Documentation ¶
Index ¶
- Constants
- Variables
- func ConvertCashToString(cashAsset *Protocol.ST_CashAsset_PB) string
- func ConvertUnitsToString(units *Protocol.ST_UnitAsset_PB) string
- func ExitNewOss()
- func GetCodString(tileId int32) string
- func Initialize()
- func NewOssMapToJson(value map[interface{}]interface{}) string
- func OSSInitialize(ip string, port, serverId, productId uint32, region, channel string)
- type ActionWorkType
- type AirDropCostType
- type AirDropReward
- type CardDrawType
- type CardPoolType
- type EquipActionType
- type FoolsDayTask
- type HeroUpgradeType
- type LeagueBoxOpType
- type LeagueCupAction
- type MailOpType
- type NewLotterCard
- type NewOss
- type NewOssActivity
- type NewOssAddCash
- type NewOssBattle
- type NewOssBlackStore
- type NewOssBuildingUpgrade
- type NewOssChat
- type NewOssCommanderEvent
- type NewOssCrossing
- type NewOssDailyActive
- type NewOssDailyTask
- type NewOssEquipment
- type NewOssExtract
- type NewOssHero
- type NewOssKingdomManage
- type NewOssLeagueBuilding
- type NewOssLeagueCupActivity
- type NewOssLeagueDaily
- type NewOssLeagueDevote
- type NewOssLeagueGift
- type NewOssLeagueHelp
- type NewOssLeagueMemberManage
- type NewOssLeagueTransport
- type NewOssLeagueTreasure
- type NewOssLogin
- type NewOssLogistics
- type NewOssLogout
- type NewOssLuckyStar
- type NewOssMail
- type NewOssMineTruck
- type NewOssMiracleBattleTime
- type NewOssMonsterAtkCity
- type NewOssMonsterBattle
- type NewOssMoveMainCity
- type NewOssOnlineTime
- type NewOssPay
- type NewOssPrison
- type NewOssQuest
- type NewOssQuestionaire
- type NewOssRegister
- type NewOssServerState
- type NewOssSevenDayChallenge
- type NewOssSpy
- type NewOssStatue
- type NewOssTalentLevelUp
- type NewOssTaskFinish
- type NewOssTrap
- type NewOssUnitChange
- type NewOssUserChangeInfo
- type NewOssUserDaily
- type NewOssUserGather
- type NewOssUserMarch
- type NewOssUserPVP
- type NewOssUserSign
- type NewOssUserTrain
- type NewOssVip
- type OSSBattleType
- type OSSObject
- type OSSParam
- type OssActivityType
- type OssNumberPair
- type OssQuestBattleType
- type OssQuestOpType
- type OssSpecialResourceType
- type OssSrcActionType
- type OssSrcGotType
- type OssStatueOpType
- type PrisonActionType
- type PrisonBBS
- type PrisonBattleInfo
- type PrisonBounty
- type PrisonHijacker
- type PrisonRansom
- type Prisoner
- type SSData
- type SignType
- type TopicOPType
- type UserActivityOpType
- type VIPSource
- type WeekChallengeOpType
Constants ¶
View Source
const ( OSSShowLog bool = false //>>>数据采集相关 TheDataType = 5001 // >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> AddCash|AddItem <<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<< // // srcType: 以下是添加物品/添加金钱的获取原因 AddCashSrcTypeTask = 1 // 主线任务 AddCashSrcTypeGM = 2 // GM AddCashSrcTypeHeroTalent = 3 // 英雄天技能 AddCashSrcTypeProductionResource = 4 // AddCashSrcTypeColonyProduce = 5 // 殖民生产 AddCashSrcTypePurchaseGift = 6 // 购买礼包 AddCashSrcTypeMail = 7 // 邮件 AddCashSrcTypeSignIn = 8 // 签到奖励 AddCashSrcTypeDispatchTask = 9 // 任务派遣 AddCashSrcTypeUseItem = 10 // 使用Item AddCashSrcTypeMainCityEventReward = 11 // 主城事件奖励 AddCashSrcTypeDestroyStatue = 12 // 撤毁雕像 AddCashSrcTypeOpenBox = 13 // 开箱子 AddCashSrcTypeCancelBuild = 14 // 取消建筑 AddCashSrcTypeCancelProductUnit = 15 // 取消造兵 AddCashSrcTypeReceiveAllResource = 16 // 接收所有资源 AddCashSrcTypeCollectResource = 17 // 采集资源 AddCashSrcTypePVPResource = 18 // PVP掠夺资源 