Documentation ¶
Overview ¶
Package gl implements Go bindings for OpenGL ES 2.0 and ES 3.0.
The GL functions are defined on a Context object that is responsible for tracking a GL context. Typically a windowing system package (such as golang.org/x/exp/shiny/screen) will call NewContext and provide a gl.Context for a user application.
If the gl package is compiled on a platform capable of supporting ES 3.0, the gl.Context object also implements gl.Context3.
The bindings are deliberately minimal, staying as close the C API as possible. The semantics of each function maps onto functions described in the Khronos documentation:
https://www.khronos.org/opengles/sdk/docs/man/
One notable departure from the C API is the introduction of types to represent common uses of GLint: Texture, Surface, Buffer, etc.
Index ¶
Constants ¶
const ( False = 0 True = 1 Triangles = 0x0004 TriangleStrip = 0x0005 SrcAlpha = 0x0302 OneMinusSrcAlpha = 0x0303 DepthTest = 0x0B71 Blend = 0x0BE2 ScissorTest = 0x0C11 Texture2D = 0x0DE1 UnsignedByte = 0x1401 Float = 0x1406 RGBA = 0x1908 Nearest = 0x2600 Linear = 0x2601 TextureMagFilter = 0x2800 TextureMinFilter = 0x2801 TextureWrapS = 0x2802 TextureWrapT = 0x2803 ConstantAlpha = 0x8003 OneMinusConstantAlpha = 0x8004 ClampToEdge = 0x812F Texture0 = 0x84C0 DynamicDraw = 0x88E8 FragmentShader = 0x8B30 VertexShader = 0x8B31 AttachedShaders = 0x8B85 ActiveUniformMaxLength = 0x8B87 ActiveAttributeMaxLength = 0x8B8A ArrayBuffer = 0x8892 CompileStatus = 0x8B81 InfoLogLength = 0x8B84 ShaderSourceLength = 0x8B88 DepthBufferBit = 0x00000100 ColorBufferBit = 0x00004000 )
Contains Khronos OpenGL API specification constants.
Variables ¶
This section is empty.
Functions ¶
func NewContext ¶
NewContext creates a cgo OpenGL context.
See the Worker interface for more details on how it is used.
Types ¶
type Attrib ¶
type Attrib struct {
Value uint
}
Attrib identifies the location of a specific attribute variable.
type Context ¶
type Context interface { // ActiveTexture sets the active texture unit. // // http://www.khronos.org/opengles/sdk/docs/man3/html/glActiveTexture.xhtml ActiveTexture(texture Enum) // AttachShader attaches a shader to a program. // // http://www.khronos.org/opengles/sdk/docs/man3/html/glAttachShader.xhtml AttachShader(p Program, s Shader) // BindBuffer binds a buffer. // // http://www.khronos.org/opengles/sdk/docs/man3/html/glBindBuffer.xhtml BindBuffer(target Enum, b Buffer) // BindTexture binds a texture. // // http://www.khronos.org/opengles/sdk/docs/man3/html/glBindTexture.xhtml BindTexture(target Enum, t Texture) // BindVertexArray binds a vertex array. // // http://www.khronos.org/opengles/sdk/docs/man3/html/glBindVertexArray.xhtml BindVertexArray(rb VertexArray) // BlendColor sets the blend color. // // http://www.khronos.org/opengles/sdk/docs/man3/html/glBlendColor.xhtml BlendColor(red, green, blue, alpha float32) // BlendFunc sets the pixel blending factors. // // http://www.khronos.org/opengles/sdk/docs/man3/html/glBlendFunc.xhtml BlendFunc(sfactor, dfactor Enum) // BufferData creates a new data store for the bound buffer object. // // http://www.khronos.org/opengles/sdk/docs/man3/html/glBufferData.xhtml BufferData(target Enum, src []byte, usage Enum) // Clear clears the window. // // The behavior of Clear is influenced by the pixel ownership test, // the scissor test, dithering, and the buffer writemasks. // // http://www.khronos.org/opengles/sdk/docs/man3/html/glClear.xhtml Clear(mask Enum) // ClearColor specifies the RGBA values used to clear color buffers. // // http://www.khronos.org/opengles/sdk/docs/man3/html/glClearColor.xhtml ClearColor(red, green, blue, alpha float32) // CompileShader compiles the source code of s. // // http://www.khronos.org/opengles/sdk/docs/man3/html/glCompileShader.xhtml CompileShader(s Shader) // CreateBuffer creates a buffer