Documentation ¶
Index ¶
- Variables
- func BindEventComponentDestroySelf(auto iAutoEventComponentDestroySelf, subscriber EventComponentDestroySelf, ...) event.Hook
- func BindEventComponentMgrAddComponents(auto iAutoEventComponentMgrAddComponents, ...) event.Hook
- func BindEventComponentMgrFirstAccessComponent(auto iAutoEventComponentMgrFirstAccessComponent, ...) event.Hook
- func BindEventComponentMgrRemoveComponent(auto iAutoEventComponentMgrRemoveComponent, ...) event.Hook
- func BindEventEntityDestroySelf(auto iAutoEventEntityDestroySelf, subscriber EventEntityDestroySelf, ...) event.Hook
- func BindEventTreeNodeAddChild(auto iAutoEventTreeNodeAddChild, subscriber EventTreeNodeAddChild, ...) event.Hook
- func BindEventTreeNodeEnterParent(auto iAutoEventTreeNodeEnterParent, subscriber EventTreeNodeEnterParent, ...) event.Hook
- func BindEventTreeNodeLeaveParent(auto iAutoEventTreeNodeLeaveParent, subscriber EventTreeNodeLeaveParent, ...) event.Hook
- func BindEventTreeNodeRemoveChild(auto iAutoEventTreeNodeRemoveChild, subscriber EventTreeNodeRemoveChild, ...) event.Hook
- func UnsafeComponent(comp Component) _UnsafeComponentdeprecated
- func UnsafeEntity(entity Entity) _UnsafeEntitydeprecated
- type Component
- type ComponentBehavior
- func (comp *ComponentBehavior) DestroySelf()
- func (comp *ComponentBehavior) GetConcurrentContext() iface.Cache
- func (comp *ComponentBehavior) GetCurrentContext() iface.Cache
- func (comp *ComponentBehavior) GetEntity() Entity
- func (comp *ComponentBehavior) GetId() uid.Id
- func (comp *ComponentBehavior) GetName() string
- func (comp *ComponentBehavior) GetReflected() reflect.Value
- func (comp *ComponentBehavior) GetState() ComponentState
- func (comp *ComponentBehavior) ManagedHooks(hooks ...event.Hook)
- func (comp *ComponentBehavior) String() string
- type ComponentState
- type ConcurrentEntity
- type Entity
- type EntityBehavior
- func (entity *EntityBehavior) AddComponent(name string, components ...Component) error
- func (entity *EntityBehavior) ContainsComponent(name string) bool
- func (entity *EntityBehavior) ContainsComponentById(id uid.Id) bool
- func (entity *EntityBehavior) CountComponents() int
- func (entity *EntityBehavior) DestroySelf()
- func (entity *EntityBehavior) EventComponentMgrAddComponents() event.IEvent
- func (entity *EntityBehavior) EventComponentMgrFirstAccessComponent() event.IEvent
- func (entity *EntityBehavior) EventComponentMgrRemoveComponent() event.IEvent
- func (entity *EntityBehavior) EventTreeNodeAddChild() event.IEvent
- func (entity *EntityBehavior) EventTreeNodeEnterParent() event.IEvent
- func (entity *EntityBehavior) EventTreeNodeLeaveParent() event.IEvent
- func (entity *EntityBehavior) EventTreeNodeRemoveChild() event.IEvent
- func (entity *EntityBehavior) FilterComponents(fun generic.Func1[Component, bool]) []Component
- func (entity *EntityBehavior) GetComponent(name string) Component
- func (entity *EntityBehavior) GetComponentById(id uid.Id) Component
- func (entity *EntityBehavior) GetComponents() []Component
- func (entity *EntityBehavior) GetCompositeFaceCache() iface.Cache
- func (entity *EntityBehavior) GetConcurrentContext() iface.Cache
- func (entity *EntityBehavior) GetCurrentContext() iface.Cache
- func (entity *EntityBehavior) GetId() uid.Id
- func (entity *EntityBehavior) GetMeta() meta.Meta
- func (entity *EntityBehavior) GetPrototype() string
