widget

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Published: Jul 11, 2020 License: BSD-3-Clause Imports: 17 Imported by: 507

Documentation

Overview

Package widget defines the UI widgets within the Fyne toolkit

Index

Constants

This section is empty.

Variables

This section is empty.

Functions

func DestroyRenderer

func DestroyRenderer(wid fyne.Widget)

DestroyRenderer frees a render implementation for a widget. This is typically for internal use only. Deprecated: Access to widget renderers is being removed, render details should be private to a WidgetRenderer.

func Refresh

func Refresh(wid fyne.Widget)

Refresh instructs the containing canvas to refresh the specified widget. Deprecated: Call Widget.Refresh() instead.

func Renderer

func Renderer(wid fyne.Widget) fyne.WidgetRenderer

Renderer looks up the render implementation for a widget Deprecated: Access to widget renderers is being removed, render details should be private to a WidgetRenderer.

func ShowModalPopUp added in v1.3.0

func ShowModalPopUp(content fyne.CanvasObject, canvas fyne.Canvas)

ShowModalPopUp creates a new popUp for the specified content and displays it on the passed canvas. A modal PopUp blocks interactions with underlying elements, covered with a semi-transparent overlay.

func ShowPopUp added in v1.3.0

func ShowPopUp(content fyne.CanvasObject, canvas fyne.Canvas)

ShowPopUp creates a new popUp for the specified content and displays it on the passed canvas.

func ShowPopUpAtPosition added in v1.3.0

func ShowPopUpAtPosition(content fyne.CanvasObject, canvas fyne.Canvas, pos fyne.Position)

ShowPopUpAtPosition creates a new popUp for the specified content at the specified absolute position. It will then display the popup on the passed canvas.

func ShowPopUpMenuAtPosition added in v1.3.0

func ShowPopUpMenuAtPosition(menu *fyne.Menu, c fyne.Canvas, pos fyne.Position)

ShowPopUpMenuAtPosition creates a PopUp menu populated with items from the passed menu structure. It will automatically be positioned at the provided location and shown as an overlay on the specified canvas.

Types

type AccordionContainer added in v1.3.0

type AccordionContainer struct {
	BaseWidget
	Items     []*AccordionItem
	MultiOpen bool
}

AccordionContainer displays a list of AccordionItems. Each item is represented by a button that reveals a detailed view when tapped.

func NewAccordionContainer added in v1.3.0

func NewAccordionContainer(items ...*AccordionItem) *AccordionContainer

NewAccordionContainer creates a new accordion widget.

func (*AccordionContainer) Append added in v1.3.0

func (a *AccordionContainer) Append(item *AccordionItem)

Append adds the given item to this AccordionContainer.

func (*AccordionContainer) Close added in v1.3.0

func (a *AccordionContainer) Close(index int)

Close collapses the item at the given index.

func (*AccordionContainer) CloseAll added in v1.3.0

func (a *AccordionContainer) CloseAll()

CloseAll collapses all items.

func (*AccordionContainer) CreateRenderer added in v1.3.0

func (a *AccordionContainer) CreateRenderer() fyne.WidgetRenderer

CreateRenderer is a private method to Fyne which links this widget to its renderer

func (*AccordionContainer) MinSize added in v1.3.0

func (a *AccordionContainer) MinSize() fyne.Size

MinSize returns the size that this widget should not shrink below.

func (*AccordionContainer) Open added in v1.3.0

func (a *AccordionContainer) Open(index int)

Open expands the item at the given index.

func (*AccordionContainer) OpenAll added in v1.3.0

func (a *AccordionContainer) OpenAll()

OpenAll expands all items.

func (*AccordionContainer) Remove added in v1.3.0

func (a *AccordionContainer) Remove(item *AccordionItem)

Remove deletes the given item from this AccordionContainer.

func (*AccordionContainer) RemoveIndex added in v1.3.0

func (a *AccordionContainer) RemoveIndex(index int)

RemoveIndex deletes the item at the given index from this AccordionContainer.

type AccordionItem added in v1.3.0

type AccordionItem struct {
	Title  string
	Detail fyne.CanvasObject
	Open   bool
}

AccordionItem represents a single item in an AccordionContainer.

func NewAccordionItem added in v1.3.0

func NewAccordionItem(title string, detail fyne.CanvasObject) *AccordionItem

NewAccordionItem creates a new item for an Accordion.

type BaseWidget added in v1.2.0

type BaseWidget struct {
	Hidden bool
	// contains filtered or unexported fields
}

BaseWidget provides a helper that handles basic widget behaviours.

func (*BaseWidget) ExtendBaseWidget added in v1.2.0

func (w *BaseWidget) ExtendBaseWidget(wid fyne.Widget)

ExtendBaseWidget is used by an extending widget to make use of BaseWidget functionality.

func (*BaseWidget) Hide added in v1.2.0

func (w *BaseWidget) Hide()

Hide this widget so it is no longer visible

func (*BaseWidget) MinSize added in v1.2.0

func (w *BaseWidget) MinSize() fyne.Size

MinSize for the widget - it should never be resized below this value.

func (*BaseWidget) Move added in v1.2.0

func (w *BaseWidget) Move(pos fyne.Position)

Move the widget to a new position, relative to its parent. Note this should not be used if the widget is being managed by a Layout within a Container.

func (*BaseWidget) Position added in v1.2.0

func (w *BaseWidget) Position() fyne.Position

Position gets the current position of this widget, relative to its parent.

func (*BaseWidget) Refresh added in v1.2.0

func (w *BaseWidget) Refresh()

Refresh causes this widget to be redrawn in it's current state

func (*BaseWidget) Resize added in v1.2.0

func (w *BaseWidget) Resize(size fyne.Size)

Resize sets a new size for a widget. Note this should not be used if the widget is being managed by a Layout within a Container.

func (*BaseWidget) Show added in v1.2.0

func (w *BaseWidget) Show()

Show this widget so it becomes visible

func (*BaseWidget) Size added in v1.2.0

func (w *BaseWidget) Size() fyne.Size

Size gets the current size of this widget.

func (*BaseWidget) Visible added in v1.2.0

func (w *BaseWidget) Visible() bool

Visible returns whether or not this widget should be visible. Note that this may not mean it is currently visible if a parent has been hidden.

type Box

type Box struct {
	BaseWidget

	Horizontal bool
	Children   []fyne.CanvasObject
	// contains filtered or unexported fields
}

Box widget is a simple list where the child elements are arranged in a single column for vertical or a single row for horizontal arrangement

func NewHBox

func NewHBox(children ...fyne.CanvasObject) *Box

NewHBox creates a new horizontally aligned box widget with the specified list of child objects

func NewVBox

func NewVBox(children ...fyne.CanvasObject) *Box

NewVBox creates a new vertically aligned box widget with the specified list of child objects

func (*Box) Append

func (b *Box) Append(object fyne.CanvasObject)

