Documentation ¶
Index ¶
- Constants
- Variables
- func And(predicates ...predicate.MatchPlayer) predicate.MatchPlayer
- func Assists(v int) predicate.MatchPlayer
- func AssistsEQ(v int) predicate.MatchPlayer
- func AssistsGT(v int) predicate.MatchPlayer
- func AssistsGTE(v int) predicate.MatchPlayer
- func AssistsIn(vs ...int) predicate.MatchPlayer
- func AssistsLT(v int) predicate.MatchPlayer
- func AssistsLTE(v int) predicate.MatchPlayer
- func AssistsNEQ(v int) predicate.MatchPlayer
- func AssistsNotIn(vs ...int) predicate.MatchPlayer
- func ColorEQ(v Color) predicate.MatchPlayer
- func ColorIn(vs ...Color) predicate.MatchPlayer
- func ColorIsNil() predicate.MatchPlayer
- func ColorNEQ(v Color) predicate.MatchPlayer
- func ColorNotIn(vs ...Color) predicate.MatchPlayer
- func ColorNotNil() predicate.MatchPlayer
- func ColorValidator(c Color) error
- func Crosshair(v string) predicate.MatchPlayer
- func CrosshairContains(v string) predicate.MatchPlayer
- func CrosshairContainsFold(v string) predicate.MatchPlayer
- func CrosshairEQ(v string) predicate.MatchPlayer
- func CrosshairEqualFold(v string) predicate.MatchPlayer
- func CrosshairGT(v string) predicate.MatchPlayer
- func CrosshairGTE(v string) predicate.MatchPlayer
- func CrosshairHasPrefix(v string) predicate.MatchPlayer
- func CrosshairHasSuffix(v string) predicate.MatchPlayer
- func CrosshairIn(vs ...string) predicate.MatchPlayer
- func CrosshairIsNil() predicate.MatchPlayer
- func CrosshairLT(v string) predicate.MatchPlayer
- func CrosshairLTE(v string) predicate.MatchPlayer
- func CrosshairNEQ(v string) predicate.MatchPlayer
- func CrosshairNotIn(vs ...string) predicate.MatchPlayer
- func CrosshairNotNil() predicate.MatchPlayer
- func Deaths(v int) predicate.MatchPlayer
- func DeathsEQ(v int) predicate.MatchPlayer
- func DeathsGT(v int) predicate.MatchPlayer
- func DeathsGTE(v int) predicate.MatchPlayer
- func DeathsIn(vs ...int) predicate.MatchPlayer
- func DeathsLT(v int) predicate.MatchPlayer
- func DeathsLTE(v int) predicate.MatchPlayer
- func DeathsNEQ(v int) predicate.MatchPlayer
- func DeathsNotIn(vs ...int) predicate.MatchPlayer
- func DmgEnemy(v uint) predicate.MatchPlayer
- func DmgEnemyEQ(v uint) predicate.MatchPlayer
- func DmgEnemyGT(v uint) predicate.MatchPlayer
- func DmgEnemyGTE(v uint) predicate.MatchPlayer
- func DmgEnemyIn(vs ...uint) predicate.MatchPlayer
- func DmgEnemyIsNil() predicate.MatchPlayer
- func DmgEnemyLT(v uint) predicate.MatchPlayer
- func DmgEnemyLTE(v uint) predicate.MatchPlayer
- func DmgEnemyNEQ(v uint) predicate.MatchPlayer
- func DmgEnemyNotIn(vs ...uint) predicate.MatchPlayer
- func DmgEnemyNotNil() predicate.MatchPlayer
- func DmgTeam(v uint) predicate.MatchPlayer
- func DmgTeamEQ(v uint) predicate.MatchPlayer
- func DmgTeamGT(v uint) predicate.MatchPlayer
- func DmgTeamGTE(v uint) predicate.MatchPlayer
- func DmgTeamIn(vs ...uint) predicate.MatchPlayer
- func DmgTeamIsNil() predicate.MatchPlayer
- func DmgTeamLT(v uint) predicate.MatchPlayer
- func DmgTeamLTE(v uint) predicate.MatchPlayer
- func DmgTeamNEQ(v uint) predicate.MatchPlayer
- func DmgTeamNotIn(vs ...uint) predicate.MatchPlayer
- func DmgTeamNotNil() predicate.MatchPlayer
- func FlashAssists(v int) predicate.MatchPlayer
- func FlashAssistsEQ(v int) predicate.MatchPlayer
- func FlashAssistsGT(v int) predicate.MatchPlayer
- func FlashAssistsGTE(v int) predicate.MatchPlayer
- func FlashAssistsIn(vs ...int) predicate.MatchPlayer
- func FlashAssistsIsNil() predicate.MatchPlayer
- func FlashAssistsLT(v int) predicate.MatchPlayer
- func FlashAssistsLTE(v int) predicate.MatchPlayer
- func FlashAssistsNEQ(v int) predicate.MatchPlayer
- func FlashAssistsNotIn(vs ...int) predicate.MatchPlayer
- func FlashAssistsNotNil() predicate.MatchPlayer
- func FlashDurationEnemy(v float32) predicate.MatchPlayer
- func FlashDurationEnemyEQ(v float32) predicate.MatchPlayer
- func FlashDurationEnemyGT(v float32) predicate.MatchPlayer
- func FlashDurationEnemyGTE(v float32) predicate.MatchPlayer
- func FlashDurationEnemyIn(vs ...float32) predicate.MatchPlayer
- func FlashDurationEnemyIsNil() predicate.MatchPlayer
- func FlashDurationEnemyLT(v float32) predicate.MatchPlayer
- func FlashDurationEnemyLTE(v float32) predicate.MatchPlayer
- func FlashDurationEnemyNEQ(v float32) predicate.MatchPlayer
- func FlashDurationEnemyNotIn(vs ...float32) predicate.MatchPlayer
- func FlashDurationEnemyNotNil() predicate.MatchPlayer
- func FlashDurationSelf(v float32) predicate.MatchPlayer
- func FlashDurationSelfEQ(v float32) predicate.MatchPlayer
- func FlashDurationSelfGT(v float32) predicate.MatchPlayer
- func FlashDurationSelfGTE(v float32) predicate.MatchPlayer
- func FlashDurationSelfIn(vs ...float32) predicate.MatchPlayer
- func FlashDurationSelfIsNil() predicate.MatchPlayer
- func FlashDurationSelfLT(v float32) predicate.MatchPlayer
- func FlashDurationSelfLTE(v float32) predicate.MatchPlayer
- func FlashDurationSelfNEQ(v float32) predicate.MatchPlayer
- func FlashDurationSelfNotIn(vs ...float32) predicate.MatchPlayer
- func FlashDurationSelfNotNil() predicate.MatchPlayer
- func FlashDurationTeam(v float32) predicate.MatchPlayer
- func FlashDurationTeamEQ(v float32) predicate.MatchPlayer
- func FlashDurationTeamGT(v float32) predicate.MatchPlayer
- func FlashDurationTeamGTE(v float32) predicate.MatchPlayer
- func FlashDurationTeamIn(vs ...float32) predicate.MatchPlayer
- func FlashDurationTeamIsNil() predicate.MatchPlayer
- func FlashDurationTeamLT(v float32) predicate.MatchPlayer
- func FlashDurationTeamLTE(v float32) predicate.MatchPlayer
- func FlashDurationTeamNEQ(v float32) predicate.MatchPlayer
- func FlashDurationTeamNotIn(vs ...float32) predicate.MatchPlayer
- func FlashDurationTeamNotNil() predicate.MatchPlayer
- func FlashTotalEnemy(v uint) predicate.MatchPlayer
- func FlashTotalEnemyEQ(v uint) predicate.MatchPlayer
- func FlashTotalEnemyGT(v uint) predicate.MatchPlayer
- func FlashTotalEnemyGTE(v uint) predicate.MatchPlayer
- func FlashTotalEnemyIn(vs ...uint) predicate.MatchPlayer
- func FlashTotalEnemyIsNil() predicate.MatchPlayer
- func FlashTotalEnemyLT(v uint) predicate.MatchPlayer
- func FlashTotalEnemyLTE(v uint) predicate.MatchPlayer
- func FlashTotalEnemyNEQ(v uint) predicate.MatchPlayer
- func FlashTotalEnemyNotIn(vs ...uint) predicate.MatchPlayer
- func FlashTotalEnemyNotNil() predicate.MatchPlayer
- func FlashTotalSelf(v uint) predicate.MatchPlayer
- func FlashTotalSelfEQ(v uint) predicate.MatchPlayer
- func FlashTotalSelfGT(v uint) predicate.MatchPlayer
- func FlashTotalSelfGTE(v uint) predicate.MatchPlayer
- func FlashTotalSelfIn(vs ...uint) predicate.MatchPlayer
- func FlashTotalSelfIsNil() predicate.MatchPlayer
- func FlashTotalSelfLT(v uint) predicate.MatchPlayer
- func FlashTotalSelfLTE(v uint) predicate.MatchPlayer
- func FlashTotalSelfNEQ(v uint) predicate.MatchPlayer
- func FlashTotalSelfNotIn(vs ...uint) predicate.MatchPlayer
- func FlashTotalSelfNotNil() predicate.MatchPlayer
- func FlashTotalTeam(v uint) predicate.MatchPlayer
- func FlashTotalTeamEQ(v uint) predicate.MatchPlayer
- func FlashTotalTeamGT(v uint) predicate.MatchPlayer
- func FlashTotalTeamGTE(v uint) predicate.MatchPlayer
- func FlashTotalTeamIn(vs ...uint) predicate.MatchPlayer
- func FlashTotalTeamIsNil() predicate.MatchPlayer
- func FlashTotalTeamLT(v uint) predicate.MatchPlayer
- func FlashTotalTeamLTE(v uint) predicate.MatchPlayer
- func FlashTotalTeamNEQ(v uint) predicate.MatchPlayer
- func FlashTotalTeamNotIn(vs ...uint) predicate.MatchPlayer
- func FlashTotalTeamNotNil() predicate.MatchPlayer
- func HasMatches() predicate.MatchPlayer
- func HasMatchesWith(preds ...predicate.Match) predicate.MatchPlayer
- func HasMessages() predicate.MatchPlayer
- func HasMessagesWith(preds ...predicate.Messages) predicate.MatchPlayer
- func HasPlayers() predicate.MatchPlayer
- func HasPlayersWith(preds ...predicate.Player) predicate.MatchPlayer
- func HasRoundStats() predicate.MatchPlayer
- func HasRoundStatsWith(preds ...predicate.RoundStats) predicate.MatchPlayer
- func HasSpray() predicate.MatchPlayer
- func HasSprayWith(preds ...predicate.Spray) predicate.MatchPlayer
- func HasWeaponStats() predicate.MatchPlayer
- func HasWeaponStatsWith(preds ...predicate.Weapon) predicate.MatchPlayer
- func Headshot(v int) predicate.MatchPlayer
- func HeadshotEQ(v int) predicate.MatchPlayer
- func HeadshotGT(v int) predicate.MatchPlayer
- func HeadshotGTE(v int) predicate.MatchPlayer
- func HeadshotIn(vs ...int) predicate.MatchPlayer
- func HeadshotLT(v int) predicate.MatchPlayer
- func HeadshotLTE(v int) predicate.MatchPlayer
- func HeadshotNEQ(v int) predicate.MatchPlayer
- func HeadshotNotIn(vs ...int) predicate.MatchPlayer
- func ID(id int) predicate.MatchPlayer
- func IDEQ(id int) predicate.MatchPlayer
- func IDGT(id int) predicate.MatchPlayer
- func IDGTE(id int) predicate.MatchPlayer
- func IDIn(ids ...int) predicate.MatchPlayer
- func IDLT(id int) predicate.MatchPlayer
- func IDLTE(id int) predicate.MatchPlayer
- func IDNEQ(id int) predicate.MatchPlayer
- func IDNotIn(ids ...int) predicate.MatchPlayer
- func Kast(v int) predicate.MatchPlayer
- func KastEQ(v int) predicate.MatchPlayer
- func KastGT(v int) predicate.MatchPlayer
- func KastGTE(v int) predicate.MatchPlayer