- func (entity *EntityBehavior) GetReflected() reflect.Value
- func (entity *EntityBehavior) GetState() EntityState
- func (entity *EntityBehavior) GetTreeNodeParent() (Entity, bool)
- func (entity *EntityBehavior) GetTreeNodeState() TreeNodeState
- func (entity *EntityBehavior) ManagedHooks(hooks ...event.Hook)
- func (entity *EntityBehavior) RangeComponents(fun generic.Func1[Component, bool])
- func (entity *EntityBehavior) RemoveComponent(name string)
- func (entity *EntityBehavior) RemoveComponentById(id uid.Id)
- func (entity *EntityBehavior) ReversedRangeComponents(fun generic.Func1[Component, bool])
- func (entity *EntityBehavior) String() string
- type EntityOptions
- type EntityState
- type EventComponentDestroySelf
- type EventComponentDestroySelfHandler
- type EventComponentMgrAddComponents
- type EventComponentMgrAddComponentsHandler
- type EventComponentMgrFirstAccessComponent
- type EventComponentMgrFirstAccessComponentHandler
- type EventComponentMgrRemoveComponent
- type EventComponentMgrRemoveComponentHandler
- type EventEntityDestroySelf
- type EventEntityDestroySelfHandler
- type EventTreeNodeAddChild
- type EventTreeNodeAddChildHandler
- type EventTreeNodeEnterParent
- type EventTreeNodeEnterParentHandler
- type EventTreeNodeLeaveParent
- type EventTreeNodeLeaveParentHandler
- type EventTreeNodeRemoveChild
- type EventTreeNodeRemoveChildHandler
- type TreeNodeState
Constants ¶
This section is empty.
Variables ¶
var (
ErrEC = fmt.Errorf("%w: ec", exception.ErrTiny) // EC错误
)
var With _Option
Functions ¶
func BindEventComponentDestroySelf ¶
func BindEventComponentDestroySelf(auto iAutoEventComponentDestroySelf, subscriber EventComponentDestroySelf, priority ...int32) event.Hook
func BindEventComponentMgrAddComponents ¶
func BindEventComponentMgrAddComponents(auto iAutoEventComponentMgrAddComponents, subscriber EventComponentMgrAddComponents, priority ...int32) event.Hook
func BindEventComponentMgrFirstAccessComponent ¶
func BindEventComponentMgrFirstAccessComponent(auto iAutoEventComponentMgrFirstAccessComponent, subscriber EventComponentMgrFirstAccessComponent, priority ...int32) event.Hook
func BindEventComponentMgrRemoveComponent ¶
func BindEventComponentMgrRemoveComponent(auto iAutoEventComponentMgrRemoveComponent, subscriber EventComponentMgrRemoveComponent, priority ...int32) event.Hook
func BindEventEntityDestroySelf ¶
func BindEventEntityDestroySelf(auto iAutoEventEntityDestroySelf, subscriber EventEntityDestroySelf, priority ...int32) event.Hook
func BindEventTreeNodeAddChild ¶
func BindEventTreeNodeAddChild(auto iAutoEventTreeNodeAddChild, subscriber EventTreeNodeAddChild, priority ...int32) event.Hook
func BindEventTreeNodeEnterParent ¶
func BindEventTreeNodeEnterParent(auto iAutoEventTreeNodeEnterParent, subscriber EventTreeNodeEnterParent, priority ...int32) event.Hook
func BindEventTreeNodeLeaveParent ¶
func BindEventTreeNodeLeaveParent(auto iAutoEventTreeNodeLeaveParent, subscriber EventTreeNodeLeaveParent, priority ...int32) event.Hook
func BindEventTreeNodeRemoveChild ¶
func BindEventTreeNodeRemoveChild(auto iAutoEventTreeNodeRemoveChild, subscriber EventTreeNodeRemoveChild, priority ...int32) event.Hook
func UnsafeComponent
deprecated
func UnsafeComponent(comp Component) _UnsafeComponent
Deprecated: UnsafeComponent 访问组件内部函数
func UnsafeEntity
deprecated
func UnsafeEntity(entity Entity) _UnsafeEntity
Deprecated: UnsafeEntity 访问实体内部函数