Append adds a new CanvasObject to the end/right of the box

func (*Box) CreateRenderer

func (b *Box) CreateRenderer() fyne.WidgetRenderer

CreateRenderer is a private method to Fyne which links this widget to its renderer

func (*Box) MinSize

func (b *Box) MinSize() fyne.Size

MinSize returns the size that this widget should not shrink below

func (*Box) Prepend

func (b *Box) Prepend(object fyne.CanvasObject)

Prepend inserts a new CanvasObject at the top/left of the box

func (*Box) Refresh added in v1.2.0

func (b *Box) Refresh()

Refresh updates this box to match the current theme

type Button

type Button struct {
	DisableableWidget
	Text  string
	Style ButtonStyle
	Icon  fyne.Resource

	Alignment     ButtonAlign
	IconPlacement ButtonIconPlacement

	OnTapped   func() `json:"-"`
	HideShadow bool
	// contains filtered or unexported fields
}

Button widget has a text label and triggers an event func when clicked

func NewButton

func NewButton(label string, tapped func()) *Button

NewButton creates a new button widget with the set label and tap handler

func NewButtonWithIcon

func NewButtonWithIcon(label string, icon fyne.Resource, tapped func()) *Button

NewButtonWithIcon creates a new button widget with the specified label, themed icon and tap handler

func (*Button) CreateRenderer

func (b *Button) CreateRenderer() fyne.WidgetRenderer

CreateRenderer is a private method to Fyne which links this widget to its renderer

func (*Button) Cursor added in v1.3.0

func (b *Button) Cursor() desktop.Cursor

Cursor returns the cursor type of this widget

func (*Button) MinSize

func (b *Button) MinSize() fyne.Size

MinSize returns the size that this widget should not shrink below

func (*Button) MouseIn added in v1.1.0

func (b *Button) MouseIn(*desktop.MouseEvent)

MouseIn is called when a desktop pointer enters the widget

func (*Button) MouseMoved added in v1.1.0

func (b *Button) MouseMoved(*desktop.MouseEvent)

MouseMoved is called when a desktop pointer hovers over the widget

func (*Button) MouseOut added in v1.1.0

func (b *Button) MouseOut()

MouseOut is called when a desktop pointer exits the widget

func (*Button) SetIcon

func (b *Button) SetIcon(icon fyne.Resource)

SetIcon updates the icon on a label - pass nil to hide an icon

func (*Button) SetText

func (b *Button) SetText(text string)

SetText allows the button label to be changed

func (*Button) Tapped

func (b *Button) Tapped(*fyne.PointEvent)

Tapped is called when a pointer tapped event is captured and triggers any tap handler

type ButtonAlign added in v1.3.0

type ButtonAlign int

ButtonAlign represents the horizontal alignment of a button.

const (
	// ButtonAlignCenter aligns the icon and the text centrally.
	ButtonAlignCenter ButtonAlign = iota
	// ButtonAlignLeading aligns the icon and the text with the leading edge.
	ButtonAlignLeading
	// ButtonAlignTrailing aligns the icon and the text with the trailing edge.
	ButtonAlignTrailing
)

type ButtonIconPlacement added in v1.3.0

type ButtonIconPlacement int

ButtonIconPlacement represents the ordering of icon & text within a button.

const (
	// ButtonIconLeadingText aligns the icon on the leading edge of the text.
	ButtonIconLeadingText ButtonIconPlacement = iota
	// ButtonIconTrailingText aligns the icon on the trailing edge of the text.
	ButtonIconTrailingText
)

type ButtonStyle

type ButtonStyle int

ButtonStyle determines the behaviour and rendering of a button.

const (
	// DefaultButton is the standard button style
	DefaultButton ButtonStyle = iota
	// PrimaryButton that should be more prominent to the user
	PrimaryButton
)

type Check

type Check struct {
	DisableableWidget
	Text    string
	Checked bool

	OnChanged func(bool) `json:"-"`
	// contains filtered or unexported fields
}

Check widget has a text label and a checked (or unchecked) icon and triggers an event func when toggled

func NewCheck

func NewCheck(label string, changed func(bool)) *Check

NewCheck creates a new check widget with the set label and change handler

func (*Check) CreateRenderer

func (c *Check) CreateRenderer() fyne.WidgetRenderer

CreateRenderer is a private method to Fyne which links this widget to its renderer

func (*Check) FocusGained added in v1.1.0

func (c *Check) FocusGained()

FocusGained is called when the Check has been given focus.

func (*Check) FocusLost added in v1.1.0

func (c *Check) FocusLost()

FocusLost is called when the Check has had focus removed.

func (*Check) Focused added in v1.1.0

func (c *Check) Focused() bool

Focused returns whether or not this Check has focus. Deprecated: this method will be removed as it is no longer required, widgets do not expose their focus state.

func (*Check) Hide

func (c *Check) Hide()

Hide this widget, if it was previously visible

func (*Check) MinSize

func (c *Check) MinSize() fyne.Size

MinSize returns the size that this widget should not shrink below

func (*Check) MouseIn added in v1.1.0

func (c *Check) MouseIn(*desktop.MouseEvent)

MouseIn is called when a desktop pointer enters the widget

func (*Check) MouseMoved added in v1.1.0

func (c *Check) MouseMoved(*desktop.MouseEvent)

MouseMoved is called when a desktop pointer hovers over the widget

func (*Check) MouseOut added in v1.1.0

func (c *Check) MouseOut()

MouseOut is called when a desktop pointer exits the widget

func (*Check) SetChecked

func (c *Check) SetChecked(checked bool)

SetChecked sets the the checked state and refreshes widget

func (*Check) Tapped

func (c *Check) Tapped(*fyne.PointEvent)

Tapped is called when a pointer tapped event is captured and triggers any change handler

func (*Check) TypedKey added in v1.1.0

func (c *Check) TypedKey(key *fyne.KeyEvent)

TypedKey receives key input events when the Check is focused.

func (*Check) TypedRune added in v1.1.0

func (c *Check) TypedRune(r rune)

TypedRune receives text input events when the Check is focused.

type CustomTextGridStyle added in v1.3.0

type CustomTextGridStyle struct {
	FGColor, BGColor color.Color
}

CustomTextGridStyle is a utility type for those not wanting to define their own style types.

func (*CustomTextGridStyle) BackgroundColor added in v1.3.0

func (c *CustomTextGridStyle) BackgroundColor() color.Color

BackgroundColor is the color a cell should use for the background.

func (*CustomTextGridStyle) TextColor added in v1.3.0

func (c *CustomTextGridStyle) TextColor() color.Color

TextColor is the color a cell should use for the text.

type DisableableWidget added in v1.2.0

type DisableableWidget struct {
	BaseWidget
	// contains filtered or unexported fields
}

DisableableWidget describes an extension to BaseWidget which can be disabled. Disabled widgets should have a visually distinct style when disabled, normally using theme.DisabledButtonColor.

func (*DisableableWidget) Disable added in v1.2.0

func (w *DisableableWidget) Disable()

Disable this widget so that it cannot be interacted with, updating any style appropriately.

func (*DisableableWidget) Disabled added in v1.2.0

func (w *DisableableWidget) Disabled() bool

Disabled returns true if this widget is currently disabled or false if it can currently be interacted with.

