Documentation ¶
Overview ¶
Package canvas contains all of the primitive CanvasObjects that make up a Fyne GUI
The types implemented in this package are used as building blocks in order to build higher order functionality. These types are designed to be non-interactive, by design. If additional functonality is required, it's usually a sign that this type should be used as part of a custom Widget.
Index ¶
- Constants
- func NewColorRGBAAnimation(start, stop color.Color, d time.Duration, fn func(color.Color)) *fyne.Animation
- func NewPositionAnimation(start, stop fyne.Position, d time.Duration, fn func(fyne.Position)) *fyne.Animation
- func NewSizeAnimation(start, stop fyne.Size, d time.Duration, fn func(fyne.Size)) *fyne.Animation
- func Refresh(obj fyne.CanvasObject)
- type Circle
- func (l *Circle) Hide()
- func (l *Circle) MinSize() fyne.Size
- func (l *Circle) Move(pos fyne.Position)
- func (l *Circle) Position() fyne.Position
- func (l *Circle) Refresh()
- func (l *Circle) Resize(size fyne.Size)
- func (l *Circle) Show()
- func (l *Circle) Size() fyne.Size
- func (l *Circle) Visible() bool
- type Image
- func (i *Image) Alpha() float64
- func (r *Image) Hide()
- func (r *Image) MinSize() fyne.Size
- func (r *Image) Move(pos fyne.Position)
- func (r *Image) Position() fyne.Position
- func (i *Image) Refresh()
- func (i *Image) Resize(s fyne.Size)
- func (r *Image) SetMinSize(size fyne.Size)
- func (r *Image) Show()
- func (r *Image) Size() fyne.Size
- func (r *Image) Visible() bool
- type ImageFill
- type ImageScale
- type Line
- type LinearGradient
- func (g *LinearGradient) Generate(iw, ih int) image.Image
- func (r *LinearGradient) Hide()
- func (r *LinearGradient) MinSize() fyne.Size
- func (r *LinearGradient) Move(pos fyne.Position)
- func (r *LinearGradient) Position() fyne.Position
- func (g *LinearGradient) Refresh()
- func (r *LinearGradient) Resize(size fyne.Size)
- func (r *LinearGradient) SetMinSize(size fyne.Size)
- func (r *LinearGradient) Show()
- func (r *LinearGradient) Size() fyne.Size
- func (r *LinearGradient) Visible() bool
- type RadialGradient
- func (g *RadialGradient) Generate(iw, ih int) image.Image
- func (r *RadialGradient) Hide()
- func (r *RadialGradient) MinSize() fyne.Size
- func (r *RadialGradient) Move(pos fyne.Position)
- func (r *RadialGradient) Position() fyne.Position
- func (g *RadialGradient) Refresh()
- func (r *RadialGradient) Resize(size fyne.Size)
- func (r *RadialGradient) SetMinSize(size fyne.Size)
- func (r *RadialGradient) Show()
- func (r *RadialGradient) Size() fyne.Size
- func (r *RadialGradient) Visible() bool
- type Raster
- func (r *Raster) Alpha() float64
- func (r *Raster) Hide()
- func (r *Raster) MinSize() fyne.Size
- func (r *Raster) Move(pos fyne.Position)
- func (r *Raster) Position() fyne.Position
- func (r *Raster) Refresh()
- func (r *Raster) Resize(s fyne.Size)
- func (r *Raster) SetMinSize(size fyne.Size)
- func (r *Raster) Show()
- func (r *Raster) Size() fyne.Size
- func (r *Raster) Visible() bool
- type Rectangle
- func (r *Rectangle) Hide()
- func (r *Rectangle) MinSize() fyne.Size
- func (r *Rectangle) Move(pos fyne.Position)
- func (r *Rectangle) Position() fyne.Position
- func (r *Rectangle) Refresh()
- func (r *Rectangle) Resize(s fyne.Size)
- func (r *Rectangle) SetMinSize(size fyne.Size)
- func (r *Rectangle) Show()
- func (r *Rectangle) Size() fyne.Size
- func (r *Rectangle) Visible() bool
- type Text
- func (r *Text) Hide()
- func (t *Text) MinSize() fyne.Size
- func (r *Text) Move(pos fyne.Position)
- func (r *Text) Position() fyne.Position
- func (t *Text) Refresh()
- func (r *Text) Resize(size fyne.Size)
- func (t *Text) SetMinSize(size fyne.Size)
- func (r *Text) Show()
- func (r *Text) Size() fyne.Size
- func (r *Text) Visible() bool
Constants ¶
const ( // DurationStandard is the time a standard interface animation will run. // // Since: 2.0 DurationStandard = time.Millisecond * 300 // DurationShort is the time a subtle or small transition should use. // // Since: 2.0 DurationShort = time.Millisecond * 150 )
Variables ¶
This section is empty.
