glfw

package
v2.5.3-rc4 Latest Latest
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Published: Dec 8, 2024 License: BSD-3-Clause Imports: 42 Imported by: 0

Documentation

Overview

Package glfw provides a full Fyne desktop driver that uses the system OpenGL libraries. This supports Windows, Mac OS X and Linux using the gl and glfw packages from go-gl.

Index

Constants

View Source
const (
	CursorMode             glfw.InputMode = glfw.CursorMode
	StickyKeysMode         glfw.InputMode = glfw.StickyKeysMode
	StickyMouseButtonsMode glfw.InputMode = glfw.StickyMouseButtonsMode
	LockKeyMods            glfw.InputMode = glfw.LockKeyMods
	RawMouseMotion         glfw.InputMode = glfw.RawMouseMotion
)

Input modes.

View Source
const (
	CursorNormal   int = glfw.CursorNormal
	CursorHidden   int = glfw.CursorHidden
	CursorDisabled int = glfw.CursorDisabled
)

Cursor mode values.

Variables

This section is empty.

Functions

func NewGLDriver

func NewGLDriver() *gLDriver

NewGLDriver sets up a new Driver instance implemented using the GLFW Go library and OpenGL bindings.

Types

type MenuBar struct {
	widget.Base
	Items []fyne.CanvasObject
	// contains filtered or unexported fields
}

MenuBar is a widget for displaying a fyne.MainMenu in a bar.

func NewMenuBar

func NewMenuBar(mainMenu *fyne.MainMenu, canvas fyne.Canvas) *MenuBar

NewMenuBar creates a menu bar populated with items from the passed main menu structure.

func (b *MenuBar) CreateRenderer() fyne.WidgetRenderer

CreateRenderer returns a new renderer for the menu bar.

Implements: fyne.Widget

func (b *MenuBar) IsActive() bool

IsActive returns whether the menu bar is active or not. An active menu bar shows the current selected menu and should have the focus.

func (b *MenuBar) Toggle()

Toggle changes the activation state of the menu bar. On activation, the first item will become active.

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