func (*DisableableWidget) Enable added in v1.2.0

func (w *DisableableWidget) Enable()

Enable this widget, updating any style or features appropriately.

type Entry

type Entry struct {
	DisableableWidget

	Text        string
	PlaceHolder string
	OnChanged   func(string) `json:"-"`
	Password    bool
	ReadOnly    bool // Deprecated: Use Disable() instead
	MultiLine   bool
	Wrapping    fyne.TextWrap

	CursorRow, CursorColumn int
	OnCursorChanged         func() `json:"-"`

	// ActionItem is a small item which is displayed at the outer right of the entry (like a password revealer)
	ActionItem fyne.CanvasObject
	// contains filtered or unexported fields
}

Entry widget allows simple text to be input when focused.

func NewEntry

func NewEntry() *Entry

NewEntry creates a new single line entry widget.

func NewMultiLineEntry

func NewMultiLineEntry() *Entry

NewMultiLineEntry creates a new entry that allows multiple lines

func NewPasswordEntry

func NewPasswordEntry() *Entry

NewPasswordEntry creates a new entry password widget

func (*Entry) CreateRenderer

func (e *Entry) CreateRenderer() fyne.WidgetRenderer

CreateRenderer is a private method to Fyne which links this widget to its renderer Implements: fyne.Widget

func (*Entry) Cursor added in v1.3.0

func (e *Entry) Cursor() desktop.Cursor

Cursor returns the cursor type of this widget Implements: desktop.Cursorable

func (*Entry) Disable added in v1.2.0

func (e *Entry) Disable()

Disable this widget so that it cannot be interacted with, updating any style appropriately. Implements: fyne.Disableable

func (*Entry) Disabled added in v1.3.0

func (e *Entry) Disabled() bool

Disabled returns whether the entry is disabled or read-only. Implements: fyne.Disableable

func (*Entry) DoubleTapped added in v1.1.0

func (e *Entry) DoubleTapped(_ *fyne.PointEvent)

DoubleTapped is called when this entry has been double tapped so we should select text below the pointer Implements: fyne.DoubleTappable

func (*Entry) DragEnd added in v1.1.0

func (e *Entry) DragEnd()

DragEnd is called at end of a drag event. It does nothing. Implements: fyne.Draggable

func (*Entry) Dragged added in v1.1.0

func (e *Entry) Dragged(d *fyne.DragEvent)

Dragged is called when the pointer moves while a button is held down. It updates the selection accordingly. Implements: fyne.Draggable

func (*Entry) Enable added in v1.2.0

func (e *Entry) Enable()

Enable this widget, updating any style or features appropriately. Implements: fyne.Disableable

func (*Entry) ExtendBaseWidget added in v1.2.2

func (e *Entry) ExtendBaseWidget(wid fyne.Widget)

ExtendBaseWidget is used by an extending widget to make use of BaseWidget functionality.

func (*Entry) FocusGained

func (e *Entry) FocusGained()

FocusGained is called when the Entry has been given focus. Implements: fyne.Focusable

func (*Entry) FocusLost

func (e *Entry) FocusLost()

FocusLost is called when the Entry has had focus removed. Implements: fyne.Focusable

func (*Entry) Focused

func (e *Entry) Focused() bool

Focused returns whether or not this Entry has focus. Implements: fyne.Focusable Deprecated: this method will be removed as it is no longer required, widgets do not expose their focus state.

func (*Entry) Hide

func (e *Entry) Hide()

Hide hides the entry. Implements: fyne.Widget

func (*Entry) KeyDown added in v1.1.0

func (e *Entry) KeyDown(key *fyne.KeyEvent)

KeyDown handler for keypress events - used to store shift modifier state for text selection Implements: desktop.Keyable

func (*Entry) KeyUp added in v1.1.0

func (e *Entry) KeyUp(key *fyne.KeyEvent)

KeyUp handler for key release events - used to reset shift modifier state for text selection Implements: desktop.Keyable

func (*Entry) Keyboard added in v1.3.0

func (e *Entry) Keyboard() mobile.KeyboardType

Keyboard implements the Keyboardable interface Implements: mobile.Keyboardable

func (*Entry) MinSize

func (e *Entry) MinSize() fyne.Size

MinSize returns the size that this widget should not shrink below. Implements: fyne.Widget

func (*Entry) MouseDown added in v1.1.0

func (e *Entry) MouseDown(m *desktop.MouseEvent)

MouseDown called on mouse click, this triggers a mouse click which can move the cursor, update the existing selection (if shift is held), or start a selection dragging operation. Implements: desktop.Mouseable

func (*Entry) MouseUp added in v1.1.0

func (e *Entry) MouseUp(_ *desktop.MouseEvent)

MouseUp called on mouse release If a mouse drag event has completed then check to see if it has resulted in an empty selection, if so, and if a text select key isn't held, then disable selecting Implements: desktop.Mouseable

func (*Entry) SelectedText added in v1.2.2

func (e *Entry) SelectedText() string

SelectedText returns the text currently selected in this Entry. If there is no selection it will return the empty string.

func (*Entry) SetPlaceHolder

func (e *Entry) SetPlaceHolder(text string)

SetPlaceHolder sets the text that will be displayed if the entry is otherwise empty

func (*Entry) SetReadOnly

func (e *Entry) SetReadOnly(ro bool)

SetReadOnly sets whether or not the Entry should not be editable Deprecated: Use Disable() instead.

func (*Entry) SetText

func (e *Entry) SetText(text string)

SetText manually sets the text of the Entry to the given text value.

func (*Entry) Tapped added in v1.1.0

func (e *Entry) Tapped(ev *fyne.PointEvent)

Tapped is called when this entry has been tapped so we should update the cursor position. Implements: fyne.Tappable

func (*Entry) TappedSecondary added in v1.1.0

func (e *Entry) TappedSecondary(pe *fyne.PointEvent)

TappedSecondary is called when right or alternative tap is invoked.

Opens the PopUpMenu with `Paste` item to paste text from the clipboard. Implements: fyne.SecondaryTappable

func (*Entry) TypedKey

func (e *Entry) TypedKey(key *fyne.KeyEvent)

TypedKey receives key input events when the Entry widget is focused. Implements: fyne.Focusable

func (*Entry) TypedRune

func (e *Entry) TypedRune(r rune)

TypedRune receives text input events when the Entry widget is focused. Implements: fyne.Focusable

func (*Entry) TypedShortcut

func (e *Entry) TypedShortcut(shortcut fyne.Shortcut)

TypedShortcut implements the Shortcutable interface Implements: fyne.Shortcutable

type Form

type Form struct {
	BaseWidget

	Items      []*FormItem
	OnSubmit   func()
	OnCancel   func()
	SubmitText string
	CancelText string
	// contains filtered or unexported fields
}

Form widget is two column grid where each row has a label and a widget (usually an input). The last row of the grid will contain the appropriate form control buttons if any should be shown. Setting OnSubmit will set the submit button to be visible and call back the function when tapped. Setting OnCancel will do the same for a cancel button. If you change OnSubmit/OnCancel after the form is created and rendered, you need to call Refresh() to update the form with the correct buttons. Setting OnSubmit/OnCancel to nil will remove the buttons.