AddCashSrcTypeReleaseHero = 19 // release英雄 AddCashSrcTypeRequestRansom = 20 // 赎金 AddCashSrcTypeUseSkill = 21 // 使用技能 AddCashSrcTypeKillMonster = 22 // 杀野怪 AddCashSrcTypeBuyItem = 23 // 购买物品 AddCashSrcTypeBuyLeagueShopItem = 24 // 联盟商店购买物品 AddCashSrcTypeReceiveLeagueGift = 25 // 打开联盟礼包 AddCashSrcTypeExchangeMaterial = 26 // 兑换资源 AddCashSrcTypeStrollHeroEvent = 27 //英雄行走 AddCashSrcTypeDailyLoginReward = 28 // 每日签到 AddCashSrcTypeFirstBindAccount = 29 // 第一次绑定账号 AddCashSrcTypeMiracleWarGift = 30 // 王战赏赐礼包 AddCashSrcTypeJoinLeague = 31 // 王战赏赐礼包 AddCashSrcTypeBlackMarketExchange = 32 // 黑市兑换 AddCashSrcTypeBlackLeagueBox = 33 // 联盟宝箱 AddCashSrcTypeSupply = 34 // 后勤补给 AddCashSrcTypeChallenge = 35 //七日挑战奖励 AddCashSrcTypeCaptureCity = 36 //七日挑战奖励 AddCashSrcTypeAirdrop = 37 // 空投物资 AddCashSrcTypeHeroEquipmentComposite = 38 // 英雄装备合成 AddCashSrcTypeMapList = 39 // 副本推图 AddCashSrcTypeStrBoxReward = 40 // 副本星星宝箱奖励 AddCashSrcHeroDungeon = 41 // 挑战英雄副本 AddCashSrcActivity = 42 // 活动 AddCashSrcTypeOpenPack = 43 // 开包 AddCashSrcTypeExchange = 44 // 兑换得到物品 AddCashSrcMainCityLevel = 45 // 主城升级礼包 AddCashSrcActivityTask = 46 // 活跃度宝箱奖励 AddCashSrcStatueRecycle = 47 // 雕像回收 AddCashSrcMineGem = 48 // 钻石矿采矿 AddCashSrcMineTruck = 49 // 矿车收入 //AddCashSrcBoonCenter = 50 // 福利中心收入 AddCashSrcCardPool = 51 // 抽卡 AddCashSrcBoonPayfirst = 52 //首充福利 AddCashSrcBoonDuration = 53 //时限福利 AddCashSrcBoonSubScribe = 54 //订阅30天奖励 AddCashSrcBoonDayFree = 55 //日常免费 AddCashSrcBoonFunding = 56 //基金福利 AddCashSrcChapterTask = 57 //剧情引导奖励 AddCashSrcEquipCraft = 58 //制造装备 AddCashSrcMaterialCompose = 59 //合成装备材料 AddCashSrcMaterialDeComp = 60 //分解装备出材料 AddCashSrcBountyBack = 61 // 退还赏金 AddCashSrcBounty = 62 // 赏金 AddCashSrcLeagueCupTask = 63 // 联盟杯任务 AddCashSrcRecyclingBuilding = 64 //回收建筑 AddCashSrcLeagueCupScoreLevel = 65 //联盟杯积分段 AddCashSrcSevenDayTask = 66 //七日活动 AddCashSrcLordLevelUp = 67 //领主升级 AddCashFirBuyGiftReward = 68 //首次购买礼包的额外奖励 AddCashSrcNoviceTask = 69 // 七日任务 AddCashSrcRecove = 70 // 自动恢复 AddCashSrcDropActivity = 71 // 掉落活动 AddCashSrcExchangeActivity = 72 //兑换活动 AddCashSrcKillSummonMonster = 73 // 击杀召唤怪 AddCashSrcKillMonsterEx = 74 // 击杀单人野怪 AddCashSrcKillMutliMonster = 76 // 击杀多人怪 AddCashSrcTypeJewDeCompose = 77 // 宝石分解 AddCashSrcTypeStrongestCommander = 78 // 最强执政官 AddCashSrcExchangeHeroFragments = 79 // 对话英雄碎片 AddCashSrcTypeExpeditionShopBuy = 80 // 远征商店购买 AddCashSrcTypeInit = 81 // 初始化送 AddCashSrcTypeWorldSituation = 82 // 天下大势 AddCashSrcTypeLoginGift = 83 // 登陆有礼 AddCashSrcTypeDailyVIP = 84 // 每日VIP礼包 AddCashSrcTypeCollectLeagueMine = 85 // 采集联盟矿 AddVipStoreItem = 86 // vip商城 AddCashScrTypeLuckyStar = 87 //购买幸运星 DelVipStoreItem = 88 // vip商城 Activity_LogicTyep_10 = 89 // 活动任务奖励 GiftCode = 90 //兑换码 AddCumulativeGiftPage = 91 // 累计充值 AddCashSrcLeagueTask = 92 //联盟任务 Activity_LogicTyep_11 = 93 // 活动任务奖励 Activity_DailyTask = 94 //日常任务 Activity_Questionnaire = 95 //调查问卷 Activity_Gift = 96 //活动礼包 Activity_LotterCard = 97 //限定抽卡 CancelAtkRefond = 98 //取消攻击或集结返还体力 AddCashSrcTypeOfferGift = 99 // 购买折扣礼包 AddCashSrcTypePrepareForWar = 100 // 全力备战 AddCumulativeGiftPage2 = 101 // 累计充值2 AddCashSrcTypeTransferBattle = 102 // 最强执政官 AddCashSrcTypeExchangeCore = 103 // 跨服战兑换核心 // >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> OssReduceCash|RemoveItem <<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<< // // srcType: 以下是扣除物品/扣除金钱的获取原因 ReduceCashSrcTypeSetCharName = 1000 // 玩家改名 ReduceCashSrcTypeRecruitHero = 1001 // 招募英雄 