Documentation ¶
Overview ¶
Package gudp provides UDP server and client implementations.
Index ¶
- Constants
- func GetFreePort() (port int, err error)
- func GetFreePorts(count int) (ports []int, err error)
- func MustGetFreePort() (port int)
- func NewNetConn(remoteAddress string, localAddress ...string) (*net.UDPConn, error)
- func Send(address string, data []byte, retry ...Retry) error
- func SendRecv(address string, data []byte, receive int, retry ...Retry) ([]byte, error)
- type Conn
- func (c *Conn) Recv(buffer int, retry ...Retry) ([]byte, error)
- func (c *Conn) RecvWithTimeout(length int, timeout time.Duration, retry ...Retry) (data []byte, err error)
- func (c *Conn) RemoteAddr() net.Addr
- func (c *Conn) Send(data []byte, retry ...Retry) (err error)
- func (c *Conn) SendRecv(data []byte, receive int, retry ...Retry) ([]byte, error)
- func (c *Conn) SendRecvWithTimeout(data []byte, receive int, timeout time.Duration, retry ...Retry) ([]byte, error)
- func (c *Conn) SendWithTimeout(data []byte, timeout time.Duration, retry ...Retry) (err error)
- func (c *Conn) SetBufferWaitRecv(d time.Duration)
- func (c *Conn) SetDeadline(t time.Time) (err error)
- func (c *Conn) SetDeadlineRecv(t time.Time) (err error)
- func (c *Conn) SetDeadlineSend(t time.Time) (err error)
- type Retry
- type Server
Constants ¶
const (
// FreePortAddress marks the server listens using random free port.
FreePortAddress = ":0"
)
Variables ¶
This section is empty.
Functions ¶
func GetFreePort ¶
GetFreePort retrieves and returns a port that is free.
func GetFreePorts ¶
GetFreePorts retrieves and returns specified number of ports that are free.
func MustGetFreePort ¶
func MustGetFreePort() (port int)
MustGetFreePort performs as GetFreePort, but it panics if any error occurs.
func NewNetConn ¶
NewNetConn creates and returns a *net.UDPConn with given addresses.
func Send ¶
Send writes data to `address` using UDP connection and then closes the connection. Note that it is used for short connection usage.
Types ¶
type Conn ¶
type Conn struct { *net.UDPConn // Underlying UDP connection. // contains filtered or unexported fields }
Conn handles the UDP connection.
func NewConn ¶
NewConn creates UDP connection to `remoteAddress`. The optional parameter `localAddress` specifies the local address for connection.
func NewConnByNetConn ¶
NewConnByNetConn creates an UDP connection object with given *net.UDPConn object.
func (*Conn) Recv ¶
Recv receives and returns data from remote address. The parameter `buffer` is used for customizing the receiving buffer size. If `buffer` <= 0, it uses the default buffer size, which is 1024 byte.
There's package border in UDP protocol, we can receive a complete package if specified buffer size is big enough. VERY NOTE that we should receive the complete package in once or else the leftover package data would be dropped.
func (*Conn) RecvWithTimeout ¶
func (c *Conn) RecvWithTimeout(length int, timeout time.Duration, retry ...Retry) (data []byte, err error)
RecvWithTimeout reads data from remote address with timeout.
func (*Conn) RemoteAddr ¶
RemoteAddr returns the remote address of current UDP connection. Note that it cannot use c.conn.RemoteAddr() as it is nil.
func (*Conn) Send ¶
Send writes data to remote address.
func (*Conn) SendRecv ¶
SendRecv writes data to connection and blocks reading response.
func (*Conn) SendRecvWithTimeout ¶
func (c *Conn) SendRecvWithTimeout(data []byte, receive int, timeout time.Duration, retry ...Retry) ([]byte, error)
SendRecvWithTimeout writes data to connection and reads response with timeout.
func (*Conn) SendWithTimeout ¶
SendWithTimeout writes data to connection with timeout.
func (*Conn) SetBufferWaitRecv ¶
SetBufferWaitRecv sets the buffer waiting timeout when reading all data from connection. The waiting duration cannot be too long which might delay receiving data from remote address.
func (*Conn) SetDeadline ¶
SetDeadline sets the read and write deadlines associated with the connection.
func (*Conn) SetDeadlineRecv ¶
SetDeadlineRecv sets the read deadline associated with the connection.
type Retry ¶
type Server ¶
type Server struct {
// contains filtered or unexported fields
}
Server is the UDP server.
func GetServer ¶
func GetServer(name ...interface{}) *Server
GetServer creates and returns an UDP server instance with given name.
func NewServer ¶
NewServer creates and returns an UDP server. The optional parameter `name` is used to specify its name, which can be used for GetServer function to retrieve its instance.
func (*Server) Close ¶
Close closes the connection. It will make server shutdowns immediately.
func (*Server) GetListenedAddress ¶
GetListenedAddress retrieves and returns the address string which are listened by current server.
func (*Server) GetListenedPort ¶
GetListenedPort retrieves and returns one port which is listened to by current server.
func (*Server) SetAddress ¶
SetAddress sets the server address for UDP server.