Types ¶
type Component ¶
type Component interface { gctx.CurrentContextProvider fmt.Stringer // GetId 获取组件Id GetId() uid.Id // GetName 获取组件名称 GetName() string // GetEntity 获取组件依附的实体 GetEntity() Entity // GetState 获取组件状态 GetState() ComponentState // GetReflected 获取反射值 GetReflected() reflect.Value // DestroySelf 销毁自身 DestroySelf() // contains filtered or unexported methods }
Component 组件接口
type ComponentBehavior ¶
type ComponentBehavior struct {
// contains filtered or unexported fields
}
ComponentBehavior 组件行为,需要在开发新组件时,匿名嵌入至组件结构体中
func (*ComponentBehavior) DestroySelf ¶
func (comp *ComponentBehavior) DestroySelf()
DestroySelf 销毁自身
func (*ComponentBehavior) GetConcurrentContext ¶
func (comp *ComponentBehavior) GetConcurrentContext() iface.Cache
GetConcurrentContext 获取多线程安全的上下文
func (*ComponentBehavior) GetCurrentContext ¶
func (comp *ComponentBehavior) GetCurrentContext() iface.Cache
GetCurrentContext 获取当前上下文
func (*ComponentBehavior) GetEntity ¶
func (comp *ComponentBehavior) GetEntity() Entity
GetEntity 获取组件依附的实体
func (*ComponentBehavior) GetReflected ¶
func (comp *ComponentBehavior) GetReflected() reflect.Value
GetReflected 获取反射值
func (*ComponentBehavior) GetState ¶
func (comp *ComponentBehavior) GetState() ComponentState
GetState 获取组件状态
func (*ComponentBehavior) ManagedHooks ¶
func (comp *ComponentBehavior) ManagedHooks(hooks ...event.Hook)
ManagedHooks 托管hook,在组件销毁时自动解绑定
func (*ComponentBehavior) String ¶
func (comp *ComponentBehavior) String() string
String implements fmt.Stringer
type ComponentState ¶
type ComponentState int8
ComponentState 组件状态
const ( ComponentState_Birth ComponentState = iota // 出生 ComponentState_Attach // 附着 ComponentState_Awake // 唤醒 ComponentState_Start // 开始 ComponentState_Alive // 活跃 ComponentState_Detach // 脱离 ComponentState_Shut // 结束 ComponentState_Death // 死亡 )
func (ComponentState) String ¶
func (i ComponentState) String() string
type ConcurrentEntity ¶
type ConcurrentEntity interface { gctx.ConcurrentContextProvider fmt.Stringer // GetId 获取实体Id GetId() uid.Id // GetPrototype 获取实体原型 GetPrototype() string }
ConcurrentEntity 多线程安全的实体接口
type Entity ¶
type Entity interface { gctx.CurrentContextProvider reinterpret.CompositeProvider fmt.Stringer // GetId 获取实体Id GetId() uid.Id // GetPrototype 获取实体原型 GetPrototype() string // GetState 获取实体状态 GetState() EntityState // GetReflected 获取反射值 GetReflected() reflect.Value // GetMeta 获取Meta信息 GetMeta() meta.Meta // DestroySelf 销毁自身 DestroySelf() // contains filtered or unexported methods }
Entity 实体接口
func UnsafeNewEntity
deprecated
func UnsafeNewEntity(options EntityOptions) Entity
Deprecated: UnsafeNewEntity 内部创建实体
type EntityBehavior ¶
type EntityBehavior struct {
// contains filtered or unexported fields
}
EntityBehavior 实体行为,在需要扩展实体能力时,匿名嵌入至实体结构体中
func (*EntityBehavior) AddComponent ¶
func (entity *EntityBehavior) AddComponent(name string, components ...Component) error
AddComponent 添加组件,因为同个名称可以指向多个组件,所以名称指向的组件已存在时,不会返回错误
func (*EntityBehavior) ContainsComponent ¶
func (entity *EntityBehavior) ContainsComponent(name string) bool
ContainsComponent 组件是否存在
func (*EntityBehavior) ContainsComponentById ¶
func (entity *EntityBehavior) ContainsComponentById(id uid.Id) bool
ContainsComponentById 使用组件Id检测组件是否存在
func (*EntityBehavior) CountComponents ¶
func (entity *EntityBehavior) CountComponents() int
CountComponents 统计所有组件数量
func (*EntityBehavior) EventComponentMgrAddComponents ¶
