theme

package
v0.0.11 Latest Latest
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Published: Sep 17, 2020 License: Apache-2.0 Imports: 21 Imported by: 0

Documentation

Index

Constants

View Source
const (
	Vertical   = false
	Horizontal = true
)
View Source
const DefaultIconButtonWidthDp = 20

Variables

This section is empty.

Functions

func ClickBox added in v0.0.10

func ClickBox(gtx layout.Context, button *widget.Clickable, w layout.Widget) layout.Dimensions

ClickBox lays out a rectangular clickable widget without further decoration. No Inking.

func WithAlpha added in v0.0.10

func WithAlpha(c color.RGBA, alpha uint8) color.RGBA

WithAlpha returns the color with a modified alpha.

Types

type AuthorNameStyle added in v0.0.6

type AuthorNameStyle struct {
	*forest.Identity
	*material.Theme
}

func AuthorName added in v0.0.6

func AuthorName(theme *material.Theme, identity *forest.Identity) AuthorNameStyle

func (AuthorNameStyle) Layout added in v0.0.6

type Axis added in v0.0.10

type Axis bool

Axis specifies the scroll bar orientation. Default to `Vertical`.

func (Axis) Layout added in v0.0.10

func (axis Axis) Layout(gtx C, widget layout.Widget) D

func (Axis) ToGesture added in v0.0.10

func (axis Axis) ToGesture() (g gesture.Axis)

type C added in v0.0.6

type C = layout.Context

type Colors added in v0.0.7

type Colors struct {
	Default, Light, Dark color.RGBA
}

type CommunityNameStyle added in v0.0.6

type CommunityNameStyle struct {
	*forest.Community
	*material.Theme
}

func CommunityName added in v0.0.6

func CommunityName(theme *material.Theme, community *forest.Community) CommunityNameStyle

func (CommunityNameStyle) Layout added in v0.0.6

type D added in v0.0.6

type D = layout.Dimensions

func DrawRect added in v0.0.7

func DrawRect(gtx C, background color.RGBA, size f32.Point, radii float32) D

DrawRect creates a rectangle of the provided background color with Dimensions specified by size and a corner radius (on all corners) specified by radii.

type IconButton added in v0.0.10

type IconButton struct {
	Theme  *Theme
	Button *widget.Clickable
	Icon   *widget.Icon
	Size   unit.Value
	Inset  layout.Inset
}

IconButton applies defaults before rendering a `material.IconButtonStyle` to reduce noise. The main paramaters for each button are the state and icon. Color, size and inset are often the same. This wrapper reduces noise by defaulting those things.

func (IconButton) Layout added in v0.0.10

func (btn IconButton) Layout(gtx C) D

type Rect added in v0.0.10

type Rect struct {
	Color color.RGBA
	Size  f32.Point
	Radii float32
}

Rect creates a rectangle of the provided background color with Dimensions specified by size and a corner radius (on all corners) specified by radii.

func (Rect) Layout added in v0.0.10

func (r Rect) Layout(gtx C) D

Layout renders the Rect into the provided context

type ReplyAnimationState added in v0.0.10

type ReplyAnimationState struct {
	*anim.Normal
	Begin, End ReplyStatus
}

ReplyAnimationState holds the state of an in-progress animation for a reply. The anim.Normal field defines how far through the animation the node is, and the Begin and End fields define the two states that the node is transitioning between.

func (*ReplyAnimationState) Style added in v0.0.10

func (r *ReplyAnimationState) Style(gtx C, reply *ReplyStyle)

Style applies the appropriate visual tweaks the the reply status for the current animation frame.

type ReplyStatus added in v0.0.8

type ReplyStatus int
const (
	None ReplyStatus = iota
	Sibling
	Selected
	Ancestor
	Descendant
	ConversationRoot
)

func (ReplyStatus) HighlightColor added in v0.0.10

func (r ReplyStatus) HighlightColor(th *Theme) color.RGBA

type ReplyStyle

type ReplyStyle struct {
	*Theme
	Highlight  color.RGBA
	Background color.RGBA
	TextColor  color.RGBA
	// MaxLines limits the maximum number of lines of content text that should
	// be displayed. Values less than 1 indicate unlimited.
	MaxLines int

	// CollapseMetadata should be set to true if this reply can be rendered
	// without the author being displayed.
	CollapseMetadata bool

	*ReplyAnimationState

	ds.ReplyData
	// contains filtered or unexported fields
}

func Reply

func Reply(th *Theme, status *ReplyAnimationState, nodes ds.ReplyData) ReplyStyle

func (ReplyStyle) Layout

func (r ReplyStyle) Layout(gtx layout.Context) layout.Dimensions

type ScrollBar added in v0.0.10

type ScrollBar struct {
	*Scrollable
	// Color of the scroll indicator.
	Color color.RGBA
	// Progress tells the scrollbar where to render the indicator as a fraction [0, 1].
	Progress float32
	// Axis along which the scrollbar is oriented.
	Axis Axis
	// Axis independent size.
	Thickness unit.Value
	Length    unit.Value
}

ScrollBar renders a scroll bar anchored to a side.

func (ScrollBar) Layout added in v0.0.10

func (sb ScrollBar) Layout(gtx C) D

Layout renders the ScrollBar into the provided context.

type Scrollable added in v0.0.10

type Scrollable struct {
	// Track clicks.
	widget.Clickable
	// Track drag events.
	gesture.Drag

	// Progress is how far along we are as a fraction between 0 and 1.
	Progress float32
	// contains filtered or unexported fields
}

Scrollable holds the stateful part of a scrolling. The Progress property can be used to check how far the bar has been scrolled, and the Scrolled() method can be used to determine if the scroll position changed within the last frame.

func (Scrollable) Scrolled added in v0.0.10

func (sb Scrollable) Scrolled() bool

Scrolled returns true if the scroll position changed within the last frame.

func (*Scrollable) Update added in v0.0.10

func (sb *Scrollable) Update(gtx C, axis Axis)

Update the internal state of the scrollbar.

type TextFormStyle added in v0.0.9

type TextFormStyle struct {
	State *widget.TextForm
	// internal widget separation distance
	layout.Inset
	PasteButton  material.IconButtonStyle
	SubmitButton material.ButtonStyle
	material.EditorStyle
	EditorBackground color.RGBA
}

func TextForm added in v0.0.9

func TextForm(th *Theme, state *widget.TextForm, submitText, formHint string) TextFormStyle

func (TextFormStyle) Layout added in v0.0.9

type Theme added in v0.0.7

type Theme struct {
	*material.Theme
	Primary    Colors
	Secondary  Colors
	Background Colors

	Ancestors, Descendants, Selected, Siblings, Unselected *color.RGBA
}

func New added in v0.0.7

func New() *Theme

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