- func KastIn(vs ...int) predicate.MatchPlayer
- func KastIsNil() predicate.MatchPlayer
- func KastLT(v int) predicate.MatchPlayer
- func KastLTE(v int) predicate.MatchPlayer
- func KastNEQ(v int) predicate.MatchPlayer
- func KastNotIn(vs ...int) predicate.MatchPlayer
- func KastNotNil() predicate.MatchPlayer
- func Kills(v int) predicate.MatchPlayer
- func KillsEQ(v int) predicate.MatchPlayer
- func KillsGT(v int) predicate.MatchPlayer
- func KillsGTE(v int) predicate.MatchPlayer
- func KillsIn(vs ...int) predicate.MatchPlayer
- func KillsLT(v int) predicate.MatchPlayer
- func KillsLTE(v int) predicate.MatchPlayer
- func KillsNEQ(v int) predicate.MatchPlayer
- func KillsNotIn(vs ...int) predicate.MatchPlayer
- func MatchStats(v uint64) predicate.MatchPlayer
- func MatchStatsEQ(v uint64) predicate.MatchPlayer
- func MatchStatsIn(vs ...uint64) predicate.MatchPlayer
- func MatchStatsIsNil() predicate.MatchPlayer
- func MatchStatsNEQ(v uint64) predicate.MatchPlayer
- func MatchStatsNotIn(vs ...uint64) predicate.MatchPlayer
- func MatchStatsNotNil() predicate.MatchPlayer
- func Mk2(v uint) predicate.MatchPlayer
- func Mk2EQ(v uint) predicate.MatchPlayer
- func Mk2GT(v uint) predicate.MatchPlayer
- func Mk2GTE(v uint) predicate.MatchPlayer
- func Mk2In(vs ...uint) predicate.MatchPlayer
- func Mk2IsNil() predicate.MatchPlayer
- func Mk2LT(v uint) predicate.MatchPlayer
- func Mk2LTE(v uint) predicate.MatchPlayer
- func Mk2NEQ(v uint) predicate.MatchPlayer
- func Mk2NotIn(vs ...uint) predicate.MatchPlayer
- func Mk2NotNil() predicate.MatchPlayer
- func Mk3(v uint) predicate.MatchPlayer
- func Mk3EQ(v uint) predicate.MatchPlayer
- func Mk3GT(v uint) predicate.MatchPlayer
- func Mk3GTE(v uint) predicate.MatchPlayer
- func Mk3In(vs ...uint) predicate.MatchPlayer
- func Mk3IsNil() predicate.MatchPlayer
- func Mk3LT(v uint) predicate.MatchPlayer
- func Mk3LTE(v uint) predicate.MatchPlayer
- func Mk3NEQ(v uint) predicate.MatchPlayer
- func Mk3NotIn(vs ...uint) predicate.MatchPlayer
- func Mk3NotNil() predicate.MatchPlayer
- func Mk4(v uint) predicate.MatchPlayer
- func Mk4EQ(v uint) predicate.MatchPlayer
- func Mk4GT(v uint) predicate.MatchPlayer
- func Mk4GTE(v uint) predicate.MatchPlayer
- func Mk4In(vs ...uint) predicate.MatchPlayer
- func Mk4IsNil() predicate.MatchPlayer
- func Mk4LT(v uint) predicate.MatchPlayer
- func Mk4LTE(v uint) predicate.MatchPlayer
- func Mk4NEQ(v uint) predicate.MatchPlayer
- func Mk4NotIn(vs ...uint) predicate.MatchPlayer
- func Mk4NotNil() predicate.MatchPlayer
- func Mk5(v uint) predicate.MatchPlayer
- func Mk5EQ(v uint) predicate.MatchPlayer
- func Mk5GT(v uint) predicate.MatchPlayer
- func Mk5GTE(v uint) predicate.MatchPlayer
- func Mk5In(vs ...uint) predicate.MatchPlayer
- func Mk5IsNil() predicate.MatchPlayer
- func Mk5LT(v uint) predicate.MatchPlayer
- func Mk5LTE(v uint) predicate.MatchPlayer
- func Mk5NEQ(v uint) predicate.MatchPlayer
- func Mk5NotIn(vs ...uint) predicate.MatchPlayer
- func Mk5NotNil() predicate.MatchPlayer
- func Mvp(v uint) predicate.MatchPlayer
- func MvpEQ(v uint) predicate.MatchPlayer
- func MvpGT(v uint) predicate.MatchPlayer
- func MvpGTE(v uint) predicate.MatchPlayer
- func MvpIn(vs ...uint) predicate.MatchPlayer
- func MvpLT(v uint) predicate.MatchPlayer
- func MvpLTE(v uint) predicate.MatchPlayer
- func MvpNEQ(v uint) predicate.MatchPlayer
- func MvpNotIn(vs ...uint) predicate.MatchPlayer
- func Not(p predicate.MatchPlayer) predicate.MatchPlayer
- func Or(predicates ...predicate.MatchPlayer) predicate.MatchPlayer
- func PlayerStats(v uint64) predicate.MatchPlayer
- func PlayerStatsEQ(v uint64) predicate.MatchPlayer
- func PlayerStatsIn(vs ...uint64) predicate.MatchPlayer
- func PlayerStatsIsNil() predicate.MatchPlayer
- func PlayerStatsNEQ(v uint64) predicate.MatchPlayer
- func PlayerStatsNotIn(vs ...uint64) predicate.MatchPlayer
- func PlayerStatsNotNil() predicate.MatchPlayer
- func RankNew(v int) predicate.MatchPlayer
- func RankNewEQ(v int) predicate.MatchPlayer
- func RankNewGT(v int) predicate.MatchPlayer
- func RankNewGTE(v int) predicate.MatchPlayer
- func RankNewIn(vs ...int) predicate.MatchPlayer
- func RankNewIsNil() predicate.MatchPlayer
- func RankNewLT(v int) predicate.MatchPlayer
- func RankNewLTE(v int) predicate.MatchPlayer
- func RankNewNEQ(v int) predicate.MatchPlayer
- func RankNewNotIn(vs ...int) predicate.MatchPlayer
- func RankNewNotNil() predicate.MatchPlayer
- func RankOld(v int) predicate.MatchPlayer
- func RankOldEQ(v int) predicate.MatchPlayer
- func RankOldGT(v int) predicate.MatchPlayer
- func RankOldGTE(v int) predicate.MatchPlayer
- func RankOldIn(vs ...int) predicate.MatchPlayer
- func RankOldIsNil() predicate.MatchPlayer
- func RankOldLT(v int) predicate.MatchPlayer
- func RankOldLTE(v int) predicate.MatchPlayer
- func RankOldNEQ(v int) predicate.MatchPlayer
- func RankOldNotIn(vs ...int) predicate.MatchPlayer
- func RankOldNotNil() predicate.MatchPlayer
- func Score(v int) predicate.MatchPlayer
- func ScoreEQ(v int) predicate.MatchPlayer
- func ScoreGT(v int) predicate.MatchPlayer
- func ScoreGTE(v int) predicate.MatchPlayer
- func ScoreIn(vs ...int) predicate.MatchPlayer
- func ScoreLT(v int) predicate.MatchPlayer
- func ScoreLTE(v int) predicate.MatchPlayer
- func ScoreNEQ(v int) predicate.MatchPlayer
- func ScoreNotIn(vs ...int) predicate.MatchPlayer
- func TeamID(v int) predicate.MatchPlayer
- func TeamIDEQ(v int) predicate.MatchPlayer
- func TeamIDGT(v int) predicate.MatchPlayer
- func TeamIDGTE(v int) predicate.MatchPlayer
- func TeamIDIn(vs ...int) predicate.MatchPlayer
- func TeamIDLT(v int) predicate.MatchPlayer
- func TeamIDLTE(v int) predicate.MatchPlayer
- func TeamIDNEQ(v int) predicate.MatchPlayer
- func TeamIDNotIn(vs ...int) predicate.MatchPlayer
- func UdDecoy(v uint) predicate.MatchPlayer
- func UdDecoyEQ(v uint) predicate.MatchPlayer
- func UdDecoyGT(v uint) predicate.MatchPlayer
- func UdDecoyGTE(v uint) predicate.MatchPlayer
- func UdDecoyIn(vs ...uint) predicate.MatchPlayer
- func UdDecoyIsNil() predicate.MatchPlayer
- func UdDecoyLT(v uint) predicate.MatchPlayer
- func UdDecoyLTE(v uint) predicate.MatchPlayer
- func UdDecoyNEQ(v uint) predicate.MatchPlayer
- func UdDecoyNotIn(vs ...uint) predicate.MatchPlayer
- func UdDecoyNotNil() predicate.MatchPlayer
- func UdFlames(v uint) predicate.MatchPlayer
- func UdFlamesEQ(v uint) predicate.MatchPlayer
- func UdFlamesGT(v uint) predicate.MatchPlayer
- func UdFlamesGTE(v uint) predicate.MatchPlayer
- func UdFlamesIn(vs ...uint) predicate.MatchPlayer
- func UdFlamesIsNil() predicate.MatchPlayer
- func UdFlamesLT(v uint) predicate.MatchPlayer
- func UdFlamesLTE(v uint) predicate.MatchPlayer
- func UdFlamesNEQ(v uint) predicate.MatchPlayer
- func UdFlamesNotIn(vs ...uint) predicate.MatchPlayer
- func UdFlamesNotNil() predicate.MatchPlayer
- func UdFlash(v uint) predicate.MatchPlayer
- func UdFlashEQ(v uint) predicate.MatchPlayer
- func UdFlashGT(v uint) predicate.MatchPlayer
- func UdFlashGTE(v uint) predicate.MatchPlayer
- func UdFlashIn(vs ...uint) predicate.MatchPlayer
- func UdFlashIsNil() predicate.MatchPlayer
- func UdFlashLT(v uint) predicate.MatchPlayer
- func UdFlashLTE(v uint) predicate.MatchPlayer
- func UdFlashNEQ(v uint) predicate.MatchPlayer
- func UdFlashNotIn(vs ...uint) predicate.MatchPlayer
- func UdFlashNotNil() predicate.MatchPlayer
- func UdHe(v uint) predicate.MatchPlayer
- func UdHeEQ(v uint) predicate.MatchPlayer
- func UdHeGT(v uint) predicate.MatchPlayer
- func UdHeGTE(v uint) predicate.MatchPlayer
- func UdHeIn(vs ...uint) predicate.MatchPlayer
- func UdHeIsNil() predicate.MatchPlayer
- func UdHeLT(v uint) predicate.MatchPlayer
- func UdHeLTE(v uint) predicate.MatchPlayer
- func UdHeNEQ(v uint) predicate.MatchPlayer
- func UdHeNotIn(vs ...uint) predicate.MatchPlayer
- func UdHeNotNil() predicate.MatchPlayer
- func UdSmoke(v uint) predicate.MatchPlayer
- func UdSmokeEQ(v uint) predicate.MatchPlayer
- func UdSmokeGT(v uint) predicate.MatchPlayer
- func UdSmokeGTE(v uint) predicate.MatchPlayer
- func UdSmokeIn(vs ...uint) predicate.MatchPlayer
- func UdSmokeIsNil() predicate.MatchPlayer
- func UdSmokeLT(v uint) predicate.MatchPlayer
- func UdSmokeLTE(v uint) predicate.MatchPlayer
- func UdSmokeNEQ(v uint) predicate.MatchPlayer
- func UdSmokeNotIn(vs ...uint) predicate.MatchPlayer
- func UdSmokeNotNil() predicate.MatchPlayer
- func ValidColumn(column string) bool
- type Color
Constants ¶