object. // // http://www.khronos.org/opengles/sdk/docs/man3/html/glGenBuffers.xhtml CreateBuffer() Buffer // CreateProgram creates a new empty program object. // // http://www.khronos.org/opengles/sdk/docs/man3/html/glCreateProgram.xhtml CreateProgram() Program // CreateShader creates a new empty shader object. // // http://www.khronos.org/opengles/sdk/docs/man3/html/glCreateShader.xhtml CreateShader(ty Enum) Shader // CreateTexture creates a texture object. // // http://www.khronos.org/opengles/sdk/docs/man3/html/glGenTextures.xhtml CreateTexture() Texture // CreateTVertexArray creates a vertex array. // // http://www.khronos.org/opengles/sdk/docs/man3/html/glGenVertexArrays.xhtml CreateVertexArray() VertexArray // DeleteBuffer deletes the given buffer object. // // http://www.khronos.org/opengles/sdk/docs/man3/html/glDeleteBuffers.xhtml DeleteBuffer(v Buffer) // DeleteTexture deletes the given texture object. // // http://www.khronos.org/opengles/sdk/docs/man3/html/glDeleteTextures.xhtml DeleteTexture(v Texture) // Disable disables various GL capabilities. // // http://www.khronos.org/opengles/sdk/docs/man3/html/glDisable.xhtml Disable(cap Enum) // DrawArrays renders geometric primitives from the bound data. // // http://www.khronos.org/opengles/sdk/docs/man3/html/glDrawArrays.xhtml DrawArrays(mode Enum, first, count int) // Enable enables various GL capabilities. // // http://www.khronos.org/opengles/sdk/docs/man3/html/glEnable.xhtml Enable(cap Enum) // EnableVertexAttribArray enables a vertex attribute array. // // http://www.khronos.org/opengles/sdk/docs/man3/html/glEnableVertexAttribArray.xhtml EnableVertexAttribArray(a Attrib) // Flush empties all buffers. It does not block. // // An OpenGL implementation may buffer network communication, // the command stream, or data inside the graphics accelerator. // // http://www.khronos.org/opengles/sdk/docs/man3/html/glFlush.xhtml Flush() // GetAttribLocation returns the location of an attribute variable. // // http://www.khronos.org/opengles/sdk/docs/man3/html/glGetAttribLocation.xhtml GetAttribLocation(p Program, name string) Attrib // GetError returns the next error. // // http://www.khronos.org/opengles/sdk/docs/man3/html/glGetError.xhtml GetError() Enum // GetShaderi returns a parameter value for a shader. // // http://www.khronos.org/opengles/sdk/docs/man3/html/glGetShaderiv.xhtml GetShaderi(s Shader, pname Enum) int // GetShaderInfoLog returns the information log for a shader. // // http://www.khronos.org/opengles/sdk/docs/man3/html/glGetShaderInfoLog.xhtml GetShaderInfoLog(s Shader) string // GetUniformLocation returns the location of a uniform variable. // // http://www.khronos.org/opengles/sdk/docs/man3/html/glGetUniformLocation.xhtml GetUniformLocation(p Program, name string) Uniform // LinkProgram links the specified program. // // http://www.khronos.org/opengles/sdk/docs/man3/html/glLinkProgram.xhtml LinkProgram(p Program) // ReadPixels returns pixel data from a buffer. // // In GLES 3, the source buffer is controlled with ReadBuffer. // // http://www.khronos.org/opengles/sdk/docs/man3/html/glReadPixels.xhtml ReadPixels(dst []byte, x, y, width, height int, format, ty Enum) // Scissor defines the scissor box rectangle, in window coordinates. // // http://www.khronos.org/opengles/sdk/docs/man3/html/glScissor.xhtml Scissor(x, y, width, height int32) // ShaderSource sets the source code of s to the given source code. // // http://www.khronos.org/opengles/sdk/docs/man3/html/glShaderSource.xhtml ShaderSource(s Shader, src string) // TexImage2D writes a 2D texture image. // // http://www.khronos.org/opengles/sdk/docs/man3/html/glTexImage2D.xhtml TexImage2D(target Enum, level int, internalFormat int, width, height int, format Enum, ty Enum, data []byte) // TexParameteri sets an integer texture