ReduceCashSrcTypeReviveHero = 1002 // 复活英雄 ReduceCashSrcTypeUpgradeHero = 1003 // 升级英雄 ReduceCashSrcTypeBuyItem = 1004 // 购买物品创建联盟 ReduceCashSrcTypeCreateLeague = 1005 // 创建联盟 ReduceCashSrcTypeSetLeague = 1006 // 配置联盟 ReduceCashSrcTypeStartMainCityEvent = 1007 // 开启主城事件 ReduceCashSrcTypeBuildStatue = 1008 // 建造雕像 ReduceCashSrcTypeExchangeMaterial = 1009 // 兑换资源 ReduceCashSrcTypeSpeedUpCash = 1010 // 使用资源加速 ReduceCashSrcTypeSpeedUpItem = 1011 // 使用道具加速 ReduceCashSrcTypeMiscResearch = 1012 // 秒研发 ReduceCashSrcTypeUpgradeBuilding = 1013 // 升级建筑 ReduceCashSrcTypeStartBuild = 1014 // 主城建造 ReduceCashSrcTypeMiscBuild = 1015 // 秒建造 ReduceCashSrcTypeMiscUpgradeBuild = 1016 // 秒升级建筑 ReduceCashSrcTypeMiscCure = 1017 // 秒治疗 ReduceCashScrTypeCure = 1018 // 治疗 ReduceCashScrTypeMiscProductUnit = 1019 // 秒造兵 ReduceCashScrTypeProductUnit = 1020 // 造兵 ReduceCashScrTypeStartResearch = 1021 // 开始研发 ReduceCashScrTypeLeagueTransport = 1022 // 联盟运输 ReduceCashScrTypePVPGrab = 1023 // PVP掠夺 ReduceCashSrcTypeRequestRansom = 1024 // 赎金 ReduceCashSrcTypeLeagueDevote = 1025 // 联盟捐赠 ReduceCashSrcTypeAddHeroExp = 1026 // 增加英雄经验 ReduceCashSrcTypeMoveMainCity = 1027 // 移动主城 ReduceCashSrcTypeGM = 1028 // GM ReduceCashSrcTypeUseItem = 1029 // 使用道具 ReduceCashSrcTypeUnLockLand = 1030 // 解锁主城地块 ReduceCashSrcTypeOpenDepot = 1031 // 开仓库 ReduceCashSrcTypeRepairCityDenfense = 1032 // 修复城市防御 ReduceCashSrcTypeKillHero = 1033 // 修复城市防御 ReduceCashSrcTypeSpy = 1034 // 修复城市防御 ReduceCashSrcTypeChangeServe = 1035 // 迁服 ReduceCashSrcTypeOpenServerBuff = 1036 // 开全服buff ReduceCashSrcTypeUploadAvatar = 1037 //上传头像 ReduceCashSrcTypeBlackMarketExchange = 1038 // 黑市兑换 ReduceCashSrcTypeLeagueBox = 1039 // 联盟宝箱 ReduceCashSrcTypeSupply = 1040 // 后勤补给 ReduceAirDrop = 1041 // 空投 ReduceCashSrcTypeUnitUpgrade = 1042 // 兵种升级 ReduceCashSrcTypeRecallLeagueOnwer = 1043 // 罢免盟主 ReduceCashSrcTypeHeroEquipmentComposite = 1044 // 英雄装备合成 ReduceCashSrcTypeHeroRankUp = 1045 // 英雄升阶 ReduceCashSrcTypeTrapConstruct = 1046 // 陷阱建造 ReduceCashSrcTypeDispatchTask = 1047 // 任务派遣 ReduceCashSrcTypeEnhanceStatue = 1048 // 雕像增幅[OLD] ReduceCashSrcTypeEquipHero = 1049 // 英雄升级装备 ReduceCashSrcTypeExchange = 1050 // 兑换消耗物品 ReduceCashSrcTypeJewCompose = 1051 // 宝石合成 ReduceCashSrcTypeStatueBuild = 1052 // 雕像制造 ReduceCashSrcTypeStatueActive = 1053 // 雕像加成 ReduceCashSrcTypeStatueBuildSpeed = 1054 // 雕像制造加速 ReduceCashScrTypeAddSkillExp = 1055 // 英雄技能升级 ReduceCashScrTypeFactoryMake = 1056 // 合装备 ReduceCashScrTypeCardPool = 1057 // 抽卡 ReduceCashScrTypeMaterialDecomp = 1058 // 装备材料拆分 ReduceCashSrcTypeMaterialCompose = 1059 // 装备材料合成 ReduceCashSrcTypeRansomCommander = 1060 // 赎回指挥官 ReduceCashSrcTypeBounty = 1061 // 添加赏金 ReduceCashSrcTypeBlackMarketRefresh = 1062 // 刷新黑市 ReduceCashSrcTypeLeagueBoxRefresh = 1063 // 刷新联盟秘宝 ReduceCashSrcTypeLeagueCupTaskRefresh = 1064 // 联盟杯刷新任务 ReduceCashSrcTypeSpeedJoinMass = 1065 // 加速集结行军 ReduceCashSrcTypeKillMonster = 1067 // 杀血条单人野怪 ReduceCashSrcTypeNormalMap = 1068 // 普通副本 ReduceCashSrcTypeELITEMap = 1069 // 精英副本 ReduceCashSrcTypeExchangeActivity = 1070 // 兑换活动 ReduceCashSrcTypeSummonMonster = 1071 // 召唤野怪 ReduceCashSrcTypeJewDeCompose = 1072 // 宝石分解 ReduceWORLDMAP_IN = 1073 // 联盟仓库存取 ReduceCashSrcTypeHeroSkillUp = 1074 // 英雄技能升级 ReduceCashSrcTypeExchangeHeroFragments = 1075 // 对话英雄碎片 ReduceCashSrcTypeExpeditionShopRefreshItems = 1076 // 远征商店刷新 ReduceCashSrcTypeExpeditionShopBuy = 1077 // 远征商店购买 ReduceCashSrcTypeActivityEndRecycle = 1078 // 活动结束回收 