Documentation ¶
Index ¶
Constants ¶
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Variables ¶
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Functions ¶
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Types ¶
type CollectionJob ¶
type CollectionJob struct { Queue chan RobotJob // A list of jobs (one per replay.json) RootDir string // The RootDir containing the outputs for each robot }
CollectionJob is the data structure holding information to process multiple RobotJobs
func (*CollectionJob) PrePrepare ¶
func (job *CollectionJob) PrePrepare(rootDir, outputDir string, nJobs, pngCompression int, modifyOriginal bool)
PrePrepare finds dirs matching 10.1.24.X and generates a RobotJob for each by calling it's PrePrepare() and putting it into the CollectionJob.Queue
func (*CollectionJob) Run ¶
func (job *CollectionJob) Run()
Run gets a RobotJob from the queue, then calls it's Prepare() and Run()
type Info ¶
type Info struct { Config []interface{} Frames []struct { BallDetectionData struct { Candidates []struct { Center []int64 `json:"center"` Confidence float64 `json:"confidence"` Radius int64 `json:"radius"` } `json:"candidates"` LastCandidates []struct { Center []int64 `json:"center"` Confidence float64 `json:"confidence"` Radius int64 `json:"radius"` } `json:"lastCandidates"` } `json:"ballDetectionData"` BottomImage string `json:"bottomImage"` FsrLeft []float64 `json:"fsrLeft"` FsrRight []float64 `json:"fsrRight"` HeadMatrixBuffer struct { Buffer []struct { Head2torso [][]float64 `json:"head2torso"` Timestamp int64 `json:"timestamp"` Torso2ground [][]float64 `json:"torso2ground"` } `json:"buffer"` Valid bool `json:"valid"` } `json:"headMatrixBuffer"` ImageSize422 [2]uint16 `json:"imageSize422"` Imu []float64 `json:"imu"` JointAngles []float64 `json:"jointAngles"` SonarDist []float64 `json:"sonarDist"` SonarValid []bool `json:"sonarValid"` Switches []int64 `json:"switches"` Timestamp int64 `json:"timestamp"` TopImage string `json:"topImage"` } `json:"frames"` }
Info is the struct representing the data in a replay.json file
type Job ¶
type Job interface { PrePrepare(replayJsonPath, outputDir string, nJobs, pngCompression int, modifyOriginal bool) Prepare() Run() }
Job is the interface implemented by CollectionJob and RobotJob
type RobotJob ¶
type RobotJob struct { // Public ReplayJson Info ReplayJsonPath string ReplayJsonDir string OutputDir string RobotName string CompressionLevel png.CompressionLevel NJobs int ModifyOriginal bool // contains filtered or unexported fields }
RobotJob is the data Structure holding information to convert data from a single robot
func (*RobotJob) PrePrepare ¶
func (job *RobotJob) PrePrepare(replayJsonPath, outputDir string, nJobs, pngCompression int, modifyOriginal bool)
PrePrepare fills out the general info for one RobotJob
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