Documentation ¶
Index ¶
- func Repaint(obj fyne.CanvasObject)
- type Base
- func (w *Base) ExtendBaseWidget(wid fyne.Widget)
- func (w *Base) Hide()
- func (w *Base) MinSize() fyne.Size
- func (w *Base) Move(pos fyne.Position)
- func (w *Base) Position() fyne.Position
- func (w *Base) Refresh()
- func (w *Base) Resize(size fyne.Size)
- func (w *Base) Show()
- func (w *Base) Size() fyne.Size
- func (w *Base) Visible() bool
- type BaseRenderer
- type ElevationLevel
- type OverlayContainer
- func (o *OverlayContainer) CreateRenderer() fyne.WidgetRenderer
- func (o *OverlayContainer) Hide()
- func (o *OverlayContainer) MouseIn(*desktop.MouseEvent)
- func (o *OverlayContainer) MouseMoved(*desktop.MouseEvent)
- func (o *OverlayContainer) MouseOut()
- func (o *OverlayContainer) Show()
- func (o *OverlayContainer) Tapped(*fyne.PointEvent)
- type Scroll
- func (s *Scroll) CreateRenderer() fyne.WidgetRenderer
- func (s *Scroll) DragEnd()
- func (s *Scroll) Dragged(e *fyne.DragEvent)
- func (s *Scroll) MinSize() fyne.Size
- func (s *Scroll) Refresh()
- func (s *Scroll) Resize(sz fyne.Size)
- func (s *Scroll) ScrollToBottom()
- func (s *Scroll) ScrollToTop()
- func (s *Scroll) Scrolled(ev *fyne.ScrollEvent)
- func (s *Scroll) SetMinSize(size fyne.Size)
- type ScrollDirection
- type Shadow
- type ShadowType
- type ShadowingRenderer
- type SimpleRenderer
Constants ¶
This section is empty.
Variables ¶
This section is empty.
Functions ¶
Types ¶
type Base ¶
type Base struct {
// contains filtered or unexported fields
}
Base provides a helper that handles basic widget behaviours.
func (*Base) ExtendBaseWidget ¶ added in v2.1.0
func (w *Base) ExtendBaseWidget(wid fyne.Widget)
ExtendBaseWidget is used by an extending widget to make use of BaseWidget functionality.
func (*Base) Hide ¶ added in v2.1.0
func (w *Base) Hide()
Hide this widget so it is no longer visible
func (*Base) MinSize ¶ added in v2.1.0
func (w *Base) MinSize() fyne.Size
MinSize for the widget - it should never be resized below this value.
func (*Base) Move ¶ added in v2.1.0
func (w *Base) Move(pos fyne.Position)
Move the widget to a new position, relative to its parent. Note this should not be used if the widget is being managed by a Layout within a Container.
func (*Base) Position ¶
func (w *Base) Position() fyne.Position
Position gets the current position of this widget, relative to its parent.
func (*Base) Refresh ¶ added in v2.1.0
func (w *Base) Refresh()
Refresh causes this widget to be redrawn in it's current state
type BaseRenderer ¶
type BaseRenderer struct {
// contains filtered or unexported fields
}
BaseRenderer is a renderer base providing the most common implementations of a part of the widget.Renderer interface.
func NewBaseRenderer ¶
func NewBaseRenderer(objects []fyne.CanvasObject) BaseRenderer
NewBaseRenderer creates a new BaseRenderer.
func (*BaseRenderer) Destroy ¶
func (r *BaseRenderer) Destroy()
Destroy does nothing in the base implementation.
Implements: fyne.WidgetRenderer
func (*BaseRenderer) Objects ¶
func (r *BaseRenderer) Objects() []fyne.CanvasObject
Objects returns the objects that should be rendered.
Implements: fyne.WidgetRenderer
func (*BaseRenderer) SetObjects ¶
func (r *BaseRenderer) SetObjects(objects []fyne.CanvasObject)
SetObjects updates the objects of the renderer.
type ElevationLevel ¶
type ElevationLevel int
ElevationLevel is the level of elevation of the shadow casting object.
const ( BaseLevel ElevationLevel = 0 CardLevel ElevationLevel = 1 ButtonLevel ElevationLevel = 2 MenuLevel ElevationLevel = 4 PopUpLevel ElevationLevel = 8 SubmergedContentLevel ElevationLevel = 8 DialogLevel ElevationLevel = 24 )
ElevationLevel constants inspired by: https://storage.googleapis.com/spec-host/mio-staging%2Fmio-design%2F1584058305895%2Fassets%2F0B6xUSjjSulxceF9udnA4Sk5tdU0%2Fbaselineelevation-chart.png
type OverlayContainer ¶
type OverlayContainer struct { Base Content fyne.CanvasObject // contains filtered or unexported fields }
OverlayContainer is a transparent widget containing one fyne.CanvasObject and meant to be used as overlay.
