Documentation ¶
Overview ¶
Package draw2svg provides a graphic context that can draw vector graphics and text on svg file.
Quick Start The following Go code geneartes a simple drawing and saves it to a svg document: TODO
NOTE that this is identical copy of draw2dgl/text.go and draw2dimg/text.go
Index ¶
- func DrawContour(path draw2d.PathBuilder, ps []truetype.Point, dx, dy float64)
- func SaveToSvgFile(filePath string, svg *Svg) error
- type Dimension
- type Face
- type FillStroke
- type Font
- type FontExtents
- type FontMode
- type Glyph
- type GraphicContext
- func (gc *GraphicContext) Clear()
- func (gc *GraphicContext) ClearRect(x1, y1, x2, y2 int)
- func (gc *GraphicContext) CreateStringPath(s string, x, y float64) (cursor float64)
- func (gc *GraphicContext) DrawImage(image image.Image)
- func (gc *GraphicContext) Fill(paths ...*draw2d.Path)
- func (gc *GraphicContext) FillString(text string) (cursor float64)
- func (gc *GraphicContext) FillStringAt(text string, x, y float64) (cursor float64)
- func (gc *GraphicContext) FillStroke(paths ...*draw2d.Path)
- func (gc *GraphicContext) GetDPI() int
- func (gc *GraphicContext) GetStringBounds(s string) (left, top, right, bottom float64)
- func (gc *GraphicContext) Restore()
- func (gc *GraphicContext) Save()
- func (gc *GraphicContext) SetDPI(dpi int)
- func (gc *GraphicContext) SetFont(font *truetype.Font)
- func (gc *GraphicContext) SetFontSize(fontSize float64)
- func (gc *GraphicContext) Stroke(paths ...*draw2d.Path)
- func (gc *GraphicContext) StrokeString(text string) (cursor float64)
- func (gc *GraphicContext) StrokeStringAt(text string, x, y float64) (cursor float64)
- type Group
- type Identity
- type Image
- type Mask
- type Path
- type Position
- type Rect
- type Rune
- type Svg
- type Text
Constants ¶
This section is empty.
Variables ¶
This section is empty.
Functions ¶
func DrawContour ¶
func DrawContour(path draw2d.PathBuilder, ps []truetype.Point, dx, dy float64)
DrawContour draws the given closed contour at the given sub-pixel offset.
func SaveToSvgFile ¶
Types ¶
type FillStroke ¶
type FillStroke struct { Fill string `xml:"fill,attr,omitempty"` FillRule string `xml:"fill-rule,attr,omitempty"` Stroke string `xml:"stroke,attr,omitempty"` StrokeWidth string `xml:"stroke-width,attr,omitempty"` StrokeLinecap string `xml:"stroke-linecap,attr,omitempty"` StrokeLinejoin string `xml:"stroke-linejoin,attr,omitempty"` StrokeDasharray string `xml:"stroke-dasharray,attr,omitempty"` StrokeDashoffset string `xml:"stroke-dashoffset,attr,omitempty"` }
type FontExtents ¶
type FontExtents struct { // Ascent is the distance that the text // extends above the baseline. Ascent float64 // Descent is the distance that the text // extends below the baseline. The descent // is given as a negative value. Descent float64 // Height is the distance from the lowest // descending point to the highest ascending // point. Height float64 }
FontExtents contains font metric information.
