Documentation ¶
Index ¶
Constants ¶
This section is empty.
Variables ¶
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var ( DefaultInvTextColor = color.RGBA{R: 30, G: 30, B: 30, A: 255} DefaultTextColor = color.RGBA{R: 230, G: 230, B: 230, A: 255} DefaultHintColor = color.RGBA{R: 200, G: 200, B: 200, A: 255} DefaultBackgroundColor = color.RGBA{A: 255} SolarWindBackgroundColor = color.RGBA{R: 45, G: 0, B: 45, A: 255} AsteriodsBackgroundColor = color.RGBA{R: 75, G: 0, B: 0, A: 255} )
Functions ¶
This section is empty.
Types ¶
type Theme ¶
type Theme struct { *material.Theme SpecialCardTextColor color.RGBA BattlefieldCardTextColor color.RGBA WarshipCardTextColor color.RGBA DefaultCardBackgroundColor color.RGBA ActiveCardBackgroundColor color.RGBA CardWidth, CardHeight unit.Value CardCornerRounding unit.Value Background color.RGBA SolarWindBackground color.RGBA AsteriodsBackground color.RGBA }
func NewGameTheme ¶
func NewGameTheme() *Theme
func (*Theme) LayoutCard ¶
func (*Theme) LayoutCardHeader ¶
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