ReduceCashSrcTypeKillMonsterEx = 1079 // 杀alpha单人野怪 ReduceCashSrcTypeKillMutiMonster = 1080 // 杀机械中枢 ReduceCashSrcTypeLotterCard = 1081 // 限定抽卡活动 ReduceCashSrcTypeTBCurDeathUnits = 1082 // 跨服决战 机械重建 ReduceCashSrcTypeExchangeCore = 1083 // 跨服决战 兑换核心 ReduceCashSrcTypeFoolsDay = 1084 // 愚人节活动 ReduceCashSrcTypeTBTransferServer = 1085 // 跨服决战跨服消耗道具 // >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> Mail <<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<< // // mail_type: proto:enum MailType // op_type: 如下 MailOpType_Read MailOpType = 1 MailOpType_Take MailOpType = 2 MailOpType_Dele MailOpType = 3 // >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> UserLeagueAction <<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<< // // 如下 UserLeagueActionTypeCreate = 1 // 创建 UserLeagueActionTypeJoin = 2 // 加入 UserLeagueActionTypeExit = 3 // 退出 /// --------------------------------------- 其它 -------------------------------------- // UnitChangeTypeProduct = 1 /// 造兵 UnitChangeTypePVP = 2 /// PVP UnitChangeTypeStrollHeroEvent = 3 /// [OLD]未启用 UnitChangeTypeUpgrade = 4 /// 兵种升级 UnitChangeTypeCure = 5 /// 治疗修复 UnitChangeTypeItem = 6 /// 使用道具 UnitChangeTypeCityWar = 7 /// 城市战争 ChatTypeWorld = 1 ChatTypeLeague = 2 PlayerLevelUpSrcTypeMainCity = 1 PlayerLevelUpSrcTypeCommander = 2 MarchTypeOccupy = 1 //占领 MarchTypeAttack = 2 //进攻 MarchTypeCollect = 3 //采集 MarchTypeGarrison = 4 //驻守 MarchTypeMass = 5 //集结 MarchTypeCollectReturn = 6 //采集返回 MarchTypeGarrisonReturn = 7 //驻守返回 MarchTypeMassReturn = 8 //集结返回 MarchDestinationTypeMainCity = 1 MarchDestinationTypeMine = 2 MarchDestinationTypeWildMonster = 3 MarchDestinationTypeFort = 4 LeagueHelpTypeBuild = 1 LeagueHelpTypeResearch = 2 //>>>数据采集事件ID LoginEventID = 1 LogoutEventID = 2 TaskFinishEventID = 3 ServerStateEventID = 19 AddCashEventID = 23 AddItemEventID = 31 RemoveItemEventID = 32 RegisterEventID = 40 OnlineTimeEventID = 41 UserTrainEventID = 49 ReduceCashEventID = 52 PlayerLevelUpdateEventID = 56 MoveMainCityEventID = 10001 LeagueDevoteEventID = 10002 UserMarchEventID = 10003 UserGatherEventID = 10004 ResearchUpgradeEventID = 10005 BuildingUpgradeEventID = 10006 LeagueHelpEventID = 10007 LeagueTransportEventID = 10008 TalentLevelUpEventID = 10009 UnitChangeEventID = 10010 ResourceRefreshEventID = 10011 LeagueDailyEventID = 10012 UserPVPEventID = 10013 CityDisputeEventID = 10014 ChatEventID = 10015 UserDailyEventID = 10016 UserSignEventID = 10017 UserLeagueActionEventID = 10018 UserCancelTrainEventID = 10019 LeagueSettingEventID = 10020 LeagueMemberManageEventID = 10021 LeagueGiftEventID = 10022 KillMonsterEventID = 10023 SpyEventID = 10024 LeagueInviteEventID = 10025 UserChangeInfoEventID = 10026 MainCityClickEventID = 10027 BuildingMoveEventID = 10028 MailEventID = 10029 FeedbackEventID = 10030 //2018-03-15新增 VIPChangeEventID = 10031 TopicEventID = 10032 HeroUpgradeEventID = 10033 AvatarChangeID = 10034 DailyActivity = 10035 MiracleBattleTime = 10036 KingdomManage = 10037 FcmMsg = 10038 //新增 Logistics = 10039 AllianceTreasure = 10040 BlackShop = 10041 SevenDayChallenge = 10042 Trap = 10043 Airdrop = 10044 Statue = 10045 SpecialResources = 10046 Quest = 10047 MineTruck = 10048 // 矿车活动记录, ossTruckSpy Activity = 10049 // 活跃度系统, ossUserActivity Prison = 10050 // 监狱日志, ossUserPrison Extract = 10051 // 抽卡系统, ossUserDrawCard CommanderEquipment = 10052 // 领主装备, ossLordEquips ChapterTask = 10053 // 新手剧情,ossChapterTask CommanderFashion = 10054 // 领主外观 Report = 10056 // 举报 LeagueCupActivity = 10057 // 联盟活动,联盟杯 Battle = 10058 // 战斗 PayEventID = 10059 // 购买礼包 CommanderEventID = 10060 //最强领主 LeagueBuilding = 10061 //联盟建筑 DailyTask = 10062 //日常任务 Questionnaire = 10063 //问卷调查 LuckyStarEventID = 10064 // 幸运星 Turntable = 10065 //限定抽卡 MonsterAtkCity = 10066 //怪物攻城 FoolsDay = 10067 //愚人节活动 CrossingEventID = 10068 )