func (entity *EntityBehavior) EventComponentMgrAddComponents() event.IEvent
EventComponentMgrAddComponents 事件:实体的组件管理器添加组件
func (*EntityBehavior) EventComponentMgrFirstAccessComponent ¶
func (entity *EntityBehavior) EventComponentMgrFirstAccessComponent() event.IEvent
EventComponentMgrFirstAccessComponent 事件:实体的组件管理器首次访问组件
func (*EntityBehavior) EventComponentMgrRemoveComponent ¶
func (entity *EntityBehavior) EventComponentMgrRemoveComponent() event.IEvent
EventComponentMgrRemoveComponent 事件:实体的组件管理器删除组件
func (*EntityBehavior) EventTreeNodeAddChild ¶
func (entity *EntityBehavior) EventTreeNodeAddChild() event.IEvent
EventTreeNodeAddChild 事件:实体节点添加子实体
func (*EntityBehavior) EventTreeNodeEnterParent ¶
func (entity *EntityBehavior) EventTreeNodeEnterParent() event.IEvent
EventTreeNodeEnterParent 事件:实体加入父实体节点
func (*EntityBehavior) EventTreeNodeLeaveParent ¶
func (entity *EntityBehavior) EventTreeNodeLeaveParent() event.IEvent
EventTreeNodeLeaveParent 事件:实体离开父实体节点
func (*EntityBehavior) EventTreeNodeRemoveChild ¶
func (entity *EntityBehavior) EventTreeNodeRemoveChild() event.IEvent
EventTreeNodeRemoveChild 事件:实体节点删除子实体
func (*EntityBehavior) FilterComponents ¶
FilterComponents 过滤并获取组件
func (*EntityBehavior) GetComponent ¶
func (entity *EntityBehavior) GetComponent(name string) Component
GetComponent 使用名称查询组件,同个名称指向多个组件时,返回首个组件
func (*EntityBehavior) GetComponentById ¶
func (entity *EntityBehavior) GetComponentById(id uid.Id) Component
GetComponentById 使用组件Id查询组件
func (*EntityBehavior) GetComponents ¶
func (entity *EntityBehavior) GetComponents() []Component
GetComponents 获取所有组件
func (*EntityBehavior) GetCompositeFaceCache ¶
func (entity *EntityBehavior) GetCompositeFaceCache() iface.Cache
GetCompositeFaceCache 支持重新解释类型
func (*EntityBehavior) GetConcurrentContext ¶
func (entity *EntityBehavior) GetConcurrentContext() iface.Cache
GetConcurrentContext 解析线程安全的上下文
func (*EntityBehavior) GetCurrentContext ¶
func (entity *EntityBehavior) GetCurrentContext() iface.Cache
GetCurrentContext 获取当前上下文
func (*EntityBehavior) GetPrototype ¶
func (entity *EntityBehavior) GetPrototype() string
GetPrototype 获取实体原型
func (*EntityBehavior) GetReflected ¶
func (entity *EntityBehavior) GetReflected() reflect.Value
GetReflected 获取反射值
func (*EntityBehavior) GetState ¶
func (entity *EntityBehavior) GetState() EntityState
GetState 获取实体状态
func (*EntityBehavior) GetTreeNodeParent ¶
func (entity *EntityBehavior) GetTreeNodeParent() (Entity, bool)
GetTreeNodeParent 获取在实体树中的父实体
func (*EntityBehavior) GetTreeNodeState ¶
func (entity *EntityBehavior) GetTreeNodeState() TreeNodeState
GetTreeNodeState 获取实体树节点状态
func (*EntityBehavior) ManagedHooks ¶
func (entity *EntityBehavior) ManagedHooks(hooks ...event.Hook)
ManagedHooks 托管hook,在实体销毁时自动解绑定
func (*EntityBehavior) RangeComponents ¶
func (entity *EntityBehavior) RangeComponents(fun generic.Func1[Component, bool])
RangeComponents 遍历所有组件
func (*EntityBehavior) RemoveComponent ¶
func (entity *EntityBehavior) RemoveComponent(name string)
RemoveComponent 使用名称删除组件,将会删除同个名称指向的多个组件
func (*EntityBehavior) RemoveComponentById ¶
func (entity *EntityBehavior) RemoveComponentById(id uid.Id)
RemoveComponentById 使用组件Id删除组件
func (*EntityBehavior) ReversedRangeComponents ¶
func (entity *EntityBehavior) ReversedRangeComponents(fun generic.Func1[Component, bool])
ReversedRangeComponents 反向遍历所有组件
func (*EntityBehavior) String ¶
func (entity *EntityBehavior) String() string
