Documentation ¶
Index ¶
- Variables
- type Container
- func (c *Container) AddToast(eventEnv vugu.EventEnv, component vugu.Builder)
- func (c *Container) Build(vgin *vugu.BuildIn) (vgout *vugu.BuildOut)
- func (c *Container) CloseToast(component vugu.Builder)
- func (c *Container) SetModal(component vugu.Builder)
- func (c *Container) WaitOverlayActive() bool
- func (c *Container) WaitOverlayDone()
- func (c *Container) WaitOverlayOpen()
- type ContainerToast
- type ModalRequester
- type OverlayClassesGetter
- type OverlayContainerRef
- type OverlayContainerSetter
- type ToastDurationGetter
- type ToastMessage
- type ToastMessageType
- type ToastSimple
Constants ¶
This section is empty.
Variables ¶
var Dummy struct{}
Dummy can be referenced in vugu files to prevent go from causing errors due to not used imports.
Use it like this:
_ = overlay.Dummy
Functions ¶
This section is empty.
Types ¶
type Container ¶
type Container struct {
// contains filtered or unexported fields
}
Container can be embedded in your root component and provides a way to show overlays like modals and toasts.
func (*Container) CloseToast ¶
func (*Container) WaitOverlayActive ¶
WaitOverlayOpen returns true if the wait overlay is currently opened.
func (*Container) WaitOverlayDone ¶
func (c *Container) WaitOverlayDone()
WaitOverlayDone will mark the current wait overlay as done. Internally this is implemented as counter, so you have to ensure that there are as many WaitOverlayOpen as WaitOverlayDone calls.
func (*Container) WaitOverlayOpen ¶
func (c *Container) WaitOverlayOpen()
WaitOverlayOpen shows the wait overlay. Internally this is implemented as counter, so you have to ensure that there are as many WaitOverlayOpen as WaitOverlayDone calls.
Always ensure that there is the complementary WaitOverlayDone() call, ideally with a defer.
type ContainerToast ¶
type ContainerToast struct {
// contains filtered or unexported fields
}
type ModalRequester ¶
type ModalRequester struct { OverlayContainerRef IconSlot vugu.Builder `vugu:"data"` // Slot for the symbol. Title string `vugu:"data"` Message string `vugu:"data"` SignalColor string // A d3c CSS class for the color scheme of the small bar. ClickAbort input.ClickHandler ClickYes input.ClickHandler }
func (*ModalRequester) Build ¶
func (c *ModalRequester) Build(vgin *vugu.BuildIn) (vgout *vugu.BuildOut)
func (*ModalRequester) OverlayClasses ¶
func (c *ModalRequester) OverlayClasses() (signalClasses, containerClasses string)
OverlayClasses implements OverlayClassesGetter which is used by the overlay package to add classes to overlay elements.
func (*ModalRequester) PageTitle ¶
func (c *ModalRequester) PageTitle() (title, longTitle, shortTitle string)
PageTitle implements PageTitleGetter which is used by PageInfo.
type OverlayClassesGetter ¶
type OverlayClassesGetter interface {
OverlayClasses() (signalClasses, containerClasses string)
}
OverlayClassesGetter can be implemented by components that are used in overlays. With this mechanic these components can set additional CSS classes to the modal or toast container. One use case is to give a toast or modal some other color with the `d3c-color-*` classes.
type OverlayContainerRef ¶
type OverlayContainerRef struct {
*Container
}
func (*OverlayContainerRef) OverlayContainerSet ¶
func (p *OverlayContainerRef) OverlayContainerSet(container *Container)
type OverlayContainerSetter ¶
type OverlayContainerSetter interface {
OverlayContainerSet(*Container)
}
type ToastDurationGetter ¶
ToastDurationGetter can be implemented by toast components to signal that the toast should close automatically after some given duration.
type ToastMessage ¶
type ToastMessage struct { MessageType ToastMessageType `vugu:"data"` Message string `vugu:"data"` Duration time.Duration // Auto close toast after this duration. }
func (*ToastMessage) Build ¶
func (c *ToastMessage) Build(vgin *vugu.BuildIn) (vgout *vugu.BuildOut)
func (*ToastMessage) OverlayClasses ¶
func (c *ToastMessage) OverlayClasses() (signalClasses, containerClasses string)
func (*ToastMessage) ToastDuration ¶
func (c *ToastMessage) ToastDuration() time.Duration
type ToastMessageType ¶
type ToastMessageType int
const ( ToastMessageTypeSuccess ToastMessageType = iota ToastMessageTypeAttention ToastMessageTypeCaution ToastMessageTypeCritical )
type ToastSimple ¶
type ToastSimple struct { IconSlot vugu.Builder `vugu:"data"` // Slot for the symbol. Message string `vugu:"data"` Duration time.Duration // Auto close toast after this duration. SignalColor string // A d3c CSS class for the color scheme of the small bar. }
func (*ToastSimple) OverlayClasses ¶
func (c *ToastSimple) OverlayClasses() (signalClasses, containerClasses string)
func (*ToastSimple) ToastDuration ¶
func (c *ToastSimple) ToastDuration() time.Duration