View Source
const ( GetVIPFromUnknown = VIPSource(0) GetVIPFromDailyLogin = VIPSource(1) GetVIPFromUseItem = VIPSource(2) GetVIPFromGM = VIPSource(3) )
View Source
const ( MRS_GiftPack = 1 // 购买礼包 MRS_DefeatRecoup = 2 // 战败补偿 MRS_MineTruck = 3 // 矿车活动 MRS_MonthGift = 4 // 月卡 MRS_City = 5 // 首次占领城市 MRS_Miracle = 6 // 占领奇迹 MRS_LeagueRank = 7 // 联盟排行活动 MRS_UserRank = 8 // 个人排行活动 MRS_DropActivity = 9 // 掉落活动 MRS_SingleActivity = 10 // 单人活动 MRS_HellActivity = 11 // 地狱活动 MRS_DropRank = 12 // 掉落活动排行榜奖励 MRS_CreateLeague = 13 // 创建联盟 MRS_StrongestCommanderRank = 14 // 最强执政官排行榜奖励 MRS_Questionaire = 15 // 问卷调查 MRS_Welcome = 16 // 欢迎邮件 MRS_JoinLeague = 17 // 加入联盟 MRS_BoonCenter = 18 // 福利中心 MRS_LuckStar = 19 // 幸运星礼包 MRS_MiracleWarGift = 20 // 奇迹战礼包 MRS_GM = 21 // GM后台发放 MRS_ActivityEndRecycle = 22 // 活动结束回收道具 MRS_ActivityGift = 23 // 活动礼包 MRS_CancelAtkRefond = 24 // 取消攻击alpha或集结返还 MRS_TBUserRank = 25 // 跨服决战玩家排行榜奖励 MRS_TBLeagueRank = 26 // 跨服决战联盟排行榜奖励 MRS_MonsterAtkCity = 27 // 怪物攻城 MRS_PrepareForWarRank = 28 // 全力备战活动排行榜 MRS_TBStageWinReward = 29 // 跨服决战阶段胜利奖励 MRS_TBWinReward = 30 // 跨服决战 备战期 胜利奖励 MRS_TBLoseReward = 31 // 跨服决战 备战期 失败奖励 MRS_GlobaRanking = 32 // 跨服排行榜 MRS_FeedBack = 33 // 反馈弹窗 MRS_MainCityLevelUp = 34 // 主城升级 )
View Source
const ( SignInTypeUnknown = SignType(0) SignInTypeDaily = SignType(1) SignInTypeOnline = SignType(2) )
View Source
const ( TopicOPTypeUnknown = TopicOPType(0) TopicOPTypeDianZhan = TopicOPType(1) TopicOPTypeHuiFu = TopicOPType(2) )
View Source
const ( AirDropCostType_Gem AirDropCostType = 1 AirDropCostType_Item AirDropCostType = 2 AirDropCostType_Free AirDropCostType = 3 AirDropReward_Items AirDropReward = 1 AirDropReward_Gem AirDropReward = 2 AirDropReward_Extra AirDropReward = 3 )
View Source
const ( OSRTP_STAMINA OssSpecialResourceType = 1 OSRTP_ENERGY OssSpecialResourceType = 2 OSGT_None OssSrcGotType = 0 OSGT_Item OssSrcGotType = 1 OSGT_Skill OssSrcGotType = 2 OSGT_GM OssSrcGotType = 3 OSGT_Refond OssSrcGotType = 4 OSATP_COST OssSrcActionType = 1 OSACV_Monster = 1 OSACV_Dungeon = 2 OSACV_DungeonH = 3 OSATP_EARN OssSrcActionType = 2 OSAGV_UseItem = 1 OSAGV_MainQuest = 2 )
View Source
const ( OQOP_Challenge OssQuestOpType = 1 OQOP_Reward OssQuestOpType = 2 OQBTP_Normal OssQuestBattleType = 1 OQBTP_Rush OssQuestBattleType = 2 )
View Source
const ( CPT_Normal CardPoolType = 1 CPT_Super CardPoolType = 2 CDT_Free CardDrawType = 1 CDT_Once CardDrawType = 2 )
View Source
const (
OssSpecialLandType_Truck = 3001 // 特殊类型,矿车
)
Variables ¶
View Source
var (
OSSEnable uint32 = 0
)
Functions ¶
func ConvertCashToString ¶
func ConvertCashToString(cashAsset *Protocol.ST_CashAsset_PB) string
func ConvertUnitsToString ¶
func ConvertUnitsToString(units *Protocol.ST_UnitAsset_PB) string
func ExitNewOss ¶
func ExitNewOss()
func GetCodString ¶
func NewOssMapToJson ¶
func NewOssMapToJson(value map[interface{}]interface{}) string
func OSSInitialize ¶
* @brief 初始化 @param ip 上报服务器ip @param port 上报服务器端口 @param serverId 上报服务器id @param productId 产品id @param region 区域
Types ¶
type ActionWorkType ¶
type ActionWorkType uint32
