Documentation ¶
Index ¶
- Constants
- Variables
- func AccountId2SteamId(accId uint32) uint64
- func DecodeSharecode(code string) (uint64, uint64, uint16, error)
- func ReverseString(numbers []string) []string
- func SteamId2AccountId(steamId uint64) uint32
- type Demo
- type DemoMatchLoader
- type DemoMatchLoaderConfig
- type DemoNotFoundError
- type DemoParser
- type Encounter
- type Spray
- type Sprays
Constants ¶
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const ( APPID = 730 LoginFailed = iota LoginSuccess )
Variables ¶
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var DICT = "ABCDEFGHJKLMNOPQRSTUVWXYZabcdefhijkmnopqrstuvwxyz23456789"
Functions ¶
Types ¶
type DemoMatchLoader ¶
type DemoMatchLoader struct { GCReady bool LoggedIn bool // contains filtered or unexported fields }
func (*DemoMatchLoader) HandleGCPacket ¶
func (dml *DemoMatchLoader) HandleGCPacket(pkg *gamecoordinator.GCPacket)
func (*DemoMatchLoader) IsLoading ¶
func (dml *DemoMatchLoader) IsLoading(demo *Demo) bool
func (*DemoMatchLoader) LoadDemo ¶
func (dml *DemoMatchLoader) LoadDemo(demo *Demo) error
func (*DemoMatchLoader) Setup ¶
func (dml *DemoMatchLoader) Setup(config *DemoMatchLoaderConfig) error
type DemoMatchLoaderConfig ¶
type DemoNotFoundError ¶
type DemoNotFoundError struct {
// contains filtered or unexported fields
}
type DemoParser ¶
type DemoParser struct { Done chan *Demo // contains filtered or unexported fields }
func (*DemoParser) MatchPlayerBySteamID ¶
func (dp *DemoParser) MatchPlayerBySteamID(stats []*ent.MatchPlayer, steamId uint64) (*ent.MatchPlayer, error)
func (*DemoParser) ParseDemo ¶
func (dp *DemoParser) ParseDemo(demo *Demo) error
type Encounter ¶
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