Documentation ¶
Overview ¶
Code generated for package tiles by go-bindata DO NOT EDIT. (@generated) sources: sourcedata/tiles/tile-1.png sourcedata/tiles/tile-2.png sourcedata/tiles/tile-3.png sourcedata/tiles/tile-4.png sourcedata/tiles/tile-mask-1.png sourcedata/tiles/tile-mask-2.png sourcedata/tiles/tile-mask-3.png sourcedata/tiles/tile-mask-4.png sourcedata/tiles/tile-shadow-1.png sourcedata/tiles/tile-shadow-2.png sourcedata/tiles/tile-shadow-3.png sourcedata/tiles/tile-shadow-4.png
Index ¶
Constants ¶
This section is empty.
Variables ¶
This section is empty.
Functions ¶
func Asset ¶
Asset loads and returns the asset for the given name. It returns an error if the asset could not be found or could not be loaded.
func AssetDir ¶
AssetDir returns the file names below a certain directory embedded in the file by go-bindata. For example if you run go-bindata on data/... and data contains the following hierarchy:
data/ foo.txt img/ a.png b.png
then AssetDir("data") would return []string{"foo.txt", "img"} AssetDir("data/img") would return []string{"a.png", "b.png"} AssetDir("foo.txt") and AssetDir("notexist") would return an error AssetDir("") will return []string{"data"}.
func AssetInfo ¶
AssetInfo loads and returns the asset info for the given name. It returns an error if the asset could not be found or could not be loaded.
func MustAsset ¶
MustAsset is like Asset but panics when Asset would return an error. It simplifies safe initialization of global variables.
func RestoreAsset ¶
RestoreAsset restores an asset under the given directory
func RestoreAssets ¶
RestoreAssets restores an asset under the given directory recursively
Types ¶
This section is empty.