Documentation ¶
Index ¶
- Variables
- func CheckGamePathAvaliable(path string) error
- func CheckoutAllRsiLogFiles() (paths []string)
- func CopyTo(src, dstDir string) error
- func GetAvaliableGameDirsFromLogs(paths []string, isOnlyLive bool) []string
- func GetL10NVersionName(gameRoot string) (isL10nInstalled bool, versionName string)
- func HideFile(filename string) error
- func InitCacheDataDir(wd string) (err error)
- func ScanFiles(loc string) (paths []string, isDirs []bool, err error)
- func ScanTree(root string) (pathList []string, err error)
- type GamePathCheckResult
- type HashAndCopyResult
- type HashAndCopyWorker
Constants ¶
This section is empty.
Variables ¶
View Source
var ( L10nDownloadDir string ContentDataDir string TEMPDir string )
Functions ¶
func CheckGamePathAvaliable ¶ added in v0.0.15
func CheckoutAllRsiLogFiles ¶ added in v0.0.15
func CheckoutAllRsiLogFiles() (paths []string)
func GetAvaliableGameDirsFromLogs ¶ added in v0.0.15
如果还有其他寻录方式,请将过滤上移至调用者。
func GetL10NVersionName ¶ added in v0.0.15
Types ¶
type GamePathCheckResult ¶ added in v0.0.15
type HashAndCopyResult ¶ added in v0.0.15
type HashAndCopyResult struct {
// contains filtered or unexported fields
}
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