audio

package
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Published: Sep 16, 2020 License: MIT Imports: 11 Imported by: 0

Documentation

Overview

Package audio handles music and sound effects for Spy Cards Online.

Index

Constants

This section is empty.

Variables

View Source
var (
	// SoundsVolume is the user-set volume (0..1) of sound effects.
	SoundsVolume float64 = 0.6
	// MusicVolume is the user-set volume (0..1) of music.
	MusicVolume float64 = 0.6

	// IgnoreAudio causes calls to audio functions to be ignored
	// if it is nonzero.
	IgnoreAudio uint64
)
View Source
var (
	AtkFail = &Sound{
		Name: "AtkFail",
	}
	AtkSuccess = &Sound{
		Name: "AtkSuccess",
	}
	BattleStart0 = &Sound{
		Name: "BattleStart0",
	}
	Buzzer = &Sound{
		Name: "Buzzer",
	}
	CardSound2 = &Sound{
		Name:   "CardSound2",
		Pitch:  1.2,
		Volume: 0.5,
	}
	Charge = &Sound{
		Name: "Charge",
	}
	Coin = &Sound{
		Name: "Coin",
	}
	Confirm = &Sound{
		Name: "Confirm",
	}
	Confirm1 = &Sound{
		Name:   "Confirm1",
		Pitch:  0.4,
		Volume: 0.5,
	}
	CrowdCheer2 = &Sound{
		Name:  "CrowdCheer2",
		Pitch: 1.2,
	}
	CrowdClap = &Sound{
		Name: "CrowdClap",
	}
	CrowdGasp = &Sound{
		Name: "CrowdGasp",
	}
	CrowdGaspSlow = &Sound{
		Name:  "CrowdGasp",
		Pitch: 0.75,
	}
	Damage0 = &Sound{
		Name: "Damage0",
	}
	Death3 = &Sound{
		Name: "Death3",
	}
	Fail = &Sound{
		Name: "Fail",
	}
	Heal = &Sound{
		Name: "Heal",
	}
	Lazer = &Sound{
		Name: "Lazer",
	}
	PageFlip = &Sound{
		Name: "PageFlip",
	}
	PageFlipCancel = &Sound{
		Name:  "PageFlip",
		Pitch: 0.7,
	}
	Toss11 = &Sound{
		Name: "Toss11",
	}
	FBCountdown = &Sound{
		Name: "FBCountdown",
	}
	FBDeath = &Sound{
		Name: "FBDeath",
	}
	FBFlower = &Sound{
		Name: "FBFlower",
	}
	FBGameOver = &Sound{
		Name: "FBGameOver",
	}
	FBPoint = &Sound{
		Name: "FBPoint",
	}
	FBStart = &Sound{
		Name: "FBStart",
	}
	MiteKnightIntro = &Sound{
		Name: "MiteKnightIntro",
	}
	MKDeath = &Sound{
		Name: "MKDeath",
	}
	MKGameOver = &Sound{
		Name: "MKGameOver",
	}
	MKHit = &Sound{
		Name: "MKHit",
	}
	MKHit2 = &Sound{
		Name: "MKHit2",
	}
	MKKey = &Sound{
		Name: "MKKey",
	}
	MKOpen = &Sound{
		Name: "MKOpen",
	}
	MKPotion = &Sound{
		Name: "MKPotion",
	}
	MKShield = &Sound{
		Name: "MKShield",
	}
	MKStairs = &Sound{
		Name: "MKStairs",
	}
	MKWalk = &Sound{
		Name: "MKWalk",
	}
	PeacockSpiderNPCSummonSuccess = &Sound{
		Name: "PeacockSpiderNPCSummonSuccess",
	}
	Shot2 = &Sound{
		Name: "Shot2",
	}
)

Sound effects.

View Source
var (
	Miniboss = &Sound{
		Name:  "Miniboss",
		Loop:  true,
		Start: 20.55,
		End:   87,
	}
	Bounty = &Sound{
		Name:  "Bounty",
		Loop:  true,
		Start: 6.7,
		End:   52.5,
	}
	Inside2 = &Sound{
		Name:  "Inside2",
		Loop:  true,
		Start: 10.3,
		End:   72,
	}
	FlyingBee = &Sound{
		Name:  "FlyingBee",
		Loop:  true,
		Start: 999,
		End:   999,
	}
	MiteKnight = &Sound{
		Name:  "MiteKnight",
		Loop:  true,
		Start: 999,
		End:   999,
	}
	TermiteLoop = &Sound{
		Name:  "TermiteLoop",
		Loop:  true,
		Start: 999,
		End:   999,
	}
)

Music tracks.

Functions

func StopMusic

func StopMusic()

StopMusic stops the current music track.

func Tick

func Tick()

Tick is an internal function that performs bookkeeping for the audio package.

Types

type Sound

type Sound struct {
	Name   string
	Pitch  float64
	Volume float64

	Loop  bool
	Start float64
	End   float64
	// contains filtered or unexported fields
}

Sound is an audio clip.

func (*Sound) PlayMusic

func (s *Sound) PlayMusic(delay float64)

PlayMusic plays a sound as the current music track.

func (*Sound) PlaySound

func (s *Sound) PlaySound(delay, overridePitch, overrideVolume float64)

PlaySound plays a sound, optionally modifying its pitch and volume.

func (*Sound) Preload

func (s *Sound) Preload() error

Preload loads the Sound and returns the error encountered, if any.

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