func NewOverlayContainer ¶
func NewOverlayContainer(c fyne.CanvasObject, canvas fyne.Canvas, onDismiss func()) *OverlayContainer
NewOverlayContainer creates an OverlayContainer.
func (*OverlayContainer) CreateRenderer ¶
func (o *OverlayContainer) CreateRenderer() fyne.WidgetRenderer
CreateRenderer returns a new renderer for the overlay container.
Implements: fyne.Widget
func (*OverlayContainer) Hide ¶
func (o *OverlayContainer) Hide()
Hide hides the overlay container.
Implements: fyne.Widget
func (*OverlayContainer) MouseIn ¶
func (o *OverlayContainer) MouseIn(*desktop.MouseEvent)
MouseIn catches mouse-in events not handled by the container’s content. It does nothing.
Implements: desktop.Hoverable
func (*OverlayContainer) MouseMoved ¶
func (o *OverlayContainer) MouseMoved(*desktop.MouseEvent)
MouseMoved catches mouse-moved events not handled by the container’s content. It does nothing.
Implements: desktop.Hoverable
func (*OverlayContainer) MouseOut ¶
func (o *OverlayContainer) MouseOut()
MouseOut catches mouse-out events not handled by the container’s content. It does nothing.
Implements: desktop.Hoverable
func (*OverlayContainer) Show ¶
func (o *OverlayContainer) Show()
Show makes the overlay container visible.
Implements: fyne.Widget
func (*OverlayContainer) Tapped ¶
func (o *OverlayContainer) Tapped(*fyne.PointEvent)
Tapped catches tap events not handled by the container’s content. It performs the overlay container’s dismiss action.
Implements: fyne.Tappable
type Scroll ¶
type Scroll struct { Base Direction ScrollDirection Content fyne.CanvasObject Offset fyne.Position // OnScrolled can be set to be notified when the Scroll has changed position. // You should not update the Scroll.Offset from this method. // // Since: 2.0 OnScrolled func(fyne.Position) `json:"-"` // contains filtered or unexported fields }
Scroll defines a container that is smaller than the Content. The Offset is used to determine the position of the child widgets within the container.
func NewHScroll ¶
func NewHScroll(content fyne.CanvasObject) *Scroll
NewHScroll create a scrollable parent wrapping the specified content. Note that this may cause the MinSize.Width to be smaller than that of the passed object.
func NewScroll ¶
func NewScroll(content fyne.CanvasObject) *Scroll
NewScroll creates a scrollable parent wrapping the specified content. Note that this may cause the MinSize to be smaller than that of the passed object.
func NewVScroll ¶
func NewVScroll(content fyne.CanvasObject) *Scroll
NewVScroll create a scrollable parent wrapping the specified content. Note that this may cause the MinSize.Height to be smaller than that of the passed object.
func (*Scroll) CreateRenderer ¶
func (s *Scroll) CreateRenderer() fyne.WidgetRenderer
CreateRenderer is a private method to Fyne which links this widget to its renderer
func (*Scroll) DragEnd ¶
func (s *Scroll) DragEnd()
DragEnd will stop scrolling on mobile has stopped
func (*Scroll) Dragged ¶
func (s *Scroll) Dragged(e *fyne.DragEvent)
Dragged will scroll on any drag - bar or otherwise - for mobile
func (*Scroll) MinSize ¶
func (s *Scroll) MinSize() fyne.Size
MinSize returns the smallest size this widget can shrink to
func (*Scroll) Refresh ¶
func (s *Scroll) Refresh()
Refresh causes this widget to be redrawn in it's current state
func (*Scroll) Resize ¶
func (s *Scroll) Resize(sz fyne.Size)
Resize is called when this scroller should change size. We refresh to ensure the scroll bars are updated.
func (*Scroll) ScrollToBottom ¶
func (s *Scroll) ScrollToBottom()
ScrollToBottom will scroll content to container bottom - to show latest info which end user just added
func (*Scroll) ScrollToTop ¶
func (s *Scroll) ScrollToTop()
ScrollToTop will scroll content to container top
func (*Scroll) Scrolled ¶
func (s *Scroll) Scrolled(ev *fyne.ScrollEvent)
Scrolled is called when an input device triggers a scroll event
func (*Scroll) SetMinSize ¶
func (s *Scroll) SetMinSize(size fyne.Size)
SetMinSize specifies a minimum size for this scroll container. If the specified size is larger than the content size then scrolling will not be enabled This can be helpful to appear larger than default if the layout is collapsing this widget.
