video

package
v0.0.0-...-593c55d Latest Latest
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Published: Nov 25, 2019 License: BSD-3-Clause Imports: 11 Imported by: 0

Documentation

Index

Constants

View Source
const (
	//GameCodeFt   = "xyft"
	GameCodePk10 = "bjpk10"
	GameCodeSsc  = "cqssc"
)

Variables

View Source
var (
	GetTime echo.HandlerFunc = func(c echo.Context) (err error) {
		return c.JSON(200, echo.Map{"serverTime": time.Now().UnixNano() / 1e6})
	}
)

Functions

func Asset

func Asset(name string) ([]byte, error)

Asset loads and returns the asset for the given name. It returns an error if the asset could not be found or could not be loaded.

func AssetDir

func AssetDir(name string) ([]string, error)

AssetDir returns the file names below a certain directory embedded in the file by go-bindata. For example if you run go-bindata on data/... and data contains the following hierarchy:

data/
  foo.txt
  img/
    a.png
    b.png

then AssetDir("data") would return []string{"foo.txt", "img"} AssetDir("data/img") would return []string{"a.png", "b.png"} AssetDir("foo.txt") and AssetDir("notexist") would return an error AssetDir("") will return []string{"data"}.

func AssetFS

func AssetFS() *assetfs.AssetFS

func AssetInfo

func AssetInfo(name string) (os.FileInfo, error)

AssetInfo loads and returns the asset info for the given name. It returns an error if the asset could not be found or could not be loaded.

func AssetNames

func AssetNames() []string

AssetNames returns the names of the assets.

func GetLotteryBase

func GetLotteryBase(openData OpenInf) echo.HandlerFunc

func MustAsset

func MustAsset(name string) []byte

MustAsset is like Asset but panics when Asset would return an error. It simplifies safe initialization of global variables.

func RestoreAsset

func RestoreAsset(dir, name string) error

RestoreAsset restores an asset under the given directory

func RestoreAssets

func RestoreAssets(dir, name string) error

RestoreAssets restores an asset under the given directory recursively

Types

type Base

type Base struct {
	Gid            int64  `json:"gid" query:"gid" validate:"required"`
	Issue          string `json:"issue"`
	PreIssue       string `json:"preIssue"`
	OpenNum        []int  `json:"openNum"`
	OpenDateTime   int64  `json:"openDateTime"`
	DragonTigerArr []int  `json:"dragonTigerArr"`
	SumArr         []int  `json:"sumArr"`
	GameCode       string `json:"gameCode"`
	ServerTime     int64  `json:"serverTime"`
	DailyTotal     int    `json:"dailyTotal"`
	OpenedCount    int    `json:"openedCount"`
}

type OpenInf

type OpenInf interface {
	//给base填充数据
	FillBase(bs *Base) (err error)
}

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