const ( AWT_ActionStart ActionWorkType = iota AWT_ActionOver AWT_ActionWork AWT_ActionSpeed )
type AirDropCostType ¶
type AirDropCostType uint32
type AirDropReward ¶
type AirDropReward int32
type CardDrawType ¶
type CardDrawType uint32
type CardPoolType ¶
type CardPoolType uint32
type EquipActionType ¶
type EquipActionType uint32
const ( EAT_Craft EquipActionType = 1 EAT_UnWear EquipActionType = 2 EAT_Wear EquipActionType = 3 )
type FoolsDayTask ¶
type HeroUpgradeType ¶
type HeroUpgradeType uint32
英雄升级类型
const ( HUT_Unknown HeroUpgradeType = iota HUT_ShengJi //升级 HUT_JinJie //升阶 HUT_Equip //装备 HUT_Rank //升星 HUT_Skill //技能 HUT_Garrison //驻防 HUT_Recuit //招募 )
type LeagueBoxOpType ¶
type LeagueBoxOpType uint32
const ( LeagueBox_Open_Self LeagueBoxOpType = 1 LeagueBox_Open_Help LeagueBoxOpType = 2 LeagueBox_Take_Self LeagueBoxOpType = 3 LeagueBox_Take_Help LeagueBoxOpType = 4 LeagueBox_Speed LeagueBoxOpType = 5 )
type LeagueCupAction ¶
type LeagueCupAction uint32
const ( LCA_Accept LeagueCupAction = iota + 1 LCA_Abadon LCA_Delete LCA_BuyTask LCA_Reward LCA_Failed )
type MailOpType ¶
type MailOpType uint32
type NewLotterCard ¶
type NewOss ¶
type NewOss struct {
// contains filtered or unexported fields
}
var NewOssInstance *NewOss
func (*NewOss) ProcessOssMsg ¶
func (*NewOss) SendOssMsg ¶
type NewOssActivity ¶
type NewOssAddCash ¶
type NewOssAddCash struct { *OSSParam SrcType uint32 Type uint32 TotalCount uint64 Count uint64 Effect int64 }
addCash, reduceCash, addItem, removeItem 共用此结构体
type NewOssBattle ¶
type NewOssBlackStore ¶
type NewOssBuildingUpgrade ¶
type NewOssBuildingUpgrade struct { *OSSParam ObjectID uint32 ObjectLV uint32 ComsumeRorTime string Comsume string SubTime uint64 RemainTime uint64 Status uint32 }
buildingUpgrade 和 researchUpgrade 共用此结构体
type NewOssChat ¶
type NewOssCommanderEvent ¶
type NewOssCrossing ¶
type NewOssDailyActive ¶
type NewOssDailyTask ¶
type NewOssEquipment ¶
type NewOssExtract ¶
type NewOssHero ¶
type NewOssKingdomManage ¶
type NewOssLeagueBuilding ¶
type NewOssLeagueCupActivity ¶
type NewOssLeagueDaily ¶
type NewOssLeagueDaily struct { *OSSParam League uint64 LeagueName string ShortName string LeagueLV uint32 Date uint64 Leader uint64 MAX uint32 LeagueNum uint32 LeaguePower uint64 LeagueLg uint32 GiftLV uint32 Cityid string Devotelist string Recomtech uint32 RecomTechLV uint32 Rank string ActiveNum uint32 TotalPoint uint64 MemberList string BuildingList string }
type NewOssLeagueDevote ¶
type NewOssLeagueGift ¶
type NewOssLeagueHelp ¶
type NewOssLeagueTransport ¶
type NewOssLeagueTreasure ¶
type NewOssLogin ¶
type NewOssLogin struct { *OSSParam LastLogout uint64 `json:"LastLogout"` Hrank uint64 Rank uint64 Srank uint64 Cod string `json:"Cod"` League uint64 `json:"League"` Mac string `json:"Mac"` Resolution string `json:"Resolution"` Did string `json:"Did"` DeviceIDFA string `json:"DeviceIDFA"` DeviceIDFV string `json:"DeviceIDFV"` TimeRegion string `json:"TimeRegion"` Network string `json:"Network"` Platform uint32 `json:"Platform"` UserName string `json:"UserName"` Language uint32 `json:"Language"` SystemVersion string `json:"SystemVersion"` DeviceModel string `json:"DeviceModel"` }
type NewOssLogistics ¶
type NewOssLogout ¶
type NewOssLogout struct { *OSSParam Cod string `json:"Cod"` OnlineTime uint64 `json:"OnlineTime"` League uint64 `json:"League"` Did string `json:"Did"` DeviceIDFA string `json:"DeviceIDFA"` Mac string `json:"Mac"` DeviceIDFV string `json:"DeviceIDFV"` TimeRegion string `json:"TimeRegion"` Network string `json:"Network"` UserName string `json:"UserName"` Platform uint32 `json:"Platform"` Language uint32 `json:"Language"` }