Functions ¶
func NewColorRGBAAnimation ¶
func NewColorRGBAAnimation(start, stop color.Color, d time.Duration, fn func(color.Color)) *fyne.Animation
NewColorRGBAAnimation sets up a new animation that will transition from the start to stop Color over the specified Duration. The colour transition will move linearly through the RGB colour space. The content of fn should apply the color values to an object and refresh it. You should call Start() on the returned animation to start it.
Since: 2.0
func NewPositionAnimation ¶
func NewPositionAnimation(start, stop fyne.Position, d time.Duration, fn func(fyne.Position)) *fyne.Animation
NewPositionAnimation sets up a new animation that will transition from the start to stop Position over the specified Duration. The content of fn should apply the position value to an object for the change to be visible. You should call Start() on the returned animation to start it.
Since: 2.0
func NewSizeAnimation ¶
NewSizeAnimation sets up a new animation that will transition from the start to stop Size over the specified Duration. The content of fn should apply the size value to an object for the change to be visible. You should call Start() on the returned animation to start it.
Since: 2.0
Types ¶
type Circle ¶
type Circle struct { Position1 fyne.Position // The current top-left position of the Circle Position2 fyne.Position // The current bottomright position of the Circle Hidden bool // Is this circle currently hidden FillColor color.Color // The circle fill color StrokeColor color.Color // The circle stroke color StrokeWidth float32 // The stroke width of the circle }
Circle describes a colored circle primitive in a Fyne canvas
func (*Circle) MinSize ¶
func (l *Circle) MinSize() fyne.Size
MinSize for a Circle simply returns Size{1, 1} as there is no explicit content
func (*Circle) Move ¶
func (l *Circle) Move(pos fyne.Position)
Move the circle object to a new position, relative to its parent / canvas
func (*Circle) Position ¶
func (l *Circle) Position() fyne.Position
Position gets the current top-left position of this circle object, relative to its parent / canvas
func (*Circle) Refresh ¶
func (l *Circle) Refresh()
Refresh causes this object to be redrawn in it's current state
func (*Circle) Resize ¶
func (l *Circle) Resize(size fyne.Size)
Resize sets a new bottom-right position for the circle object If it has a stroke width this will cause it to Refresh.
type Image ¶
type Image struct { // one of the following sources will provide our image data File string // Load the image from a file Resource fyne.Resource // Load the image from an in-memory resource Image image.Image // Specify a loaded image to use in this canvas object Translucency float64 // Set a translucency value > 0.0 to fade the image FillMode ImageFill // Specify how the image should expand to fill or fit the available space ScaleMode ImageScale // Specify the type of scaling interpolation applied to the image // contains filtered or unexported fields }
Image describes a drawable image area that can render in a Fyne canvas The image may be a vector or a bitmap representation and it will fill the area. The fill mode can be changed by setting FillMode to a different ImageFill.
func NewImageFromFile ¶
NewImageFromFile creates a new image from a local file. Images returned from this method will scale to fit the canvas object. The method for scaling can be set using the Fill field.
func NewImageFromImage ¶
NewImageFromImage returns a new Image instance that is rendered from the Go image.Image passed in. Images returned from this method will scale to fit the canvas object. The method for scaling can be set using the Fill field.
func NewImageFromReader ¶
NewImageFromReader creates a new image from a data stream. The name parameter is required to uniquely identify this image (for caching etc). If the image in this io.Reader is an SVG, the name should end ".svg". Images returned from this method will scale to fit the canvas object. The method for scaling can be set using the Fill field.
Since: 2.0
func NewImageFromResource ¶
func NewImageFromResource(res fyne.Resource) *Image
NewImageFromResource creates a new image by loading the specified resource. Images returned from this method will scale to fit the canvas object. The method for scaling can be set using the Fill field.
func NewImageFromURI ¶
func NewImageFromURI(uri fyne.URI) *Image
NewImageFromURI creates a new image from named resource. File URIs will read the file path and other schemes will download the data into a resource. Images returned from this method will scale to fit the canvas object. The method for scaling can be set using the Fill field.