type ScrollDirection ¶
type ScrollDirection int
ScrollDirection represents the directions in which a Scroll can scroll its child content.
const ( // ScrollBoth supports horizontal and vertical scrolling. ScrollBoth ScrollDirection = iota // ScrollHorizontalOnly specifies the scrolling should only happen left to right. ScrollHorizontalOnly // ScrollVerticalOnly specifies the scrolling should only happen top to bottom. ScrollVerticalOnly // ScrollNone turns off scrolling for this container. // // Since: 2.0 ScrollNone )
Constants for valid values of ScrollDirection.
type Shadow ¶
type Shadow struct { Base // contains filtered or unexported fields }
Shadow is a widget that renders a shadow.
func NewShadow ¶
func NewShadow(typ ShadowType, level ElevationLevel) *Shadow
NewShadow create a new Shadow.
func (*Shadow) CreateRenderer ¶
func (s *Shadow) CreateRenderer() fyne.WidgetRenderer
CreateRenderer returns a new renderer for the shadow.
Implements: fyne.Widget
type ShadowType ¶
type ShadowType int
ShadowType specifies the type of the shadow.
const ( ShadowAround ShadowType = iota ShadowLeft ShadowRight ShadowBottom ShadowTop )
ShadowType constants
type ShadowingRenderer ¶
type ShadowingRenderer struct { BaseRenderer // contains filtered or unexported fields }
ShadowingRenderer is a renderer that adds a shadow arount the rendered content. When using the ShadowingRenderer the embedding renderer should call LayoutShadow(contentSize, contentPos) to lay out the shadow.
func NewShadowingRenderer ¶
func NewShadowingRenderer(objects []fyne.CanvasObject, level ElevationLevel) *ShadowingRenderer
NewShadowingRenderer creates a ShadowingRenderer.
func (*ShadowingRenderer) LayoutShadow ¶
func (r *ShadowingRenderer) LayoutShadow(size fyne.Size, pos fyne.Position)
LayoutShadow adjusts the size and position of the shadow if necessary.
func (*ShadowingRenderer) RefreshShadow ¶ added in v2.1.0
func (r *ShadowingRenderer) RefreshShadow()
RefreshShadow asks the shadow graphical element to update to current theme
func (*ShadowingRenderer) SetObjects ¶
func (r *ShadowingRenderer) SetObjects(objects []fyne.CanvasObject)
SetObjects updates the renderer's objects including the shadow if necessary.
type SimpleRenderer ¶ added in v2.1.0
type SimpleRenderer struct {
// contains filtered or unexported fields
}
SimpleRenderer is a basic renderer that satisfies widget.Renderer interface by wrapping a single fyne.CanvasObject.
Since: 2.1
func NewSimpleRenderer ¶ added in v2.1.0
func NewSimpleRenderer(object fyne.CanvasObject) *SimpleRenderer
NewSimpleRenderer creates a new SimpleRenderer to render a widget using a single CanvasObject.
Since: 2.1
func (*SimpleRenderer) Destroy ¶ added in v2.1.0
func (r *SimpleRenderer) Destroy()
Destroy does nothing in this implementation.
Implements: fyne.WidgetRenderer
Since: 2.1
func (*SimpleRenderer) Layout ¶ added in v2.1.0
func (r *SimpleRenderer) Layout(s fyne.Size)
Layout updates the contained object to be the requested size.
Implements: fyne.WidgetRenderer
Since: 2.1
func (*SimpleRenderer) MinSize ¶ added in v2.1.0
func (r *SimpleRenderer) MinSize() fyne.Size
MinSize returns the smallest size that this render can use, returned from the underlying object.
Implements: fyne.WidgetRenderer
Since: 2.1
func (*SimpleRenderer) Objects ¶ added in v2.1.0
func (r *SimpleRenderer) Objects() []fyne.CanvasObject
Objects returns the objects that should be rendered.
Implements: fyne.WidgetRenderer
Since: 2.1
func (*SimpleRenderer) Refresh ¶ added in v2.1.0
func (r *SimpleRenderer) Refresh()
Refresh requests the underlying object to redraw.
Implements: fyne.WidgetRenderer
Since: 2.1