const ( // Label holds the string label denoting the matchplayer type in the database. Label = "match_player" // FieldID holds the string denoting the id field in the database. FieldID = "id" // FieldTeamID holds the string denoting the team_id field in the database. FieldTeamID = "team_id" // FieldKills holds the string denoting the kills field in the database. FieldKills = "kills" // FieldDeaths holds the string denoting the deaths field in the database. FieldDeaths = "deaths" // FieldAssists holds the string denoting the assists field in the database. FieldAssists = "assists" // FieldHeadshot holds the string denoting the headshot field in the database. FieldHeadshot = "headshot" // FieldMvp holds the string denoting the mvp field in the database. FieldMvp = "mvp" // FieldScore holds the string denoting the score field in the database. FieldScore = "score" // FieldRankNew holds the string denoting the rank_new field in the database. FieldRankNew = "rank_new" // FieldRankOld holds the string denoting the rank_old field in the database. FieldRankOld = "rank_old" // FieldMk2 holds the string denoting the mk_2 field in the database. FieldMk2 = "mk_2" // FieldMk3 holds the string denoting the mk_3 field in the database. FieldMk3 = "mk_3" // FieldMk4 holds the string denoting the mk_4 field in the database. FieldMk4 = "mk_4" // FieldMk5 holds the string denoting the mk_5 field in the database. FieldMk5 = "mk_5" // FieldDmgEnemy holds the string denoting the dmg_enemy field in the database. FieldDmgEnemy = "dmg_enemy" // FieldDmgTeam holds the string denoting the dmg_team field in the database. FieldDmgTeam = "dmg_team" // FieldUdHe holds the string denoting the ud_he field in the database. FieldUdHe = "ud_he" // FieldUdFlames holds the string denoting the ud_flames field in the database. FieldUdFlames = "ud_flames" // FieldUdFlash holds the string denoting the ud_flash field in the database. FieldUdFlash = "ud_flash" // FieldUdDecoy holds the string denoting the ud_decoy field in the database. FieldUdDecoy = "ud_decoy" // FieldUdSmoke holds the string denoting the ud_smoke field in the database. FieldUdSmoke = "ud_smoke" // FieldCrosshair holds the string denoting the crosshair field in the database. FieldCrosshair = "crosshair" // FieldColor holds the string denoting the color field in the database. FieldColor = "color" // FieldKast holds the string denoting the kast field in the database. FieldKast = "kast" // FieldFlashDurationSelf holds the string denoting the flash_duration_self field in the database. FieldFlashDurationSelf = "flash_duration_self" // FieldFlashDurationTeam holds the string denoting the flash_duration_team field in the database. FieldFlashDurationTeam = "flash_duration_team" // FieldFlashDurationEnemy holds the string denoting the flash_duration_enemy field in the database. FieldFlashDurationEnemy = "flash_duration_enemy" // FieldFlashTotalSelf holds the string denoting the flash_total_self field in the database. FieldFlashTotalSelf = "flash_total_self" // FieldFlashTotalTeam holds the string denoting the flash_total_team field in the database. FieldFlashTotalTeam = "flash_total_team" // FieldFlashTotalEnemy holds the string denoting the flash_total_enemy field in the database. FieldFlashTotalEnemy = "flash_total_enemy" // FieldMatchStats holds the string denoting the match_stats field in the database. FieldMatchStats = "match_stats" // FieldPlayerStats holds the string denoting the player_stats field in the database. FieldPlayerStats = "player_stats" // FieldFlashAssists holds the string denoting the flash_assists field in the database. FieldFlashAssists = "flash_assists" // EdgeMatches holds the string denoting the matches edge name in mutations. EdgeMatches = "matches" // EdgePlayers holds the string denoting the players edge name in mutations. EdgePlayers = "players" // EdgeWeaponStats holds the string denoting the weapon_stats edge name in mutations. EdgeWeaponStats = "weapon_stats" // EdgeRoundStats holds the string denoting the round_stats edge name in mutations. EdgeRoundStats = "round_stats" // EdgeSpray holds the string denoting the spray edge name in mutations. EdgeSpray = "spray" // EdgeMessages holds the string denoting the messages edge name in mutations. EdgeMessages = "messages" // Table holds the table name of the matchplayer in the database. Table = "match_players" // MatchesTable is the table that holds the matches relation/edge. MatchesTable = "match_players" // MatchesInverseTable is the table name for the Match entity. // It exists in this package in order to avoid circular dependency with the "match" package. MatchesInverseTable = "matches" // MatchesColumn is the table column denoting the matches relation/edge. MatchesColumn = "match_stats" // PlayersTable is the table that holds the players relation/edge. PlayersTable = "match_players" // PlayersInverseTable is the table name for the Player entity. // It exists in this package in order to avoid circular dependency with the "player" package. PlayersInverseTable = "players" // PlayersColumn is the table column denoting the players relation/edge. PlayersColumn = "player_stats" // WeaponStatsTable is the table that holds the weapon_stats relation/edge. WeaponStatsTable = "weapons" // WeaponStatsInverseTable is the table name for the Weapon entity. // It exists in this package in order to avoid circular dependency with the "weapon" package. WeaponStatsInverseTable = "weapons" // WeaponStatsColumn is the table column denoting the weapon_stats relation/edge. WeaponStatsColumn = "match_player_weapon_stats" // RoundStatsTable is the table that holds the round_stats relation/edge. RoundStatsTable = "round_stats" // RoundStatsInverseTable is the table name for the RoundStats entity. // It exists in this package in order to avoid circular dependency with the "roundstats" package. RoundStatsInverseTable = "round_stats" // RoundStatsColumn is the table column denoting the round_stats relation/edge. RoundStatsColumn = "match_player_round_stats" // SprayTable is the table that holds the spray relation/edge. SprayTable = "sprays" // SprayInverseTable is the table name for the Spray entity. // It exists in this package in order to avoid circular dependency with the "spray" package. SprayInverseTable = "sprays" // SprayColumn is the table column denoting the spray relation/edge. SprayColumn = "match_player_spray" // MessagesTable is the table that holds the messages relation/edge. MessagesTable = "messages" // MessagesInverseTable is the table name for the Messages entity. // It exists in this package in order to avoid circular dependency with the "messages" package. MessagesInverseTable = "messages" // MessagesColumn is the table column denoting the messages relation/edge. MessagesColumn = "match_player_messages" )
Variables ¶
var Columns = []string{ FieldID, FieldTeamID, FieldKills, FieldDeaths, FieldAssists, FieldHeadshot, FieldMvp, FieldScore, FieldRankNew, FieldRankOld, FieldMk2, FieldMk3, FieldMk4, FieldMk5, FieldDmgEnemy, FieldDmgTeam, FieldUdHe, FieldUdFlames, FieldUdFlash, FieldUdDecoy, FieldUdSmoke, FieldCrosshair, FieldColor, FieldKast, FieldFlashDurationSelf, FieldFlashDurationTeam, FieldFlashDurationEnemy, FieldFlashTotalSelf, FieldFlashTotalTeam, FieldFlashTotalEnemy, FieldMatchStats, FieldPlayerStats, FieldFlashAssists, }
Columns holds all SQL columns for matchplayer fields.
Functions ¶
func And ¶
func And(predicates ...predicate.MatchPlayer) predicate.MatchPlayer
And groups predicates with the AND operator between them.
func Assists ¶
func Assists(v int) predicate.MatchPlayer
Assists applies equality check predicate on the "assists" field. It's identical to AssistsEQ.
func AssistsEQ ¶
func AssistsEQ(v int) predicate.MatchPlayer
AssistsEQ applies the EQ predicate on the "assists" field.
func AssistsGT ¶
func AssistsGT(v int) predicate.MatchPlayer
AssistsGT applies the GT predicate on the "assists" field.
func AssistsGTE ¶
func AssistsGTE(v int) predicate.MatchPlayer
AssistsGTE applies the GTE predicate on the "assists" field.
func AssistsIn ¶
func AssistsIn(vs ...int) predicate.MatchPlayer
AssistsIn applies the In predicate on the "assists" field.
func AssistsLT ¶
func AssistsLT(v int) predicate.MatchPlayer
AssistsLT applies the LT predicate on the "assists" field.
func AssistsLTE ¶
func AssistsLTE(v int) predicate.MatchPlayer
AssistsLTE applies the LTE predicate on the "assists" field.
func AssistsNEQ ¶
func AssistsNEQ(v int) predicate.MatchPlayer
AssistsNEQ applies the NEQ predicate on the "assists" field.
func AssistsNotIn ¶
func AssistsNotIn(vs ...int) predicate.MatchPlayer
AssistsNotIn applies the NotIn predicate on the "assists" field.
func ColorEQ ¶
func ColorEQ(v Color) predicate.MatchPlayer
ColorEQ applies the EQ predicate on the "color" field.
func ColorIn ¶
func ColorIn(vs ...Color) predicate.MatchPlayer
ColorIn applies the In predicate on the "color" field.
func ColorIsNil ¶
func ColorIsNil() predicate.MatchPlayer
ColorIsNil applies the IsNil predicate on the "color" field.
func ColorNEQ ¶
func ColorNEQ(v Color) predicate.MatchPlayer
ColorNEQ applies the NEQ predicate on the "color" field.
func ColorNotIn ¶
func ColorNotIn(vs ...Color) predicate.MatchPlayer
ColorNotIn applies the NotIn predicate on the "color" field.
func ColorNotNil ¶
func ColorNotNil() predicate.MatchPlayer
ColorNotNil applies the NotNil predicate on the "color" field.
func ColorValidator ¶
ColorValidator is a validator for the "color" field enum values. It is called by the builders before save.
func Crosshair ¶
func Crosshair(v string) predicate.MatchPlayer
Crosshair applies equality check predicate on the "crosshair" field. It's identical to CrosshairEQ.
func CrosshairContains ¶
func CrosshairContains(v string) predicate.MatchPlayer
CrosshairContains applies the Contains predicate on the "crosshair" field.
func CrosshairContainsFold ¶
func CrosshairContainsFold(v string) predicate.MatchPlayer
CrosshairContainsFold applies the ContainsFold predicate on the "crosshair" field.
func CrosshairEQ ¶
func CrosshairEQ(v string) predicate.MatchPlayer
CrosshairEQ applies the EQ predicate on the "crosshair" field.
