Documentation
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Index ¶
- func AuthenticateUser(writer http.ResponseWriter, request *http.Request, params httprouter.Params)
- func CreateFrame(writer http.ResponseWriter, request *http.Request, params httprouter.Params)
- func CreateGame(writer http.ResponseWriter, request *http.Request, params httprouter.Params)
- func CreateGodotVersion(writer http.ResponseWriter, request *http.Request, params httprouter.Params)
- func CreateLevel(writer http.ResponseWriter, request *http.Request, params httprouter.Params)
- func CreateOS(writer http.ResponseWriter, request *http.Request, params httprouter.Params)
- func CreateObject(writer http.ResponseWriter, request *http.Request, params httprouter.Params)
- func CreateObjectName(writer http.ResponseWriter, request *http.Request, params httprouter.Params)
- func CreateObjectState(writer http.ResponseWriter, request *http.Request, params httprouter.Params)
- func CreatePlayer(writer http.ResponseWriter, request *http.Request, params httprouter.Params)
- func CreateUser(writer http.ResponseWriter, request *http.Request, params httprouter.Params)
- func DeleteFrame(writer http.ResponseWriter, request *http.Request, params httprouter.Params)
- func DeleteGame(writer http.ResponseWriter, request *http.Request, params httprouter.Params)
- func DeleteGodotVersion(writer http.ResponseWriter, request *http.Request, params httprouter.Params)
- func DeleteLevel(writer http.ResponseWriter, request *http.Request, params httprouter.Params)
- func DeleteOS(writer http.ResponseWriter, request *http.Request, params httprouter.Params)
- func DeleteObject(writer http.ResponseWriter, request *http.Request, params httprouter.Params)
- func DeleteObjectName(writer http.ResponseWriter, request *http.Request, params httprouter.Params)
- func DeleteObjectState(writer http.ResponseWriter, request *http.Request, params httprouter.Params)
- func DeletePlayer(writer http.ResponseWriter, request *http.Request, params httprouter.Params)
- func DeleteUser(writer http.ResponseWriter, request *http.Request, params httprouter.Params)
- func GetFrame(writer http.ResponseWriter, request *http.Request, params httprouter.Params)
- func GetGame(writer http.ResponseWriter, request *http.Request, params httprouter.Params)
- func GetGodotVersion(writer http.ResponseWriter, request *http.Request, params httprouter.Params)
- func GetLevel(writer http.ResponseWriter, request *http.Request, params httprouter.Params)
- func GetOS(writer http.ResponseWriter, request *http.Request, params httprouter.Params)
- func GetObject(writer http.ResponseWriter, request *http.Request, params httprouter.Params)
- func GetObjectName(writer http.ResponseWriter, request *http.Request, params httprouter.Params)
- func GetObjectState(writer http.ResponseWriter, request *http.Request, params httprouter.Params)
- func GetPlayer(writer http.ResponseWriter, request *http.Request, params httprouter.Params)
- func GetUser(writer http.ResponseWriter, request *http.Request, params httprouter.Params)
- func ListFrame(writer http.ResponseWriter, request *http.Request, params httprouter.Params)
- func ListGame(writer http.ResponseWriter, request *http.Request, params httprouter.Params)
- func ListGodotVersion(writer http.ResponseWriter, request *http.Request, params httprouter.Params)
- func ListLevel(writer http.ResponseWriter, request *http.Request, params httprouter.Params)
- func ListOS(writer http.ResponseWriter, request *http.Request, params httprouter.Params)
- func ListObject(writer http.ResponseWriter, request *http.Request, params httprouter.Params)
- func ListObjectName(writer http.ResponseWriter, request *http.Request, params httprouter.Params)
- func ListObjectState(writer http.ResponseWriter, request *http.Request, params httprouter.Params)
- func ListPlayer(writer http.ResponseWriter, request *http.Request, params httprouter.Params)
- func ListUser(writer http.ResponseWriter, request *http.Request, params httprouter.Params)
- func Login(writer http.ResponseWriter, request *http.Request, params httprouter.Params)
- func UpdateFrame(writer http.ResponseWriter, request *http.Request, params httprouter.Params)
- func UpdateGame(writer http.ResponseWriter, request *http.Request, params httprouter.Params)
- func UpdateGodotVersion(writer http.ResponseWriter, request *http.Request, params httprouter.Params)
- func UpdateLevel(writer http.ResponseWriter, request *http.Request, params httprouter.Params)
- func UpdateOS(writer http.ResponseWriter, request *http.Request, params httprouter.Params)
- func UpdateObject(writer http.ResponseWriter, request *http.Request, params httprouter.Params)
- func UpdateObjectName(writer http.ResponseWriter, request *http.Request, params httprouter.Params)
- func UpdateObjectState(writer http.ResponseWriter, request *http.Request, params httprouter.Params)
- func UpdatePlayer(writer http.ResponseWriter, request *http.Request, params httprouter.Params)
- func UpdateUser(writer http.ResponseWriter, request *http.Request, params httprouter.Params)
Constants ¶
This section is empty.
Variables ¶
This section is empty.