String implements fmt.Stringer
type EntityOptions ¶
type EntityOptions struct { CompositeFace iface.Face[Entity] // 扩展者,在扩展实体自身能力时使用 Prototype string // 实体原型名称 PersistId uid.Id // 实体持久化Id AwakeOnFirstAccess bool // 开启组件被首次访问时,检测并调用Awake() Meta meta.Meta // Meta信息 ManagedPoolObject pool.ManagedPoolObject // 托管对象池 }
EntityOptions 创建实体的所有选项
type EntityState ¶
type EntityState int8
EntityState 实体状态
const ( EntityState_Birth EntityState = iota // 出生 EntityState_Enter // 进入容器 EntityState_Awake // 唤醒 EntityState_Start // 开始 EntityState_Alive // 活跃 EntityState_Leave // 离开容器 EntityState_Shut // 结束 EntityState_Death // 死亡 )
func (EntityState) String ¶
func (i EntityState) String() string
type EventComponentDestroySelf ¶
type EventComponentDestroySelf interface {
OnComponentDestroySelf(comp Component)
}
EventComponentDestroySelf 事件:组件销毁自身 +event-gen:export=0
type EventComponentDestroySelfHandler ¶
type EventComponentDestroySelfHandler func(comp Component)
func HandleEventComponentDestroySelf ¶
func HandleEventComponentDestroySelf(fun func(comp Component)) EventComponentDestroySelfHandler
func (EventComponentDestroySelfHandler) OnComponentDestroySelf ¶
func (h EventComponentDestroySelfHandler) OnComponentDestroySelf(comp Component)
type EventComponentMgrAddComponents ¶
type EventComponentMgrAddComponents interface {
OnComponentMgrAddComponents(entity Entity, components []Component)
}
EventComponentMgrAddComponents 事件:实体的组件管理器添加组件 +event-gen:export=0
type EventComponentMgrAddComponentsHandler ¶
func HandleEventComponentMgrAddComponents ¶
func HandleEventComponentMgrAddComponents(fun func(entity Entity, components []Component)) EventComponentMgrAddComponentsHandler
func (EventComponentMgrAddComponentsHandler) OnComponentMgrAddComponents ¶
func (h EventComponentMgrAddComponentsHandler) OnComponentMgrAddComponents(entity Entity, components []Component)
type EventComponentMgrFirstAccessComponent ¶
type EventComponentMgrFirstAccessComponent interface {
OnComponentMgrFirstAccessComponent(entity Entity, component Component)
}
EventComponentMgrFirstAccessComponent 事件:实体的组件管理器首次访问组件 +event-gen:export=0
type EventComponentMgrFirstAccessComponentHandler ¶
func HandleEventComponentMgrFirstAccessComponent ¶
func HandleEventComponentMgrFirstAccessComponent(fun func(entity Entity, component Component)) EventComponentMgrFirstAccessComponentHandler
func (EventComponentMgrFirstAccessComponentHandler) OnComponentMgrFirstAccessComponent ¶
func (h EventComponentMgrFirstAccessComponentHandler) OnComponentMgrFirstAccessComponent(entity Entity, component Component)
type EventComponentMgrRemoveComponent ¶
type EventComponentMgrRemoveComponent interface {
OnComponentMgrRemoveComponent(entity Entity, component Component)
}
EventComponentMgrRemoveComponent 事件:实体的组件管理器删除组件 +event-gen:export=0
type EventComponentMgrRemoveComponentHandler ¶
func HandleEventComponentMgrRemoveComponent ¶
func HandleEventComponentMgrRemoveComponent(fun func(entity Entity, component Component)) EventComponentMgrRemoveComponentHandler
func (EventComponentMgrRemoveComponentHandler) OnComponentMgrRemoveComponent ¶
func (h EventComponentMgrRemoveComponentHandler) OnComponentMgrRemoveComponent(entity Entity, component Component)
type EventEntityDestroySelf ¶
type EventEntityDestroySelf interface {
OnEntityDestroySelf(entity Entity)
}
EventEntityDestroySelf 事件:实体销毁自身 +event-gen:export=0
type EventEntityDestroySelfHandler ¶