func CrosshairEqualFold ¶
func CrosshairEqualFold(v string) predicate.MatchPlayer
CrosshairEqualFold applies the EqualFold predicate on the "crosshair" field.
func CrosshairGT ¶
func CrosshairGT(v string) predicate.MatchPlayer
CrosshairGT applies the GT predicate on the "crosshair" field.
func CrosshairGTE ¶
func CrosshairGTE(v string) predicate.MatchPlayer
CrosshairGTE applies the GTE predicate on the "crosshair" field.
func CrosshairHasPrefix ¶
func CrosshairHasPrefix(v string) predicate.MatchPlayer
CrosshairHasPrefix applies the HasPrefix predicate on the "crosshair" field.
func CrosshairHasSuffix ¶
func CrosshairHasSuffix(v string) predicate.MatchPlayer
CrosshairHasSuffix applies the HasSuffix predicate on the "crosshair" field.
func CrosshairIn ¶
func CrosshairIn(vs ...string) predicate.MatchPlayer
CrosshairIn applies the In predicate on the "crosshair" field.
func CrosshairIsNil ¶
func CrosshairIsNil() predicate.MatchPlayer
CrosshairIsNil applies the IsNil predicate on the "crosshair" field.
func CrosshairLT ¶
func CrosshairLT(v string) predicate.MatchPlayer
CrosshairLT applies the LT predicate on the "crosshair" field.
func CrosshairLTE ¶
func CrosshairLTE(v string) predicate.MatchPlayer
CrosshairLTE applies the LTE predicate on the "crosshair" field.
func CrosshairNEQ ¶
func CrosshairNEQ(v string) predicate.MatchPlayer
CrosshairNEQ applies the NEQ predicate on the "crosshair" field.
func CrosshairNotIn ¶
func CrosshairNotIn(vs ...string) predicate.MatchPlayer
CrosshairNotIn applies the NotIn predicate on the "crosshair" field.
func CrosshairNotNil ¶
func CrosshairNotNil() predicate.MatchPlayer
CrosshairNotNil applies the NotNil predicate on the "crosshair" field.
func Deaths ¶
func Deaths(v int) predicate.MatchPlayer
Deaths applies equality check predicate on the "deaths" field. It's identical to DeathsEQ.
func DeathsEQ ¶
func DeathsEQ(v int) predicate.MatchPlayer
DeathsEQ applies the EQ predicate on the "deaths" field.
func DeathsGT ¶
func DeathsGT(v int) predicate.MatchPlayer
DeathsGT applies the GT predicate on the "deaths" field.
func DeathsGTE ¶
func DeathsGTE(v int) predicate.MatchPlayer
DeathsGTE applies the GTE predicate on the "deaths" field.
func DeathsIn ¶
func DeathsIn(vs ...int) predicate.MatchPlayer
DeathsIn applies the In predicate on the "deaths" field.
func DeathsLT ¶
func DeathsLT(v int) predicate.MatchPlayer
DeathsLT applies the LT predicate on the "deaths" field.
func DeathsLTE ¶
func DeathsLTE(v int) predicate.MatchPlayer
DeathsLTE applies the LTE predicate on the "deaths" field.
func DeathsNEQ ¶
func DeathsNEQ(v int) predicate.MatchPlayer
DeathsNEQ applies the NEQ predicate on the "deaths" field.
func DeathsNotIn ¶
func DeathsNotIn(vs ...int) predicate.MatchPlayer
DeathsNotIn applies the NotIn predicate on the "deaths" field.
func DmgEnemy ¶
func DmgEnemy(v uint) predicate.MatchPlayer
DmgEnemy applies equality check predicate on the "dmg_enemy" field. It's identical to DmgEnemyEQ.
func DmgEnemyEQ ¶
func DmgEnemyEQ(v uint) predicate.MatchPlayer
DmgEnemyEQ applies the EQ predicate on the "dmg_enemy" field.
func DmgEnemyGT ¶
func DmgEnemyGT(v uint) predicate.MatchPlayer
DmgEnemyGT applies the GT predicate on the "dmg_enemy" field.
func DmgEnemyGTE ¶
func DmgEnemyGTE(v uint) predicate.MatchPlayer
DmgEnemyGTE applies the GTE predicate on the "dmg_enemy" field.
func DmgEnemyIn ¶
func DmgEnemyIn(vs ...uint) predicate.MatchPlayer
DmgEnemyIn applies the In predicate on the "dmg_enemy" field.
func DmgEnemyIsNil ¶
func DmgEnemyIsNil() predicate.MatchPlayer
DmgEnemyIsNil applies the IsNil predicate on the "dmg_enemy" field.
func DmgEnemyLT ¶
func DmgEnemyLT(v uint) predicate.MatchPlayer
DmgEnemyLT applies the LT predicate on the "dmg_enemy" field.
func DmgEnemyLTE ¶
func DmgEnemyLTE(v uint) predicate.MatchPlayer
DmgEnemyLTE applies the LTE predicate on the "dmg_enemy" field.
func DmgEnemyNEQ ¶
func DmgEnemyNEQ(v uint) predicate.MatchPlayer
DmgEnemyNEQ applies the NEQ predicate on the "dmg_enemy" field.
func DmgEnemyNotIn ¶
func DmgEnemyNotIn(vs ...uint) predicate.MatchPlayer
DmgEnemyNotIn applies the NotIn predicate on the "dmg_enemy" field.
func DmgEnemyNotNil ¶
func DmgEnemyNotNil() predicate.MatchPlayer
DmgEnemyNotNil applies the NotNil predicate on the "dmg_enemy" field.
func DmgTeam ¶
func DmgTeam(v uint) predicate.MatchPlayer
DmgTeam applies equality check predicate on the "dmg_team" field. It's identical to DmgTeamEQ.
func DmgTeamEQ ¶
func DmgTeamEQ(v uint) predicate.MatchPlayer
DmgTeamEQ applies the EQ predicate on the "dmg_team" field.
func DmgTeamGT ¶
func DmgTeamGT(v uint) predicate.MatchPlayer
DmgTeamGT applies the GT predicate on the "dmg_team" field.
func DmgTeamGTE ¶
func DmgTeamGTE(v uint) predicate.MatchPlayer
DmgTeamGTE applies the GTE predicate on the "dmg_team" field.
func DmgTeamIn ¶
func DmgTeamIn(vs ...uint) predicate.MatchPlayer
DmgTeamIn applies the In predicate on the "dmg_team" field.
func DmgTeamIsNil ¶
func DmgTeamIsNil() predicate.MatchPlayer
DmgTeamIsNil applies the IsNil predicate on the "dmg_team" field.
func DmgTeamLT ¶
func DmgTeamLT(v uint) predicate.MatchPlayer
DmgTeamLT applies the LT predicate on the "dmg_team" field.
func DmgTeamLTE ¶
func DmgTeamLTE(v uint) predicate.MatchPlayer
DmgTeamLTE applies the LTE predicate on the "dmg_team" field.
func DmgTeamNEQ ¶
func DmgTeamNEQ(v uint) predicate.MatchPlayer
DmgTeamNEQ applies the NEQ predicate on the "dmg_team" field.
func DmgTeamNotIn ¶
func DmgTeamNotIn(vs ...uint) predicate.MatchPlayer
DmgTeamNotIn applies the NotIn predicate on the "dmg_team" field.
func DmgTeamNotNil ¶
func DmgTeamNotNil() predicate.MatchPlayer
DmgTeamNotNil applies the NotNil predicate on the "dmg_team" field.
func FlashAssists ¶
func FlashAssists(v int) predicate.MatchPlayer
FlashAssists applies equality check predicate on the "flash_assists" field. It's identical to FlashAssistsEQ.
func FlashAssistsEQ ¶
func FlashAssistsEQ(v int) predicate.MatchPlayer
FlashAssistsEQ applies the EQ predicate on the "flash_assists" field.
func FlashAssistsGT ¶
func FlashAssistsGT(v int) predicate.MatchPlayer
FlashAssistsGT applies the GT predicate on the "flash_assists" field.
func FlashAssistsGTE ¶
func FlashAssistsGTE(v int) predicate.MatchPlayer
FlashAssistsGTE applies the GTE predicate on the "flash_assists" field.
func FlashAssistsIn ¶
func FlashAssistsIn(vs ...int) predicate.MatchPlayer
FlashAssistsIn applies the In predicate on the "flash_assists" field.
func FlashAssistsIsNil ¶
func FlashAssistsIsNil() predicate.MatchPlayer
FlashAssistsIsNil applies the IsNil predicate on the "flash_assists" field.
func FlashAssistsLT ¶
func FlashAssistsLT(v int) predicate.MatchPlayer
FlashAssistsLT applies the LT predicate on the "flash_assists" field.
func FlashAssistsLTE ¶
func FlashAssistsLTE(v int) predicate.MatchPlayer
FlashAssistsLTE applies the LTE predicate on the "flash_assists" field.
func FlashAssistsNEQ ¶
func FlashAssistsNEQ(v int) predicate.MatchPlayer
FlashAssistsNEQ applies the NEQ predicate on the "flash_assists" field.
func FlashAssistsNotIn ¶
func FlashAssistsNotIn(vs ...int) predicate.MatchPlayer
FlashAssistsNotIn applies the NotIn predicate on the "flash_assists" field.
func FlashAssistsNotNil ¶
func FlashAssistsNotNil() predicate.MatchPlayer
FlashAssistsNotNil applies the NotNil predicate on the "flash_assists" field.
func FlashDurationEnemy ¶
func FlashDurationEnemy(v float32) predicate.MatchPlayer
FlashDurationEnemy applies equality check predicate on the "flash_duration_enemy" field. It's identical to FlashDurationEnemyEQ.
func FlashDurationEnemyEQ ¶
func FlashDurationEnemyEQ(v float32) predicate.MatchPlayer
FlashDurationEnemyEQ applies the EQ predicate on the "flash_duration_enemy" field.
func FlashDurationEnemyGT ¶
func FlashDurationEnemyGT(v float32) predicate.MatchPlayer
FlashDurationEnemyGT applies the GT predicate on the "flash_duration_enemy" field.
func FlashDurationEnemyGTE ¶
func FlashDurationEnemyGTE(v float32) predicate.MatchPlayer
FlashDurationEnemyGTE applies the GTE predicate on the "flash_duration_enemy" field.
func FlashDurationEnemyIn ¶
func FlashDurationEnemyIn(vs ...float32) predicate.MatchPlayer
FlashDurationEnemyIn applies the In predicate on the "flash_duration_enemy" field.
func FlashDurationEnemyIsNil ¶
func FlashDurationEnemyIsNil() predicate.MatchPlayer
FlashDurationEnemyIsNil applies the IsNil predicate on the "flash_duration_enemy" field.
func FlashDurationEnemyLT ¶
func FlashDurationEnemyLT(v float32) predicate.MatchPlayer
FlashDurationEnemyLT applies the LT predicate on the "flash_duration_enemy" field.
func FlashDurationEnemyLTE ¶
func FlashDurationEnemyLTE(v float32) predicate.MatchPlayer
FlashDurationEnemyLTE applies the LTE predicate on the "flash_duration_enemy" field.
func FlashDurationEnemyNEQ ¶
func FlashDurationEnemyNEQ(v float32) predicate.MatchPlayer
FlashDurationEnemyNEQ applies the NEQ predicate on the "flash_duration_enemy" field.
