Documentation ¶
Overview ¶
Package arcade implements data structures used by the Termacade.
Index ¶
Constants ¶
This section is empty.
Variables ¶
var DefaultFlowerJourneyRules = FlowerJourneyRules{
WallMin: -0.9,
WallMax: 1.1,
WallGapStart: 2.5,
WallGap100: 2.25,
FirstWallDist: 5,
WallDist: 5,
CountdownLength: 3,
CountdownTime: 0.75,
GoTime: 1,
SpeedStart: 0.05,
Speed100: 0.1,
FlapVelocity: 4.5,
GravityScale: 1.5,
ScorePerWall: 15,
ScorePerWallCombo: 0,
ScorePerPassedEnemy: 30,
ScorePerPassedEnemyCombo: 0,
ScorePerKilledEnemy: 10,
ScorePerKilledEnemyCombo: 10,
ScorePerFlower: 10,
ScorePerFlowerCombo: 10,
HoneyInvulnTime: 5,
HoneyMinCombo: 8,
EnemyHeightMin: 1.25,
EnemyHeightMax: 3.5,
EnemyMinCombo: 4,
EnemyMinProgress: 8,
EnemySpeed: 0.75,
}
DefaultFlowerJourneyRules is the default game rules for Flower Journey.
var DefaultMiteKnightRules = MiteKnightRules{ PauseStopsAnimations: false, PauseOverview: false, FloorCount: 3, MapSize: [2]float64{25, 25}, MapSizePerFloor: [2]float64{5, 5}, MaxRoomSize: [2]float64{3, 3}, WizardMinFloor: 1, AntEnemyWeight: 3, WizardEnemyWeight: 2, DoubleBossMinFloor: 2, RoomCount: 8, RoomCountPerFloor: 0.25, EnemyCount: 8, EnemyCountPerFloor: 1, TimeLimit: 300, PlayerMaxHP: 6, CompassDelay: 2, ScorePerHit: 10, ScorePerKill: 100, ScorePerKey: 500, ScorePerDoor: 400, EnemyDamageImmunity: 1, PlayerDamageImmunity: 4.0 / 3.0, CamFollowSpeed: 0.1, CamRotationSpeed: 0.1, ScoreDigits: 5, }
DefaultMiteKnightRules is the default game rules for Mite Knight.
Functions ¶
func PackButtons ¶
PackButtons combines the specified buttons into a bitmask. Order is not preserved, and any repeated buttons are only stored once.
Types ¶
type Button ¶
type Button uint8
Button represents a gamepad button.
const ( BtnUp Button = 0 BtnDown Button = 1 BtnLeft Button = 2 BtnRight Button = 3 BtnConfirm Button = 4 BtnCancel Button = 5 BtnSwitch Button = 6 BtnToggle Button = 7 BtnPause Button = 8 BtnHelp Button = 9 )
Constants for Button.
func UnpackButtons ¶
UnpackButtons extracts the buttons from a given bitmask.
type FlowerJourneyRules ¶
type FlowerJourneyRules struct { WallMin float64 WallMax float64 WallGapStart float64 WallGap100 float64 FirstWallDist float64 WallDist float64 CountdownLength float64 CountdownTime float64 GoTime float64 SpeedStart float64 Speed100 float64 FlapVelocity float64 GravityScale float64 ScorePerWall float64 ScorePerWallCombo float64 ScorePerPassedEnemy float64 ScorePerPassedEnemyCombo float64 ScorePerKilledEnemy float64 ScorePerKilledEnemyCombo float64 ScorePerFlower float64 ScorePerFlowerCombo float64 HoneyInvulnTime float64 HoneyMinCombo float64 EnemyHeightMin float64 EnemyHeightMax float64 EnemyMinCombo float64 EnemyMinProgress float64 EnemySpeed float64 }
FlowerJourneyRules is GameRules for Flower Journey.
func (*FlowerJourneyRules) Default ¶
func (r *FlowerJourneyRules) Default() GameRules
Default implements GameRules.
type GameRules ¶
type GameRules interface {
Default() GameRules
}
GameRules is an interface implemented by all game rules.
type MiteKnightRules ¶
type MiteKnightRules struct { PauseStopsAnimations bool PauseOverview bool FloorCount float64 MapSize [2]float64 MapSizePerFloor [2]float64 MaxRoomSize [2]float64 WizardMinFloor float64 AntEnemyWeight float64 WizardEnemyWeight float64 DoubleBossMinFloor float64 RoomCount float64 RoomCountPerFloor float64 EnemyCount float64 EnemyCountPerFloor float64 TimeLimit float64 PlayerMaxHP float64 CompassDelay float64 ScorePerHit float64 ScorePerKill float64 ScorePerKey float64 ScorePerDoor float64 EnemyDamageImmunity float64 PlayerDamageImmunity float64 CamFollowSpeed float64 CamRotationSpeed float64 ScoreDigits float64 }
MiteKnightRules is GameRules for Mite Knight.
func (*MiteKnightRules) Default ¶
func (r *MiteKnightRules) Default() GameRules
Default implements GameRules.
type RecordedInput ¶
RecordedInput is one set of held buttons during a Termacade recording. The Buttons are held for 1+AdditionalTicks sixtieths of a second.
type Recording ¶
type Recording struct { Version [3]uint64 Game Game Rules GameRules Seed string Start time.Time Inputs []RecordedInput FinalRandCount uint64 PlayerName string }
Recording is a record of the buttons pressed in a Termacade game.
func (*Recording) MarshalBinary ¶
MarshalBinary implements encoding.BinaryMarshaler.
func (*Recording) UnmarshalBinary ¶
UnmarshalBinary implements encoding.BinaryUnmarshaler.
Source Files ¶
Directories ¶
Path | Synopsis |
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Package flowerjourney implements the Termacade game Flower Journey.
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Package flowerjourney implements the Termacade game Flower Journey. |
Package game holds the shared code for Termacade games.
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Package game holds the shared code for Termacade games. |
Package highscores implements the Termacade high scores viewer.
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Package highscores implements the Termacade high scores viewer. |
Package mainmenu handles the Termacade main menu.
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Package mainmenu handles the Termacade main menu. |
Package miteknight implements the Termacade game Mite Knight.
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Package miteknight implements the Termacade game Mite Knight. |
Package touchcontroller implements a touch screen-based gamepad.
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Package touchcontroller implements a touch screen-based gamepad. |