func NewForm

func NewForm(items ...*FormItem) *Form

NewForm creates a new form widget with the specified rows of form items and (if any of them should be shown) a form controls row at the bottom

func (*Form) Append

func (f *Form) Append(text string, widget fyne.CanvasObject)

Append adds a new row to the form, using the text as a label next to the specified Widget

func (*Form) AppendItem

func (f *Form) AppendItem(item *FormItem)

AppendItem adds the specified row to the end of the Form

func (*Form) CreateRenderer

func (f *Form) CreateRenderer() fyne.WidgetRenderer

CreateRenderer is a private method to Fyne which links this widget to its renderer

func (*Form) MinSize

func (f *Form) MinSize() fyne.Size

MinSize returns the size that this widget should not shrink below

func (*Form) Refresh added in v1.2.4

func (f *Form) Refresh()

Refresh updates the widget state when requested.

type FormItem

type FormItem struct {
	Text   string
	Widget fyne.CanvasObject
}

FormItem provides the details for a row in a form

func NewFormItem added in v1.2.0

func NewFormItem(text string, widget fyne.CanvasObject) *FormItem

NewFormItem creates a new form item with the specified label text and input widget

type Group

type Group struct {
	BaseWidget

	Text string
	// contains filtered or unexported fields
}

Group widget contains a list of widgets that are grouped under a dividing line and title at the top.

func NewGroup

func NewGroup(title string, children ...fyne.CanvasObject) *Group

NewGroup creates a new grouped list widget with a title and the specified list of child objects.

func NewGroupWithScroller

func NewGroupWithScroller(title string, children ...fyne.CanvasObject) *Group

NewGroupWithScroller creates a new grouped list widget with a title and the specified list of child objects. This group will scroll when the available space is less than needed to display the items it contains.

func (*Group) Append

func (g *Group) Append(object fyne.CanvasObject)

Append adds a new CanvasObject to the end of the group

func (*Group) CreateRenderer

func (g *Group) CreateRenderer() fyne.WidgetRenderer

CreateRenderer is a private method to Fyne which links this widget to its renderer

func (*Group) MinSize

func (g *Group) MinSize() fyne.Size

MinSize returns the size that this widget should not shrink below

func (*Group) Prepend

func (g *Group) Prepend(object fyne.CanvasObject)

Prepend inserts a new CanvasObject at the top of the group

type Hyperlink struct {
	BaseWidget
	Text      string
	URL       *url.URL
	Alignment fyne.TextAlign // The alignment of the Text
	Wrapping  fyne.TextWrap  // The wrapping of the Text
	TextStyle fyne.TextStyle // The style of the hyperlink text
	// contains filtered or unexported fields
}

Hyperlink widget is a text component with appropriate padding and layout. When clicked, the default web browser should open with a URL

func NewHyperlink(text string, url *url.URL) *Hyperlink

NewHyperlink creates a new hyperlink widget with the set text content

func NewHyperlinkWithStyle

func NewHyperlinkWithStyle(text string, url *url.URL, alignment fyne.TextAlign, style fyne.TextStyle) *Hyperlink

NewHyperlinkWithStyle creates a new hyperlink widget with the set text content

func (*Hyperlink) CreateRenderer

func (hl *Hyperlink) CreateRenderer() fyne.WidgetRenderer

CreateRenderer is a private method to Fyne which links this widget to its renderer

func (*Hyperlink) Cursor added in v1.3.0

func (hl *Hyperlink) Cursor() desktop.Cursor

Cursor returns the cursor type of this widget

func (*Hyperlink) MinSize

func (hl *Hyperlink) MinSize() fyne.Size

MinSize returns the smallest size this widget can shrink to

func (*Hyperlink) Resize

func (hl *Hyperlink) Resize(size fyne.Size)

Resize sets a new size for the hyperlink. Note this should not be used if the widget is being managed by a Layout within a Container.

func (*Hyperlink) SetText

func (hl *Hyperlink) SetText(text string)

SetText sets the text of the hyperlink

func (*Hyperlink) SetURL

func (hl *Hyperlink) SetURL(url *url.URL)

SetURL sets the URL of the hyperlink, taking in a URL type

func (*Hyperlink) SetURLFromString

func (hl *Hyperlink) SetURLFromString(str string) error

SetURLFromString sets the URL of the hyperlink, taking in a string type

func (*Hyperlink) Tapped

func (hl *Hyperlink) Tapped(*fyne.PointEvent)

Tapped is called when a pointer tapped event is captured and triggers any change handler

type Icon

type Icon struct {
	BaseWidget

	Resource fyne.Resource // The resource for this icon
}

Icon widget is a basic image component that load's its resource to match the theme.

func NewIcon

func NewIcon(res fyne.Resource) *Icon

NewIcon returns a new icon widget that displays a themed icon resource

func (*Icon) CreateRenderer

func (i *Icon) CreateRenderer() fyne.WidgetRenderer

CreateRenderer is a private method to Fyne which links this widget to its renderer

func (*Icon) MinSize

func (i *Icon) MinSize() fyne.Size

MinSize returns the size that this widget should not shrink below

func (*Icon) SetResource

func (i *Icon) SetResource(res fyne.Resource)

SetResource updates the resource rendered in this icon widget

type Label

type Label struct {
	BaseWidget
	Text      string
	Alignment fyne.TextAlign // The alignment of the Text
	Wrapping  fyne.TextWrap  // The wrapping of the Text
	TextStyle fyne.TextStyle // The style of the label text
	// contains filtered or unexported fields
}

Label widget is a label component with appropriate padding and layout.

func NewLabel

func NewLabel(text string) *Label

NewLabel creates a new label widget with the set text content

func NewLabelWithStyle

func NewLabelWithStyle(text string, alignment fyne.TextAlign, style fyne.TextStyle) *Label

NewLabelWithStyle creates a new label widget with the set text content

func (*Label) CreateRenderer

func (l *Label) CreateRenderer() fyne.WidgetRenderer

CreateRenderer is a private method to Fyne which links this widget to its renderer

func (*Label) MinSize

func (l *Label) MinSize() fyne.Size

MinSize returns the size that this widget should not shrink below

func (*Label) Refresh added in v1.2.3

func (l *Label) Refresh()

Refresh checks if the text content should be updated then refreshes the graphical context

func (*Label) Resize

func (l *Label) Resize(size fyne.Size)

Resize sets a new size for the label. Note this should not be used if the widget is being managed by a Layout within a Container.

func (*Label) SetText

func (l *Label) SetText(text string)

SetText sets the text of the label

type Menu struct {
	widget.Base
	Items     []fyne.CanvasObject
	OnDismiss func()
	// contains filtered or unexported fields
}

Menu is a widget for displaying a fyne.Menu.

func NewMenu added in v1.3.0

func NewMenu(menu *fyne.Menu) *Menu

NewMenu creates a new Menu.

func (m *Menu) CreateRenderer() fyne.WidgetRenderer

CreateRenderer returns a new renderer for the menu. Implements: fyne.Widget

func (m *Menu) DeactivateChild()