func FlashDurationEnemyNotIn ¶
func FlashDurationEnemyNotIn(vs ...float32) predicate.MatchPlayer
FlashDurationEnemyNotIn applies the NotIn predicate on the "flash_duration_enemy" field.
func FlashDurationEnemyNotNil ¶
func FlashDurationEnemyNotNil() predicate.MatchPlayer
FlashDurationEnemyNotNil applies the NotNil predicate on the "flash_duration_enemy" field.
func FlashDurationSelf ¶
func FlashDurationSelf(v float32) predicate.MatchPlayer
FlashDurationSelf applies equality check predicate on the "flash_duration_self" field. It's identical to FlashDurationSelfEQ.
func FlashDurationSelfEQ ¶
func FlashDurationSelfEQ(v float32) predicate.MatchPlayer
FlashDurationSelfEQ applies the EQ predicate on the "flash_duration_self" field.
func FlashDurationSelfGT ¶
func FlashDurationSelfGT(v float32) predicate.MatchPlayer
FlashDurationSelfGT applies the GT predicate on the "flash_duration_self" field.
func FlashDurationSelfGTE ¶
func FlashDurationSelfGTE(v float32) predicate.MatchPlayer
FlashDurationSelfGTE applies the GTE predicate on the "flash_duration_self" field.
func FlashDurationSelfIn ¶
func FlashDurationSelfIn(vs ...float32) predicate.MatchPlayer
FlashDurationSelfIn applies the In predicate on the "flash_duration_self" field.
func FlashDurationSelfIsNil ¶
func FlashDurationSelfIsNil() predicate.MatchPlayer
FlashDurationSelfIsNil applies the IsNil predicate on the "flash_duration_self" field.
func FlashDurationSelfLT ¶
func FlashDurationSelfLT(v float32) predicate.MatchPlayer
FlashDurationSelfLT applies the LT predicate on the "flash_duration_self" field.
func FlashDurationSelfLTE ¶
func FlashDurationSelfLTE(v float32) predicate.MatchPlayer
FlashDurationSelfLTE applies the LTE predicate on the "flash_duration_self" field.
func FlashDurationSelfNEQ ¶
func FlashDurationSelfNEQ(v float32) predicate.MatchPlayer
FlashDurationSelfNEQ applies the NEQ predicate on the "flash_duration_self" field.
func FlashDurationSelfNotIn ¶
func FlashDurationSelfNotIn(vs ...float32) predicate.MatchPlayer
FlashDurationSelfNotIn applies the NotIn predicate on the "flash_duration_self" field.
func FlashDurationSelfNotNil ¶
func FlashDurationSelfNotNil() predicate.MatchPlayer
FlashDurationSelfNotNil applies the NotNil predicate on the "flash_duration_self" field.
func FlashDurationTeam ¶
func FlashDurationTeam(v float32) predicate.MatchPlayer
FlashDurationTeam applies equality check predicate on the "flash_duration_team" field. It's identical to FlashDurationTeamEQ.
func FlashDurationTeamEQ ¶
func FlashDurationTeamEQ(v float32) predicate.MatchPlayer
FlashDurationTeamEQ applies the EQ predicate on the "flash_duration_team" field.
func FlashDurationTeamGT ¶
func FlashDurationTeamGT(v float32) predicate.MatchPlayer
FlashDurationTeamGT applies the GT predicate on the "flash_duration_team" field.
func FlashDurationTeamGTE ¶
func FlashDurationTeamGTE(v float32) predicate.MatchPlayer
FlashDurationTeamGTE applies the GTE predicate on the "flash_duration_team" field.
func FlashDurationTeamIn ¶
func FlashDurationTeamIn(vs ...float32) predicate.MatchPlayer
FlashDurationTeamIn applies the In predicate on the "flash_duration_team" field.
func FlashDurationTeamIsNil ¶
func FlashDurationTeamIsNil() predicate.MatchPlayer
FlashDurationTeamIsNil applies the IsNil predicate on the "flash_duration_team" field.
func FlashDurationTeamLT ¶
func FlashDurationTeamLT(v float32) predicate.MatchPlayer
FlashDurationTeamLT applies the LT predicate on the "flash_duration_team" field.
func FlashDurationTeamLTE ¶
func FlashDurationTeamLTE(v float32) predicate.MatchPlayer
FlashDurationTeamLTE applies the LTE predicate on the "flash_duration_team" field.
func FlashDurationTeamNEQ ¶
func FlashDurationTeamNEQ(v float32) predicate.MatchPlayer
FlashDurationTeamNEQ applies the NEQ predicate on the "flash_duration_team" field.
func FlashDurationTeamNotIn ¶
func FlashDurationTeamNotIn(vs ...float32) predicate.MatchPlayer
FlashDurationTeamNotIn applies the NotIn predicate on the "flash_duration_team" field.
func FlashDurationTeamNotNil ¶
func FlashDurationTeamNotNil() predicate.MatchPlayer
FlashDurationTeamNotNil applies the NotNil predicate on the "flash_duration_team" field.
func FlashTotalEnemy ¶
func FlashTotalEnemy(v uint) predicate.MatchPlayer
FlashTotalEnemy applies equality check predicate on the "flash_total_enemy" field. It's identical to FlashTotalEnemyEQ.
func FlashTotalEnemyEQ ¶
func FlashTotalEnemyEQ(v uint) predicate.MatchPlayer
FlashTotalEnemyEQ applies the EQ predicate on the "flash_total_enemy" field.
func FlashTotalEnemyGT ¶
func FlashTotalEnemyGT(v uint) predicate.MatchPlayer
FlashTotalEnemyGT applies the GT predicate on the "flash_total_enemy" field.
func FlashTotalEnemyGTE ¶
func FlashTotalEnemyGTE(v uint) predicate.MatchPlayer
FlashTotalEnemyGTE applies the GTE predicate on the "flash_total_enemy" field.
func FlashTotalEnemyIn ¶
func FlashTotalEnemyIn(vs ...uint) predicate.MatchPlayer
FlashTotalEnemyIn applies the In predicate on the "flash_total_enemy" field.
func FlashTotalEnemyIsNil ¶
func FlashTotalEnemyIsNil() predicate.MatchPlayer
FlashTotalEnemyIsNil applies the IsNil predicate on the "flash_total_enemy" field.
func FlashTotalEnemyLT ¶
func FlashTotalEnemyLT(v uint) predicate.MatchPlayer
FlashTotalEnemyLT applies the LT predicate on the "flash_total_enemy" field.
func FlashTotalEnemyLTE ¶
func FlashTotalEnemyLTE(v uint) predicate.MatchPlayer
FlashTotalEnemyLTE applies the LTE predicate on the "flash_total_enemy" field.
func FlashTotalEnemyNEQ ¶
func FlashTotalEnemyNEQ(v uint) predicate.MatchPlayer
FlashTotalEnemyNEQ applies the NEQ predicate on the "flash_total_enemy" field.
func FlashTotalEnemyNotIn ¶
func FlashTotalEnemyNotIn(vs ...uint) predicate.MatchPlayer
FlashTotalEnemyNotIn applies the NotIn predicate on the "flash_total_enemy" field.
func FlashTotalEnemyNotNil ¶
func FlashTotalEnemyNotNil() predicate.MatchPlayer
FlashTotalEnemyNotNil applies the NotNil predicate on the "flash_total_enemy" field.
func FlashTotalSelf ¶
func FlashTotalSelf(v uint) predicate.MatchPlayer
FlashTotalSelf applies equality check predicate on the "flash_total_self" field. It's identical to FlashTotalSelfEQ.
func FlashTotalSelfEQ ¶
func FlashTotalSelfEQ(v uint) predicate.MatchPlayer
FlashTotalSelfEQ applies the EQ predicate on the "flash_total_self" field.
func FlashTotalSelfGT ¶
func FlashTotalSelfGT(v uint) predicate.MatchPlayer
FlashTotalSelfGT applies the GT predicate on the "flash_total_self" field.
func FlashTotalSelfGTE ¶
func FlashTotalSelfGTE(v uint) predicate.MatchPlayer
FlashTotalSelfGTE applies the GTE predicate on the "flash_total_self" field.
func FlashTotalSelfIn ¶
func FlashTotalSelfIn(vs ...uint) predicate.MatchPlayer
FlashTotalSelfIn applies the In predicate on the "flash_total_self" field.
func FlashTotalSelfIsNil ¶
func FlashTotalSelfIsNil() predicate.MatchPlayer
FlashTotalSelfIsNil applies the IsNil predicate on the "flash_total_self" field.
func FlashTotalSelfLT ¶
func FlashTotalSelfLT(v uint) predicate.MatchPlayer
FlashTotalSelfLT applies the LT predicate on the "flash_total_self" field.
func FlashTotalSelfLTE ¶
func FlashTotalSelfLTE(v uint) predicate.MatchPlayer
FlashTotalSelfLTE applies the LTE predicate on the "flash_total_self" field.
func FlashTotalSelfNEQ ¶
func FlashTotalSelfNEQ(v uint) predicate.MatchPlayer
FlashTotalSelfNEQ applies the NEQ predicate on the "flash_total_self" field.
func FlashTotalSelfNotIn ¶
func FlashTotalSelfNotIn(vs ...uint) predicate.MatchPlayer
FlashTotalSelfNotIn applies the NotIn predicate on the "flash_total_self" field.
func FlashTotalSelfNotNil ¶
func FlashTotalSelfNotNil() predicate.MatchPlayer
FlashTotalSelfNotNil applies the NotNil predicate on the "flash_total_self" field.
func FlashTotalTeam ¶
func FlashTotalTeam(v uint) predicate.MatchPlayer
FlashTotalTeam applies equality check predicate on the "flash_total_team" field. It's identical to FlashTotalTeamEQ.
func FlashTotalTeamEQ ¶
func FlashTotalTeamEQ(v uint) predicate.MatchPlayer
FlashTotalTeamEQ applies the EQ predicate on the "flash_total_team" field.
func FlashTotalTeamGT ¶
func FlashTotalTeamGT(v uint) predicate.MatchPlayer
FlashTotalTeamGT applies the GT predicate on the "flash_total_team" field.
func FlashTotalTeamGTE ¶
func FlashTotalTeamGTE(v uint) predicate.MatchPlayer
FlashTotalTeamGTE applies the GTE predicate on the "flash_total_team" field.
func FlashTotalTeamIn ¶
func FlashTotalTeamIn(vs ...uint) predicate.MatchPlayer
FlashTotalTeamIn applies the In predicate on the "flash_total_team" field.
func FlashTotalTeamIsNil ¶
func FlashTotalTeamIsNil() predicate.MatchPlayer
FlashTotalTeamIsNil applies the IsNil predicate on the "flash_total_team" field.
func FlashTotalTeamLT ¶
func FlashTotalTeamLT(v uint) predicate.MatchPlayer
FlashTotalTeamLT applies the LT predicate on the "flash_total_team" field.
func FlashTotalTeamLTE ¶
func FlashTotalTeamLTE(v uint) predicate.MatchPlayer
FlashTotalTeamLTE applies the LTE predicate on the "flash_total_team" field.
func FlashTotalTeamNEQ ¶
func FlashTotalTeamNEQ(v uint) predicate.MatchPlayer
FlashTotalTeamNEQ applies the NEQ predicate on the "flash_total_team" field.
func FlashTotalTeamNotIn ¶
func FlashTotalTeamNotIn(vs ...uint) predicate.MatchPlayer
FlashTotalTeamNotIn applies the NotIn predicate on the "flash_total_team" field.
