Documentation ¶
Index ¶
- Constants
- Variables
- func Asset(name string) ([]byte, error)
- func AssetDir(name string) ([]string, error)
- func AssetFS() *assetfs.AssetFS
- func AssetInfo(name string) (os.FileInfo, error)
- func AssetNames() []string
- func GetLotteryBase(openData OpenInf) echo.HandlerFunc
- func MustAsset(name string) []byte
- func RestoreAsset(dir, name string) error
- func RestoreAssets(dir, name string) error
- type Base
- type OpenInf
Constants ¶
const ( //GameCodeFt = "xyft" GameCodePk10 = "bjpk10" GameCodeSsc = "cqssc" )
Variables ¶
var ( GetTime echo.HandlerFunc = func(c echo.Context) (err error) { return c.JSON(200, echo.Map{"serverTime": time.Now().UnixNano() / 1e6}) } )
Functions ¶
func Asset ¶
Asset loads and returns the asset for the given name. It returns an error if the asset could not be found or could not be loaded.
func AssetDir ¶
AssetDir returns the file names below a certain directory embedded in the file by go-bindata. For example if you run go-bindata on data/... and data contains the following hierarchy:
data/ foo.txt img/ a.png b.png
then AssetDir("data") would return []string{"foo.txt", "img"} AssetDir("data/img") would return []string{"a.png", "b.png"} AssetDir("foo.txt") and AssetDir("notexist") would return an error AssetDir("") will return []string{"data"}.
func AssetInfo ¶
AssetInfo loads and returns the asset info for the given name. It returns an error if the asset could not be found or could not be loaded.
func GetLotteryBase ¶
func GetLotteryBase(openData OpenInf) echo.HandlerFunc
func MustAsset ¶
MustAsset is like Asset but panics when Asset would return an error. It simplifies safe initialization of global variables.
func RestoreAsset ¶
RestoreAsset restores an asset under the given directory
func RestoreAssets ¶
RestoreAssets restores an asset under the given directory recursively
Types ¶
type Base ¶
type Base struct { Gid int64 `json:"gid" query:"gid" validate:"required"` Issue string `json:"issue"` PreIssue string `json:"preIssue"` OpenNum []int `json:"openNum"` OpenDateTime int64 `json:"openDateTime"` DragonTigerArr []int `json:"dragonTigerArr"` SumArr []int `json:"sumArr"` GameCode string `json:"gameCode"` ServerTime int64 `json:"serverTime"` DailyTotal int `json:"dailyTotal"` OpenedCount int `json:"openedCount"` }