DeactivateChild deactivates the active child menu.

func (m *Menu) Dismiss()

Dismiss dismisses the menu by dismissing and hiding the active child and performing OnDismiss.

func (m *Menu) Hide()

Hide hides the menu. Implements: fyne.Widget

func (m *Menu) MinSize() fyne.Size

MinSize returns the minimal size of the menu. Implements: fyne.Widget

func (m *Menu) Move(pos fyne.Position)

Move sets the position of the widget relative to its parent. Implements: fyne.Widget

func (m *Menu) Refresh()

Refresh triggers a redraw of the menu. Implements: fyne.Widget

func (m *Menu) Resize(size fyne.Size)

Resize has no effect because menus are always displayed with their minimal size. Implements: fyne.Widget

func (m *Menu) Show()

Show makes the menu visible. Implements: fyne.Widget

func (m *Menu) Tapped(*fyne.PointEvent)

Tapped catches taps on separators and the menu background. It doesn’t perform any action. Implements: fyne.Tappable

type Orientation added in v1.2.0

type Orientation int

Orientation controls the horizontal/vertical layout of a widget

const (
	Horizontal Orientation = 0
	Vertical   Orientation = 1
)

Orientation constants to control widget layout

type PopUp struct {
	BaseWidget

	Content fyne.CanvasObject
	Canvas  fyne.Canvas
	// contains filtered or unexported fields
}

PopUp is a widget that can float above the user interface. It wraps any standard elements with padding and a shadow. If it is modal then the shadow will cover the entire canvas it hovers over and block interactions.

func NewModalPopUp added in v1.1.0

func NewModalPopUp(content fyne.CanvasObject, canvas fyne.Canvas) *PopUp

NewModalPopUp creates a new popUp for the specified content and displays it on the passed canvas. A modal PopUp blocks interactions with underlying elements, covered with a semi-transparent overlay. Deprecated: This will no longer show the pop-up in 2.0. Use ShowModalPopUp instead.

func NewPopUp added in v1.1.0

func NewPopUp(content fyne.CanvasObject, canvas fyne.Canvas) *PopUp

NewPopUp creates a new popUp for the specified content and displays it on the passed canvas. Deprecated: This will no longer show the pop-up in 2.0. Use ShowPopUp() instead.

func NewPopUpAtPosition added in v1.2.0

func NewPopUpAtPosition(content fyne.CanvasObject, canvas fyne.Canvas, pos fyne.Position) *PopUp

NewPopUpAtPosition creates a new popUp for the specified content at the specified absolute position. It will then display the popup on the passed canvas. Deprecated: Use ShowPopUpAtPosition() instead.

func NewPopUpMenu added in v1.1.0

func NewPopUpMenu(menu *fyne.Menu, c fyne.Canvas) *PopUp

NewPopUpMenu creates a PopUp widget populated with menu items from the passed menu structure. It will automatically be shown as an overlay on the specified canvas. Deprecated: Use ShowPopUpMenuAtPosition instead.

func NewPopUpMenuAtPosition added in v1.2.0

func NewPopUpMenuAtPosition(menu *fyne.Menu, c fyne.Canvas, pos fyne.Position) *PopUp

NewPopUpMenuAtPosition creates a PopUp widget populated with menu items from the passed menu structure. It will automatically be positioned at the provided location and shown as an overlay on the specified canvas. Deprecated: Use ShowPopUpMenuAtPosition instead.

func (*PopUp) CreateRenderer added in v1.1.0

func (p *PopUp) CreateRenderer() fyne.WidgetRenderer

CreateRenderer is a private method to Fyne which links this widget to its renderer

func (*PopUp) Hide added in v1.1.0

func (p *PopUp) Hide()

Hide this widget, if it was previously visible

func (*PopUp) MinSize added in v1.1.0

func (p *PopUp) MinSize() fyne.Size

MinSize returns the size that this widget should not shrink below

func (*PopUp) Move added in v1.1.0

func (p *PopUp) Move(pos fyne.Position)

Move the widget to a new position. A PopUp position is absolute to the top, left of its canvas. For PopUp this actually moves the content so checking Position() will not return the same value as is set here.

func (*PopUp) Resize added in v1.1.0

func (p *PopUp) Resize(size fyne.Size)

Resize changes the size of the PopUp. PopUps always have the size of their canvas. However, Resize changes the size of the PopUp's content. Implements: fyne.Widget

func (*PopUp) Show added in v1.1.0

func (p *PopUp) Show()

Show this pop-up as overlay if not already shown.

func (*PopUp) ShowAtPosition added in v1.3.0

func (p *PopUp) ShowAtPosition(pos fyne.Position)

ShowAtPosition shows this pop-up at the given position.

func (*PopUp) Tapped added in v1.1.0

func (p *PopUp) Tapped(_ *fyne.PointEvent)

Tapped is called when the user taps the popUp background - if not modal then dismiss this widget

func (*PopUp) TappedSecondary added in v1.1.0

func (p *PopUp) TappedSecondary(_ *fyne.PointEvent)

TappedSecondary is called when the user right/alt taps the background - if not modal then dismiss this widget

type PopUpMenu added in v1.3.0

type PopUpMenu struct {
	*Menu
	// contains filtered or unexported fields
}

PopUpMenu is a Menu which displays itself in an OverlayContainer.

func (*PopUpMenu) CreateRenderer added in v1.3.0

func (p *PopUpMenu) CreateRenderer() fyne.WidgetRenderer

CreateRenderer returns a new renderer for the pop-up menu. Implements: fyne.Widget

func (*PopUpMenu) Hide added in v1.3.0

func (p *PopUpMenu) Hide()

Hide hides the pop-up menu. Implements: fyne.Widget

func (*PopUpMenu) Move added in v1.3.0

func (p *PopUpMenu) Move(pos fyne.Position)

Move moves the pop-up menu. The position is absolute because pop-up menus are shown in an overlay which covers the whole canvas. Implements: fyne.Widget

func (*PopUpMenu) Resize added in v1.3.0

func (p *PopUpMenu) Resize(size fyne.Size)

Resize changes the size of the pop-up menu. Implements: fyne.Widget

func (*PopUpMenu) Show added in v1.3.0

func (p *PopUpMenu) Show()

Show makes the pop-up menu visible. Implements: fyne.Widget

func (*PopUpMenu) ShowAtPosition added in v1.3.0

func (p *PopUpMenu) ShowAtPosition(pos fyne.Position)

ShowAtPosition shows the pop-up menu at the specified position.

type ProgressBar

type ProgressBar struct {
	BaseWidget

	Min, Max, Value float64
}

ProgressBar widget creates a horizontal panel that indicates progress

func NewProgressBar

func NewProgressBar() *ProgressBar

NewProgressBar creates a new progress bar widget. The default Min is 0 and Max is 1, Values set should be between those numbers. The display will convert this to a percentage.