func FlashTotalTeamNotNil ¶
func FlashTotalTeamNotNil() predicate.MatchPlayer
FlashTotalTeamNotNil applies the NotNil predicate on the "flash_total_team" field.
func HasMatches ¶
func HasMatches() predicate.MatchPlayer
HasMatches applies the HasEdge predicate on the "matches" edge.
func HasMatchesWith ¶
func HasMatchesWith(preds ...predicate.Match) predicate.MatchPlayer
HasMatchesWith applies the HasEdge predicate on the "matches" edge with a given conditions (other predicates).
func HasMessages ¶
func HasMessages() predicate.MatchPlayer
HasMessages applies the HasEdge predicate on the "messages" edge.
func HasMessagesWith ¶
func HasMessagesWith(preds ...predicate.Messages) predicate.MatchPlayer
HasMessagesWith applies the HasEdge predicate on the "messages" edge with a given conditions (other predicates).
func HasPlayers ¶
func HasPlayers() predicate.MatchPlayer
HasPlayers applies the HasEdge predicate on the "players" edge.
func HasPlayersWith ¶
func HasPlayersWith(preds ...predicate.Player) predicate.MatchPlayer
HasPlayersWith applies the HasEdge predicate on the "players" edge with a given conditions (other predicates).
func HasRoundStats ¶
func HasRoundStats() predicate.MatchPlayer
HasRoundStats applies the HasEdge predicate on the "round_stats" edge.
func HasRoundStatsWith ¶
func HasRoundStatsWith(preds ...predicate.RoundStats) predicate.MatchPlayer
HasRoundStatsWith applies the HasEdge predicate on the "round_stats" edge with a given conditions (other predicates).
func HasSpray ¶
func HasSpray() predicate.MatchPlayer
HasSpray applies the HasEdge predicate on the "spray" edge.
func HasSprayWith ¶
func HasSprayWith(preds ...predicate.Spray) predicate.MatchPlayer
HasSprayWith applies the HasEdge predicate on the "spray" edge with a given conditions (other predicates).
func HasWeaponStats ¶
func HasWeaponStats() predicate.MatchPlayer
HasWeaponStats applies the HasEdge predicate on the "weapon_stats" edge.
func HasWeaponStatsWith ¶
func HasWeaponStatsWith(preds ...predicate.Weapon) predicate.MatchPlayer
HasWeaponStatsWith applies the HasEdge predicate on the "weapon_stats" edge with a given conditions (other predicates).
func Headshot ¶
func Headshot(v int) predicate.MatchPlayer
Headshot applies equality check predicate on the "headshot" field. It's identical to HeadshotEQ.
func HeadshotEQ ¶
func HeadshotEQ(v int) predicate.MatchPlayer
HeadshotEQ applies the EQ predicate on the "headshot" field.
func HeadshotGT ¶
func HeadshotGT(v int) predicate.MatchPlayer
HeadshotGT applies the GT predicate on the "headshot" field.
func HeadshotGTE ¶
func HeadshotGTE(v int) predicate.MatchPlayer
HeadshotGTE applies the GTE predicate on the "headshot" field.
func HeadshotIn ¶
func HeadshotIn(vs ...int) predicate.MatchPlayer
HeadshotIn applies the In predicate on the "headshot" field.
func HeadshotLT ¶
func HeadshotLT(v int) predicate.MatchPlayer
HeadshotLT applies the LT predicate on the "headshot" field.
func HeadshotLTE ¶
func HeadshotLTE(v int) predicate.MatchPlayer
HeadshotLTE applies the LTE predicate on the "headshot" field.
func HeadshotNEQ ¶
func HeadshotNEQ(v int) predicate.MatchPlayer
HeadshotNEQ applies the NEQ predicate on the "headshot" field.
func HeadshotNotIn ¶
func HeadshotNotIn(vs ...int) predicate.MatchPlayer
HeadshotNotIn applies the NotIn predicate on the "headshot" field.
func IDGTE ¶
func IDGTE(id int) predicate.MatchPlayer
IDGTE applies the GTE predicate on the ID field.
func IDIn ¶
func IDIn(ids ...int) predicate.MatchPlayer
IDIn applies the In predicate on the ID field.
func IDLTE ¶
func IDLTE(id int) predicate.MatchPlayer
IDLTE applies the LTE predicate on the ID field.
func IDNEQ ¶
func IDNEQ(id int) predicate.MatchPlayer
IDNEQ applies the NEQ predicate on the ID field.
func IDNotIn ¶
func IDNotIn(ids ...int) predicate.MatchPlayer
IDNotIn applies the NotIn predicate on the ID field.
func Kast ¶
func Kast(v int) predicate.MatchPlayer
Kast applies equality check predicate on the "kast" field. It's identical to KastEQ.
func KastEQ ¶
func KastEQ(v int) predicate.MatchPlayer
KastEQ applies the EQ predicate on the "kast" field.
func KastGT ¶
func KastGT(v int) predicate.MatchPlayer
KastGT applies the GT predicate on the "kast" field.
func KastGTE ¶
func KastGTE(v int) predicate.MatchPlayer
KastGTE applies the GTE predicate on the "kast" field.
func KastIn ¶
func KastIn(vs ...int) predicate.MatchPlayer
KastIn applies the In predicate on the "kast" field.
func KastIsNil ¶
func KastIsNil() predicate.MatchPlayer
KastIsNil applies the IsNil predicate on the "kast" field.
func KastLT ¶
func KastLT(v int) predicate.MatchPlayer
KastLT applies the LT predicate on the "kast" field.
func KastLTE ¶
func KastLTE(v int) predicate.MatchPlayer
KastLTE applies the LTE predicate on the "kast" field.
func KastNEQ ¶
func KastNEQ(v int) predicate.MatchPlayer
KastNEQ applies the NEQ predicate on the "kast" field.
func KastNotIn ¶
func KastNotIn(vs ...int) predicate.MatchPlayer
KastNotIn applies the NotIn predicate on the "kast" field.
func KastNotNil ¶
func KastNotNil() predicate.MatchPlayer
KastNotNil applies the NotNil predicate on the "kast" field.
func Kills ¶
func Kills(v int) predicate.MatchPlayer
Kills applies equality check predicate on the "kills" field. It's identical to KillsEQ.
func KillsEQ ¶
func KillsEQ(v int) predicate.MatchPlayer
KillsEQ applies the EQ predicate on the "kills" field.
func KillsGT ¶
func KillsGT(v int) predicate.MatchPlayer
KillsGT applies the GT predicate on the "kills" field.
func KillsGTE ¶
func KillsGTE(v int) predicate.MatchPlayer
KillsGTE applies the GTE predicate on the "kills" field.
func KillsIn ¶
func KillsIn(vs ...int) predicate.MatchPlayer
KillsIn applies the In predicate on the "kills" field.
func KillsLT ¶
func KillsLT(v int) predicate.MatchPlayer
KillsLT applies the LT predicate on the "kills" field.
func KillsLTE ¶
func KillsLTE(v int) predicate.MatchPlayer
KillsLTE applies the LTE predicate on the "kills" field.
func KillsNEQ ¶
func KillsNEQ(v int) predicate.MatchPlayer
KillsNEQ applies the NEQ predicate on the "kills" field.
func KillsNotIn ¶
func KillsNotIn(vs ...int) predicate.MatchPlayer
KillsNotIn applies the NotIn predicate on the "kills" field.
func MatchStats ¶
func MatchStats(v uint64) predicate.MatchPlayer
MatchStats applies equality check predicate on the "match_stats" field. It's identical to MatchStatsEQ.
func MatchStatsEQ ¶
func MatchStatsEQ(v uint64) predicate.MatchPlayer
MatchStatsEQ applies the EQ predicate on the "match_stats" field.
func MatchStatsIn ¶
func MatchStatsIn(vs ...uint64) predicate.MatchPlayer
MatchStatsIn applies the In predicate on the "match_stats" field.
func MatchStatsIsNil ¶
func MatchStatsIsNil() predicate.MatchPlayer
MatchStatsIsNil applies the IsNil predicate on the "match_stats" field.
func MatchStatsNEQ ¶
func MatchStatsNEQ(v uint64) predicate.MatchPlayer
MatchStatsNEQ applies the NEQ predicate on the "match_stats" field.
func MatchStatsNotIn ¶
func MatchStatsNotIn(vs ...uint64) predicate.MatchPlayer
MatchStatsNotIn applies the NotIn predicate on the "match_stats" field.
func MatchStatsNotNil ¶
func MatchStatsNotNil() predicate.MatchPlayer
MatchStatsNotNil applies the NotNil predicate on the "match_stats" field.
func Mk2 ¶
func Mk2(v uint) predicate.MatchPlayer
Mk2 applies equality check predicate on the "mk_2" field. It's identical to Mk2EQ.
func Mk2EQ ¶
func Mk2EQ(v uint) predicate.MatchPlayer
Mk2EQ applies the EQ predicate on the "mk_2" field.
func Mk2GT ¶
func Mk2GT(v uint) predicate.MatchPlayer
Mk2GT applies the GT predicate on the "mk_2" field.
func Mk2GTE ¶
func Mk2GTE(v uint) predicate.MatchPlayer
Mk2GTE applies the GTE predicate on the "mk_2" field.
func Mk2In ¶
func Mk2In(vs ...uint) predicate.MatchPlayer
Mk2In applies the In predicate on the "mk_2" field.
func Mk2IsNil ¶
func Mk2IsNil() predicate.MatchPlayer
Mk2IsNil applies the IsNil predicate on the "mk_2" field.
func Mk2LT ¶
func Mk2LT(v uint) predicate.MatchPlayer
Mk2LT applies the LT predicate on the "mk_2" field.
func Mk2LTE ¶
func Mk2LTE(v uint) predicate.MatchPlayer
Mk2LTE applies the LTE predicate on the "mk_2" field.
func Mk2NEQ ¶
func Mk2NEQ(v uint) predicate.MatchPlayer
Mk2NEQ applies the NEQ predicate on the "mk_2" field.
func Mk2NotIn ¶
func Mk2NotIn(vs ...uint) predicate.MatchPlayer
Mk2NotIn applies the NotIn predicate on the "mk_2" field.
func Mk2NotNil ¶
func Mk2NotNil() predicate.MatchPlayer
Mk2NotNil applies the NotNil predicate on the "mk_2" field.
func Mk3 ¶
func Mk3(v uint) predicate.MatchPlayer
Mk3 applies equality check predicate on the "mk_3" field. It's identical to Mk3EQ.
func Mk3EQ ¶
func Mk3EQ(v uint) predicate.MatchPlayer
Mk3EQ applies the EQ predicate on the "mk_3" field.
func Mk3GT ¶
func Mk3GT(v uint) predicate.MatchPlayer
Mk3GT applies the GT predicate on the "mk_3" field.
func Mk3GTE ¶
func Mk3GTE(v uint) predicate.MatchPlayer
Mk3GTE applies the GTE predicate on the "mk_3" field.
func Mk3In ¶
func Mk3In(vs ...uint) predicate.MatchPlayer
Mk3In applies the In predicate on the "mk_3" field.
func Mk3IsNil ¶
func Mk3IsNil() predicate.MatchPlayer
Mk3IsNil applies the IsNil predicate on the "mk_3" field.
func Mk3LT ¶
func Mk3LT(v uint) predicate.MatchPlayer
Mk3LT applies the LT predicate on the "mk_3" field.