parameter. // // http://www.khronos.org/opengles/sdk/docs/man3/html/glTexParameter.xhtml TexParameteri(target, pname Enum, param int) // Uniform1f writes a float uniform variable. // // http://www.khronos.org/opengles/sdk/docs/man3/html/glUniform.xhtml Uniform1f(dst Uniform, v float32) // Uniform4f writes a vec4 uniform variable. // // http://www.khronos.org/opengles/sdk/docs/man3/html/glUniform.xhtml Uniform4f(dst Uniform, v0, v1, v2, v3 float32) // Uniform4fv writes a vec4 uniform array of len(src)/4 elements. // // http://www.khronos.org/opengles/sdk/docs/man3/html/glUniform.xhtml Uniform4fv(dst Uniform, src []float32) // UseProgram sets the active program. // // http://www.khronos.org/opengles/sdk/docs/man3/html/glUseProgram.xhtml UseProgram(p Program) // VertexAttribPointer uses a bound buffer to define vertex attribute data. // // Direct use of VertexAttribPointer to load data into OpenGL is not // supported via the Go bindings. Instead, use BindBuffer with an // ARRAY_BUFFER and then fill it using BufferData. // // The size argument specifies the number of components per attribute, // between 1-4. The stride argument specifies the byte offset between // consecutive vertex attributes. // // http://www.khronos.org/opengles/sdk/docs/man3/html/glVertexAttribPointer.xhtml VertexAttribPointer(dst Attrib, size int, ty Enum, normalized bool, stride, offset int) // Viewport sets the viewport, an affine transformation that // normalizes device coordinates to window coordinates. // // http://www.khronos.org/opengles/sdk/docs/man3/html/glViewport.xhtml Viewport(x, y, width, height int) }
Context is an OpenGL ES context.
A Context has a method for every GL function supported by ES 2 or later. In a program compiled with ES 3 support.
Calls are not safe for concurrent use. However calls can be made from any goroutine, the gl package removes the notion of thread-local context.
Contexts are independent. Two contexts can be used concurrently.
type Enum ¶
type Enum uint32
Enum is equivalent to GLenum, and is normally used with one of the constants defined in this package.
type Framebuffer ¶
type Framebuffer struct {
Value uint32
}
Framebuffer identifies a GL framebuffer.
func (Framebuffer) String ¶
func (v Framebuffer) String() string
type Program ¶
type Program struct { // Init is set by CreateProgram, as some GL drivers (in particular, // ANGLE) return true for glIsProgram(0). Init bool Value uint32 }
Program identifies a compiled shader program.
type Renderbuffer ¶
type Renderbuffer struct {
Value uint32
}
A Renderbuffer is a GL object that holds an image in an internal format.
func (Renderbuffer) String ¶
func (v Renderbuffer) String() string
type Uniform ¶
type Uniform struct {
Value int32
}
Uniform identifies the location of a specific uniform variable.
type VertexArray ¶
type VertexArray struct {
Value uint32
}
A VertexArray is a GL object that holds vertices in an internal format.
func (VertexArray) String ¶
func (v VertexArray) String() string
type Worker ¶
type Worker interface { // WorkAvailable returns a channel that communicates when DoWork should be // called. WorkAvailable() <-chan struct{} // DoWork performs any pending OpenGL calls. DoWork() }
Worker is used by display driver code to execute OpenGL calls.
Typically display driver code creates a gl.Context for an application, and along with it establishes a locked OS thread to execute the cgo calls:
go func() { runtime.LockOSThread() // ... platform-specific cgo call to bind a C OpenGL context // into thread-local storage. glctx, worker := gl.NewContext() workAvailable := worker.WorkAvailable() go userAppCode(glctx) for { select { case <-workAvailable: worker.DoWork() case <-drawEvent: // ... platform-specific cgo call to draw screen } } }()
This interface is an internal implementation detail and should only be used by the package responsible for managing the screen.