Since: 2.0
func (*Image) Alpha ¶
Alpha is a convenience function that returns the alpha value for an image based on its Translucency value. The result is 1.0 - Translucency.
func (*Image) MinSize ¶
func (r *Image) MinSize() fyne.Size
MinSize returns the specified minimum size, if set, or {1, 1} otherwise.
func (*Image) Move ¶
func (r *Image) Move(pos fyne.Position)
Move the object to a new position, relative to its parent.
func (*Image) Position ¶
func (r *Image) Position() fyne.Position
CurrentPosition gets the current position of this canvas object, relative to its parent.
func (*Image) Refresh ¶
func (i *Image) Refresh()
Refresh causes this object to be redrawn in it's current state
func (*Image) Resize ¶
func (i *Image) Resize(s fyne.Size)
Resize on an image will scale the content or reposition it according to FillMode. It will normally cause a Refresh to ensure the pixels are recalculated.
func (*Image) SetMinSize ¶
func (r *Image) SetMinSize(size fyne.Size)
SetMinSize specifies the smallest size this object should be.
type ImageFill ¶
type ImageFill int
ImageFill defines the different type of ways an image can stretch to fill its space.
const ( // ImageFillStretch will scale the image to match the Size() values. // This is the default and does not maintain aspect ratio. ImageFillStretch ImageFill = iota // ImageFillContain makes the image fit within the object Size(), // centrally and maintaining aspect ratio. // There may be transparent sections top and bottom or left and right. ImageFillContain //(Fit) // ImageFillOriginal ensures that the container grows to the pixel dimensions // required to fit the original image. The aspect of the image will be maintained so, // as with ImageFillContain there may be transparent areas around the image. // Note that the minSize may be smaller than the image dimensions if scale > 1. ImageFillOriginal )
type ImageScale ¶
type ImageScale int32
ImageScale defines the different scaling filters used to scaling images
const ( // ImageScaleSmooth will scale the image using ApproxBiLinear filter (or GL equivalent) ImageScaleSmooth ImageScale = 0 // ImageScalePixels will scale the image using NearestNeighbor filter (or GL equivalent) ImageScalePixels ImageScale = 1 // ImageScaleFastest will scale the image using hardware GPU if available // // Since: 2.0 ImageScaleFastest ImageScale = 2 )
type Line ¶
type Line struct { Position1 fyne.Position // The current top-left position of the Line Position2 fyne.Position // The current bottomright position of the Line Hidden bool // Is this Line currently hidden StrokeColor color.Color // The line stroke color StrokeWidth float32 // The stroke width of the line }
Line describes a colored line primitive in a Fyne canvas. Lines are special as they can have a negative width or height to indicate an inverse slope (i.e. slope up vs down).
func (*Line) MinSize ¶
func (l *Line) MinSize() fyne.Size
MinSize for a Line simply returns Size{1, 1} as there is no explicit content
func (*Line) Move ¶
func (l *Line) Move(pos fyne.Position)
Move the line object to a new position, relative to its parent / canvas
func (*Line) Position ¶
func (l *Line) Position() fyne.Position
Position gets the current top-left position of this line object, relative to its parent / canvas
func (*Line) Refresh ¶
func (l *Line) Refresh()
Refresh causes this object to be redrawn in it's current state
func (*Line) Resize ¶
func (l *Line) Resize(size fyne.Size)
Resize sets a new bottom-right position for the line object and it will then be refreshed.
type LinearGradient ¶
type LinearGradient struct { StartColor color.Color // The beginning color of the gradient EndColor color.Color // The end color of the gradient Angle float64 // The angle of the gradient (0/180 for vertical; 90/270 for horizontal) // contains filtered or unexported fields }
LinearGradient defines a Gradient travelling straight at a given angle. The only supported values for the angle are `0.0` (vertical) and `90.0` (horizontal), currently.
func NewHorizontalGradient ¶
func NewHorizontalGradient(start, end color.Color) *LinearGradient
NewHorizontalGradient creates a new horizontally travelling linear gradient. The start color will be at the left of the gradient and the end color will be at the right.