func Mk3LTE ¶
func Mk3LTE(v uint) predicate.MatchPlayer
Mk3LTE applies the LTE predicate on the "mk_3" field.
func Mk3NEQ ¶
func Mk3NEQ(v uint) predicate.MatchPlayer
Mk3NEQ applies the NEQ predicate on the "mk_3" field.
func Mk3NotIn ¶
func Mk3NotIn(vs ...uint) predicate.MatchPlayer
Mk3NotIn applies the NotIn predicate on the "mk_3" field.
func Mk3NotNil ¶
func Mk3NotNil() predicate.MatchPlayer
Mk3NotNil applies the NotNil predicate on the "mk_3" field.
func Mk4 ¶
func Mk4(v uint) predicate.MatchPlayer
Mk4 applies equality check predicate on the "mk_4" field. It's identical to Mk4EQ.
func Mk4EQ ¶
func Mk4EQ(v uint) predicate.MatchPlayer
Mk4EQ applies the EQ predicate on the "mk_4" field.
func Mk4GT ¶
func Mk4GT(v uint) predicate.MatchPlayer
Mk4GT applies the GT predicate on the "mk_4" field.
func Mk4GTE ¶
func Mk4GTE(v uint) predicate.MatchPlayer
Mk4GTE applies the GTE predicate on the "mk_4" field.
func Mk4In ¶
func Mk4In(vs ...uint) predicate.MatchPlayer
Mk4In applies the In predicate on the "mk_4" field.
func Mk4IsNil ¶
func Mk4IsNil() predicate.MatchPlayer
Mk4IsNil applies the IsNil predicate on the "mk_4" field.
func Mk4LT ¶
func Mk4LT(v uint) predicate.MatchPlayer
Mk4LT applies the LT predicate on the "mk_4" field.
func Mk4LTE ¶
func Mk4LTE(v uint) predicate.MatchPlayer
Mk4LTE applies the LTE predicate on the "mk_4" field.
func Mk4NEQ ¶
func Mk4NEQ(v uint) predicate.MatchPlayer
Mk4NEQ applies the NEQ predicate on the "mk_4" field.
func Mk4NotIn ¶
func Mk4NotIn(vs ...uint) predicate.MatchPlayer
Mk4NotIn applies the NotIn predicate on the "mk_4" field.
func Mk4NotNil ¶
func Mk4NotNil() predicate.MatchPlayer
Mk4NotNil applies the NotNil predicate on the "mk_4" field.
func Mk5 ¶
func Mk5(v uint) predicate.MatchPlayer
Mk5 applies equality check predicate on the "mk_5" field. It's identical to Mk5EQ.
func Mk5EQ ¶
func Mk5EQ(v uint) predicate.MatchPlayer
Mk5EQ applies the EQ predicate on the "mk_5" field.
func Mk5GT ¶
func Mk5GT(v uint) predicate.MatchPlayer
Mk5GT applies the GT predicate on the "mk_5" field.
func Mk5GTE ¶
func Mk5GTE(v uint) predicate.MatchPlayer
Mk5GTE applies the GTE predicate on the "mk_5" field.
func Mk5In ¶
func Mk5In(vs ...uint) predicate.MatchPlayer
Mk5In applies the In predicate on the "mk_5" field.
func Mk5IsNil ¶
func Mk5IsNil() predicate.MatchPlayer
Mk5IsNil applies the IsNil predicate on the "mk_5" field.
func Mk5LT ¶
func Mk5LT(v uint) predicate.MatchPlayer
Mk5LT applies the LT predicate on the "mk_5" field.
func Mk5LTE ¶
func Mk5LTE(v uint) predicate.MatchPlayer
Mk5LTE applies the LTE predicate on the "mk_5" field.
func Mk5NEQ ¶
func Mk5NEQ(v uint) predicate.MatchPlayer
Mk5NEQ applies the NEQ predicate on the "mk_5" field.
func Mk5NotIn ¶
func Mk5NotIn(vs ...uint) predicate.MatchPlayer
Mk5NotIn applies the NotIn predicate on the "mk_5" field.
func Mk5NotNil ¶
func Mk5NotNil() predicate.MatchPlayer
Mk5NotNil applies the NotNil predicate on the "mk_5" field.
func Mvp ¶
func Mvp(v uint) predicate.MatchPlayer
Mvp applies equality check predicate on the "mvp" field. It's identical to MvpEQ.
func MvpEQ ¶
func MvpEQ(v uint) predicate.MatchPlayer
MvpEQ applies the EQ predicate on the "mvp" field.
func MvpGT ¶
func MvpGT(v uint) predicate.MatchPlayer
MvpGT applies the GT predicate on the "mvp" field.
func MvpGTE ¶
func MvpGTE(v uint) predicate.MatchPlayer
MvpGTE applies the GTE predicate on the "mvp" field.
func MvpIn ¶
func MvpIn(vs ...uint) predicate.MatchPlayer
MvpIn applies the In predicate on the "mvp" field.
func MvpLT ¶
func MvpLT(v uint) predicate.MatchPlayer
MvpLT applies the LT predicate on the "mvp" field.
func MvpLTE ¶
func MvpLTE(v uint) predicate.MatchPlayer
MvpLTE applies the LTE predicate on the "mvp" field.
func MvpNEQ ¶
func MvpNEQ(v uint) predicate.MatchPlayer
MvpNEQ applies the NEQ predicate on the "mvp" field.
func MvpNotIn ¶
func MvpNotIn(vs ...uint) predicate.MatchPlayer
MvpNotIn applies the NotIn predicate on the "mvp" field.
func Not ¶
func Not(p predicate.MatchPlayer) predicate.MatchPlayer
Not applies the not operator on the given predicate.
func Or ¶
func Or(predicates ...predicate.MatchPlayer) predicate.MatchPlayer
Or groups predicates with the OR operator between them.
func PlayerStats ¶
func PlayerStats(v uint64) predicate.MatchPlayer
PlayerStats applies equality check predicate on the "player_stats" field. It's identical to PlayerStatsEQ.
func PlayerStatsEQ ¶
func PlayerStatsEQ(v uint64) predicate.MatchPlayer
PlayerStatsEQ applies the EQ predicate on the "player_stats" field.
func PlayerStatsIn ¶
func PlayerStatsIn(vs ...uint64) predicate.MatchPlayer
PlayerStatsIn applies the In predicate on the "player_stats" field.
func PlayerStatsIsNil ¶
func PlayerStatsIsNil() predicate.MatchPlayer
PlayerStatsIsNil applies the IsNil predicate on the "player_stats" field.
func PlayerStatsNEQ ¶
func PlayerStatsNEQ(v uint64) predicate.MatchPlayer
PlayerStatsNEQ applies the NEQ predicate on the "player_stats" field.
func PlayerStatsNotIn ¶
func PlayerStatsNotIn(vs ...uint64) predicate.MatchPlayer
PlayerStatsNotIn applies the NotIn predicate on the "player_stats" field.
func PlayerStatsNotNil ¶
func PlayerStatsNotNil() predicate.MatchPlayer
PlayerStatsNotNil applies the NotNil predicate on the "player_stats" field.
func RankNew ¶
func RankNew(v int) predicate.MatchPlayer
RankNew applies equality check predicate on the "rank_new" field. It's identical to RankNewEQ.
func RankNewEQ ¶
func RankNewEQ(v int) predicate.MatchPlayer
RankNewEQ applies the EQ predicate on the "rank_new" field.
func RankNewGT ¶
func RankNewGT(v int) predicate.MatchPlayer
RankNewGT applies the GT predicate on the "rank_new" field.
func RankNewGTE ¶
func RankNewGTE(v int) predicate.MatchPlayer
RankNewGTE applies the GTE predicate on the "rank_new" field.
func RankNewIn ¶
func RankNewIn(vs ...int) predicate.MatchPlayer
RankNewIn applies the In predicate on the "rank_new" field.
func RankNewIsNil ¶
func RankNewIsNil() predicate.MatchPlayer
RankNewIsNil applies the IsNil predicate on the "rank_new" field.
func RankNewLT ¶
func RankNewLT(v int) predicate.MatchPlayer
RankNewLT applies the LT predicate on the "rank_new" field.
func RankNewLTE ¶
func RankNewLTE(v int) predicate.MatchPlayer
RankNewLTE applies the LTE predicate on the "rank_new" field.
func RankNewNEQ ¶
func RankNewNEQ(v int) predicate.MatchPlayer
RankNewNEQ applies the NEQ predicate on the "rank_new" field.
func RankNewNotIn ¶
func RankNewNotIn(vs ...int) predicate.MatchPlayer
RankNewNotIn applies the NotIn predicate on the "rank_new" field.
func RankNewNotNil ¶
func RankNewNotNil() predicate.MatchPlayer
RankNewNotNil applies the NotNil predicate on the "rank_new" field.
func RankOld ¶
func RankOld(v int) predicate.MatchPlayer
RankOld applies equality check predicate on the "rank_old" field. It's identical to RankOldEQ.
func RankOldEQ ¶
func RankOldEQ(v int) predicate.MatchPlayer
RankOldEQ applies the EQ predicate on the "rank_old" field.
func RankOldGT ¶
func RankOldGT(v int) predicate.MatchPlayer
RankOldGT applies the GT predicate on the "rank_old" field.
func RankOldGTE ¶
func RankOldGTE(v int) predicate.MatchPlayer
RankOldGTE applies the GTE predicate on the "rank_old" field.
func RankOldIn ¶
func RankOldIn(vs ...int) predicate.MatchPlayer
RankOldIn applies the In predicate on the "rank_old" field.
func RankOldIsNil ¶
func RankOldIsNil() predicate.MatchPlayer
RankOldIsNil applies the IsNil predicate on the "rank_old" field.
func RankOldLT ¶
func RankOldLT(v int) predicate.MatchPlayer
RankOldLT applies the LT predicate on the "rank_old" field.
func RankOldLTE ¶
func RankOldLTE(v int) predicate.MatchPlayer
RankOldLTE applies the LTE predicate on the "rank_old" field.
func RankOldNEQ ¶
func RankOldNEQ(v int) predicate.MatchPlayer
RankOldNEQ applies the NEQ predicate on the "rank_old" field.
func RankOldNotIn ¶
func RankOldNotIn(vs ...int) predicate.MatchPlayer
RankOldNotIn applies the NotIn predicate on the "rank_old" field.
func RankOldNotNil ¶
func RankOldNotNil() predicate.MatchPlayer
RankOldNotNil applies the NotNil predicate on the "rank_old" field.
func Score ¶
func Score(v int) predicate.MatchPlayer
Score applies equality check predicate on the "score" field. It's identical to ScoreEQ.
func ScoreEQ ¶
func ScoreEQ(v int) predicate.MatchPlayer
ScoreEQ applies the EQ predicate on the "score" field.
func ScoreGT ¶
func ScoreGT(v int) predicate.MatchPlayer
ScoreGT applies the GT predicate on the "score" field.
func ScoreGTE ¶
func ScoreGTE(v int) predicate.MatchPlayer
ScoreGTE applies the GTE predicate on the "score" field.
func ScoreIn ¶
func ScoreIn(vs ...int) predicate.MatchPlayer
ScoreIn applies the In predicate on the "score" field.
func ScoreLT ¶
func ScoreLT(v int) predicate.MatchPlayer
ScoreLT applies the LT predicate on the "score" field.