Functions ¶
func AuthenticateUser ¶
func AuthenticateUser(writer http.ResponseWriter, request *http.Request, params httprouter.Params)
func CreateFrame ¶
func CreateFrame(writer http.ResponseWriter, request *http.Request, params httprouter.Params)
func CreateGame ¶
func CreateGame(writer http.ResponseWriter, request *http.Request, params httprouter.Params)
func CreateGodotVersion ¶
func CreateGodotVersion(writer http.ResponseWriter, request *http.Request, params httprouter.Params)
func CreateLevel ¶
func CreateLevel(writer http.ResponseWriter, request *http.Request, params httprouter.Params)
func CreateOS ¶
func CreateOS(writer http.ResponseWriter, request *http.Request, params httprouter.Params)
func CreateObject ¶
func CreateObject(writer http.ResponseWriter, request *http.Request, params httprouter.Params)
func CreateObjectName ¶
func CreateObjectName(writer http.ResponseWriter, request *http.Request, params httprouter.Params)
func CreateObjectState ¶
func CreateObjectState(writer http.ResponseWriter, request *http.Request, params httprouter.Params)
func CreatePlayer ¶
func CreatePlayer(writer http.ResponseWriter, request *http.Request, params httprouter.Params)
func CreateUser ¶
func CreateUser(writer http.ResponseWriter, request *http.Request, params httprouter.Params)
func DeleteFrame ¶
func DeleteFrame(writer http.ResponseWriter, request *http.Request, params httprouter.Params)
func DeleteGame ¶
func DeleteGame(writer http.ResponseWriter, request *http.Request, params httprouter.Params)
func DeleteGodotVersion ¶
func DeleteGodotVersion(writer http.ResponseWriter, request *http.Request, params httprouter.Params)
func DeleteLevel ¶
func DeleteLevel(writer http.ResponseWriter, request *http.Request, params httprouter.Params)
func DeleteOS ¶
func DeleteOS(writer http.ResponseWriter, request *http.Request, params httprouter.Params)
func DeleteObject ¶
func DeleteObject(writer http.ResponseWriter, request *http.Request, params httprouter.Params)
func DeleteObjectName ¶
func DeleteObjectName(writer http.ResponseWriter, request *http.Request, params httprouter.Params)
func DeleteObjectState ¶
func DeleteObjectState(writer http.ResponseWriter, request *http.Request, params httprouter.Params)
func DeletePlayer ¶
func DeletePlayer(writer http.ResponseWriter, request *http.Request, params httprouter.Params)
func DeleteUser ¶
func DeleteUser(writer http.ResponseWriter, request *http.Request, params httprouter.Params)
func GetFrame ¶
func GetFrame(writer http.ResponseWriter, request *http.Request, params httprouter.Params)
func GetGame ¶
func GetGame(writer http.ResponseWriter, request *http.Request, params httprouter.Params)
func GetGodotVersion ¶
func GetGodotVersion(writer http.ResponseWriter, request *http.Request, params httprouter.Params)
func GetLevel ¶
func GetLevel(writer http.ResponseWriter, request *http.Request, params httprouter.Params)
func GetOS ¶
func GetOS(writer http.ResponseWriter, request *http.Request, params httprouter.Params)
func GetObject ¶
func GetObject(writer http.ResponseWriter, request *http.Request, params httprouter.Params)
func GetObjectName ¶
func GetObjectName(writer http.ResponseWriter, request *http.Request, params httprouter.Params)
func GetObjectState ¶
func GetObjectState(writer http.ResponseWriter, request *http.Request, params httprouter.Params)
func GetPlayer ¶
func GetPlayer(writer http.ResponseWriter, request *http.Request, params httprouter.Params)
func GetUser ¶
func GetUser(writer http.ResponseWriter, request *http.Request, params httprouter.Params)
func ListFrame ¶
func ListFrame(writer http.ResponseWriter, request *http.Request, params httprouter.Params)
func ListGame ¶
func ListGame(writer http.ResponseWriter, request *http.Request, params httprouter.Params)
func ListGodotVersion ¶
func ListGodotVersion(writer http.ResponseWriter, request *http.Request, params httprouter.Params)
func ListLevel ¶
func ListLevel(writer http.ResponseWriter, request *http.Request, params httprouter.Params)
func ListOS ¶
func ListOS(writer http.ResponseWriter, request *http.Request, params httprouter.Params)
func ListObject ¶
func ListObject(writer http.ResponseWriter, request *http.Request, params httprouter.Params)
func ListObjectName ¶
func ListObjectName(writer http.ResponseWriter, request *http.Request, params httprouter.Params)
func ListObjectState ¶
func ListObjectState(writer http.ResponseWriter, request *http.Request, params httprouter.Params)
func ListPlayer ¶
func ListPlayer(writer http.ResponseWriter, request *http.Request, params httprouter.Params)
func ListUser ¶
func ListUser(writer http.ResponseWriter, request *http.Request, params httprouter.Params)
func Login ¶
func Login(writer http.ResponseWriter, request *http.Request, params httprouter.Params)
func UpdateFrame ¶
func UpdateFrame(writer http.ResponseWriter, request *http.Request, params httprouter.Params)
func UpdateGame ¶
func UpdateGame(writer http.ResponseWriter, request *http.Request, params httprouter.Params)
func UpdateGodotVersion ¶
func UpdateGodotVersion(writer http.ResponseWriter, request *http.Request, params httprouter.Params)
func UpdateLevel ¶
func UpdateLevel(writer http.ResponseWriter, request *http.Request, params httprouter.Params)
func UpdateOS ¶
func UpdateOS(writer http.ResponseWriter, request *http.Request, params httprouter.Params)
func UpdateObject ¶
func UpdateObject(writer http.ResponseWriter, request *http.Request, params httprouter.Params)
func UpdateObjectName ¶
func UpdateObjectName(writer http.ResponseWriter, request *http.Request, params httprouter.Params)
func UpdateObjectState ¶
func UpdateObjectState(writer http.ResponseWriter, request *http.Request, params httprouter.Params)
func UpdatePlayer ¶
func UpdatePlayer(writer http.ResponseWriter, request *http.Request, params httprouter.Params)
func UpdateUser ¶
func UpdateUser(writer http.ResponseWriter, request *http.Request, params httprouter.Params)
Types ¶
This section is empty.
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