func Extents ¶
func Extents(font *truetype.Font, size float64) FontExtents
Extents returns the FontExtents for a font. TODO needs to read this https://developer.apple.com/fonts/TrueType-Reference-Manual/RM02/Chap2.html#intro
type FontMode ¶
type FontMode int
const ( // Does nothing special // Makes sense only for common system fonts SysFontMode FontMode = 1 << iota // Links font files in css def // Requires distribution of font files with outputed svg LinkFontMode // TODO implement // Embeds glyphs definition in svg file itself in svg font format // Has poor browser support SvgFontMode // Embeds font definiton in svg file itself in woff format as part of css def CssFontMode // TODO implement // Converts texts to paths PathFontMode )
Modes of font handling in svg
type GraphicContext ¶
type GraphicContext struct { *draw2dbase.StackGraphicContext FontCache draw2d.FontCache DPI int // contains filtered or unexported fields }
GraphicContext implements the draw2d.GraphicContext interface It provides draw2d with a svg backend
func NewGraphicContext ¶
func NewGraphicContext(svg *Svg) *GraphicContext
func (*GraphicContext) Clear ¶
func (gc *GraphicContext) Clear()
Clear fills the current canvas with a default transparent color
func (*GraphicContext) ClearRect ¶
func (gc *GraphicContext) ClearRect(x1, y1, x2, y2 int)
ClearRect fills the specified rectangle with a default transparent color
func (*GraphicContext) CreateStringPath ¶
func (gc *GraphicContext) CreateStringPath(s string, x, y float64) (cursor float64)
CreateStringPath creates a path from the string s at x, y, and returns the string width. The text is placed so that the left edge of the em square of the first character of s and the baseline intersect at x, y. The majority of the affected pixels will be above and to the right of the point, but some may be below or to the left. For example, drawing a string that starts with a 'J' in an italic font may affect pixels below and left of the point.
func (*GraphicContext) DrawImage ¶
func (gc *GraphicContext) DrawImage(image image.Image)
DrawImage draws the raster image in the current canvas
func (*GraphicContext) Fill ¶
func (gc *GraphicContext) Fill(paths ...*draw2d.Path)
Fill fills the paths with the color specified by SetFillColor
func (*GraphicContext) FillString ¶
func (gc *GraphicContext) FillString(text string) (cursor float64)
FillString draws the text at point (0, 0)
func (*GraphicContext) FillStringAt ¶
func (gc *GraphicContext) FillStringAt(text string, x, y float64) (cursor float64)
FillStringAt draws the text at the specified point (x, y)
func (*GraphicContext) FillStroke ¶
func (gc *GraphicContext) FillStroke(paths ...*draw2d.Path)
FillStroke first fills the paths and than strokes them
func (*GraphicContext) GetDPI ¶
func (gc *GraphicContext) GetDPI() int
func (*GraphicContext) GetStringBounds ¶
func (gc *GraphicContext) GetStringBounds(s string) (left, top, right, bottom float64)
GetStringBounds returns the approximate pixel bounds of the string s at x, y. The the left edge of the em square of the first character of s and the baseline intersect at 0, 0 in the returned coordinates. Therefore the top and left coordinates may well be negative.
func (*GraphicContext) Restore ¶
func (gc *GraphicContext) Restore()
Restore remove the current context and restore the last one
func (*GraphicContext) Save ¶
func (gc *GraphicContext) Save()
Save the context and push it to the context stack
func (*GraphicContext) SetDPI ¶
func (gc *GraphicContext) SetDPI(dpi int)
func (*GraphicContext) SetFont ¶
func (gc *GraphicContext) SetFont(font *truetype.Font)
SetFont sets the font used to draw text.
func (*GraphicContext) SetFontSize ¶
func (gc *GraphicContext) SetFontSize(fontSize float64)
SetFontSize sets the font size in points (as in “a 12 point font”).
func (*GraphicContext) Stroke ¶
func (gc *GraphicContext) Stroke(paths ...*draw2d.Path)
Stroke strokes the paths with the color specified by SetStrokeColor
func (*GraphicContext) StrokeString ¶
func (gc *GraphicContext) StrokeString(text string) (cursor float64)
StrokeString draws the contour of the text at point (0, 0)
func (*GraphicContext) StrokeStringAt ¶
func (gc *GraphicContext) StrokeStringAt(text string, x, y float64) (cursor float64)
StrokeStringAt draws the contour of the text at point (x, y)
type Mask ¶
func (Mask) MarshalXML ¶
type Path ¶
type Path struct { FillStroke Desc string `xml:"d,attr"` }
type Rect ¶
type Rect struct { Position Dimension FillStroke }