Documentation ¶
Index ¶
- Constants
- Variables
- func AddAttributeTeam(self PropMap, AttributeTeam []*MPB.AttributeType)
- func AddAttributeType(self *MPB.ClassAttributeType, new *MPB.ClassAttributeType)
- func AddPropMods(self *MPB.PropMods, m *MPB.PropMods)
- func AddProps(self *MPB.ClassAttributeType, Type, id int32, num float32)
- func DatabaseOpen()
- func ModBase(self *MPB.PropMods, id int32, v float32)
- func ModBasePct(self *MPB.PropMods, id int32, v float32)
- func ModExt(self *MPB.PropMods, id int32, v float32)
- func NewPropMods() *MPB.PropMods
- func SubPropMods(self *MPB.PropMods, m *MPB.PropMods)
- type ClassProp
- type Handlers
- func (e *Handlers) Client2Game(ctx context.Context, in *MPB.Bytes, out *MPB.Bytes) error
- func (e *Handlers) Login(ctx context.Context, in *MPB.GW_UserOnline, out *MPB.GS_UserInfo) error
- func (e *Handlers) LogoutPlayer(ctx context.Context, in *MPB.GW_LogoutPlayer, out *MPB.Response) error
- func (e *Handlers) PlayerUpdate_AtkPower(ctx context.Context, in *MPB.GS_PlayerUpdate_AtkPower, out *MPB.Response) error
- func (e *Handlers) UserReconnect(ctx context.Context, in *MPB.GW_UserReconnect, out *MPB.Response) error
- type Player
- type PropMap
Constants ¶
View Source
const ( // center C_tabname_userinfo = "userinfo" C_tabname_svrlist = "svrlist" C_tabname_userload = "userload" C_tabname_seqid = "seqid" C_tabname_names = "names" C_tabname_giftinfo = "giftinfo" C_tabname_giftuse = "giftuse" // stats C_tabname_login = "login" C_tabname_bill = "bill" C_tabname_online = "online" // cross C_tabname_gsinfo = "gsinfo" C_tabname_rank = "rank" // user C_tabname_user = "user" C_tabname_guild = "guild" // game C_tabname_worlddata = "worlddata" C_tabname_battleRecord = "battleRecord" C_tabname_gmail = "gmail" C_tabname_act = "act" C_tabname_replay = "replay" C_tabname_tower = "tower" C_tabname_worldrecord = "worldrecord" C_tabname_chat = "chat" C_tabname_arena = "arena" C_tabname_escort = "escort" C_tabname_auction = "auction" C_tabname_actrank = "actrank" // log C_tabname_log = "log" )
View Source
const ( C_prop_min_pct_id = 1000 C_prop_min_aggregate_id = 3000 C_prop_pct_plus_id = 1000 )
属性Id 规则
- 固定点属性: fixed = value [1, 99]
- 百分比加成属性: pct = fixed + 1000 [1001, 1099]
- 聚集加成属性: agr = fixed(pct) + 3000 + count*100 [3001, 4999]
View Source
const ( PROP_PAtk = 10 // 物理攻击 PROP_MAtk = 11 // 魔法攻击 PROP_MDef = 13 // 魔法防御 PROP_PDef = 14 // 物理防御 PROP_Hp = 16 // 生命 PROP_Magic = 17 // 魔法值 PROP_MSpeed = 19 // 移动速度 PROP_DefDuce = 33 // 无视防御 PROP_Hit = 34 // 命中值 PROP_Dodge = 35 // 闪避值 PROP_Crit = 36 // 暴击值 PROP_CritRes = 37 // 抗暴值 PROP_CritDmg = 38 // 暴伤值 PROP_CritDmgRes = 39 // 暴伤抵抗值 PROP_DmgUp = 40 // 增伤值 PROP_DmgDown = 41 // 伤害减免 PROP_DmgBack = 42 // 伤害反弹 PROP_Blood = 43 // 吸血值 PROP_DmgExt = 44 // 额外伤害 PROP_DmgPct = 45 // 最终伤害百分比加成 PROP_SkillPct = 46 // 技能伤害百分比加成 PROP_SKillDmgDuce = 47 // 技能承伤减少 PROP_ExpAdd = 83 // 经验增加 PROP_CoinAdd = 84 // 金币增加 PROP_AtkPct = 4210 // 攻击百分比 PROP_HpPct = 1016 // 生命百分比 PROP_DefPct = 4213 // 防御百分比 PROP_CurHp = 10002 // 当前血量 )
固定属性 Id 含义
Variables ¶
View Source
var (
DBGame *db.MyMongo
)
============================================================================
View Source
var NetMgr = &netmgr_t{}
Functions ¶
func AddAttributeTeam ¶
func AddAttributeTeam(self PropMap, AttributeTeam []*MPB.AttributeType)
计算额外的加成属性
func AddAttributeType ¶
func AddAttributeType(self *MPB.ClassAttributeType, new *MPB.ClassAttributeType)
func AddPropMods ¶
func AddPropMods(self *MPB.PropMods, m *MPB.PropMods)
func DatabaseOpen ¶ added in v1.1.1
func DatabaseOpen()
============================================================================
func ModBasePct ¶
func NewPropMods ¶
func NewPropMods() *MPB.PropMods
func SubPropMods ¶
func SubPropMods(self *MPB.PropMods, m *MPB.PropMods)
Types ¶
type ClassProp ¶
type ClassProp struct { Prop_mods *MPB.PropMods //统计个人属性 Props2other *MPB.ClassAttributeType `bson:"-"` //自己加其他人的范围属性 Props2map *MPB.PropMods //加自己的范围属性 Prop_map PropMap //最后属性 }
func NewClassProp ¶
func NewClassProp() *ClassProp
============================================================================
type Handlers ¶ added in v1.1.1
type Handlers struct{}
func (*Handlers) Client2Game ¶ added in v1.1.1
func (*Handlers) LogoutPlayer ¶ added in v1.1.1
func (*Handlers) PlayerUpdate_AtkPower ¶ added in v1.1.1
type Player ¶
type Player struct { *MPB.GS_UserInfo AuthId string // 认证 Id Svr0 string // 原始服名称 Svr string // 当前服名称 Sdk string // sdk Plat string // 登录平台 DevId string // 上次登录设备码 CreateTs int64 // 创建时间 LoginTs int64 // 上次登录时间 LoginCtDays int32 // 最近连续登录天数 OnlineDur int32 // 累计在线时长 (秒) Offline_ts int64 // 上次离线时间 Rst_ts int64 // 上次重置时间 // contains filtered or unexported fields }
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