Documentation
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Index ¶
- func FixedError(err error) ent.Hook
- func If(hk ent.Hook, cond Condition) ent.Hook
- func On(hk ent.Hook, op ent.Op) ent.Hook
- func Reject(op ent.Op) ent.Hook
- func Unless(hk ent.Hook, op ent.Op) ent.Hook
- type Chain
- type Condition
- func And(first, second Condition, rest ...Condition) Condition
- func HasAddedFields(field string, fields ...string) Condition
- func HasClearedFields(field string, fields ...string) Condition
- func HasFields(field string, fields ...string) Condition
- func HasOp(op ent.Op) Condition
- func Not(cond Condition) Condition
- func Or(first, second Condition, rest ...Condition) Condition
- type MatchFunc
- type MatchPlayerFunc
- type MessagesFunc
- type PlayerFunc
- type RoundStatsFunc
- type SprayFunc
- type WeaponFunc
Constants ¶
This section is empty.
Variables ¶
This section is empty.
Functions ¶
func If ¶
If executes the given hook under condition.
hook.If(ComputeAverage, And(HasFields(...), HasAddedFields(...)))
func On ¶
On executes the given hook only for the given operation.
hook.On(Log, ent.Delete|ent.Create)
func Reject ¶
Reject returns a hook that rejects all operations that match op.
func (T) Hooks() []ent.Hook { return []ent.Hook{ Reject(ent.Delete|ent.Update), } }
Types ¶
type Chain ¶
type Chain struct {
// contains filtered or unexported fields
}
Chain acts as a list of hooks and is effectively immutable. Once created, it will always hold the same set of hooks in the same order.
func (Chain) Append ¶
Append extends a chain, adding the specified hook as the last ones in the mutation flow.
func (Chain) Extend ¶
Extend extends a chain, adding the specified chain as the last ones in the mutation flow.
type Condition ¶
Condition is a hook condition function.
func And ¶
And groups conditions with the AND operator.
func HasAddedFields ¶
HasAddedFields is a condition validating `.AddedField` on fields.
func HasClearedFields ¶
HasClearedFields is a condition validating `.FieldCleared` on fields.
func HasFields ¶
HasFields is a condition validating `.Field` on fields.
type MatchFunc ¶
The MatchFunc type is an adapter to allow the use of ordinary function as Match mutator.
type MatchPlayerFunc ¶
The MatchPlayerFunc type is an adapter to allow the use of ordinary function as MatchPlayer mutator.
type MessagesFunc ¶
The MessagesFunc type is an adapter to allow the use of ordinary function as Messages mutator.
type PlayerFunc ¶
The PlayerFunc type is an adapter to allow the use of ordinary function as Player mutator.
type RoundStatsFunc ¶
The RoundStatsFunc type is an adapter to allow the use of ordinary function as RoundStats mutator.
type SprayFunc ¶
The SprayFunc type is an adapter to allow the use of ordinary function as Spray mutator.
type WeaponFunc ¶
The WeaponFunc type is an adapter to allow the use of ordinary function as Weapon mutator.