func (*ProgressBar) CreateRenderer

func (p *ProgressBar) CreateRenderer() fyne.WidgetRenderer

CreateRenderer is a private method to Fyne which links this widget to its renderer

func (*ProgressBar) MinSize

func (p *ProgressBar) MinSize() fyne.Size

MinSize returns the size that this widget should not shrink below

func (*ProgressBar) SetValue

func (p *ProgressBar) SetValue(v float64)

SetValue changes the current value of this progress bar (from p.Min to p.Max). The widget will be refreshed to indicate the change.

type ProgressBarInfinite

type ProgressBarInfinite struct {
	BaseWidget
}

ProgressBarInfinite widget creates a horizontal panel that indicates waiting indefinitely An infinite progress bar loops 0% -> 100% repeatedly until Stop() is called

func NewProgressBarInfinite

func NewProgressBarInfinite() *ProgressBarInfinite

NewProgressBarInfinite creates a new progress bar widget that loops indefinitely from 0% -> 100% SetValue() is not defined for infinite progress bar To stop the looping progress and set the progress bar to 100%, call ProgressBarInfinite.Stop()

func (*ProgressBarInfinite) CreateRenderer

func (p *ProgressBarInfinite) CreateRenderer() fyne.WidgetRenderer

CreateRenderer is a private method to Fyne which links this widget to its renderer

func (*ProgressBarInfinite) Hide

func (p *ProgressBarInfinite) Hide()

Hide this widget, if it was previously visible

func (*ProgressBarInfinite) MinSize

func (p *ProgressBarInfinite) MinSize() fyne.Size

MinSize returns the size that this widget should not shrink below

func (*ProgressBarInfinite) Running

func (p *ProgressBarInfinite) Running() bool

Running returns the current state of the infinite progress animation

func (*ProgressBarInfinite) Show

func (p *ProgressBarInfinite) Show()

Show this widget, if it was previously hidden

func (*ProgressBarInfinite) Start

func (p *ProgressBarInfinite) Start()

Start the infinite progress bar background thread to update it continuously

func (*ProgressBarInfinite) Stop

func (p *ProgressBarInfinite) Stop()

Stop the infinite progress goroutine and sets value to the Max

type Radio

type Radio struct {
	DisableableWidget
	Horizontal bool
	Required   bool
	OnChanged  func(string) `json:"-"`
	Options    []string
	Selected   string
	// contains filtered or unexported fields
}

Radio widget has a list of text labels and radio check icons next to each. Changing the selection (only one can be selected) will trigger the changed func.

func NewRadio

func NewRadio(options []string, changed func(string)) *Radio

NewRadio creates a new radio widget with the set options and change handler

func (*Radio) Append added in v1.0.1

func (r *Radio) Append(option string)

Append adds a new option to the end of a Radio widget.

func (*Radio) CreateRenderer

func (r *Radio) CreateRenderer() fyne.WidgetRenderer

CreateRenderer is a private method to Fyne which links this widget to its renderer

func (*Radio) MinSize

func (r *Radio) MinSize() fyne.Size

MinSize returns the size that this widget should not shrink below

func (*Radio) MouseIn added in v1.1.0

func (r *Radio) MouseIn(event *desktop.MouseEvent)

MouseIn is called when a desktop pointer enters the widget

func (*Radio) MouseMoved added in v1.1.0

func (r *Radio) MouseMoved(event *desktop.MouseEvent)

MouseMoved is called when a desktop pointer hovers over the widget

func (*Radio) MouseOut added in v1.1.0

func (r *Radio) MouseOut()

MouseOut is called when a desktop pointer exits the widget

func (*Radio) SetSelected added in v1.0.1

func (r *Radio) SetSelected(option string)

SetSelected sets the radio option, it can be used to set a default option.

func (*Radio) Tapped

func (r *Radio) Tapped(event *fyne.PointEvent)

Tapped is called when a pointer tapped event is captured and triggers any change handler

type ScrollContainer

type ScrollContainer struct {
	BaseWidget

	Direction ScrollDirection
	Content   fyne.CanvasObject
	Offset    fyne.Position
	// contains filtered or unexported fields
}

ScrollContainer defines a container that is smaller than the Content. The Offset is used to determine the position of the child widgets within the container.

func NewHScrollContainer added in v1.2.4

func NewHScrollContainer(content fyne.CanvasObject) *ScrollContainer

NewHScrollContainer create a scrollable parent wrapping the specified content. Note that this may cause the MinSize.Width to be smaller than that of the passed object.

func NewScrollContainer

func NewScrollContainer(content fyne.CanvasObject) *ScrollContainer

NewScrollContainer creates a scrollable parent wrapping the specified content. Note that this may cause the MinSize to be smaller than that of the passed object.

func NewVScrollContainer added in v1.2.4

func NewVScrollContainer(content fyne.CanvasObject) *ScrollContainer

NewVScrollContainer create a scrollable parent wrapping the specified content. Note that this may cause the MinSize.Height to be smaller than that of the passed object.

func (*ScrollContainer) CreateRenderer

func (s *ScrollContainer) CreateRenderer() fyne.WidgetRenderer

CreateRenderer is a private method to Fyne which links this widget to its renderer

func (*ScrollContainer) DragEnd added in v1.2.0

func (s *ScrollContainer) DragEnd()

DragEnd will stop scrolling on mobile has stopped

func (*ScrollContainer) Dragged added in v1.2.0

func (s *ScrollContainer) Dragged(e *fyne.DragEvent)

Dragged will scroll on any drag - bar or otherwise - for mobile

func (*ScrollContainer) MinSize

func (s *ScrollContainer) MinSize() fyne.Size

MinSize returns the smallest size this widget can shrink to

func (*ScrollContainer) Refresh added in v1.2.0

func (s *ScrollContainer) Refresh()

Refresh causes this widget to be redrawn in it's current state

func (*ScrollContainer) Resize

func (s *ScrollContainer) Resize(size fyne.Size)

Resize sets a new size for the scroll container.

func (*ScrollContainer) Scrolled

func (s *ScrollContainer) Scrolled(ev *fyne.ScrollEvent)

Scrolled is called when an input device triggers a scroll event

func (*ScrollContainer) SetMinSize added in v1.2.4

func (s *ScrollContainer) SetMinSize(size fyne.Size)

SetMinSize specifies a minimum size for this scroll container. If the specified size is larger than the content size then scrolling will not be enabled This can be helpful to appear larger than default if the layout is collapsing this widget.

type ScrollDirection added in v1.2.4

type ScrollDirection int

ScrollDirection represents the directions in which a ScrollContainer can scroll its child content.

const (
	ScrollBoth ScrollDirection = iota
	ScrollHorizontalOnly
	ScrollVerticalOnly
)

Constants for valid values of ScrollDirection.

type Select added in v1.1.0

type Select struct {
	BaseWidget

	Selected    string
	Options     []string
	PlaceHolder string
	OnChanged   func(string) `json:"-"`
	// contains filtered or unexported fields
}

Select widget has a list of options, with the current one shown, and triggers an event func when clicked

func NewSelect added in v1.1.0

func NewSelect(options []string, changed func(string)) *Select

NewSelect creates a new select widget with the set list of options and changes handler

func (*Select) ClearSelected added in v1.3.0

func (s *Select) ClearSelected()

