSE for more details