Documentation ¶
Index ¶
Constants ¶
This section is empty.
Variables ¶
This section is empty.
Functions ¶
func LoadSingleEntity ¶
func LoadSingleEntity() baseiface.ISingleton
Types ¶
type SingleEntity ¶
type SingleEntity struct { basedto.BaseEntitySingle Id int Name string }
func FindBeanSingleEntity ¶
func FindBeanSingleEntity() *SingleEntity
func NewSingleEntity ¶
func NewSingleEntity() *SingleEntity
func (SingleEntity) AutoInject ¶
func (SingleEntity) AutoInject() bool
func (SingleEntity) Autoload ¶
func (SingleEntity) Autoload() bool
func (*SingleEntity) Check ¶
func (*SingleEntity) Check()
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