Documentation ¶
Index ¶
Constants ¶
This section is empty.
Variables ¶
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var ( // Tick is incremented by the main game loop each frame. Tick uint64 // Current position of the cursor relative to the window. Cursor render.Point // Current render engine (i.e. SDL2 or HTML5 Canvas) // The level.Chunk.ToBitmap() uses this to cache a texture image. CurrentRenderEngine render.Engine // Offline mode, if True then the updates check in MainScene is skipped. OfflineMode bool // Globally available Flash() function so we can emit text to the Doodle UI. Flash func(string, ...interface{}) FlashError func(string, ...interface{}) // Globally available Prompt() function. Prompt func(string, func(string)) PromptPre func(string, string, func(string)) // Ajax file cache for WASM use. AjaxCache map[string][]byte )
Shared globals for easy access throughout the app. Not an ideal place to keep things but *shrug*
Functions ¶
This section is empty.
Types ¶
This section is empty.
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