ClearSelected clears the current option of the select widget. After clearing the current option, the Select widget's PlaceHolder will be displayed.

func (*Select) CreateRenderer added in v1.1.0

func (s *Select) CreateRenderer() fyne.WidgetRenderer

CreateRenderer is a private method to Fyne which links this widget to its renderer

func (*Select) Hide added in v1.1.0

func (s *Select) Hide()

Hide hides the select. Implements: fyne.Widget

func (*Select) MinSize added in v1.1.0

func (s *Select) MinSize() fyne.Size

MinSize returns the size that this widget should not shrink below

func (*Select) MouseIn added in v1.1.0

func (s *Select) MouseIn(*desktop.MouseEvent)

MouseIn is called when a desktop pointer enters the widget

func (*Select) MouseMoved added in v1.1.0

func (s *Select) MouseMoved(*desktop.MouseEvent)

MouseMoved is called when a desktop pointer hovers over the widget

func (*Select) MouseOut added in v1.1.0

func (s *Select) MouseOut()

MouseOut is called when a desktop pointer exits the widget

func (*Select) Move added in v1.1.0

func (s *Select) Move(pos fyne.Position)

Move changes the relative position of the select. Implements: fyne.Widget

func (*Select) Resize added in v1.1.0

func (s *Select) Resize(size fyne.Size)

Resize sets a new size for a widget. Note this should not be used if the widget is being managed by a Layout within a Container.

func (*Select) SetSelected added in v1.1.0

func (s *Select) SetSelected(text string)

SetSelected sets the current option of the select widget

func (*Select) Tapped added in v1.1.0

func (s *Select) Tapped(*fyne.PointEvent)

Tapped is called when a pointer tapped event is captured and triggers any tap handler

type SelectEntry added in v1.3.0

type SelectEntry struct {
	Entry
	// contains filtered or unexported fields
}

SelectEntry is an input field which supports selecting from a fixed set of options.

func NewSelectEntry added in v1.3.0

func NewSelectEntry(options []string) *SelectEntry

NewSelectEntry creates a SelectEntry.

func (*SelectEntry) MinSize added in v1.3.0

func (e *SelectEntry) MinSize() fyne.Size

MinSize returns the minimal size of the select entry. Implements: fyne.Widget

func (*SelectEntry) Resize added in v1.3.0

func (e *SelectEntry) Resize(size fyne.Size)

Resize changes the size of the select entry. Implements: fyne.Widget

func (*SelectEntry) SetOptions added in v1.3.0

func (e *SelectEntry) SetOptions(options []string)

SetOptions sets the options the user might select from.

type Slider added in v1.2.0

type Slider struct {
	BaseWidget

	Value float64
	Min   float64
	Max   float64
	Step  float64

	Orientation Orientation
	OnChanged   func(float64)
}

Slider is a widget that can slide between two fixed values.

func NewSlider added in v1.2.0

func NewSlider(min, max float64) *Slider

NewSlider returns a basic slider.

func (*Slider) CreateRenderer added in v1.2.0

func (s *Slider) CreateRenderer() fyne.WidgetRenderer

CreateRenderer links this widget to its renderer.

func (*Slider) DragEnd added in v1.2.0

func (s *Slider) DragEnd()

DragEnd function.

func (*Slider) Dragged added in v1.2.0

func (s *Slider) Dragged(e *fyne.DragEvent)

Dragged function.

func (*Slider) MinSize added in v1.2.0

func (s *Slider) MinSize() fyne.Size

MinSize returns the size that this widget should not shrink below

type SplitContainer added in v1.3.0

type SplitContainer struct {
	BaseWidget
	Offset     float64
	Horizontal bool
	Leading    fyne.CanvasObject
	Trailing   fyne.CanvasObject
}

SplitContainer defines a container whose size is split between two children.

func NewHSplitContainer added in v1.3.0

func NewHSplitContainer(left, right fyne.CanvasObject) *SplitContainer

NewHSplitContainer create a splitable parent wrapping the specified children.

func NewVSplitContainer added in v1.3.0

func NewVSplitContainer(top, bottom fyne.CanvasObject) *SplitContainer

NewVSplitContainer create a splitable parent wrapping the specified children.

func (*SplitContainer) CreateRenderer added in v1.3.0

func (s *SplitContainer) CreateRenderer() fyne.WidgetRenderer

CreateRenderer is a private method to Fyne which links this widget to its renderer

func (*SplitContainer) SetOffset added in v1.3.0

func (s *SplitContainer) SetOffset(offset float64)

SetOffset sets the offset (0.0 to 1.0) of the SplitContainer divider. 0.0 - Leading is min size, Trailing uses all remaining space. 0.5 - Leading & Trailing equally share the available space. 1.0 - Trailing is min size, Leading uses all remaining space.

type TabContainer

type TabContainer struct {
	BaseWidget

	Items     []*TabItem
	OnChanged func(tab *TabItem)
	// contains filtered or unexported fields
}

TabContainer widget allows switching visible content from a list of TabItems. Each item is represented by a button at the top of the widget.

func NewTabContainer

func NewTabContainer(items ...*TabItem) *TabContainer

NewTabContainer creates a new tab bar widget that allows the user to choose between different visible containers

func (*TabContainer) Append added in v1.2.1

func (c *TabContainer) Append(item *TabItem)

Append adds a new TabItem to the rightmost side of the tab panel

func (*TabContainer) CreateRenderer

func (c *TabContainer) CreateRenderer() fyne.WidgetRenderer

CreateRenderer is a private method to Fyne which links this widget to its renderer

func (*TabContainer) CurrentTab

func (c *TabContainer) CurrentTab() *TabItem

CurrentTab returns the currently selected TabItem.

func (*TabContainer) CurrentTabIndex

func (c *TabContainer) CurrentTabIndex() int

CurrentTabIndex returns the index of the currently selected TabItem.

func (*TabContainer) MinSize

func (c *TabContainer) MinSize() fyne.Size

MinSize returns the size that this widget should not shrink below

func (*TabContainer) Remove added in v1.2.1

func (c *TabContainer) Remove(item *TabItem)

Remove tab by value

func (*TabContainer) RemoveIndex added in v1.2.1

func (c *TabContainer) RemoveIndex(index int)

RemoveIndex removes tab by index

func (*TabContainer) SelectTab

func (c *TabContainer) SelectTab(item *TabItem)

SelectTab sets the specified TabItem to be selected and its content visible.

func (*TabContainer) SelectTabIndex

func (c *TabContainer) SelectTabIndex(index int)

SelectTabIndex sets the TabItem at the specific index to be selected and its content visible.

func (*TabContainer) SetItems added in v1.3.0

func (c *TabContainer) SetItems(items []*TabItem)

SetItems sets the container’s items and refreshes.

func (*TabContainer) SetTabLocation added in v1.1.0

func (c *TabContainer) SetTabLocation(l TabLocation)

SetTabLocation sets the location of the tab bar

func (*TabContainer) Show

func (c *TabContainer) Show()

Show this widget, if it was previously hidden

type TabItem

type TabItem struct {
	Text    string
	Icon    fyne.Resource
	Content fyne.CanvasObject
}