type NewOssLuckyStar ¶
type NewOssMail ¶
type NewOssMineTruck ¶
type NewOssMiracleBattleTime ¶
type NewOssMonsterAtkCity ¶
type NewOssMonsterBattle ¶
type NewOssMoveMainCity ¶
type NewOssOnlineTime ¶
type NewOssPrison ¶
type NewOssQuest ¶
type NewOssQuestionaire ¶
type NewOssRegister ¶
type NewOssRegister struct { *OSSParam Did string `json:"Did"` DeviceIDFA string `json:"DeviceIDFA"` DeviceIDFV string `json:"DeviceIDFV"` Mac string `json:"Mac"` DeviceModel string `json:"DeviceModel"` DeviceType string `json:"DeviceType"` SystemVersion string `json:"SystemVersion"` SystemName string `json:"SystemName"` TimeRegion string `json:"TimeRegion"` Network string `json:"Network"` Platform uint32 `json:"Platform"` Language uint32 `json:"Language"` }
type NewOssServerState ¶
type NewOssSevenDayChallenge ¶
type NewOssStatue ¶
type NewOssTalentLevelUp ¶
type NewOssTaskFinish ¶
type NewOssTrap ¶
type NewOssUnitChange ¶
type NewOssUserChangeInfo ¶
type NewOssUserDaily ¶
type NewOssUserDaily struct { *OSSParam Username string League uint64 LeagueName string Cod string Hero string HeroNum int Gems uint64 Metal uint64 Crystal uint64 Deuterium uint64 Gas uint64 Cola uint64 ForgingFactoryLevel uint32 RecruitmentCenterLevel uint32 LeagueCenterLevel uint32 TradingPostLevel uint32 ResearchCenterLevel uint32 DefenseSystemLevel uint32 DepotLevel uint32 BarracksLevel uint32 MechFactoryLevel uint32 TankFactoryLevel uint32 AircraftFactoryLevel uint32 MaintenanceStationLevel uint32 WarSquareLevel uint32 PrisonLevel uint32 RadarLevel uint32 GemMineLevel uint32 MetalMineLevel uint32 CrystalOreLevel uint32 DeuteriumSynthesizerLevel uint32 VespeneGasLevel uint32 ColaFactoryLevel uint32 PrisonerList string }
type NewOssUserGather ¶
type NewOssUserMarch ¶
type NewOssUserPVP ¶
type NewOssUserPVP struct { *OSSParam PVPType uint32 Type uint32 Hero string DeHero string AttServerID uint32 AttUid uint64 AttLeague uint64 AttLeaguePower uint64 AttCod string DefServerID uint32 DefUid uint64 DefLeague uint64 DefLeaguePower uint64 DefCod string Cod string IsWin uint32 AttPower int64 DefPower int64 AttUnit string DefUnit string AttType string DefType string AttSubPower int64 DefSubPower int64 AttSubUnit string DefSubUnit string AttInjuredUnit string DefInjuredUnit string WorldEntryId int64 AttTime uint32 DefTime uint32 }
type NewOssUserSign ¶
type NewOssUserTrain ¶
type OSSBattleType ¶
type OSSBattleType uint32
const ( OBT_PVP OSSBattleType = 1 OBT_Monster OSSBattleType = 2 OBT_Dungeon OSSBattleType = 3 )
type OSSObject ¶
type OSSObject struct {
// contains filtered or unexported fields
}
>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> * @brief OSS对象
var (
TheOSSObject *OSSObject
)
func (*OSSObject) Exit ¶
func (object *OSSObject) Exit()
func (object *OSSObject) run() { object.connectToPostServer() for v := range object.receiveChan { object.connectToPostServer() object.processMsg(v) } close(object.exit) }
func (object *OSSObject) run1() { var count = 0 msgList := make([]*SSData, 0) for v := range object.receiveSSChan { if count >= 5 { tmpData, err := json.Marshal(msgList) if err != nil { wlog.Warning(err.Error()) continue } object.sendMsgToSS(string(tmpData)) msgList = make([]*SSData, 0) count = 0 } else { msgList = append(msgList, v) count++ } } // 如果停止发送了,清除缓存的oss数据 if len(msgList) > 0 { tmpData, err := json.Marshal(msgList) if err == nil { object.sendMsgToSS(string(tmpData)) } else { wlog.Warning(err.Error()) } msgList = make([]*SSData, 0) } object.exitSS <- struct{}{} }