func NewLinearGradient ¶
func NewLinearGradient(start, end color.Color, angle float64) *LinearGradient
NewLinearGradient creates a linear gradient at a the specified angle. The angle parameter is the degree angle along which the gradient is calculated. A NewHorizontalGradient uses 270 degrees and NewVerticalGradient is 0 degrees.
func NewVerticalGradient ¶
func NewVerticalGradient(start color.Color, end color.Color) *LinearGradient
NewVerticalGradient creates a new vertically travelling linear gradient. The start color will be at the top of the gradient and the end color will be at the bottom.
func (*LinearGradient) Generate ¶
func (g *LinearGradient) Generate(iw, ih int) image.Image
Generate calculates an image of the gradient with the specified width and height.
func (*LinearGradient) Hide ¶
func (r *LinearGradient) Hide()
Hide will set this object to not be visible.
func (*LinearGradient) MinSize ¶
func (r *LinearGradient) MinSize() fyne.Size
MinSize returns the specified minimum size, if set, or {1, 1} otherwise.
func (*LinearGradient) Move ¶
func (r *LinearGradient) Move(pos fyne.Position)
Move the object to a new position, relative to its parent.
func (*LinearGradient) Position ¶
func (r *LinearGradient) Position() fyne.Position
CurrentPosition gets the current position of this canvas object, relative to its parent.
func (*LinearGradient) Refresh ¶
func (g *LinearGradient) Refresh()
Refresh causes this object to be redrawn in it's current state
func (*LinearGradient) Resize ¶
func (r *LinearGradient) Resize(size fyne.Size)
Resize sets a new size for the canvas object.
func (*LinearGradient) SetMinSize ¶
func (r *LinearGradient) SetMinSize(size fyne.Size)
SetMinSize specifies the smallest size this object should be.
func (*LinearGradient) Show ¶
func (r *LinearGradient) Show()
Show will set this object to be visible.
type RadialGradient ¶
type RadialGradient struct { StartColor color.Color // The beginning color of the gradient EndColor color.Color // The end color of the gradient // The offset of the center for generation of the gradient. // This is not a DP measure but relates to the width/height. // A value of 0.5 would move the center by the half width/height. CenterOffsetX, CenterOffsetY float64 // contains filtered or unexported fields }
RadialGradient defines a Gradient travelling radially from a center point outward.
func NewRadialGradient ¶
func NewRadialGradient(start, end color.Color) *RadialGradient
NewRadialGradient creates a new radial gradient.
func (*RadialGradient) Generate ¶
func (g *RadialGradient) Generate(iw, ih int) image.Image
Generate calculates an image of the gradient with the specified width and height.
func (*RadialGradient) Hide ¶
func (r *RadialGradient) Hide()
Hide will set this object to not be visible.
func (*RadialGradient) MinSize ¶
func (r *RadialGradient) MinSize() fyne.Size
MinSize returns the specified minimum size, if set, or {1, 1} otherwise.
func (*RadialGradient) Move ¶
func (r *RadialGradient) Move(pos fyne.Position)
Move the object to a new position, relative to its parent.
func (*RadialGradient) Position ¶
func (r *RadialGradient) Position() fyne.Position
CurrentPosition gets the current position of this canvas object, relative to its parent.
func (*RadialGradient) Refresh ¶
func (g *RadialGradient) Refresh()
Refresh causes this object to be redrawn in it's current state
func (*RadialGradient) Resize ¶
func (r *RadialGradient) Resize(size fyne.Size)
Resize sets a new size for the canvas object.
func (*RadialGradient) SetMinSize ¶
func (r *RadialGradient) SetMinSize(size fyne.Size)
SetMinSize specifies the smallest size this object should be.
func (*RadialGradient) Show ¶
func (r *RadialGradient) Show()
Show will set this object to be visible.
type Raster ¶
type Raster struct { // Render the raster image from code Generator func(w, h int) image.Image // Set a translucency value > 0.0 to fade the raster Translucency float64 // Specify the type of scaling interpolation applied to the raster if it is not full-size // Since: 1.4.1 ScaleMode ImageScale // contains filtered or unexported fields }
Raster describes a raster image area that can render in a Fyne canvas
func NewRaster ¶
NewRaster returns a new Image instance that is rendered dynamically using the specified generate function. Images returned from this method should draw dynamically to fill the width and height parameters passed to pixelColor.