TabItem represents a single view in a TabContainer. The Text and Icon are used for the tab button and the Content is shown when the corresponding tab is active.

func NewTabItem

func NewTabItem(text string, content fyne.CanvasObject) *TabItem

NewTabItem creates a new item for a tabbed widget - each item specifies the content and a label for its tab.

func NewTabItemWithIcon added in v1.1.0

func NewTabItemWithIcon(text string, icon fyne.Resource, content fyne.CanvasObject) *TabItem

NewTabItemWithIcon creates a new item for a tabbed widget - each item specifies the content and a label with an icon for its tab.

type TabLocation added in v1.1.0

type TabLocation int

TabLocation is the location where the tabs of a tab container should be rendered

const (
	TabLocationTop TabLocation = iota
	TabLocationLeading
	TabLocationBottom
	TabLocationTrailing
)

TabLocation values

type TextGrid added in v1.3.0

type TextGrid struct {
	BaseWidget
	Rows []TextGridRow

	ShowLineNumbers bool
	ShowWhitespace  bool
}

TextGrid is a monospaced grid of characters. This is designed to be used by a text editor, code preview or terminal emulator.

func NewTextGrid added in v1.3.0

func NewTextGrid() *TextGrid

NewTextGrid creates a new empty TextGrid widget.

func NewTextGridFromString added in v1.3.0

func NewTextGridFromString(content string) *TextGrid

NewTextGridFromString creates a new TextGrid widget with the specified string content.

func (*TextGrid) CreateRenderer added in v1.3.0

func (t *TextGrid) CreateRenderer() fyne.WidgetRenderer

CreateRenderer is a private method to Fyne which links this widget to it's renderer

func (*TextGrid) MinSize added in v1.3.0

func (t *TextGrid) MinSize() fyne.Size

MinSize returns the smallest size this widget can shrink to

func (*TextGrid) Resize added in v1.3.0

func (t *TextGrid) Resize(size fyne.Size)

Resize is called when this widget changes size. We should make sure that we refresh cells.

func (*TextGrid) Row added in v1.3.0

func (t *TextGrid) Row(row int) TextGridRow

Row returns the content of a specified row as a TextGridRow. If the index is out of bounds it returns an empty row object.

func (*TextGrid) SetRow added in v1.3.0

func (t *TextGrid) SetRow(row int, content TextGridRow)

SetRow updates the specified row of the grid's contents using the specified content and style and then refreshes. If the row is beyond the end of the current buffer it will be expanded.

func (*TextGrid) SetStyle added in v1.3.0

func (t *TextGrid) SetStyle(row, col int, style TextGridStyle)

SetStyle sets a grid style to the cell at named row and column

func (*TextGrid) SetStyleRange added in v1.3.0

func (t *TextGrid) SetStyleRange(startRow, startCol, endRow, endCol int, style TextGridStyle)

SetStyleRange sets a grid style to all the cells between the start row and column through to the end row and column.

func (*TextGrid) SetText added in v1.3.0

func (t *TextGrid) SetText(text string)

SetText updates the buffer of this textgrid to contain the specified text. New lines and columns will be added as required. Lines are separated by '\n'. The grid will use default text style and any previous content and style will be removed.

func (*TextGrid) Text added in v1.3.0

func (t *TextGrid) Text() string

Text returns the contents of the buffer as a single string (with no style information). It reconstructs the lines by joining with a `\n` character.

type TextGridCell added in v1.3.0

type TextGridCell struct {
	Rune  rune
	Style TextGridStyle
}

TextGridCell represents a single cell in a text grid. It has a rune for the text content and a style associated with it.

type TextGridRow added in v1.3.0

type TextGridRow struct {
	Cells []TextGridCell
	Style TextGridStyle
}

TextGridRow represents a row of cells cell in a text grid. It contains the cells for the row and an optional style.

type TextGridStyle added in v1.3.0

type TextGridStyle interface {
	TextColor() color.Color
	BackgroundColor() color.Color
}

TextGridStyle defines a style that can be applied to a TextGrid cell.

var (
	// TextGridStyleDefault is a default style for test grid cells
	TextGridStyleDefault TextGridStyle
	// TextGridStyleWhitespace is the style used for whitespace characters, if enabled
	TextGridStyleWhitespace TextGridStyle
)

type Toolbar

type Toolbar struct {
	BaseWidget
	Items []ToolbarItem
}

Toolbar widget creates a horizontal list of tool buttons

func NewToolbar

func NewToolbar(items ...ToolbarItem) *Toolbar

NewToolbar creates a new toolbar widget.

func (*Toolbar) Append

func (t *Toolbar) Append(item ToolbarItem)

Append a new ToolbarItem to the end of this Toolbar

func (*Toolbar) CreateRenderer

func (t *Toolbar) CreateRenderer() fyne.WidgetRenderer

CreateRenderer is a private method to Fyne which links this widget to its renderer

func (*Toolbar) MinSize

func (t *Toolbar) MinSize() fyne.Size

MinSize returns the size that this widget should not shrink below

func (*Toolbar) Prepend

func (t *Toolbar) Prepend(item ToolbarItem)

Prepend a new ToolbarItem to the start of this Toolbar

type ToolbarAction

type ToolbarAction struct {
	Icon        fyne.Resource
	OnActivated func()
}

ToolbarAction is push button style of ToolbarItem

func (*ToolbarAction) ToolbarObject

func (t *ToolbarAction) ToolbarObject() fyne.CanvasObject

ToolbarObject gets a button to render this ToolbarAction

type ToolbarItem

type ToolbarItem interface {
	ToolbarObject() fyne.CanvasObject
}

ToolbarItem represents any interface element that can be added to a toolbar

func NewToolbarAction

func NewToolbarAction(icon fyne.Resource, onActivated func()) ToolbarItem

NewToolbarAction returns a new push button style ToolbarItem

func NewToolbarSeparator

func NewToolbarSeparator() ToolbarItem

NewToolbarSeparator returns a new separator item for a Toolbar to assist with ToolbarItem grouping

func NewToolbarSpacer

func NewToolbarSpacer() ToolbarItem

NewToolbarSpacer returns a new spacer item for a Toolbar to assist with ToolbarItem alignment

type ToolbarSeparator

type ToolbarSeparator struct {
}

ToolbarSeparator is a thin, visible divide that can be added to a Toolbar. This is typically used to assist visual grouping of ToolbarItems.

func (*ToolbarSeparator) ToolbarObject

func (t *ToolbarSeparator) ToolbarObject() fyne.CanvasObject

ToolbarObject gets the visible line object for this ToolbarSeparator

type ToolbarSpacer

type ToolbarSpacer struct {
}

ToolbarSpacer is a blank, stretchable space for a toolbar. This is typically used to assist layout if you wish some left and some right aligned items. Space will be split evebly amongst all the spacers on a toolbar.

func (*ToolbarSpacer) ToolbarObject

func (t *ToolbarSpacer) ToolbarObject() fyne.CanvasObject

ToolbarObject gets the actual spacer object for this ToolbarSpacer

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