func ScoreLTE ¶
func ScoreLTE(v int) predicate.MatchPlayer
ScoreLTE applies the LTE predicate on the "score" field.
func ScoreNEQ ¶
func ScoreNEQ(v int) predicate.MatchPlayer
ScoreNEQ applies the NEQ predicate on the "score" field.
func ScoreNotIn ¶
func ScoreNotIn(vs ...int) predicate.MatchPlayer
ScoreNotIn applies the NotIn predicate on the "score" field.
func TeamID ¶
func TeamID(v int) predicate.MatchPlayer
TeamID applies equality check predicate on the "team_id" field. It's identical to TeamIDEQ.
func TeamIDEQ ¶
func TeamIDEQ(v int) predicate.MatchPlayer
TeamIDEQ applies the EQ predicate on the "team_id" field.
func TeamIDGT ¶
func TeamIDGT(v int) predicate.MatchPlayer
TeamIDGT applies the GT predicate on the "team_id" field.
func TeamIDGTE ¶
func TeamIDGTE(v int) predicate.MatchPlayer
TeamIDGTE applies the GTE predicate on the "team_id" field.
func TeamIDIn ¶
func TeamIDIn(vs ...int) predicate.MatchPlayer
TeamIDIn applies the In predicate on the "team_id" field.
func TeamIDLT ¶
func TeamIDLT(v int) predicate.MatchPlayer
TeamIDLT applies the LT predicate on the "team_id" field.
func TeamIDLTE ¶
func TeamIDLTE(v int) predicate.MatchPlayer
TeamIDLTE applies the LTE predicate on the "team_id" field.
func TeamIDNEQ ¶
func TeamIDNEQ(v int) predicate.MatchPlayer
TeamIDNEQ applies the NEQ predicate on the "team_id" field.
func TeamIDNotIn ¶
func TeamIDNotIn(vs ...int) predicate.MatchPlayer
TeamIDNotIn applies the NotIn predicate on the "team_id" field.
func UdDecoy ¶
func UdDecoy(v uint) predicate.MatchPlayer
UdDecoy applies equality check predicate on the "ud_decoy" field. It's identical to UdDecoyEQ.
func UdDecoyEQ ¶
func UdDecoyEQ(v uint) predicate.MatchPlayer
UdDecoyEQ applies the EQ predicate on the "ud_decoy" field.
func UdDecoyGT ¶
func UdDecoyGT(v uint) predicate.MatchPlayer
UdDecoyGT applies the GT predicate on the "ud_decoy" field.
func UdDecoyGTE ¶
func UdDecoyGTE(v uint) predicate.MatchPlayer
UdDecoyGTE applies the GTE predicate on the "ud_decoy" field.
func UdDecoyIn ¶
func UdDecoyIn(vs ...uint) predicate.MatchPlayer
UdDecoyIn applies the In predicate on the "ud_decoy" field.
func UdDecoyIsNil ¶
func UdDecoyIsNil() predicate.MatchPlayer
UdDecoyIsNil applies the IsNil predicate on the "ud_decoy" field.
func UdDecoyLT ¶
func UdDecoyLT(v uint) predicate.MatchPlayer
UdDecoyLT applies the LT predicate on the "ud_decoy" field.
func UdDecoyLTE ¶
func UdDecoyLTE(v uint) predicate.MatchPlayer
UdDecoyLTE applies the LTE predicate on the "ud_decoy" field.
func UdDecoyNEQ ¶
func UdDecoyNEQ(v uint) predicate.MatchPlayer
UdDecoyNEQ applies the NEQ predicate on the "ud_decoy" field.
func UdDecoyNotIn ¶
func UdDecoyNotIn(vs ...uint) predicate.MatchPlayer
UdDecoyNotIn applies the NotIn predicate on the "ud_decoy" field.
func UdDecoyNotNil ¶
func UdDecoyNotNil() predicate.MatchPlayer
UdDecoyNotNil applies the NotNil predicate on the "ud_decoy" field.
func UdFlames ¶
func UdFlames(v uint) predicate.MatchPlayer
UdFlames applies equality check predicate on the "ud_flames" field. It's identical to UdFlamesEQ.
func UdFlamesEQ ¶
func UdFlamesEQ(v uint) predicate.MatchPlayer
UdFlamesEQ applies the EQ predicate on the "ud_flames" field.
func UdFlamesGT ¶
func UdFlamesGT(v uint) predicate.MatchPlayer
UdFlamesGT applies the GT predicate on the "ud_flames" field.
func UdFlamesGTE ¶
func UdFlamesGTE(v uint) predicate.MatchPlayer
UdFlamesGTE applies the GTE predicate on the "ud_flames" field.
func UdFlamesIn ¶
func UdFlamesIn(vs ...uint) predicate.MatchPlayer
UdFlamesIn applies the In predicate on the "ud_flames" field.
func UdFlamesIsNil ¶
func UdFlamesIsNil() predicate.MatchPlayer
UdFlamesIsNil applies the IsNil predicate on the "ud_flames" field.
func UdFlamesLT ¶
func UdFlamesLT(v uint) predicate.MatchPlayer
UdFlamesLT applies the LT predicate on the "ud_flames" field.
func UdFlamesLTE ¶
func UdFlamesLTE(v uint) predicate.MatchPlayer
UdFlamesLTE applies the LTE predicate on the "ud_flames" field.
func UdFlamesNEQ ¶
func UdFlamesNEQ(v uint) predicate.MatchPlayer
UdFlamesNEQ applies the NEQ predicate on the "ud_flames" field.
func UdFlamesNotIn ¶
func UdFlamesNotIn(vs ...uint) predicate.MatchPlayer
UdFlamesNotIn applies the NotIn predicate on the "ud_flames" field.
func UdFlamesNotNil ¶
func UdFlamesNotNil() predicate.MatchPlayer
UdFlamesNotNil applies the NotNil predicate on the "ud_flames" field.
func UdFlash ¶
func UdFlash(v uint) predicate.MatchPlayer
UdFlash applies equality check predicate on the "ud_flash" field. It's identical to UdFlashEQ.
func UdFlashEQ ¶
func UdFlashEQ(v uint) predicate.MatchPlayer
UdFlashEQ applies the EQ predicate on the "ud_flash" field.
func UdFlashGT ¶
func UdFlashGT(v uint) predicate.MatchPlayer
UdFlashGT applies the GT predicate on the "ud_flash" field.
func UdFlashGTE ¶
func UdFlashGTE(v uint) predicate.MatchPlayer
UdFlashGTE applies the GTE predicate on the "ud_flash" field.
func UdFlashIn ¶
func UdFlashIn(vs ...uint) predicate.MatchPlayer
UdFlashIn applies the In predicate on the "ud_flash" field.
func UdFlashIsNil ¶
func UdFlashIsNil() predicate.MatchPlayer
UdFlashIsNil applies the IsNil predicate on the "ud_flash" field.
func UdFlashLT ¶
func UdFlashLT(v uint) predicate.MatchPlayer
UdFlashLT applies the LT predicate on the "ud_flash" field.
func UdFlashLTE ¶
func UdFlashLTE(v uint) predicate.MatchPlayer
UdFlashLTE applies the LTE predicate on the "ud_flash" field.
func UdFlashNEQ ¶
func UdFlashNEQ(v uint) predicate.MatchPlayer
UdFlashNEQ applies the NEQ predicate on the "ud_flash" field.
func UdFlashNotIn ¶
func UdFlashNotIn(vs ...uint) predicate.MatchPlayer
UdFlashNotIn applies the NotIn predicate on the "ud_flash" field.
func UdFlashNotNil ¶
func UdFlashNotNil() predicate.MatchPlayer
UdFlashNotNil applies the NotNil predicate on the "ud_flash" field.
func UdHe ¶
func UdHe(v uint) predicate.MatchPlayer
UdHe applies equality check predicate on the "ud_he" field. It's identical to UdHeEQ.
func UdHeEQ ¶
func UdHeEQ(v uint) predicate.MatchPlayer
UdHeEQ applies the EQ predicate on the "ud_he" field.
func UdHeGT ¶
func UdHeGT(v uint) predicate.MatchPlayer
UdHeGT applies the GT predicate on the "ud_he" field.
func UdHeGTE ¶
func UdHeGTE(v uint) predicate.MatchPlayer
UdHeGTE applies the GTE predicate on the "ud_he" field.
func UdHeIn ¶
func UdHeIn(vs ...uint) predicate.MatchPlayer
UdHeIn applies the In predicate on the "ud_he" field.
func UdHeIsNil ¶
func UdHeIsNil() predicate.MatchPlayer
UdHeIsNil applies the IsNil predicate on the "ud_he" field.
func UdHeLT ¶
func UdHeLT(v uint) predicate.MatchPlayer
UdHeLT applies the LT predicate on the "ud_he" field.
func UdHeLTE ¶
func UdHeLTE(v uint) predicate.MatchPlayer
UdHeLTE applies the LTE predicate on the "ud_he" field.
func UdHeNEQ ¶
func UdHeNEQ(v uint) predicate.MatchPlayer
UdHeNEQ applies the NEQ predicate on the "ud_he" field.
func UdHeNotIn ¶
func UdHeNotIn(vs ...uint) predicate.MatchPlayer
UdHeNotIn applies the NotIn predicate on the "ud_he" field.
func UdHeNotNil ¶
func UdHeNotNil() predicate.MatchPlayer
UdHeNotNil applies the NotNil predicate on the "ud_he" field.
func UdSmoke ¶
func UdSmoke(v uint) predicate.MatchPlayer
UdSmoke applies equality check predicate on the "ud_smoke" field. It's identical to UdSmokeEQ.
func UdSmokeEQ ¶
func UdSmokeEQ(v uint) predicate.MatchPlayer
UdSmokeEQ applies the EQ predicate on the "ud_smoke" field.
func UdSmokeGT ¶
func UdSmokeGT(v uint) predicate.MatchPlayer
UdSmokeGT applies the GT predicate on the "ud_smoke" field.
func UdSmokeGTE ¶
func UdSmokeGTE(v uint) predicate.MatchPlayer
UdSmokeGTE applies the GTE predicate on the "ud_smoke" field.
func UdSmokeIn ¶
func UdSmokeIn(vs ...uint) predicate.MatchPlayer
UdSmokeIn applies the In predicate on the "ud_smoke" field.
func UdSmokeIsNil ¶
func UdSmokeIsNil() predicate.MatchPlayer
UdSmokeIsNil applies the IsNil predicate on the "ud_smoke" field.
func UdSmokeLT ¶
func UdSmokeLT(v uint) predicate.MatchPlayer
UdSmokeLT applies the LT predicate on the "ud_smoke" field.
func UdSmokeLTE ¶
func UdSmokeLTE(v uint) predicate.MatchPlayer
UdSmokeLTE applies the LTE predicate on the "ud_smoke" field.
func UdSmokeNEQ ¶
func UdSmokeNEQ(v uint) predicate.MatchPlayer
UdSmokeNEQ applies the NEQ predicate on the "ud_smoke" field.
func UdSmokeNotIn ¶
func UdSmokeNotIn(vs ...uint) predicate.MatchPlayer
UdSmokeNotIn applies the NotIn predicate on the "ud_smoke" field.
func UdSmokeNotNil ¶
func UdSmokeNotNil() predicate.MatchPlayer
UdSmokeNotNil applies the NotNil predicate on the "ud_smoke" field.