func NewRasterFromImage ¶
NewRasterFromImage returns a new Raster instance that is rendered from the Go image.Image passed in. Rasters returned from this method will map pixel for pixel to the screen starting img.Bounds().Min pixels from the top left of the canvas object. Truncates rather than scales the image. If smaller than the target space, the image will be padded with zero-pixels to the target size.
func NewRasterWithPixels ¶
NewRasterWithPixels returns a new Image instance that is rendered dynamically by iterating over the specified pixelColor function for each x, y pixel. Images returned from this method should draw dynamically to fill the width and height parameters passed to pixelColor.
func (*Raster) Alpha ¶
Alpha is a convenience function that returns the alpha value for a raster based on its Translucency value. The result is 1.0 - Translucency.
func (*Raster) MinSize ¶
func (r *Raster) MinSize() fyne.Size
MinSize returns the specified minimum size, if set, or {1, 1} otherwise.
func (*Raster) Move ¶
func (r *Raster) Move(pos fyne.Position)
Move the object to a new position, relative to its parent.
func (*Raster) Position ¶
func (r *Raster) Position() fyne.Position
CurrentPosition gets the current position of this canvas object, relative to its parent.
func (*Raster) Refresh ¶
func (r *Raster) Refresh()
Refresh causes this object to be redrawn in it's current state
func (*Raster) Resize ¶
func (r *Raster) Resize(s fyne.Size)
Resize on a raster image causes the new size to be set and then calls Refresh. This causes the underlying data to be recalculated and a new output to be drawn.
func (*Raster) SetMinSize ¶
func (r *Raster) SetMinSize(size fyne.Size)
SetMinSize specifies the smallest size this object should be.
type Rectangle ¶
type Rectangle struct { FillColor color.Color // The rectangle fill color StrokeColor color.Color // The rectangle stroke color StrokeWidth float32 // The stroke width of the rectangle // contains filtered or unexported fields }
Rectangle describes a colored rectangle primitive in a Fyne canvas
func NewRectangle ¶
NewRectangle returns a new Rectangle instance
func (*Rectangle) MinSize ¶
func (r *Rectangle) MinSize() fyne.Size
MinSize returns the specified minimum size, if set, or {1, 1} otherwise.
func (*Rectangle) Move ¶
func (r *Rectangle) Move(pos fyne.Position)
Move the object to a new position, relative to its parent.
func (*Rectangle) Position ¶
func (r *Rectangle) Position() fyne.Position
CurrentPosition gets the current position of this canvas object, relative to its parent.
func (*Rectangle) Refresh ¶
func (r *Rectangle) Refresh()
Refresh causes this object to be redrawn in it's current state
func (*Rectangle) Resize ¶
func (r *Rectangle) Resize(s fyne.Size)
Resize on a rectangle updates the new size of this object. If it has a stroke width this will cause it to Refresh.
func (*Rectangle) SetMinSize ¶
func (r *Rectangle) SetMinSize(size fyne.Size)
SetMinSize specifies the smallest size this object should be.
type Text ¶
type Text struct { Alignment fyne.TextAlign // The alignment of the text content Color color.Color // The main text draw color Text string // The string content of this Text TextSize float32 // Size of the text - if the Canvas scale is 1.0 this will be equivalent to point size TextStyle fyne.TextStyle // The style of the text content // contains filtered or unexported fields }
Text describes a text primitive in a Fyne canvas. A text object can have a style set which will apply to the whole string. No formatting or text parsing will be performed
func (*Text) MinSize ¶
func (t *Text) MinSize() fyne.Size
MinSize returns the minimum size of this text object based on its font size and content. This is normally determined by the render implementation.
func (*Text) Move ¶
func (r *Text) Move(pos fyne.Position)
Move the object to a new position, relative to its parent.
func (*Text) Position ¶
func (r *Text) Position() fyne.Position
CurrentPosition gets the current position of this canvas object, relative to its parent.
func (*Text) Refresh ¶
func (t *Text) Refresh()
Refresh causes this object to be redrawn in it's current state
func (*Text) Resize ¶
func (r *Text) Resize(size fyne.Size)
Resize sets a new size for the canvas object.
func (*Text) SetMinSize ¶
func (t *Text) SetMinSize(size fyne.Size)
SetMinSize has no effect as the smallest size this canvas object can be is based on its font size and content.