* @brief 退出
type OSSParam ¶
type OSSParam struct { EventID uint32 `json:"-"` UserId uint32 `json:"-"` UserCharId string `json:"-"` UserLevel uint32 `json:"-"` VipLevel uint32 `json:"-"` Platform uint32 `json:"-"` Version string `json:"-"` DeviceId string `json:"-"` DeviceMode string `json:"-"` DeviceName string `json:"-"` DeviceType string `json:"-"` DeviceIp string `json:"-"` DeviceVersion string `json:"-"` SystemVersion string `json:"-"` SystemName string `json:"-"` IDFA string `json:"-"` IDFV string `json:"-"` MAC string `json:"-"` CountryCode string `json:"-"` NSFileSystemSize uint64 `json:"-"` NSFileSystemFreeSize uint64 `json:"-"` JailBroken uint32 `json:"-"` MainCityLevel uint32 `json:"MainCityLV"` Power uint64 `json:"-"` CreateTime uint64 `json:"CreateTime"` Channel string `json:"-"` Language uint32 `json:"-"` InsertTime uint64 `json:"-"` }
* @brief OSS上报基本参数
type OssActivityType ¶
type OssActivityType uint32
const ( OATP_None OssActivityType = iota OATP_Single OATP_Multi OATP_Daily OATP_Kill OATP_Speed OATP_Monster OATP_Mine OATP_Truck OATP_SevenDay OATP_LeagueCup OATP_DROP OATP_StrongestCommander OATP_UserRank OATP_LeagueRank )
type OssNumberPair ¶
type OssQuestBattleType ¶
type OssQuestBattleType uint32 //战斗类型
type OssQuestOpType ¶
type OssQuestOpType uint32 //操作类型
type OssSpecialResourceType ¶
type OssSpecialResourceType uint32
type OssSrcActionType ¶
type OssSrcActionType uint32
type OssSrcGotType ¶
type OssSrcGotType uint32
type OssStatueOpType ¶
type OssStatueOpType uint32
const ( OSOP_Build OssStatueOpType = 1 //制造 OSOP_Hurry OssStatueOpType = 2 //加速 OSOP_Place OssStatueOpType = 3 //放置 OSOP_Recycle OssStatueOpType = 4 //回收 OSOP_Buff OssStatueOpType = 5 //加成 )
type PrisonActionType ¶
type PrisonActionType uint32
const ( PAT_Catch PrisonActionType = iota + 1 PAT_Free PAT_Slay PAT_BBS PAT_Bounty PAT_Hijack PAT_Ransom PAT_SetRansom PAT_BeCatch )
type PrisonBattleInfo ¶
func (*PrisonBattleInfo) ToJson ¶
func (p *PrisonBattleInfo) ToJson() string
type PrisonBounty ¶
func (*PrisonBounty) ToString ¶
func (p *PrisonBounty) ToString() string
type PrisonHijacker ¶
func (*PrisonHijacker) ToJson ¶
func (p *PrisonHijacker) ToJson() string
type PrisonRansom ¶
func (*PrisonRansom) ToString ¶
func (p *PrisonRansom) ToString() string
type SSData ¶
type SSData struct { AppID string `json:"AppID"` Source string `json:"Source"` IP string `json:"IP"` Country string `json:"Country"` Time uint64 `json:"Time"` ServerID uint32 `json:"ServerID"` Uid string `json:"UserID"` CharID uint32 `json:"charID"` VIPLevel uint32 `json:"VIPLevel"` Version string `json:"Version"` Channel string `json:"Channel"` Level uint32 `json:"Level"` Platform uint32 `json:"Platform"` EventName string `json:"EventName"` Power uint64 `json:"Power"` DeviceID string `json:"DeviceID"` Properties map[string]string `json:"Properties"` }
type UserActivityOpType ¶
type UserActivityOpType uint32
* @brief OSS活跃度任务
const ( UAOP_Task UserActivityOpType = 1 UAOP_Box UserActivityOpType = 2 )
type WeekChallengeOpType ¶
type WeekChallengeOpType uint32
const ( WCOP_Error WeekChallengeOpType = iota WCOP_Task WCOP_Reward WCOP_Target WCOP_Task2 WCOP_Reward2 WCOP_Target2 )
Click to show internal directories.
Click to hide internal directories.