type EventEntityDestroySelfHandler func(entity Entity)
func HandleEventEntityDestroySelf ¶
func HandleEventEntityDestroySelf(fun func(entity Entity)) EventEntityDestroySelfHandler
func (EventEntityDestroySelfHandler) OnEntityDestroySelf ¶
func (h EventEntityDestroySelfHandler) OnEntityDestroySelf(entity Entity)
type EventTreeNodeAddChild ¶
type EventTreeNodeAddChild interface {
OnTreeNodeAddChild(parent, child Entity)
}
EventTreeNodeAddChild 事件:实体节点添加子实体 +event-gen:export=0
type EventTreeNodeAddChildHandler ¶
type EventTreeNodeAddChildHandler func(parent, child Entity)
func HandleEventTreeNodeAddChild ¶
func HandleEventTreeNodeAddChild(fun func(parent, child Entity)) EventTreeNodeAddChildHandler
func (EventTreeNodeAddChildHandler) OnTreeNodeAddChild ¶
func (h EventTreeNodeAddChildHandler) OnTreeNodeAddChild(parent, child Entity)
type EventTreeNodeEnterParent ¶
type EventTreeNodeEnterParent interface {
OnTreeNodeEnterParent(child, parent Entity)
}
EventTreeNodeEnterParent 事件:实体加入父实体节点 +event-gen:export=0
type EventTreeNodeEnterParentHandler ¶
type EventTreeNodeEnterParentHandler func(child, parent Entity)
func HandleEventTreeNodeEnterParent ¶
func HandleEventTreeNodeEnterParent(fun func(child, parent Entity)) EventTreeNodeEnterParentHandler
func (EventTreeNodeEnterParentHandler) OnTreeNodeEnterParent ¶
func (h EventTreeNodeEnterParentHandler) OnTreeNodeEnterParent(child, parent Entity)
type EventTreeNodeLeaveParent ¶
type EventTreeNodeLeaveParent interface {
OnTreeNodeLeaveParent(child, parent Entity)
}
EventTreeNodeLeaveParent 事件:实体离开父实体节点 +event-gen:export=0
type EventTreeNodeLeaveParentHandler ¶
type EventTreeNodeLeaveParentHandler func(child, parent Entity)
func HandleEventTreeNodeLeaveParent ¶
func HandleEventTreeNodeLeaveParent(fun func(child, parent Entity)) EventTreeNodeLeaveParentHandler
func (EventTreeNodeLeaveParentHandler) OnTreeNodeLeaveParent ¶
func (h EventTreeNodeLeaveParentHandler) OnTreeNodeLeaveParent(child, parent Entity)
type EventTreeNodeRemoveChild ¶
type EventTreeNodeRemoveChild interface {
OnTreeNodeRemoveChild(parent, child Entity)
}
EventTreeNodeRemoveChild 事件:实体节点删除子实体 +event-gen:export=0
type EventTreeNodeRemoveChildHandler ¶
type EventTreeNodeRemoveChildHandler func(parent, child Entity)
func HandleEventTreeNodeRemoveChild ¶
func HandleEventTreeNodeRemoveChild(fun func(parent, child Entity)) EventTreeNodeRemoveChildHandler
func (EventTreeNodeRemoveChildHandler) OnTreeNodeRemoveChild ¶
func (h EventTreeNodeRemoveChildHandler) OnTreeNodeRemoveChild(parent, child Entity)
type TreeNodeState ¶
type TreeNodeState int8
TreeNodeState 实体树节点状态
const ( TreeNodeState_Freedom TreeNodeState = iota // 自由实体 TreeNodeState_Attaching // 正在加入实体树 TreeNodeState_Attached // 在实体树中 TreeNodeState_Detaching // 正在脱离实体树 )
func (TreeNodeState) String ¶
func (i TreeNodeState) String() string
Source Files ¶
- component.go
- component_event.gen.go
- component_event.go
- component_managedhooks.go
- componentstate.go
- componentstate_string.go
- entity.go
- entity_componentmgr.go
- entity_componentmgr_event.gen.go
- entity_componentmgr_event.go
- entity_concurrent.go
- entity_event.gen.go
- entity_event.go
- entity_managedhooks.go
- entity_options.go
- entity_treenode.go
- entity_treenode_event.gen.go
- entity_treenode_event.go
- entitystate.go
- entitystate_string.go
- errors.go
- treenodestate.go
- treenodestate_string.go
- unsafe_component.go
- unsafe_entity.go